Decompile weaponGetName
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08854728d6
commit
bbb692bef0
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@ -1607,7 +1607,7 @@ glabel var7f1ada9c
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/* f0d07bc: 0fc5b9f1 */ jal langGet
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/* f0d07c0: 240458da */ addiu $a0,$zero,0x58da
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/* f0d07c4: afa20060 */ sw $v0,0x60($sp)
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/* f0d07c8: 0fc28857 */ jal func0f0a215c
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/* f0d07c8: 0fc28857 */ jal weaponGetName
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/* f0d07cc: 2404002e */ addiu $a0,$zero,0x2e
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/* f0d07d0: 3c057f1b */ lui $a1,%hi(var7f1ada78)
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/* f0d07d4: 24a5da78 */ addiu $a1,$a1,%lo(var7f1ada78)
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@ -56,7 +56,7 @@ glabel func0f016100
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/* f01613c: 10000001 */ beqz $zero,.L0f016144
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/* f016140: 8fa40024 */ lw $a0,0x24($sp)
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.L0f016144:
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/* f016144: 0fc28857 */ jal func0f0a215c
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/* f016144: 0fc28857 */ jal weaponGetName
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/* f016148: 00000000 */ sll $zero,$zero,0x0
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/* f01614c: afa2002c */ sw $v0,0x2c($sp)
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/* f016150: 0fc4a24b */ jal setCurrentPlayerNum
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@ -116,7 +116,6 @@ const char var7f1ac0b8[] = "Gun : After Cached Setup : Base 0x%08x Free %d\n";
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const char var7f1ac0ec[] = "Gun : TotalUsed %d, Free %d\n";
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const char var7f1ac10c[] = "BriGun: Set Master State: MASTER_GUN_LOADSTATE_LOADED\n";
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const char var7f1ac144[] = "GunLockTimer: %d\n";
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const char var7f1ac158[] = "** error\n";
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GLOBAL_ASM(
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glabel func0f097ba0
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@ -12714,29 +12713,16 @@ glabel func0f0a212c
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/* f0a2158: 8f020ce4 */ lw $v0,0xce4($t8)
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);
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GLOBAL_ASM(
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glabel func0f0a215c
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/* f0a215c: 00047080 */ sll $t6,$a0,0x2
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/* f0a2160: 3c028007 */ lui $v0,%hi(g_Weapons)
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/* f0a2164: 004e1021 */ addu $v0,$v0,$t6
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/* f0a2168: 8c42ff18 */ lw $v0,%lo(g_Weapons)($v0)
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/* f0a216c: 27bdffe8 */ addiu $sp,$sp,-24
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/* f0a2170: afbf0014 */ sw $ra,0x14($sp)
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/* f0a2174: 10400005 */ beqz $v0,.L0f0a218c
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/* f0a2178: 00000000 */ sll $zero,$zero,0x0
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/* f0a217c: 0fc5b9f1 */ jal langGet
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/* f0a2180: 94440046 */ lhu $a0,0x46($v0)
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/* f0a2184: 10000004 */ beqz $zero,.L0f0a2198
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/* f0a2188: 8fbf0014 */ lw $ra,0x14($sp)
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.L0f0a218c:
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/* f0a218c: 3c027f1b */ lui $v0,%hi(var7f1ac158)
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/* f0a2190: 2442c158 */ addiu $v0,$v0,%lo(var7f1ac158)
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/* f0a2194: 8fbf0014 */ lw $ra,0x14($sp)
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.L0f0a2198:
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/* f0a2198: 27bd0018 */ addiu $sp,$sp,0x18
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/* f0a219c: 03e00008 */ jr $ra
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/* f0a21a0: 00000000 */ sll $zero,$zero,0x0
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);
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char *weaponGetName(s32 weaponnum)
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{
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struct weapon *weapon = g_Weapons[weaponnum];
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if (weapon) {
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return langGet(weapon->name);
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}
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return "** error\n";
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}
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u16 weaponGetNameId(s32 weaponnum)
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{
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@ -4035,7 +4035,7 @@ glabel var7f1b2e44
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/* f106088: 3c018007 */ lui $at,0x8007
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/* f10608c: 0fc6749a */ jal func0f19d268
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/* f106090: a0243544 */ sb $a0,0x3544($at)
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/* f106094: 0fc28857 */ jal func0f0a215c
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/* f106094: 0fc28857 */ jal weaponGetName
