diff --git a/src/game/chr.c b/src/game/chr.c index 520002ff9..875b2f6e3 100644 --- a/src/game/chr.c +++ b/src/game/chr.c @@ -857,13 +857,13 @@ bool chr0f01f378(struct model *model, struct coord *arg1, struct coord *arg2, f3 chr->ground = ground; - if (chr->chrflags & CHRCFLAG_00000001) { + if (chr->chrflags & CHRCFLAG_FORCETOGROUND) { node = model->definition->rootnode; nodetype = (u8)node->type; arg2->y += yincrement + chr->ground - manground; - chr->chrflags &= ~CHRCFLAG_00000001; + chr->chrflags &= ~CHRCFLAG_FORCETOGROUND; chr->manground = chr->ground; chr->sumground = chr->ground * (PAL ? 8.4175090789795f : 9.999998f); @@ -1121,7 +1121,7 @@ void chrInit(struct prop *prop, u8 *ailist) chr->floorroom = -1; chr->fadealpha = 0xff; - chr->chrflags = CHRCFLAG_00000001; + chr->chrflags = CHRCFLAG_FORCETOGROUND; chr->hidden = 0; chr->hidden2 = 0; chr->actiontype = ACT_INIT; @@ -1924,8 +1924,8 @@ void chr0f0220ec(struct chrdata *chr, s32 lvupdate240, bool arg2) } } - if (chr->chrflags & CHRCFLAG_20000000) { - chr->chrflags &= ~CHRCFLAG_20000000; + if (chr->chrflags & CHRCFLAG_DELAYANIM) { + chr->chrflags &= ~CHRCFLAG_DELAYANIM; } else if (arg2) { if ((chr->hidden & CHRHFLAG_00000800) == 0) { modelGetRootPosition(model, &chr->prevpos); @@ -2413,7 +2413,7 @@ s32 chrTick(struct prop *prop) chrUpdateCloak(chr); chrTickPoisoned(chr); - if ((chr->chrflags & CHRCFLAG_HIDDEN) == 0 || (chr->chrflags & CHRCFLAG_00040000)) { + if ((chr->chrflags & CHRCFLAG_HIDDEN) == 0 || (chr->chrflags & CHRCFLAG_NEVERSLEEP)) { if (var8006296c) { if (animHasFrames(g_SelectedAnimNum)) { if (modelGetAnimNum(model) != g_SelectedAnimNum || !animHasFrames(modelGetAnimNum(model))) { @@ -2539,7 +2539,7 @@ s32 chrTick(struct prop *prop) } else if (chr->actiontype == ACT_STAND) { model->anim->average = false; - if (chr->chrflags & CHRCFLAG_00000001) { + if (chr->chrflags & CHRCFLAG_FORCETOGROUND) { chr0f0220ec(chr, lvupdate240, true); needsupdate = func0f08e8ac(prop, &prop->pos, modelGetEffectiveScale(model), true); } else { @@ -5198,12 +5198,12 @@ void chrHit(struct shotdata *shotdata, struct hit *hit) } if (g_Vars.coopplayernum >= 0 - && g_Vars.coopfriendlyfire == 0 + && g_Vars.coopfriendlyfire == false && prop->type == PROPTYPE_PLAYER) { return; } - if (g_MissionConfig.iscoop && g_Vars.coopfriendlyfire == 0 && chr->team == TEAM_ALLY) { + if (g_MissionConfig.iscoop && g_Vars.coopfriendlyfire == false && chr->team == TEAM_ALLY) { return; } diff --git a/src/game/chraction.c b/src/game/chraction.c index d25c4c9a4..b891f134d 100644 --- a/src/game/chraction.c +++ b/src/game/chraction.c @@ -5713,7 +5713,7 @@ void chrNavTickMagic(struct chrdata *chr, struct waydata *waydata, f32 speed, st rwdata = modelGetNodeRwData(chr->model, chr->model->definition->rootnode); rwdata->chrinfo.ground = ground; - chr->chrflags |= CHRCFLAG_00000001; + chr->chrflags |= CHRCFLAG_FORCETOGROUND; if (chr->actiontype == ACT_PATROL) { func0f0375b0(chr); @@ -6709,23 +6709,29 @@ bool chrIsReadyForOrders(struct chrdata *chr) } switch ((s32) chr->actiontype) { +#if VERSION >= VERSION_NTSC_1_0 case ACT_DIE: case ACT_DEAD: case ACT_PREARGH: case ACT_DRUGGEDDROP: case ACT_DRUGGEDKO: case ACT_DRUGGEDCOMINGUP: -#if VERSION < VERSION_NTSC_1_0 - case ACT_ARGH: - case 0x200: -#endif return false; -#if VERSION >= VERSION_NTSC_1_0 case ACT_ARGH: - if ((chr->chrflags & CHRCFLAG_00000200) == 0) { + if ((chr->chrflags & CHRCFLAG_CANCHANGEACTDURINGARGH) == 0) { return false; } break; +#else + case ACT_DIE: + case ACT_DEAD: + case ACT_PREARGH: + case ACT_DRUGGEDDROP: + case ACT_DRUGGEDKO: + case ACT_DRUGGEDCOMINGUP: + case ACT_ARGH: + case 0x200: + return false; #endif case ACT_ROBOTATTACK: if (!chr->act_robotattack.finished) { @@ -7240,7 +7246,7 @@ bool chrGoToPos(struct chrdata *chr, struct coord *pos, u32 goposflags) #if VERSION >= VERSION_NTSC_1_0 if (g_NumChrsSeenPlayerRecently2 < 9 || (chr->hidden & CHRHFLAG_BASICGUARD) == 0 - || (chr->flags & CHRCFLAG_00040000)) + || (chr->flags & CHRCFLAG_NEVERSLEEP)) #else if (g_NumChrsSeenPlayerRecently2 < 10) #endif @@ -10328,7 +10334,7 @@ void chrTickShoot(struct chrdata *chr, s32 handnum) // were aiming for if (isaibot || fudgeforeyespy - || ((chr->chrflags & CHRCFLAG_00000040) && chrCompareTeams(hitprop->chr, chr, COMPARE_ENEMIES))) { + || ((chr->chrflags & CHRCFLAG_NOFRIENDLYFIRE) && chrCompareTeams(hitprop->chr, chr, COMPARE_ENEMIES))) { struct modelnode *node = NULL; struct model *model = NULL; s32 side = -1; @@ -13246,7 +13252,7 @@ void chraTick(struct chrdata *chr) } if (chr->actiontype == ACT_INIT) { - chr->chrflags |= CHRCFLAG_00000001; + chr->chrflags |= CHRCFLAG_FORCETOGROUND; func0f02e9a0(chr, 0); chr->sleep = 0; } @@ -13271,7 +13277,7 @@ void chraTick(struct chrdata *chr) chr->sleep -= g_Vars.lvupdate60; if (chr->sleep < 0 - || (chr->chrflags & CHRCFLAG_00040000) + || (chr->chrflags & CHRCFLAG_NEVERSLEEP) || chr->alertness >= 65 || (chr->aibot && (chr->actiontype == ACT_DIE || chr->actiontype == ACT_DEAD))) { u8 pass = race == RACE_HUMAN || race == RACE_SKEDAR; @@ -15306,7 +15312,7 @@ bool chrMoveToPos(struct chrdata *chr, struct coord *pos, s16 *rooms, f32 angle, rwdata->chrinfo.ground = ground; } - chr->chrflags |= CHRCFLAG_00000001; + chr->chrflags |= CHRCFLAG_FORCETOGROUND; chrSetLookAngle(chr, angle); if (chr->prop->type == PROPTYPE_PLAYER) { @@ -16154,7 +16160,7 @@ void chrAvoid(struct chrdata *chr) if ((random() % 255) >= 2) { cdresult = CDRESULT_COLLISION; - chr->chrflags &= ~CHRCFLAG_10000000; + chr->chrflags &= ~CHRCFLAG_AVOIDING; } } else if (relangle > 225 && relangle < 315) { animindex = 3; @@ -16189,11 +16195,11 @@ void chrAvoid(struct chrdata *chr) } if (cdresult == CDRESULT_ERROR) { - chr->chrflags &= ~CHRCFLAG_10000000; + chr->chrflags &= ~CHRCFLAG_AVOIDING; } else if (cdresult == CDRESULT_NOCOLLISION) { chrStartAnim(chr, anims[animindex], 0, anims[4 + animindex], chranimflags, 2, 0.6f); } else { - chr->chrflags &= ~CHRCFLAG_10000000; + chr->chrflags &= ~CHRCFLAG_AVOIDING; } } @@ -16211,7 +16217,7 @@ void chrAvoid(struct chrdata *chr) bool chrIsAvoiding(struct chrdata *chr) { s32 anim = modelGetAnimNum(chr->model); - chr->chrflags &= ~CHRCFLAG_10000000; + chr->chrflags &= ~CHRCFLAG_AVOIDING; // Possible @bug or just sloppy code: The flag check below can never pass // because that flag was just turned off above. @@ -16219,7 +16225,7 @@ bool chrIsAvoiding(struct chrdata *chr) || anim == ANIM_0065 || anim == ANIM_0066 || anim == ANIM_0067 - || (chr->chrflags & CHRCFLAG_10000000)) { + || (chr->chrflags & CHRCFLAG_AVOIDING)) { return true; } diff --git a/src/game/gailists.c b/src/game/gailists.c index b36a605af..f2064c6bf 100644 --- a/src/game/gailists.c +++ b/src/game/gailists.c @@ -3266,7 +3266,7 @@ u8 func000c_combat_with_target_chr[] = { // Co-op with friend or counter-op on any of the above stages // Or follow through if chr still has target label(0x16) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) dprint 'D','E','T','E','C','T','\n',0, if_chr_dead(CHR_SELF, /*goto*/ 0x16) if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x16) @@ -3534,7 +3534,7 @@ u8 func000c_combat_with_target_chr[] = { label(0xb6) set_grenade_probability_out_of_255(255) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) if_chr_dead(CHR_TARGET, /*goto*/ 0xc1) if_chr_death_animation_finished(CHR_TARGET, /*goto*/ 0xc1) if_chr_knockedout(CHR_TARGET, /*goto*/ 0xc1) @@ -4495,7 +4495,7 @@ u8 func000f_hand_combat[] = { * The chr will make one comment, then it returns to the previous function. */ u8 func0010_civilian_say_comment[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_shotlist(GAILIST_SURPRISED) label(0x0c) @@ -4772,7 +4772,7 @@ u8 func001b_observe_camspy[] = { // Shoot camspy label(0x09) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) try_attack_stand(ATTACKFLAG_AIMATTARGET | ATTACKFLAG_AIMONLY, 0, /*goto*/ 0x16) label(0x16) @@ -5148,7 +5148,7 @@ u8 func001f_related_to_spawning[] = { */ u8 func0012_init_default_buddy[] = { set_chr_hiddenflag(CHR_SELF, CHRHFLAG_PASSIVE) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_chr_team(CHR_SELF, TEAM_ALLY) set_self_chrflag(CHRCFLAG_PUSHABLE) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_DETECTED) @@ -5226,7 +5226,7 @@ u8 func0012_init_default_buddy[] = { u8 func0013_init_pugilist_buddy[] = { set_chr_hiddenflag(CHR_SELF, CHRHFLAG_PASSIVE) set_chr_team(CHR_SELF, TEAM_ALLY) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_self_chrflag(CHRCFLAG_PUSHABLE) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_DETECTED) set_alertness(200) @@ -5288,7 +5288,7 @@ u8 func0014_buddy_main[] = { set_returnlist(CHR_SELF, GAILIST_BUDDY_MAIN) set_shotlist(GAILIST_BUDDY_MAIN) dprint 'B','A','C','K',' ','T','O',' ','B','U','D','D','Y','\n',0, - unset_self_chrflag(CHRCFLAG_00040000) + unset_self_chrflag(CHRCFLAG_NEVERSLEEP) set_self_flag_bankx(CHRFLAG1_AIVSAI_ADVANTAGED, BANK_1) set_morale(0) set_shotlist(GAILIST_BUDDY_MAIN) @@ -5599,7 +5599,7 @@ u8 func0015_buddy_stealth[] = { label(0x16) remove_references_to_chr set_self_chrflag(CHRCFLAG_INVINCIBLE) - set_self_chrflag((CHRCFLAG_HIDDEN | CHRCFLAG_PERIMDISABLEDTMP | CHRCFLAG_00040000)) + set_self_chrflag(CHRCFLAG_HIDDEN | CHRCFLAG_PERIMDISABLEDTMP | CHRCFLAG_NEVERSLEEP) // Wait 3 seconds restart_timer @@ -5650,7 +5650,7 @@ u8 func0015_buddy_stealth[] = { goto_first(0x19) label(0x17) - unset_self_chrflag(CHRCFLAG_HIDDEN | CHRCFLAG_PERIMDISABLEDTMP | CHRCFLAG_00040000) + unset_self_chrflag(CHRCFLAG_HIDDEN | CHRCFLAG_PERIMDISABLEDTMP | CHRCFLAG_NEVERSLEEP) unset_self_chrflag(CHRCFLAG_INVINCIBLE) unset_chr_hiddenflag(CHR_SELF, CHRHFLAG_SPAWNONLYSURROUNDING | CHRHFLAG_WARPONSCREEN) set_chr_cloaked(CHR_SELF, FALSE, TRUE) @@ -5748,7 +5748,7 @@ u8 func0026_init_psychosis[] = { set_shotlist(GAILIST_INIT_PSYCHOSIS) set_chr_team(CHR_SELF, TEAM_NONCOMBAT) set_self_flag_bankx(CHRFLAG1_PUNCHHARDER, BANK_1) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_self_chrflag(CHRCFLAG_PUSHABLE) set_self_flag_bankx(CHRFLAG1_AIVSAI_ADVANTAGED, BANK_1) set_self_flag_bankx(CHRFLAG1_IGNORECOVER, BANK_1) @@ -5914,7 +5914,7 @@ u8 func002d_invincible_and_idle[] = { */ u8 func0020_buddy_warp[] = { set_self_chrflag(CHRCFLAG_INVINCIBLE) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_CLOAKED) stop_chr set_target_chr(CHR_BOND) diff --git a/src/game/gamefile.c b/src/game/gamefile.c index b1fab0bd2..133a8c5dc 100644 --- a/src/game/gamefile.c +++ b/src/game/gamefile.c @@ -117,9 +117,9 @@ void gamefileApplyOptions(struct gamefile *file) } g_Vars.pendingantiplayernum = pakHasBitflag(GAMEFILEFLAG_ANTIPLAYERNUM, file->flags) ? 1 : 0; - g_Vars.coopradaron = pakHasBitflag(GAMEFILEFLAG_COOPRADARON, file->flags) ? 1 : 0; - g_Vars.coopfriendlyfire = pakHasBitflag(GAMEFILEFLAG_COOPFRIENDLYFIRE, file->flags) ? 1 : 0; - g_Vars.antiradaron = pakHasBitflag(GAMEFILEFLAG_ANTIRADARON, file->flags) ? 1 : 0; + g_Vars.coopradaron = pakHasBitflag(GAMEFILEFLAG_COOPRADARON, file->flags) ? true : false; + g_Vars.coopfriendlyfire = pakHasBitflag(GAMEFILEFLAG_COOPFRIENDLYFIRE, file->flags) ? true : false; + g_Vars.antiradaron = pakHasBitflag(GAMEFILEFLAG_ANTIRADARON, file->flags) ? true : false; #if VERSION >= VERSION_PAL_BETA g_Vars.language = 0; @@ -451,9 +451,9 @@ s32 gamefileSave(s32 device, s32 fileid, u16 deviceserial) } pakSetBitflag(GAMEFILEFLAG_ANTIPLAYERNUM, g_GameFile.flags, g_Vars.pendingantiplayernum == 1); - pakSetBitflag(GAMEFILEFLAG_COOPRADARON, g_GameFile.flags, g_Vars.coopradaron == 1); - pakSetBitflag(GAMEFILEFLAG_COOPFRIENDLYFIRE, g_GameFile.flags, g_Vars.coopfriendlyfire == 1); - pakSetBitflag(GAMEFILEFLAG_ANTIRADARON, g_GameFile.flags, g_Vars.antiradaron == 1); + pakSetBitflag(GAMEFILEFLAG_COOPRADARON, g_GameFile.flags, g_Vars.coopradaron == true); + pakSetBitflag(GAMEFILEFLAG_COOPFRIENDLYFIRE, g_GameFile.flags, g_Vars.coopfriendlyfire == true); + pakSetBitflag(GAMEFILEFLAG_ANTIRADARON, g_GameFile.flags, g_Vars.antiradaron == true); #if VERSION >= VERSION_PAL_BETA pakSetBitflag(GAMEFILEFLAG_LANGBIT1, g_GameFile.flags, (g_Vars.language & 0x01) == 0x01); diff --git a/src/game/mainmenu.c b/src/game/mainmenu.c index ef76899d3..e0b0767df 100644 --- a/src/game/mainmenu.c +++ b/src/game/mainmenu.c @@ -1324,7 +1324,7 @@ MenuItemHandlerResult menuhandlerCoopRadar(s32 operation, struct menuitem *item, case MENUOP_GET: return g_Vars.coopradaron; case MENUOP_SET: - g_Vars.coopradaron = data->checkbox.value ? 1 : 0; + g_Vars.coopradaron = data->checkbox.value ? true : false; g_Vars.modifiedfiles |= MODFILE_GAME; } @@ -1337,7 +1337,7 @@ MenuItemHandlerResult menuhandlerCoopFriendlyFire(s32 operation, struct menuitem case MENUOP_GET: return g_Vars.coopfriendlyfire; case MENUOP_SET: - g_Vars.coopfriendlyfire = data->checkbox.value ? 