Rename PI constants
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@ -153,9 +153,9 @@ void currentPlayerUpdateGrabbedPropForRelease(void)
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rotateamount = -(g_Vars.currentplayer->vv_theta - g_Vars.currentplayer->bondprevtheta)
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* M_TAU / 360;
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if (rotateamount < -M_CORRECT_PI) {
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if (rotateamount < -M_PI) {
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rotateamount += M_TAU;
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} else if (rotateamount >= M_CORRECT_PI) {
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} else if (rotateamount >= M_PI) {
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rotateamount -= M_TAU;
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}
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@ -27387,7 +27387,7 @@ void chrTickSkJump(struct chrdata *chr)
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if (chr->act_skjump.unk04c > 0) {
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fVar6 = 1.0f - chr->act_skjump.unk03c / (f32)chr->act_skjump.unk04c;
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fVar7 = fsin(M_CORRECT_PI * fVar6);
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fVar7 = fsin(M_PI * fVar6);
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fVar7 = fVar7 * 160.0f + chr->act_skjump.y;
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} else {
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fVar6 = 1;
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@ -28562,8 +28562,8 @@ bool func0f04911c(struct chrdata *chr, struct coord *pos, u8 arg2)
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{
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f32 angle = chrGetAngleToPos(chr, pos);
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if ((angle < arg2 * 0.024539785459638f && angle < M_CORRECT_PI) ||
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(M_TAU - arg2 * 0.024539785459638f < angle && M_CORRECT_PI < angle)) {
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if ((angle < arg2 * 0.024539785459638f && angle < M_PI) ||
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(M_TAU - arg2 * 0.024539785459638f < angle && M_PI < angle)) {
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return true;
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}
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@ -1620,7 +1620,7 @@ void currentPlayerSetCameraScale(void)
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f32 fVar5;
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f32 fVar2;
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player->c_scaley = fsin(player->c_perspfovy * (M_CORRECT_PI / 360.0f)) / (fcos(player->c_perspfovy * (M_CORRECT_PI / 360.0f)) * player->c_halfheight);
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player->c_scaley = fsin(player->c_perspfovy * (M_PI / 360.0f)) / (fcos(player->c_perspfovy * (M_PI / 360.0f)) * player->c_halfheight);
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player->c_scalelod = player->c_scaley;
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player->c_scalex = (player->c_scaley * player->c_perspaspect * player->c_halfheight) / player->c_halfwidth;
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@ -1,10 +1,10 @@
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#ifndef IN_MATH_H
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#define IN_MATH_H
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// @bug: Should be 3.1415926f
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#define M_PI 3.1410926f
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#define M_CORRECT_PI 3.141592741f
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// @bug?
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#define M_BADPI 3.141092641f
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#define M_PI 3.141592741f
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#define M_TAU (M_PI * 2)
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#define M_TAU (M_BADPI * 2)
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#endif
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