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/* f106098: 00402025 */ or $a0,$v0,$zero
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/* f10609c: 10000033 */ beqz $zero,.L0f10616c
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/* f1060a0: 8fbf0014 */ lw $ra,0x14($sp)
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@ -307,7 +307,7 @@ glabel var7f1b9940
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/* f1a35e0: 0fc54d8a */ jal func0f153628
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/* f1a35e4: afb80080 */ sw $t8,0x80($sp)
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/* f1a35e8: afa2009c */ sw $v0,0x9c($sp)
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/* f1a35ec: 0fc28857 */ jal func0f0a215c
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/* f1a35ec: 0fc28857 */ jal weaponGetName
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/* f1a35f0: 8fa40090 */ lw $a0,0x90($sp)
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/* f1a35f4: 0c002f02 */ jal func0000bc08
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/* f1a35f8: afa20044 */ sw $v0,0x44($sp)
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@ -1016,7 +1016,7 @@ glabel func0f1a3fc0
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/* f1a3fcc: afa40018 */ sw $a0,0x18($sp)
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/* f1a3fd0: 0fc6749a */ jal func0f19d268
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/* f1a3fd4: 00402025 */ or $a0,$v0,$zero
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/* f1a3fd8: 0fc28857 */ jal func0f0a215c
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/* f1a3fd8: 0fc28857 */ jal weaponGetName
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/* f1a3fdc: 00402025 */ or $a0,$v0,$zero
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/* f1a3fe0: 8fbf0014 */ lw $ra,0x14($sp)
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/* f1a3fe4: 27bd0018 */ addiu $sp,$sp,0x18
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@ -3527,7 +3527,7 @@ glabel var7f1b9994
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/* f1a642c: 8cc40000 */ lw $a0,0x0($a2)
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/* f1a6430: 0fc68778 */ jal func0f1a1de0
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/* f1a6434: 00402025 */ or $a0,$v0,$zero
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/* f1a6438: 0fc28857 */ jal func0f0a215c
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/* f1a6438: 0fc28857 */ jal weaponGetName
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/* f1a643c: 00402025 */ or $a0,$v0,$zero
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/* f1a6440: 10000014 */ beqz $zero,.L0f1a6494
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/* f1a6444: 8fbf0014 */ lw $ra,0x14($sp)
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@ -3568,7 +3568,7 @@ glabel func0f1a64a0
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/* f1a64b4: 90848ad8 */ lbu $a0,%lo(var80088ad8)($a0)
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/* f1a64b8: 0fc68778 */ jal func0f1a1de0
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/* f1a64bc: 00402025 */ or $a0,$v0,$zero
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/* f1a64c0: 0fc28857 */ jal func0f0a215c
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/* f1a64c0: 0fc28857 */ jal weaponGetName
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/* f1a64c4: 00402025 */ or $a0,$v0,$zero
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/* f1a64c8: 8fbf0014 */ lw $ra,0x14($sp)
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/* f1a64cc: 27bd0018 */ addiu $sp,$sp,0x18
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@ -1668,7 +1668,7 @@ glabel mpGetWeaponLabel
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/* f188cd0: 1000000c */ beqz $zero,.L0f188d04
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/* f188cd4: 8fbf0024 */ lw $ra,0x24($sp)
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.L0f188cd8:
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/* f188cd8: 0fc28857 */ jal func0f0a215c
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/* f188cd8: 0fc28857 */ jal weaponGetName
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/* f188cdc: 00000000 */ sll $zero,$zero,0x0
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/* f188ce0: 10000008 */ beqz $zero,.L0f188d04
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/* f188ce4: 8fbf0024 */ lw $ra,0x24($sp)
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@ -39512,7 +39512,7 @@ glabel func0f08841c
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.L0f088664:
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/* f088664: 1160000b */ beqz $t3,.L0f088694
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/* f088668: 00000000 */ sll $zero,$zero,0x0
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/* f08866c: 0fc28857 */ jal func0f0a215c
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/* f08866c: 0fc28857 */ jal weaponGetName
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/* f088670: 8fa40024 */ lw $a0,0x24($sp)
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/* f088674: 8fa40020 */ lw $a0,0x20($sp)
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/* f088678: 0c004c89 */ jal strcat
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@ -100,7 +100,7 @@ u32 func0f0a1df4(void);
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void currentPlayerEquipWeapon(u32 arg0, u32 arg1);
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u32 func0f0a20fc(void);
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u32 func0f0a212c(void);
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u32 func0f0a215c(void);
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char *weaponGetName(s32 weaponnum);
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u16 weaponGetNameId(s32 weaponnum);
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char *weaponGetShortName(s32 arg0);
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u32 func0f0a2218(void);
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