1 : 0; + g_Vars.coopfriendlyfire = data->checkbox.value ? true : false; g_Vars.modifiedfiles |= MODFILE_GAME; } diff --git a/src/game/player.c b/src/game/player.c index 53da91ac2..3bb100f4d 100644 --- a/src/game/player.c +++ b/src/game/player.c @@ -1465,7 +1465,7 @@ void playerTickChrBody(void) g_MpAllChrConfigPtrs[g_Vars.currentplayernum] = &g_PlayerConfigsArray[g_Vars.currentplayerstats->mpindex].base; } - chr->chrflags |= CHRCFLAG_00000001; + chr->chrflags |= CHRCFLAG_FORCETOGROUND; modelSetRootPosition(g_Vars.currentplayer->model00d4, &g_Vars.currentplayer->prop->pos); chrSetLookAngle(g_Vars.currentplayer->prop->chr, turnangle); @@ -1519,7 +1519,7 @@ void playerTickChrBody(void) struct chrdata *chr = g_Vars.currentplayer->prop->chr; if (chr->model->anim == NULL) { - chr->chrflags |= CHRCFLAG_00000001; + chr->chrflags |= CHRCFLAG_FORCETOGROUND; func0f02e9a0(chr, 0); modelSetRootPosition(g_Vars.currentplayer->model00d4, &g_Vars.currentplayer->prop->pos); chrSetLookAngle(g_Vars.currentplayer->prop->chr, turnangle); @@ -3726,7 +3726,7 @@ void playerTick(bool arg0) chrSetMaxDamage(chr, 4); - chr->chrflags |= CHRCFLAG_00040000; + chr->chrflags |= CHRCFLAG_NEVERSLEEP; chr->hidden |= CHRHFLAG_CLOAKED; chr->cloakfadefinished = true; chr->cloakfadefrac = 0; @@ -3770,7 +3770,7 @@ void playerTick(bool arg0) chrAddHealth(chr, 20); } - chr->chrflags |= CHRCFLAG_00040000; + chr->chrflags |= CHRCFLAG_NEVERSLEEP; chr->hidden |= CHRHFLAG_CLOAKED; chr->cloakfadefinished = true; chr->cloakfadefrac = 0; @@ -3816,7 +3816,7 @@ void playerTick(bool arg0) chrSetMaxDamage(chr, 10); - chr->chrflags |= CHRCFLAG_00040000; + chr->chrflags |= CHRCFLAG_NEVERSLEEP; chr->hidden |= CHRHFLAG_CLOAKED; chr->cloakfadefinished = true; chr->cloakfadefrac = 0; @@ -3862,7 +3862,7 @@ void playerTick(bool arg0) chrSetMaxDamage(chr, 10); - chr->chrflags |= CHRCFLAG_00040000; + chr->chrflags |= CHRCFLAG_NEVERSLEEP; chr->hidden |= CHRHFLAG_CLOAKED; chr->cloakfadefinished = true; chr->cloakfadefrac = 0; @@ -3909,7 +3909,7 @@ void playerTick(bool arg0) chrSetMaxDamage(chr, 10); - chr->chrflags |= CHRCFLAG_00040000; + chr->chrflags |= CHRCFLAG_NEVERSLEEP; chr->hidden |= CHRHFLAG_CLOAKED; chr->cloakfadefinished = true; chr->cloakfadefrac = 0; @@ -5280,7 +5280,7 @@ s32 playerTickThirdPerson(struct prop *prop) if (var80075d60 == 0 || var80075d60 == 1 || (player->cameramode == CAMERAMODE_THIRDPERSON && player->visionmode != VISIONMODE_SLAYERROCKET)) { - chr->chrflags |= CHRCFLAG_00000001; + chr->chrflags |= CHRCFLAG_FORCETOGROUND; player->bondperimenabled = false; tickop1 = chrTick(prop); diff --git a/src/game/prop.c b/src/game/prop.c index a914dcff1..ef6ebb8fc 100644 --- a/src/game/prop.c +++ b/src/game/prop.c @@ -1214,7 +1214,7 @@ void handInflictMeleeDamage(s32 handnum, struct gset *gset, bool arg2) objDropRecursively(prop, false); } } else if (arg2) { - chr->chrflags |= CHRCFLAG_10000000; + chr->chrflags |= CHRCFLAG_AVOIDING; } else { struct coord spb8; struct coord vector; diff --git a/src/include/constants.h b/src/include/constants.h index b98f6187c..e7c71d845 100644 --- a/src/include/constants.h +++ b/src/include/constants.h @@ -582,16 +582,16 @@ #define CHRH2FLAG_HEADSHOTTED 0x1000 // chr->chrflags -#define CHRCFLAG_00000001 0x00000001 // Villa takers, Attack Ship Cass and skedar - both set at end of intros +#define CHRCFLAG_FORCETOGROUND 0x00000001 #define CHRCFLAG_CLONEABLE 0x00000002 #define CHRCFLAG_NEAR_MISS 0x00000004 #define CHRCFLAG_EVERONSCREEN 0x00000008 #define CHRCFLAG_INVINCIBLE 0x00000010 -#define CHRCFLAG_LOSEXTRAHEIGHT 0x00000020 // Chicago, Infiltration, AF1, Ruins, WAR -#define CHRCFLAG_00000040 0x00000040 // Used quite a lot +#define CHRCFLAG_LOSEXTRAHEIGHT 0x00000020 +#define CHRCFLAG_NOFRIENDLYFIRE 0x00000040 // Chr can only hurt enemies #define CHRCFLAG_CANFACEWALL 0x00000080 // Defection programmer, Rescue lab techs, globals when doing idle animation #define CHRCFLAG_JUST_INJURED 0x00000100 -#define CHRCFLAG_00000200 0x00000200 // Set on clones +#define CHRCFLAG_CANCHANGEACTDURINGARGH 0x00000200 #define CHRCFLAG_HIDDEN 0x00000400 #define CHRCFLAG_NOAUTOAIM 0x00000800 #define CHRCFLAG_UNEXPLODABLE 0x00001000 @@ -600,19 +600,19 @@ #define CHRCFLAG_DIEWITHFORCE 0x00008000 // When killed with a weak weapon, fling the chr as if it was a strong weapon #define CHRCFLAG_PERIMDISABLEDTMP 0x00010000 // Collisions disabled temporarily #define CHRCFLAG_FORCEAUTOAIM 0x00020000 // Allow auto aim even if chr is unarmed -#define CHRCFLAG_00040000 0x00040000 // Used a lot +#define CHRCFLAG_NEVERSLEEP 0x00040000 #define CHRCFLAG_RUNFASTER 0x00080000 #define CHRCFLAG_KILLCOUNTABLE 0x00100000 #define CHRCFLAG_TRIGGERSHOTLIST 0x00200000 -#define CHRCFLAG_00400000 0x00400000 // Not used in scripts +#define CHRCFLAG_00400000 0x00400000 // Not used #define CHRCFLAG_UNPLAYABLE 0x00800000 #define CHRCFLAG_PUSHABLE 0x01000000 // Typically set on allies during init #define CHRCFLAG_SHIELDDAMAGED 0x02000000 #define CHRCFLAG_KEEPCORPSEKO 0x04000000 #define CHRCFLAG_CONSIDER_DODGE 0x08000000 -#define CHRCFLAG_10000000 0x10000000 // Not used in scripts -#define CHRCFLAG_20000000 0x20000000 // Not used in scripts -#define CHRCFLAG_40000000 0x40000000 // Not used in scripts +#define CHRCFLAG_AVOIDING 0x10000000 +#define CHRCFLAG_DELAYANIM 0x20000000 // Never set, but would cause a chr to pause their animation for one frame +#define CHRCFLAG_40000000 0x40000000 // Not used #define CHRCFLAG_INJUREDTARGET 0x80000000 #define CIQUIP_GREETING 0 diff --git a/src/lib/varsinit.c b/src/lib/varsinit.c index 130817016..0d7925fe7 100644 --- a/src/lib/varsinit.c +++ b/src/lib/varsinit.c @@ -38,9 +38,9 @@ void varsInit(void) g_Vars.bond = NULL; g_Vars.coop = NULL; g_Vars.anti = NULL; - g_Vars.coopradaron = 1; - g_Vars.coopfriendlyfire = 1; - g_Vars.antiradaron = 1; + g_Vars.coopradaron = true; + g_Vars.coopfriendlyfire = true; + g_Vars.antiradaron = true; g_Vars.pendingantiplayernum = 1; g_Vars.modifiedfiles = 0; g_Vars.numaibuddies = 0; diff --git a/src/setups/setupame.c b/src/setups/setupame.c index ca7abf4b0..f796b4164 100644 --- a/src/setups/setupame.c +++ b/src/setups/setupame.c @@ -1065,7 +1065,7 @@ u8 unregistered_function[] = { */ u8 func0402_guard_with_chrflag[] = { set_returnlist(CHR_SELF, 0x0402) - set_self_chrflag(CHRCFLAG_00000200) + set_self_chrflag(CHRCFLAG_CANCHANGEACTDURINGARGH) set_ailist(CHR_SELF, GAILIST_UNALERTED_0001) endlist }; @@ -1075,7 +1075,7 @@ u8 func0402_guard_with_chrflag[] = { */ u8 func0403_shielded_guard[] = { set_shield(200) - set_self_chrflag(CHRCFLAG_00000200) + set_self_chrflag(CHRCFLAG_CANCHANGEACTDURINGARGH) set_ailist(CHR_SELF, GAILIST_CHOOSE_TARGET) endlist }; @@ -1994,7 +1994,7 @@ u8 func0413_c318[] = { set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) set_self_flag_bankx(CHRFLAG0_00008000, BANK_0) set_alertness(255) - set_self_chrflag(CHRCFLAG_00000200) + set_self_chrflag(CHRCFLAG_CANCHANGEACTDURINGARGH) rebuild_teams rebuild_squadrons set_ailist(CHR_SELF, GAILIST_UNALERTED_0001) diff --git a/src/setups/setupark.c b/src/setups/setupark.c index 1bfaf009f..600455581 100644 --- a/src/setups/setupark.c +++ b/src/setups/setupark.c @@ -583,7 +583,7 @@ u8 func0402_start_drcaroll[] = { u8 func0401_drcaroll_following[] = { set_shotlist(AILIST_DRCAROLL_FOLLOWING) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) stop_chr set_target_chr(CHR_BOND) try_jog_to_target(/*goto*/ 0x00) @@ -916,7 +916,7 @@ u8 func0411_top_guard_blinded[] = { }; u8 func0406_general_combat[] = { - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_shotlist(AILIST_GENERAL_COMBAT) if_has_gun(CHR_SELF, /*goto*/ 0x20) @@ -968,7 +968,7 @@ u8 func0406_general_combat[] = { // Not injured, or injury recovery finished label(0x21) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) label(0x14) if_self_flag_bankx_eq(CHRFLAG0_SKIPSAFETYCHECKS, TRUE, BANK_0, /*goto*/ 0x00) diff --git a/src/setups/setupazt.c b/src/setups/setupazt.c index 4811433ac..bfbffba54 100644 --- a/src/setups/setupazt.c +++ b/src/setups/setupazt.c @@ -1341,7 +1341,7 @@ u8 func0417_init_robot[] = { u8 func0418_robot[] = { set_shotlist(AILIST_ROBOT) label(0x66) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) if_chr_dead(CHR_SELF, /*goto*/ 0x11) if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x11) if_chr_knockedout(CHR_SELF, /*goto*/ 0x08) @@ -1791,7 +1791,7 @@ u8 func100e_check_robots_left[] = { u8 func041e_trent_waiting[] = { set_accuracy(0) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_shield(100) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_INFINITESHIELD) diff --git a/src/setups/setupcave.c b/src/setups/setupcave.c index ab19cc477..0bbe0ab8b 100644 --- a/src/setups/setupcave.c +++ b/src/setups/setupcave.c @@ -1346,7 +1346,7 @@ u8 func0407_stewardess[] = { }; u8 func0406_become_unalerted[] = { - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) label(0x00) yield if_enemy_distance_lt_and_los(2540, /*goto*/ 0x02) @@ -2049,7 +2049,7 @@ u8 func040d_init_office1[] = { u8 func0409_office1[] = { #define LABEL_RUN_TO_FOYER 0x4f - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_morale(0) set_shotlist(AILIST_OFFICE1) if_chr_dead(CHR_SELF, /*goto*/ 0x02) @@ -2186,7 +2186,7 @@ u8 func040e_init_office2[] = { }; u8 func040a_office2[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_morale(0) set_shotlist(AILIST_OFFICE2) if_chr_dead(CHR_SELF, /*goto*/ 0x02) @@ -2411,8 +2411,8 @@ u8 