Remove horizon scanner

This commit is contained in:
Ryan Dwyer 2022-11-04 22:23:19 +10:00
parent 34e8322022
commit b64530e1a6
6 changed files with 0 additions and 268 deletions

View File

@ -2938,23 +2938,6 @@ s32 bgunTickIncChangeGun(struct handweaponinfo *info, s32 handnum, struct hand *
#endif
switch (info->weaponnum) {
case WEAPON_HORIZONSCANNER:
speed1 = 3.5f;
#if VERSION >= VERSION_NTSC_1_0
prevpri1 = osGetThreadPri(0);
osSetThreadPri(0, osGetThreadPri(&g_AudioManager.thread) + 1);
#endif
handle1 = sndStart(var80095200, SFX_EQUIP_HORIZONSCANNER, 0, -1, -1, -1, -1, -1);
if (handle1) {
audioPostEvent(handle1, 16, *(s32 *)&speed1);
}
#if VERSION >= VERSION_NTSC_1_0
osSetThreadPri(0, prevpri1);
#endif
break;
case WEAPON_LASER:
sndStart(var80095200, SFX_PICKUP_LASER, 0, -1, -1, -1, -1, -1);
break;
@ -5349,10 +5332,6 @@ void bgunTickSwitch2(void)
bgunFreeWeapon(HAND_LEFT);
bgunFreeWeapon(HAND_RIGHT);
if (weaponnum == WEAPON_HORIZONSCANNER) {
g_Vars.currentplayer->insightaimmode = false;
}
if (weaponnum == WEAPON_RCP120) {
s32 amount = player->hands[HAND_RIGHT].matmot1;
@ -5363,13 +5342,6 @@ void bgunTickSwitch2(void)
player->ammoheldarr[ctrl->ammotypes[0]] -= amount;
}
if (weaponnum == WEAPON_HORIZONSCANNER) {
g_Vars.currentplayer->zoomintimemax = 0;
g_Vars.currentplayer->zoomintime = g_Vars.currentplayer->zoomintimemax;
g_Vars.currentplayer->zoominfovynew = 60;
g_Vars.currentplayer->zoominfovy = g_Vars.currentplayer->zoominfovynew;
}
lefthand = &player->hands[HAND_LEFT];
righthand = &player->hands[HAND_RIGHT];

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@ -816,10 +816,6 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
}
if (bgunGetWeaponNum(HAND_RIGHT) == WEAPON_HORIZONSCANNER) {
g_Vars.currentplayer->insightaimmode = true;
}
movedata.canswivelgun = !g_Vars.currentplayer->insightaimmode;
movedata.canmanualaim = g_Vars.currentplayer->insightaimmode;
movedata.canautoaim = !g_Vars.currentplayer->insightaimmode;
@ -1119,10 +1115,6 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
}
if (bgunGetWeaponNum(HAND_RIGHT) == WEAPON_HORIZONSCANNER) {
g_Vars.currentplayer->insightaimmode = true;
}
movedata.canswivelgun = !g_Vars.currentplayer->insightaimmode;
movedata.canmanualaim = g_Vars.currentplayer->insightaimmode;
movedata.canautoaim = !g_Vars.currentplayer->insightaimmode;

