Decompile handIsReloading
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79654b775c
commit
b66717e04c
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@ -3829,19 +3829,14 @@ s32 handTickIncAutoSwitch(struct handweaponinfo *info, s32 handnum, struct hand
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return 0;
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}
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GLOBAL_ASM(
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glabel func0f099c24
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/* f099c24: 8c8e0604 */ lw $t6,0x604($a0)
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/* f099c28: 24010001 */ addiu $at,$zero,0x1
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/* f099c2c: 00001025 */ or $v0,$zero,$zero
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/* f099c30: 15c10003 */ bne $t6,$at,.L0f099c40
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/* f099c34: 00000000 */ nop
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/* f099c38: 03e00008 */ jr $ra
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/* f099c3c: 24020001 */ addiu $v0,$zero,0x1
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.L0f099c40:
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/* f099c40: 03e00008 */ jr $ra
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/* f099c44: 00000000 */ nop
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);
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bool handIsReloading(struct hand *hand)
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{
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if (hand->state == HANDSTATE_RELOAD) {
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return true;
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}
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return false;
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}
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#if PAL
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GLOBAL_ASM(
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@ -27966,7 +27961,7 @@ glabel var7f1aca84
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/* f0a69fc: 26500638 */ addiu $s0,$s2,0x638
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/* f0a6a00: 51c00077 */ beqzl $t6,.L0f0a6be0
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/* f0a6a04: 267307a4 */ addiu $s3,$s3,0x7a4
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/* f0a6a08: 0fc26709 */ jal func0f099c24
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/* f0a6a08: 0fc26709 */ jal handIsReloading
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/* f0a6a0c: 02002025 */ or $a0,$s0,$zero
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/* f0a6a10: 50400004 */ beqzl $v0,.L0f0a6a24
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/* f0a6a14: 920f0003 */ lbu $t7,0x3($s0)
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@ -28,7 +28,7 @@ bool func0f099188(struct hand *hand, s32 gunfunc);
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s32 handTickIncIdle(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
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void func0f099780(struct hand *hand, f32 angle);
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s32 handTickIncAutoSwitch(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
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u32 func0f099c24(void);
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bool handIsReloading(struct hand *hand);
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s32 handTickIncReload(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
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s32 handTickIncChangeFunc(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
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s32 func0f09a3f8(struct hand *hand, struct weaponfunc *func);
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