func0410_unused[] = { add_health_or_armor(0) set_recovery_speed(0) set_shield(0) - set_self_chrflag(CHRCFLAG_00000040) - set_chr_chrflag(CHR_SELF, CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) + set_chr_chrflag(CHR_SELF, CHRCFLAG_NEVERSLEEP) set_ailist(CHR_SELF, AILIST_NSA) endlist }; @@ -2592,7 +2592,7 @@ u8 func040f_nsa[] = { u8 func0412_init_takeover_lackey[] = { set_shotlist(GAILIST_ALERTED) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_chr_dodge_rating(2, 10) set_accuracy(60) set_reaction_speed(80) @@ -3061,7 +3061,7 @@ u8 func0426_init_alaskan_guard[] = { * Assigned to stripes guards and NSA lackeys during takeover. */ u8 func0427_init_posttakeover_guard[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_self_chrflag(CHRCFLAG_HIDDEN) set_chr_team(CHR_SELF, TEAM_04) set_chr_dodge_rating(2, 10) @@ -3096,7 +3096,7 @@ u8 func0428_posttakeover_guard[] = { label(0x02) unset_self_chrflag(CHRCFLAG_HIDDEN) - unset_self_chrflag(CHRCFLAG_00040000) + unset_self_chrflag(CHRCFLAG_NEVERSLEEP) set_ailist(CHR_SELF, AILIST_BECOME_UNALERTED) label(0x31) @@ -3140,7 +3140,7 @@ u8 func042a_foyer_spawner[] = { set_shield(0) set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) beginloop(0x00) chr_toggle_p1p2(CHR_SELF) @@ -4028,7 +4028,7 @@ u8 func1026_check_alarm_destroyed[] = { }; u8 func0417_remove_or_unalert[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) label(0x00) yield @@ -4054,7 +4054,7 @@ u8 func0417_remove_or_unalert[] = { }; u8 func0418_remove_or_cower[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) label(0x00) yield set_target_chr(CHR_BOND) diff --git a/src/setups/setupdam.c b/src/setups/setupdam.c index 8d9d04f5b..29127dd12 100644 --- a/src/setups/setupdam.c +++ b/src/setups/setupdam.c @@ -2136,7 +2136,7 @@ u8 func0404_angry_pilot[] = { rebuild_teams rebuild_squadrons unset_self_flag_bankx(CHRFLAG0_ALERT_ON_HEARSPAWN, BANK_0) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_shotlist(AILIST_ANGRY_PILOT) if_chr_dead(CHR_SELF, /*goto*/ 0x07) if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x07) diff --git a/src/setups/setupdepo.c b/src/setups/setupdepo.c index dae24e1d0..d214f383b 100644 --- a/src/setups/setupdepo.c +++ b/src/setups/setupdepo.c @@ -1093,7 +1093,7 @@ u8 func1009_spawner_during_decode[] = { set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) \ set_self_flag_bankx(CHRFLAG0_00008000, BANK_0) \ set_alertness(90) \ - set_self_chrflag(CHRCFLAG_00000200) \ + set_self_chrflag(CHRCFLAG_CANCHANGEACTDURINGARGH) \ rebuild_teams \ rebuild_squadrons \ run_to_pad(PAD_DEPO_004E) @@ -2375,7 +2375,7 @@ u8 func0413_cloak1_guard[] = { label(0x06) unset_self_chrflag(CHRCFLAG_INVINCIBLE) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_chr_cloaked(CHR_SELF, TRUE, TRUE) set_ailist(CHR_SELF, AILIST_CLOAK_GUARD) endlist @@ -2393,7 +2393,7 @@ u8 func0414_init_cloak2_guard[] = { set_recovery_speed(0) set_shield(0) unset_self_chrflag(CHRCFLAG_INVINCIBLE) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_chr_cloaked(CHR_SELF, TRUE, TRUE) set_ailist(CHR_SELF, AILIST_CLOAK_GUARD) endlist diff --git a/src/setups/setupdish.c b/src/setups/setupdish.c index 829c83887..f1518d17f 100644 --- a/src/setups/setupdish.c +++ b/src/setups/setupdish.c @@ -2979,7 +2979,7 @@ u8 func1019_setup_carrington[] = { u8 func042c_carrington_tour[] = { set_returnlist(CHR_SELF, AILIST_CARRINGTON_TOUR) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) restart_timer try_face_entity(ATTACKFLAG_AIMATPAD, 0x0054, /*goto*/ 0x04) @@ -3304,7 +3304,7 @@ u8 func042c_carrington_tour[] = { u8 func042d_unused[] = { set_alertness(1) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) restart_timer try_face_entity(ATTACKFLAG_AIMATCHR, CHR_CARRINGTON, /*goto*/ 0x5f) @@ -3333,7 +3333,7 @@ u8 func042d_unused[] = { u8 func042e_devicegirl_reply_to_carrington[] = { set_alertness(1) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) restart_timer try_face_entity(ATTACKFLAG_AIMATCHR, CHR_CARRINGTON, /*goto*/ 0x5f) @@ -4532,12 +4532,12 @@ u8 func1028_holo4_main[] = { label(0x91) if_stage_flag_eq(STAGEFLAG_GENERAL_PURPOSE, TRUE, /*goto*/ 0x2f) remove_hudmsgs - if_chr_has_chrflag(0x0d, CHRCFLAG_00000040, /*goto*/ 0x61) + if_chr_has_chrflag(0x0d, CHRCFLAG_NOFRIENDLYFIRE, /*goto*/ 0x61) show_hudmsg_middle(0x01, COLOR_04_ORANGE, L_DISH_107) // "Unarmed combat - knock out the target. - Press Z Button repeatedly to punch." goto_next(0x2f) label(0x61) - if_chr_has_chrflag(0x0e, CHRCFLAG_00000040, /*goto*/ 