View File

@ -547,221 +547,6 @@ Gfx *bviewDrawIntroText(Gfx *gdl)
return gdl;
}
Gfx *bviewDrawHorizonScanner(Gfx *gdl)
{
u16 *fb = viGetBackBuffer();
s32 viewtop = viGetViewTop();
s32 viewheight = viGetViewHeight();
s32 viewwidth = viGetViewWidth();
s32 viewleft = viGetViewLeft();
char directiontext[32];
char hertztext[24];
char zoomtext[24];
#if VERSION >= VERSION_NTSC_1_0
char nametext[52];
#endif
f32 lookx = g_Vars.currentplayer->cam_look.x;
f32 lookz = g_Vars.currentplayer->cam_look.z;
s32 x;
s32 y;
char directions[][3] = {
{'n', '\0', '\0'},
{'n', 'e', '\0'},
{'e', '\0', '\0'},
{'s', 'e', '\0'},
{'s', '\0', '\0'},
{'s', 'w', '\0'},
{'w', '\0', '\0'},
{'n', 'w', '\0'},
{'n', '\0', '\0'},
};
s32 turnangle = atan2f(-lookx, lookz) * 180.0f / M_PI;
f32 fovy;
char arrows[12];
s32 tmplensheight = 130;
s32 lenstop;
s32 lensheight;
s32 liney;
s32 scale = 1;
s32 vsplit = false;
u32 colour;
f32 range;
var8007f840++;
if (var8007f840 >= 2) {
return gdl;
}
strcpy(var800a41c0, "BinocularViewGfx");
if (!PAL && g_ViRes == VIRES_HI) {
scale = 2;
}
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL && PLAYERCOUNT() >= 2) {
vsplit = true;
}
if (tmplensheight > viewheight - 30) {
tmplensheight = viewheight - 30;
}
if (((s32)(g_20SecIntervalFrac * 30.0f) & 1) == 1) {
sprintf(arrows, ">> ");
} else {
sprintf(arrows, " >>");
}
lensheight = tmplensheight;
lenstop = viewtop + (viewheight / 2) - (lensheight / 2);
// Black out areas above and below lens
gdl = textSetPrimColour(gdl, 0x000000ff);
gDPFillRectangle(gdl++, viewleft, viewtop, viewleft + viewwidth, lenstop);
gDPFillRectangle(gdl++, viewleft, lenstop + lensheight, viewleft + viewwidth, viewtop + viewheight);
gdl = text0f153838(gdl);
// Prepare text buffers
sprintf(directiontext, "%s %s:%03d", arrows, &directions[(turnangle + 22) / 45], turnangle);
sprintf(hertztext, "%s %s%s%4.2fh", arrows, "", "", menuGetCosOscFrac(4) * 4.6f + 917.4f);
fovy = viGetFovY();
if (fovy == 0 || fovy == 60.0f) {
fovy = 1;
} else {
fovy = 60.0f / fovy + 1;
}
sprintf(zoomtext, "%s %s%s%4.2fX", arrows, "", "", fovy);
gdl = text0f153628(gdl);
// Arrows left of product name
if (vsplit) {
x = viewleft + 15 * scale;
} else {
x = viewleft + 25 * scale;
}
y = lenstop - 7;
gdl = textRenderProjected(gdl, &x, &y, arrows,
g_CharsHandelGothicXs, g_FontHandelGothicXs, 0xffffff7f, viGetWidth(), viGetHeight(), 0, 0);
// Product name
#if VERSION >= VERSION_NTSC_1_0
strcpy(nametext, " JMBC");
if (!vsplit) {
strcat(nametext, " WIDE BAND");
}
strcat(nametext, " SCANNER\n");
gdl = textRenderProjected(gdl, &x, &y, nametext,
g_CharsHandelGothicXs, g_FontHandelGothicXs, 0xffffff7f, viGetWidth(), viGetHeight(), 0, 0);
#else
gdl = textRenderProjected(gdl, &x, &y, " JMBC WIDE BAND SCANNER\n",
g_CharsHandelGothicXs, g_FontHandelGothicXs, 0xffffff7f, viGetWidth(), viGetHeight(), 0, 0);
#endif
// Hertz
x = viewleft + 75 * scale;
y = lenstop + lensheight + 1;
gdl = textRenderProjected(gdl, &x, &y, hertztext,
g_CharsHandelGothicXs, g_FontHandelGothicXs, 0xffffff7f, viGetWidth(), viGetHeight(), 0, 0);
// Zoom level
if (vsplit) {
x = viewleft + 75 * scale;
y = lenstop + lensheight + 8;
} else {
x = viewleft + 150 * scale;
y = lenstop + lensheight + 1;
}
gdl = textRenderProjected(gdl, &x, &y, zoomtext,
g_CharsHandelGothicXs, g_FontHandelGothicXs, 0xffffff7f, viGetWidth(), viGetHeight(), 0, 0);
// Direction
if (vsplit) {
x = viewleft + 75 * scale;
y = lenstop + lensheight + 15;
} else {
x = viewleft + 225 * scale;
y = lenstop + lensheight + 1;
}
gdl = textRenderProjected(gdl, &x, &y, directiontext,
g_CharsHandelGothicXs, g_FontHandelGothicXs, 0xffffff7f, viGetWidth(), viGetHeight(), 0, 0);
gdl = text0f153780(gdl);
gDPPipeSync(gdl++);
gdl = bviewPrepareStaticRgba16(gdl, 0xffffffff, 255);
if (vsplit) {
vsplit = 14;
}
// Iterate horizontal lines down the lens with a bit extra on top and bottom
for (liney = lenstop - 9; liney < lenstop + lensheight + vsplit + 9; liney++) {
if (liney < lenstop + lensheight && liney >= lenstop) {
// Inside the lens
if ((liney % 2) == 0) {
colour = 0x00ffffff;
} else {
colour = 0x7fffffff;
}
range = (liney - lenstop - lensheight * 0.5f) / (lensheight * 0.5f);
if (range < 0) {
range = -range;
}
if (range > 1) {
range = 0;
}
range = (range - 0.75f) * 4.0f;
if (range < 0) {
range = 0;
}
if (range > 0) {
colour = colourBlend(0x000000ff, colour, range * 255.0f);
}
} else {
// Outside of the lens
if ((liney % 2) == 0) {
colour = 0x007f7fff;
} else {
colour = 0x7fffffff;
}
range = 0;
}
// Different coloured lines at 1/4 and 3/4 marks in the lens
if (liney == lenstop + lensheight / 4 || liney == lenstop + lensheight - lensheight / 4) {
colour = 0xffffffff;
}
gDPSetColor(gdl++, G_SETENVCOLOR, colour);
gdl = bviewCopyPixels(gdl, fb, liney, 5, liney, RANDOMFRAC() * range + 1, viewleft, viewwidth);
}
return gdl;
}
/**
* Draws the black part of the IR scanner, which obscures the edges of the
* screen and creates the binocular effect.

