Decompile weaponGetShortName
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f4c957bdbf
commit
bff65e8a06
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@ -8,6 +8,7 @@
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#include "game/data/data_0160b0.h"
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/data/inventory.h"
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#include "game/game_005fd0.h"
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#include "game/game_01e250.h"
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#include "game/game_0601b0.h"
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@ -116,11 +117,6 @@ const char var7f1ac0ec[] = "Gun : TotalUsed %d, Free %d\n";
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const char var7f1ac10c[] = "BriGun: Set Master State: MASTER_GUN_LOADSTATE_LOADED\n";
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const char var7f1ac144[] = "GunLockTimer: %d\n";
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const char var7f1ac158[] = "** error\n";
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const char var7f1ac164[] = "** error\n";
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const char var7f1ac170[] = "wantedfn %d tiggle %d\n";
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const char var7f1ac188[] = "%d\n";
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const char var7f1ac18c[] = "%02d:%02d:%02d\n";
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const char var7f1ac19c[] = "%02d:%02d\n";
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GLOBAL_ASM(
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glabel func0f097ba0
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@ -12758,29 +12754,21 @@ glabel func0f0a21a4
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/* f0a21cc: 00000000 */ sll $zero,$zero,0x0
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);
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GLOBAL_ASM(
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glabel weaponGetName
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/* f0a21d0: 00047080 */ sll $t6,$a0,0x2
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/* f0a21d4: 3c028007 */ lui $v0,%hi(g_Weapons)
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/* f0a21d8: 004e1021 */ addu $v0,$v0,$t6
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/* f0a21dc: 8c42ff18 */ lw $v0,%lo(g_Weapons)($v0)
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/* f0a21e0: 27bdffe8 */ addiu $sp,$sp,-24
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/* f0a21e4: afbf0014 */ sw $ra,0x14($sp)
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/* f0a21e8: 10400005 */ beqz $v0,.L0f0a2200
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/* f0a21ec: 00000000 */ sll $zero,$zero,0x0
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/* f0a21f0: 0fc5b9f1 */ jal langGet
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/* f0a21f4: 94440044 */ lhu $a0,0x44($v0)
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/* f0a21f8: 10000004 */ beqz $zero,.L0f0a220c
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/* f0a21fc: 8fbf0014 */ lw $ra,0x14($sp)
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.L0f0a2200:
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/* f0a2200: 3c027f1b */ lui $v0,%hi(var7f1ac164)
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/* f0a2204: 2442c164 */ addiu $v0,$v0,%lo(var7f1ac164)
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/* f0a2208: 8fbf0014 */ lw $ra,0x14($sp)
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.L0f0a220c:
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/* f0a220c: 27bd0018 */ addiu $sp,$sp,0x18
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/* f0a2210: 03e00008 */ jr $ra
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/* f0a2214: 00000000 */ sll $zero,$zero,0x0
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);
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char *weaponGetShortName(s32 weaponnum)
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{
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struct weapon *weapon = g_Weapons[weaponnum];
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if (weapon) {
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return langGet(weapon->shortname);
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}
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return "** error\n";
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}
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const char var7f1ac170[] = "wantedfn %d tiggle %d\n";
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const char var7f1ac188[] = "%d\n";
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const char var7f1ac18c[] = "%02d:%02d:%02d\n";
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const char var7f1ac19c[] = "%02d:%02d\n";
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GLOBAL_ASM(
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glabel func0f0a2218
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@ -1893,7 +1893,7 @@ glabel var7f1b2ce0
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/* f0ffa38: 10000004 */ beqz $zero,.L0f0ffa4c
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/* f0ffa3c: afa20080 */ sw $v0,0x80($sp)
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.L0f0ffa40:
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/* f0ffa40: 0fc28874 */ jal weaponGetName
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/* f0ffa40: 0fc28874 */ jal weaponGetShortName
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/* f0ffa44: 00000000 */ sll $zero,$zero,0x0
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/* f0ffa48: afa20080 */ sw $v0,0x80($sp)
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.L0f0ffa4c:
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@ -1425,11 +1425,11 @@ char *currentPlayerGetInvShortNameByIndex(s32 index)
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} else if (g_Vars.currentplayer->equipallguns) {
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if (index < WEAPON_PSYCHOSISGUN - currentStageForbidsSlayer()) {
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index++;
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return weaponGetName(func0f111b88(index));
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return weaponGetShortName(func0f111b88(index));
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}
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}
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return weaponGetName(weaponnum);
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return weaponGetShortName(weaponnum);
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}
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void textoverrideInsert(struct textoverride *override)
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@ -6935,7 +6935,7 @@ glabel chrGiveBriefcase
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/* f1869bc: 0fc5b9f1 */ jal langGet
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/* f1869c0: 24045400 */ addiu $a0,$zero,0x5400
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/* f1869c4: 24040057 */ addiu $a0,$zero,0x57
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/* f1869c8: 0fc28874 */ jal weaponGetName
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/* f1869c8: 0fc28874 */ jal weaponGetShortName
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/* f1869cc: afa20048 */ sw $v0,0x48($sp)
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/* f1869d0: 8fa50048 */ lw $a1,0x48($sp)