0x62) + if_chr_has_chrflag(0x0e, CHRCFLAG_NOFRIENDLYFIRE, /*goto*/ 0x62) remove_hudmsgs show_hudmsg_middle(0x01, COLOR_04_ORANGE, L_DISH_108) // "Now try against a moving target..." goto_next(0x2f) @@ -4619,7 +4619,7 @@ u8 func0403_holo4_guard1[] = { endloop(0x04) label(0x2f) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, PAD_DISH_0277, AILIST_HOLO4_GUARD2, SPAWNFLAG_ALLOWONSCREEN | SPAWNFLAG_BASICGUARD | SPAWNFLAG_NOBLOOD, /*goto*/ 0x08) label(0x08) remove_hudmsgs @@ -4640,7 +4640,7 @@ u8 func0404_holo4_guard2[] = { goto_next(0x06) label(0x2f) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, PAD_DISH_027A, AILIST_HOLO4_GUARD3, SPAWNFLAG_ALLOWONSCREEN | SPAWNFLAG_BASICGUARD | SPAWNFLAG_NOBLOOD, /*goto*/ 0x0a) label(0x0a) remove_hudmsgs @@ -4776,12 +4776,12 @@ u8 func1029_holo5_main[] = { label(0x91) if_stage_flag_eq(STAGEFLAG_GENERAL_PURPOSE, TRUE, /*goto*/ 0x2f) remove_hudmsgs - if_chr_has_chrflag(0x10, CHRCFLAG_00000040, /*goto*/ 0x61) + if_chr_has_chrflag(0x10, CHRCFLAG_NOFRIENDLYFIRE, /*goto*/ 0x61) show_hudmsg_middle(0x01, COLOR_04_ORANGE, L_DISH_092) // "Disarm this live target if you can." goto_next(0x2f) label(0x61) - if_chr_has_chrflag(0x11, CHRCFLAG_00000040, /*goto*/ 0x62) + if_chr_has_chrflag(0x11, CHRCFLAG_NOFRIENDLYFIRE, /*goto*/ 0x62) show_hudmsg_middle(0x01, COLOR_04_ORANGE, L_DISH_093) // "Knock out this target - stealth is the key." goto_next(0x2f) @@ -4882,7 +4882,7 @@ u8 func0407_holo5_guard1[] = { #else set_alertness(100) #endif - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_shotlist(GAILIST_IDLE) goto_next(0x0a) label(0x30) @@ -4900,7 +4900,7 @@ u8 func0407_holo5_guard1[] = { set_ailist(CHR_SELF, GAILIST_IDLE) label(0x0a) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) #if VERSION >= VERSION_NTSC_1_0 set_self_flag_bankx(CHRFLAG0_00008000, BANK_0) #else @@ -4989,7 +4989,7 @@ u8 func0409_holo5_guard2[] = { label(0x2f) set_self_chrflag(CHRCFLAG_INVINCIBLE) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) beginloop(0x57) try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, PAD_DISH_0125, AILIST_HOLO5_INIT_GUARD3, SPAWNFLAG_ALLOWONSCREEN | SPAWNFLAG_BASICGUARD | SPAWNFLAG_NOBLOOD, /*goto*/ 0x06) diff --git a/src/setups/setupear.c b/src/setups/setupear.c index cecea16ac..907af7b93 100644 --- a/src/setups/setupear.c +++ b/src/setups/setupear.c @@ -920,7 +920,7 @@ u8 func0414_walk_3_pads[] = { * Unused. */ u8 func0401_init_chr_with_flag[] = { - set_self_chrflag(CHRCFLAG_00000200) + set_self_chrflag(CHRCFLAG_CANCHANGEACTDURINGARGH) set_ailist(CHR_SELF, GAILIST_UNALERTED_0001) endlist }; @@ -2038,7 +2038,7 @@ u8 func0408_alarm_responder[] = { set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) set_self_flag_bankx(CHRFLAG0_00008000, BANK_0) set_alertness(90) - set_self_chrflag(CHRCFLAG_00000200) + set_self_chrflag(CHRCFLAG_CANCHANGEACTDURINGARGH) // Run to scientist based on which alarm was triggered if_stage_flag_eq(STAGEFLAG_ALARM1_ACTIVE, TRUE, /*goto*/ 0x08) @@ -2715,7 +2715,7 @@ u8 func0409_uplink_responder[] = { set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) set_self_flag_bankx(CHRFLAG0_00008000, BANK_0) set_alertness(110) - set_self_chrflag(CHRCFLAG_00000200) + set_self_chrflag(CHRCFLAG_CANCHANGEACTDURINGARGH) label(0x06) rebuild_teams rebuild_squadrons diff --git a/src/setups/setupeld.c b/src/setups/setupeld.c index f49bd7ce0..e16d5676a 100644 --- a/src/setups/setupeld.c +++ b/src/setups/setupeld.c @@ -1206,11 +1206,11 @@ u8 func1002_intro[] = { chr_do_animation(ANIM_CUT_ELD_INTRO_JO_02, -2, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_BOND, 2) unset_chr_chrflag(CHR_TAKER1, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_TAKER1, CHRHFLAG_00020000) - set_chr_chrflag(CHR_TAKER1, CHRCFLAG_00000001) + set_chr_chrflag(CHR_TAKER1, CHRCFLAG_FORCETOGROUND) chr_do_animation(ANIM_CUT_ELD_INTRO_TAKER1_03, -2, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_TAKER1, 2) unset_chr_chrflag(CHR_TAKER2, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_TAKER2, CHRHFLAG_00020000) - set_chr_chrflag(CHR_TAKER2, CHRCFLAG_00000001) + set_chr_chrflag(CHR_TAKER2, CHRCFLAG_FORCETOGROUND) chr_do_animation(ANIM_CUT_ELD_INTRO_TAKER2_03, -2, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_TAKER2, 2) disable_object(OBJ_DROPSHIP) stop_cutscene_track @@ -1460,7 +1460,7 @@ u8 func0401_init_taker[] = { }; u8 func0402_taker[] = { - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) yield yield