Identify shard functions and split/rename their files
This commit is contained in:
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ce040a5d9c
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c76a5aeb75
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@ -39,6 +39,8 @@
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build/ROMID/game/weather/init.o (section); \
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build/ROMID/game/stubs/game_013540.o (section); \
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build/ROMID/game/game_013550.o (section); \
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build/ROMID/game/shards/init.o (section); \
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build/ROMID/game/game_013b80.o (section); \
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build/ROMID/game/game_013cf0.o (section); \
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build/ROMID/game/game_013ee0.o (section); \
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build/ROMID/game/game_0147a0.o (section); \
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@ -54,7 +56,7 @@
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build/ROMID/game/stubs/game_0153f0.o (section); \
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build/ROMID/game/stubs/game_015400.o (section); \
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build/ROMID/game/stubs/game_015410.o (section); \
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build/ROMID/game/game_015420.o (section); \
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build/ROMID/game/shards/reset.o (section); \
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build/ROMID/game/game_015470.o (section); \
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build/ROMID/game/title.o (section); \
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build/ROMID/game/game_01afc0.o (section); \
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@ -65,7 +67,7 @@
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build/ROMID/game/game_01d860.o (section); \
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build/ROMID/game/game_01d990.o (section); \
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build/ROMID/game/casing/tick.o (section); \
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build/ROMID/game/game_01de30.o (section); \
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build/ROMID/game/shards/tick.o (section); \
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build/ROMID/game/sparks/tick.o (section); \
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build/ROMID/game/chr/chr.o (section); \
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build/ROMID/game/game_02cde0.o (section); \
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@ -150,7 +152,8 @@
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build/ROMID/game/data/data_0258c0.o (section); \
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build/ROMID/game/splat.o (section); \
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build/ROMID/game/camdraw.o (section); \
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build/ROMID/game/game_150820.o (section); \
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build/ROMID/game/shards/create.o (section); \
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build/ROMID/game/shards/render.o (section); \
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build/ROMID/game/options.o (section); \
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build/ROMID/game/game_152fa0.o (section); \
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build/ROMID/game/game_1531a0.o (section); \
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@ -47,7 +47,7 @@
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#include "game/stubs/game_0153f0.h"
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#include "game/stubs/game_015400.h"
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#include "game/stubs/game_015410.h"
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#include "game/game_015420.h"
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#include "game/shards.h"
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#include "game/game_015470.h"
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#include "game/title.h"
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#include "game/game_01b0a0.h"
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@ -55,7 +55,6 @@
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#include "game/weather/tick.h"
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#include "game/game_01d860.h"
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#include "game/game_01d990.h"
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#include "game/game_01de30.h"
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#include "game/chr/chr.h"
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#include "game/prop.h"
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#include "game/game_095320.h"
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@ -80,7 +79,6 @@
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#include "game/credits.h"
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#include "game/game_13c510.h"
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#include "game/bondview.h"
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#include "game/game_150820.h"
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#include "game/game_1531a0.h"
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#include "game/room.h"
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#include "game/game_165670.h"
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@ -1214,7 +1212,7 @@ Gfx *coreRender(Gfx *gdl)
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gdl = bgRender(gdl);
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func0f028498(var80075d68 == 15 || var8005f020);
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gdl = propsRenderBulletTails(gdl);
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gdl = func0f1526e4(gdl);
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gdl = shardsRender(gdl);
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gdl = sparksRender(gdl);
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gdl = weatherRender(gdl);
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@ -126,71 +126,3 @@ void func0f013550(void)
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}
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}
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}
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void shardsInit(void)
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{
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s32 i;
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g_MaxShards = 200 / PLAYERCOUNT();
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if (IS4MB()) {
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g_MaxShards = g_MaxShards / 2;
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}
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if (g_Vars.stagenum >= STAGE_TITLE) {
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g_MaxShards = 0;
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}
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if (g_MaxShards == 0) {
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g_Shards = NULL;
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} else {
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g_Shards = malloc(g_MaxShards * sizeof(struct shard) + 0xf & ~0xf, MEMPOOL_STAGE);
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for (i = 0; i < g_MaxShards; i++) {
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g_Shards[i].age60 = 0;
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}
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}
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var8007fa80 = 0;
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}
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void func0f013b80(void)
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{
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var800ab538 = 0;
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var800aabc8[0] = 0;
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var800aabc8[1] = 0;
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var800aabc8[3] = 0;
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}
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void func0f013ba0(void)
