Decompile sparksReset

This commit is contained in:
Ryan Dwyer 2020-06-11 17:33:57 +10:00
parent ce42cebbc0
commit b6ea52c810
7 changed files with 35 additions and 62 deletions

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@ -31,7 +31,7 @@
build/ROMID/game/game_0125a0.o (section); \
build/ROMID/game/game_012d50.o (section); \
build/ROMID/game/game_013010.o (section); \
build/ROMID/game/game_013260.o (section); \
build/ROMID/game/sparksreset.o (section); \
build/ROMID/game/weatherallocate.o (section); \
build/ROMID/game/game_013540.o (section); \
build/ROMID/game/game_013550.o (section); \

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@ -1,50 +0,0 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f013260
/* f013260: 3c01800a */ lui $at,%hi(var800a3fc0)
/* f013264: 3c03800a */ lui $v1,%hi(g_SparkGroups)
/* f013268: 3c02800a */ lui $v0,%hi(var800a4130)
/* f01326c: ac203fc0 */ sw $zero,%lo(var800a3fc0)($at)
/* f013270: 24424130 */ addiu $v0,$v0,%lo(var800a4130)
/* f013274: 24633fc8 */ addiu $v1,$v1,%lo(g_SparkGroups)
.L0f013278:
/* f013278: 24630024 */ addiu $v1,$v1,0x24
/* f01327c: 1462fffe */ bne $v1,$v0,.L0f013278
/* f013280: ac60ffe4 */ sw $zero,-0x1c($v1)
/* f013284: 3c01800a */ lui $at,%hi(var800a4130)
/* f013288: ac204130 */ sw $zero,%lo(var800a4130)($at)
/* f01328c: 3c018008 */ lui $at,%hi(g_SparksAreActive)
/* f013290: 03e00008 */ jr $ra
/* f013294: ac20f0b8 */ sw $zero,%lo(g_SparksAreActive)($at)
/* f013298: 00000000 */ sll $zero,$zero,0x0
/* f01329c: 00000000 */ sll $zero,$zero,0x0
);
// Mismatch because the lui %hi instructions are swapped
//void func0f013260(void)
//{
// struct sparkgroup *group;
// struct sparkgroup *end;
// var800a3fc0 = 0;
// end = &g_SparkGroups[10];
// group = &g_SparkGroups[0];
//
// while (group != end) {
// group->age = 0;
// group++;
// }
//
// var800a4130 = 0;
// g_SparksAreActive = 0;
//}

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@ -26,7 +26,7 @@
#include "game/game_012450.h"
#include "game/game_0125a0.h"
#include "game/game_013010.h"
#include "game/game_013260.h"
#include "game/sparksreset.h"
#include "game/weatherallocate.h"
#include "game/game_013540.h"
#include "game/game_013550.h"
@ -365,7 +365,7 @@ void func0f167e7c(s32 stagenum)
func0f0953cc();
func0f013010();
func0f013130();
func0f013260();
sparksReset();
weatherAllocate();
boostAndSlayerSfxStopAll();

24
src/game/sparksreset.c Normal file
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@ -0,0 +1,24 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "types.h"
void sparksReset(void)
{
s32 i;
var800a3fc0 = 0;
for (i = 0; i < 10; i++) {
g_SparkGroups[i].age = 0;
}
var800a4130 = 0;
g_SparksAreActive = false;
}

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@ -7,7 +7,6 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_013260.h"
#include "game/weather.h"
#include "gvars/gvars.h"
#include "lib/lib_121e0.h"

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@ -1,8 +0,0 @@
#ifndef IN_GAME_GAME_013260_H
#define IN_GAME_GAME_013260_H
#include <ultra64.h>
#include "types.h"
void func0f013260(void);
#endif

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@ -0,0 +1,8 @@
#ifndef IN_GAME_SPARKSRESET_H
#define IN_GAME_SPARKSRESET_H
#include <ultra64.h>
#include "types.h"
void sparksReset(void);
#endif