View File

@ -195,9 +195,6 @@ f32 currentPlayerGetGunZoomFov(void)
case WEAPON_FARSIGHT:
index = 1;
break;
case WEAPON_HORIZONSCANNER:
index = 2;
break;
}
if (index >= 0) {
@ -221,7 +218,6 @@ void currentPlayerZoomOut(f32 fovpersec)
switch (bgunGetWeaponNum2(0)) {
case WEAPON_SNIPERRIFLE: index = 0; break;
case WEAPON_FARSIGHT: index = 1; break;
case WEAPON_HORIZONSCANNER: index = 2; break;
}
if (index >= 0) {
@ -246,7 +242,6 @@ void currentPlayerZoomIn(f32 fovpersec)
switch (bgunGetWeaponNum2(0)) {
case WEAPON_SNIPERRIFLE: index = 0; break;
case WEAPON_FARSIGHT: index = 1; break;
case WEAPON_HORIZONSCANNER: index = 2; break;
}
if (index >= 0) {
@ -577,8 +572,6 @@ u32 currentPlayerGetSight(void)
}
switch (g_Vars.currentplayer->hands[HAND_RIGHT].gset.weaponnum) {
case WEAPON_HORIZONSCANNER:
return SIGHT_NONE;
case WEAPON_NONE:
case WEAPON_UNARMED:
case WEAPON_FALCON2:

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@ -1313,12 +1313,6 @@ Gfx *lvRender(Gfx *gdl)
if (g_Vars.tickmode == TICKMODE_CUTSCENE) {
// Handle visual effects in cutscenes
switch (g_CutsceneAnimNum) {
case ANIM_CUT_CAVE_INTRO_CAM:
// Horizon scanner in Air Base intro
if (g_CutsceneCurAnimFrame60 > 839 && g_CutsceneCurAnimFrame60 < 1411) {
gdl = bviewDrawHorizonScanner(gdl);
}
break;
case ANIM_CUT_LUE_INTRO_CAM_01:
case ANIM_CUT_LUE_INTRO_CAM_02:
case ANIM_CUT_LUE_INTRO_CAM_03:

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@ -4633,10 +4633,6 @@ Gfx *playerRenderHud(Gfx *gdl)
{
gdl = bgunDrawSight(gdl);
if (bgunGetWeaponNum(HAND_RIGHT) == WEAPON_HORIZONSCANNER) {
gdl = bviewDrawHorizonScanner(gdl);
}
if (optionsGetAmmoOnScreen(g_Vars.currentplayerstats->mpindex)) {
gdl = bgunDrawHud(gdl);
}