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{
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s32 i;
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s32 j;
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s32 num;
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s32 val;
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for (i = 0; i < 4; i++) {
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if (PLAYERCOUNT() >= 2) {
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val = var8007e3d0[i].valifmp;
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num = var8007e3d0[i].numifmp;
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} else if (g_Vars.stagenum >= STAGE_TITLE) {
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val = var8007e3d0[i].valifspecial;
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num = var8007e3d0[i].numifspecial;
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} else {
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val = var8007e3d0[i].valifsp;
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num = var8007e3d0[i].numifsp;
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}
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if (num > 0) {
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var8007e3d0[i].unk24 = malloc(num * sizeof(struct var8007e3d0_data), MEMPOOL_STAGE);
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}
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for (j = 0; j < num; j++) {
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var8007e3d0[i].unk24[j].unk0e = 0;
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}
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var8007e3d0[i].numallocated = num;
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var8007e3d0[i].val1 = val;
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var8007e3d0[i].val2 = val;
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}
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}
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@ -0,0 +1,53 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_00e460.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/data/data_02da90.h"
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#include "gvars/gvars.h"
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#include "lib/memory.h"
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#include "types.h"
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void func0f013b80(void)
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{
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var800ab538 = 0;
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var800aabc8[0] = 0;
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var800aabc8[1] = 0;
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var800aabc8[3] = 0;
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}
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void func0f013ba0(void)
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{
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s32 i;
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s32 j;
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s32 num;
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s32 val;
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for (i = 0; i < 4; i++) {
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if (PLAYERCOUNT() >= 2) {
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val = var8007e3d0[i].valifmp;
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num = var8007e3d0[i].numifmp;
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} else if (g_Vars.stagenum >= STAGE_TITLE) {
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val = var8007e3d0[i].valifspecial;
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num = var8007e3d0[i].numifspecial;
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} else {
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val = var8007e3d0[i].valifsp;
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num = var8007e3d0[i].numifsp;
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}
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if (num > 0) {
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var8007e3d0[i].unk24 = malloc(num * sizeof(struct var8007e3d0_data), MEMPOOL_STAGE);
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}
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for (j = 0; j < num; j++) {
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var8007e3d0[i].unk24[j].unk0e = 0;
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}
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var8007e3d0[i].numallocated = num;
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var8007e3d0[i].val1 = val;
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var8007e3d0[i].val2 = val;
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}
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}
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@ -45,7 +45,6 @@
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#include "game/explosions/explosions.h"
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#include "game/smoke/smoke.h"
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#include "game/sparks/sparks.h"
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#include "game/game_150820.h"
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#include "game/game_1531a0.h"
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#include "game/room.h"
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#include "game/game_1655c0.h"
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@ -34922,7 +34921,7 @@ glabel func0f084cf0
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/* f084d78: c46a0010 */ lwc1 $f10,0x10($v1)
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/* f084d7c: afb00024 */ sw $s0,0x24($sp)
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/* f084d80: afae0020 */ sw $t6,0x20($sp)
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/* f084d84: 0fc54208 */ jal func0f150820
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/* f084d84: 0fc54208 */ jal shardsCreate
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/* f084d88: e7aa001c */ swc1 $f10,0x1c($sp)
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/* f084d8c: 10000011 */ b .L0f084dd4
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/* f084d90: 3c04bcde */ lui $a0,0xbcde
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@ -34940,7 +34939,7 @@ glabel func0f084cf0
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/* f084dbc: c4660010 */ lwc1 $f6,0x10($v1)
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/* f084dc0: afb00024 */ sw $s0,0x24($sp)
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/* f084dc4: afa00020 */ sw $zero,0x20($sp)
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/* f084dc8: 0fc54208 */ jal func0f150820
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/* f084dc8: 0fc54208 */ jal shardsCreate
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/* f084dcc: e7a6001c */ swc1 $f6,0x1c($sp)
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/* f084dd0: 3c04bcde */ lui $a0,0xbcde
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.L0f084dd4:
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@ -35034,7 +35033,7 @@ glabel func0f084e58
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/* f084f14: c50a0010 */ lwc1 $f10,0x10($t0)
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/* f084f18: afa00020 */ sw $zero,0x20($sp)
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/* f084f1c: afab0024 */ sw $t3,0x24($sp)
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/* f084f20: 0fc54208 */ jal func0f150820
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/* f084f20: 0fc54208 */ jal shardsCreate
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/* f084f24: e7aa001c */ swc1 $f10,0x1c($sp)
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/* f084f28: 8fa4008c */ lw $a0,0x8c($sp)
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/* f084f2c: 0fc4f903 */ jal func0f13e40c
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@ -35098,7 +35097,7 @@ glabel func0f084f64
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/* f085000: c60a0010 */ lwc1 $f10,0x10($s0)
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/* f085004: afa00020 */ sw $zero,0x20($sp)
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/* f085008: afa80024 */ sw $t0,0x24($sp)
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/* f08500c: 0fc54208 */ jal func0f150820