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/* f1869d4: 27a400d4 */ addiu $a0,$sp,0xd4
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@ -7174,7 +7174,7 @@ glabel chrGiveBriefcase
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/* f186d14: 0fc5b9f1 */ jal langGet
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/* f186d18: 24045404 */ addiu $a0,$zero,0x5404
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/* f186d1c: 24040057 */ addiu $a0,$zero,0x57
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/* f186d20: 0fc28874 */ jal weaponGetName
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/* f186d20: 0fc28874 */ jal weaponGetShortName
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/* f186d24: afa20048 */ sw $v0,0x48($sp)
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/* f186d28: 00106880 */ sll $t5,$s0,0x2
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/* f186d2c: 01b06823 */ subu $t5,$t5,$s0
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@ -7190,7 +7190,7 @@ glabel chrGiveBriefcase
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/* f186d54: 0fc5b9f1 */ jal langGet
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/* f186d58: 24045405 */ addiu $a0,$zero,0x5405
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/* f186d5c: 24040057 */ addiu $a0,$zero,0x57
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/* f186d60: 0fc28874 */ jal weaponGetName
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/* f186d60: 0fc28874 */ jal weaponGetShortName
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/* f186d64: afa20048 */ sw $v0,0x48($sp)
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/* f186d68: 8fa50048 */ lw $a1,0x48($sp)
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/* f186d6c: 27a40094 */ addiu $a0,$sp,0x94
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@ -7200,7 +7200,7 @@ glabel chrGiveBriefcase
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/* f186d7c: 0fc5b9f1 */ jal langGet
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/* f186d80: 24045406 */ addiu $a0,$zero,0x5406
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/* f186d84: 24040057 */ addiu $a0,$zero,0x57
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/* f186d88: 0fc28874 */ jal weaponGetName
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/* f186d88: 0fc28874 */ jal weaponGetShortName
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/* f186d8c: afa20048 */ sw $v0,0x48($sp)
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/* f186d90: 8fa50048 */ lw $a1,0x48($sp)
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/* f186d94: 27a40054 */ addiu $a0,$sp,0x54
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@ -7364,7 +7364,7 @@ glabel chrGiveBriefcase
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/* f186fbc: 0fc5b9f1 */ jal langGet
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/* f186fc0: ac39c168 */ sw $t9,%lo(g_ScenarioData+0x58)($at)
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/* f186fc4: 24040057 */ addiu $a0,$zero,0x57
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/* f186fc8: 0fc28874 */ jal weaponGetName
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/* f186fc8: 0fc28874 */ jal weaponGetShortName
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/* f186fcc: afa20048 */ sw $v0,0x48($sp)
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/* f186fd0: 8fb80120 */ lw $t8,0x120($sp)
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/* f186fd4: 3c10800b */ lui $s0,%hi(g_MpSetup+0x28)
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@ -7382,7 +7382,7 @@ glabel chrGiveBriefcase
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/* f187004: 0fc5b9f1 */ jal langGet
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/* f187008: 24045402 */ addiu $a0,$zero,0x5402
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/* f18700c: 24040057 */ addiu $a0,$zero,0x57
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/* f187010: 0fc28874 */ jal weaponGetName
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/* f187010: 0fc28874 */ jal weaponGetShortName
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/* f187014: afa20048 */ sw $v0,0x48($sp)
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/* f187018: 8fa50048 */ lw $a1,0x48($sp)
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/* f18701c: 27a40094 */ addiu $a0,$sp,0x94
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@ -7392,7 +7392,7 @@ glabel chrGiveBriefcase
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/* f18702c: 0fc5b9f1 */ jal langGet
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/* f187030: 24045403 */ addiu $a0,$zero,0x5403
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/* f187034: 24040057 */ addiu $a0,$zero,0x57
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/* f187038: 0fc28874 */ jal weaponGetName
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/* f187038: 0fc28874 */ jal weaponGetShortName
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/* f18703c: afa20048 */ sw $v0,0x48($sp)
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/* f187040: 8fae0120 */ lw $t6,0x120($sp)
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/* f187044: 8fa50048 */ lw $a1,0x48($sp)
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@ -7694,7 +7694,7 @@ bool chrGiveUplink(struct chrdata *chr, struct prop *prop)
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}
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// "%shas the\n%s"
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sprintf(message, langGet(L_MPWEAPONS(0)), mpchr->name, weaponGetName(WEAPON_DATAUPLINK));
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sprintf(message, langGet(L_MPWEAPONS(0)), mpchr->name, weaponGetShortName(WEAPON_DATAUPLINK));
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playernum = g_Vars.currentplayernum;
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for (i = 0; i < PLAYERCOUNT(); i++) {
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@ -39523,7 +39523,7 @@ glabel func0f08841c
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/* f08868c: 10000009 */ beqz $zero,.L0f0886b4
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/* f088690: 00000000 */ sll $zero,$zero,0x0
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.L0f088694:
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/* f088694: 0fc28874 */ jal weaponGetName
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/* f088694: 0fc28874 */ jal weaponGetShortName
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/* f088698: 8fa40024 */ lw $a0,0x24($sp)
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/* f08869c: 8fa40020 */ lw $a0,0x20($sp)
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/* f0886a0: 0c004c89 */ jal strcat
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@ -102,7 +102,7 @@ u32 func0f0a20fc(void);
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u32 func0f0a212c(void);
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u32 func0f0a215c(void);
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u16 func0f0a21a4(s32 arg0);
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char *weaponGetName(s32 arg0);
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char *weaponGetShortName(s32 arg0);
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u32 func0f0a2218(void);
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u32 func0f0a2290(void);
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u32 func0f0a2308(void);
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