Decompile audioStopThread
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1505534065
commit
c676e24f82
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@ -2120,7 +2120,7 @@ glabel resetproc
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/* 2e20: 24060001 */ addiu $a2,$zero,0x1
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/* 2e24: 240e0001 */ addiu $t6,$zero,0x1
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/* 2e28: 3c018006 */ lui $at,%hi(var8005ced0)
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/* 2e2c: 0c002449 */ jal func00009124
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/* 2e2c: 0c002449 */ jal audioStopThread
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/* 2e30: a02eced0 */ sb $t6,%lo(var8005ced0)($at)
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/* 2e34: 3c048009 */ lui $a0,%hi(var8008d6d0)
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/* 2e38: 0c0120dc */ jal osStopThread
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@ -3420,7 +3420,7 @@ u32 var8005d500 = 0x00000000;
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u32 var8005d504 = 0x00000000;
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u32 var8005d508 = 0x00000000;
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u32 var8005d50c = 0x00000000;
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u8 g_AudioIsThreadRunning = false;
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s8 g_AudioIsThreadRunning = false;
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u32 var8005d514 = 0x00000001;
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u32 var8005d518 = 0x00000001;
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u32 var8005d51c = 0x00000000;
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@ -74,7 +74,7 @@ extern u32 var8005d390;
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extern u32 var8005d3b8;
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extern u32 var8005d4c0;
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extern u32 var8005d4e8;
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extern u8 g_AudioIsThreadRunning;
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extern s8 g_AudioIsThreadRunning;
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extern u32 var8005d520;
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extern struct rend_vidat var8005d530;
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extern u32 var8005d588;
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@ -7,7 +7,7 @@ u32 func00008a20(void);
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u32 func00008a48(void);
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void audioStartThread(void);
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u32 func00009118(void);
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u32 func00009124(void);
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void audioStopThread(void);
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u32 func00009448(void);
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u32 func00009614(void);
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@ -509,22 +509,17 @@ glabel func00009118
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/* 9120: 24421810 */ addiu $v0,$v0,%lo(var80091810)
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);
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GLOBAL_ASM(
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glabel func00009124
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/* 9124: 3c0e8006 */ lui $t6,%hi(g_AudioIsThreadRunning)
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/* 9128: 81ced510 */ lb $t6,%lo(g_AudioIsThreadRunning)($t6)
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/* 912c: 27bdffe8 */ addiu $sp,$sp,-24
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/* 9130: afbf0014 */ sw $ra,0x14($sp)
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/* 9134: 11c00003 */ beqz $t6,.L00009144
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/* 9138: 3c048009 */ lui $a0,%hi(g_AudioThread)
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/* 913c: 0c0120dc */ jal osStopThread
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/* 9140: 248415e0 */ addiu $a0,$a0,%lo(g_AudioThread)
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.L00009144:
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/* 9144: 8fbf0014 */ lw $ra,0x14($sp)
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/* 9148: 27bd0018 */ addiu $sp,$sp,0x18
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/* 914c: 03e00008 */ jr $ra
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/* 9150: 00000000 */ nop
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);
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/**
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* This doesn't set g_AudioIsThreadRunning to false, but that's okay because
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* this is only called when resetting the console, and when that happens the
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* variable is likely reset too.
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*/
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void audioStopThread(void)
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{
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if (g_AudioIsThreadRunning) {
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osStopThread(&g_AudioThread);
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}
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}
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GLOBAL_ASM(
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glabel func00009154
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