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/* f08500c: 0fc54208 */ jal shardsCreate
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/* f085010: e7aa001c */ swc1 $f10,0x1c($sp)
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/* f085014: 8fa4008c */ lw $a0,0x8c($sp)
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.L0f085018:
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,39 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_00e460.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/data/data_02da90.h"
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#include "gvars/gvars.h"
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#include "lib/memory.h"
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#include "types.h"
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void shardsInit(void)
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{
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s32 i;
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g_MaxShards = 200 / PLAYERCOUNT();
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if (IS4MB()) {
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g_MaxShards = g_MaxShards / 2;
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}
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if (g_Vars.stagenum >= STAGE_TITLE) {
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g_MaxShards = 0;
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}
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if (g_MaxShards == 0) {
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g_Shards = NULL;
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} else {
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g_Shards = malloc(g_MaxShards * sizeof(struct shard) + 0xf & ~0xf, MEMPOOL_STAGE);
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for (i = 0; i < g_MaxShards; i++) {
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g_Shards[i].age60 = 0;
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}
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}
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var8007fa80 = 0;
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}
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File diff suppressed because it is too large
Load Diff
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@ -22,7 +22,6 @@
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#include "game/game_107fb0.h"
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#include "game/inventory/inventory.h"
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#include "game/explosions/explosions.h"
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#include "game/game_150820.h"
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#include "game/game_1531a0.h"
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#include "game/room.h"
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#include "game/training/menus.h"
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@ -2869,7 +2868,7 @@ glabel var7f1b94e4
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/* f1a01c4: c5060010 */ lwc1 $f6,0x10($t0)
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/* f1a01c8: afb10024 */ sw $s1,0x24($sp)
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/* f1a01cc: afae0020 */ sw $t6,0x20($sp)
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/* f1a01d0: 0fc54208 */ jal func0f150820
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/* f1a01d0: 0fc54208 */ jal shardsCreate
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/* f1a01d4: e7a6001c */ swc1 $f6,0x1c($sp)
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/* f1a01d8: 92af0455 */ lbu $t7,0x455($s5)
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/* f1a01dc: 24070005 */ addiu $a3,$zero,0x5
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@ -3659,7 +3658,7 @@ glabel var7f1b94e4
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// if (g_FrNumSounds);
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//
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// // 1d0
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// func0f150820(&prop->pos, &obj->realrot[0], &obj->realrot[3], &obj->realrot[6],
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// shardsCreate(&prop->pos, &obj->realrot[0], &obj->realrot[3], &obj->realrot[6],
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// model08thing->unk04[0], model08thing->unk04[1], model08thing->unk04[2],
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// model08thing->unk04[3], 2, prop);
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//
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@ -3,9 +3,6 @@
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#include <ultra64.h>
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#include "types.h"
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u32 func0f013550(void);
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void shardsInit(void);
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void func0f013b80(void);
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void func0f013ba0(void);
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void func0f013550(void);
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#endif
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#ifndef _IN_GAME_GAME_013B80_H
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#define _IN_GAME_GAME_013B80_H
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#include <ultra64.h>
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#include "types.h"
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void func0f013b80(void);
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void func0f013ba0(void);
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#endif
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#ifndef IN_GAME_GAME_015420_H
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#define IN_GAME_GAME_015420_H
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#include <ultra64.h>
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#include "types.h"
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u32 shardsReset(void);
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#endif
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#ifndef _IN_GAME_GAME_01DE30_H
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#define _IN_GAME_GAME_01DE30_H
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#include <ultra64.h>
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#include "types.h"
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void shardsTick(void);
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#endif
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@ -1,12 +0,0 @@
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#ifndef IN_GAME_GAME_150820_H
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#define IN_GAME_GAME_150820_H
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#include <ultra64.h>
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#include "types.h"
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u16 func0f150820(struct coord *pos, f32 *rotx, f32 *roty, f32 *rotz, f32 arg4, f32 arg5, f32 arg6, f32 arg7, u32 arg8, struct prop *prop);
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u32 func0f150d38(void);
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Gfx *func0f151780(Gfx *gdl);
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Gfx *func0f151ed0(Gfx *gdl);
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Gfx *func0f1526e4(Gfx *gdl);
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#endif
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@ -0,0 +1,12 @@
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#ifndef IN_GAME_SHARDS_H
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#define IN_GAME_SHARDS_H
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#include <ultra64.h>
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#include "types.h"
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u16 shardsCreate(struct coord *pos, f32 *rotx, f32 *roty, f32 *rotz, f32 arg4, f32 arg5, f32 arg6, f32 arg7, u32 arg8, struct prop *prop);
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void shardsInit(void);
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Gfx *shardsRender(Gfx *gdl);
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void shardsReset(void);
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void shardsTick(void);
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#endif
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