if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) diff --git a/src/setups/setupimp.c b/src/setups/setupimp.c index 95a044a58..260eaaa38 100644 --- a/src/setups/setupimp.c +++ b/src/setups/setupimp.c @@ -590,7 +590,7 @@ u8 func1400_setup_counterop[] = { #define spawner_logic(initfunc, clonefunc) \ set_self_chrflag(CHRCFLAG_CLONEABLE) \ set_self_chrflag(CHRCFLAG_HIDDEN) \ - set_self_chrflag(CHRCFLAG_00040000) \ + set_self_chrflag(CHRCFLAG_NEVERSLEEP) \ \ beginloop(0x0f) \ if_stage_flag_eq(STAGEFLAG_TRIGGER_SPAWNING, TRUE, /*goto*/ 0x04) \ @@ -1724,7 +1724,7 @@ u8 func041b_init_hostage_holo[] = { u8 func041a_hostage_holo[] = { set_self_chrflag(CHRCFLAG_CLONEABLE) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_shotlist(AILIST_HOSTAGE_HOLO) if_chr_dead(CHR_SELF, /*goto*/ 0x2e) if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x2e) @@ -1899,7 +1899,7 @@ u8 func041f_holoclone[] = { endloop(0xba) \ \ label(0xbb) \ - set_self_chrflag(CHRCFLAG_00000040) \ + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) \ set_accuracy(50) \ set_target_chr(holoclone) \ label(0x04) \ @@ -1919,13 +1919,13 @@ u8 func041f_holoclone[] = { set_ailist(CHR_SELF, GAILIST_COMBAT_WITH_TARGET) u8 func0420_taker_holo1[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) holo_taker_logic(CHR_HOLOCLONE1) endlist }; u8 func0421_taker_holo2[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) assign_sound(SFX_M0_WHAT_THE, CHANNEL_6) #if VERSION >= VERSION_NTSC_1_0 play_sound_from_entity(CHANNEL_6, CHR_SELF, 0x0bb8, 0x1770, 0x01) @@ -1937,7 +1937,7 @@ u8 func0421_taker_holo2[] = { }; u8 func0422_taker_holo3[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) holo_taker_logic(CHR_HOLOCLONE3) endlist }; @@ -2288,7 +2288,7 @@ u8 func042e_taker_device_m[] = { endloop(0xba) label(0xbb) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_accuracy(50) set_target_chr(CHR_HOSTAGE_DEVICE_M) set_ailist(CHR_SELF, AILIST_TAKER_ATTACK) @@ -2341,7 +2341,7 @@ u8 func0430_taker_device_f[] = { endloop(0xbc) label(0x2e) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_accuracy(50) set_target_chr(CHR_HOSTAGE_DEVICE_F) set_ailist(CHR_SELF, AILIST_TAKER_ATTACK) @@ -2541,7 +2541,7 @@ u8 func0436_taker_info_m[] = { endloop(0x0a) label(0x08) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_accuracy(50) set_target_chr(CHR_HOSTAGE_INFO_M) set_ailist(CHR_SELF, AILIST_TAKER_ATTACK) @@ -2574,7 +2574,7 @@ u8 func0438_taker_info_f[] = { endloop(0x0a) label(0x08) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_accuracy(20) set_target_chr(CHR_HOSTAGE_INFO_F) set_ailist(CHR_SELF, AILIST_TAKER_ATTACK) @@ -3000,7 +3000,7 @@ u8 func1015_firingrange_pc[] = { #define topspawner_logic(initfunc, clonefunc) \ set_self_chrflag(CHRCFLAG_CLONEABLE) \ set_self_chrflag(CHRCFLAG_HIDDEN) \ - set_self_chrflag(CHRCFLAG_00040000) \ + set_self_chrflag(CHRCFLAG_NEVERSLEEP) \ \ beginloop(0x04) \ if_objective_complete(1, /*goto*/ 0x2e) \ @@ -3137,7 +3137,7 @@ u8 func1016_remove_spawners[] = { u8 func0410_spawner6[] = { set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) beginloop(0x04) chr_toggle_p1p2(CHR_SELF) diff --git a/src/setups/setuplee.c b/src/setups/setuplee.c index 76ecb47f8..aec1e6f4e 100644 --- a/src/setups/setuplee.c +++ b/src/setups/setuplee.c @@ -785,7 +785,7 @@ u8 func1004_check_hangar_doors_opened[] = { }; u8 func040d_elvis_wait_for_hangar_entry[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_accuracy(100) set_reaction_speed(100) add_health_or_armor(200) @@ -921,7 +921,7 @@ u8 func040e_elvis_give_ar34[] = { */ u8 func0409_elvis_follow[] = { #if VERSION >= VERSION_NTSC_1_0 - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) #endif set_shotlist(AILIST_ELVIS_FOLLOW) set_returnlist(CHR_SELF, AILIST_ELVIS_FOLLOW) @@ -1629,7 +1629,7 @@ u8 func1008_hangar_lifts[] = { u8 func0407_init_knifeable_skedar[] = { add_health_or_armor(160) set_self_flag_bankx(CHRFLAG1_NOIDLEANIMS, BANK_1) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_ailist(CHR_SELF, AILIST_KNIFEABLE_SKEDAR) endlist }; @@ -1809,7 +1809,7 @@ u8 func0412_hangarspawner[] = { set_chr_chrflag(CHR_SELF, CHRCFLAG_KILLCOUNTABLE) set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_morale(0) beginloop(LABEL_C2) @@ -1970,7 +1970,7 @@ u8 func0419_hangar_maian[] = { u8 func0418_init_hangar_maian[] = { set_self_chrflag(CHRCFLAG_HIDDEN) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) beginloop(0x04) if_stage_flag_eq(STAGEFLAG_TRIGGER_HANGAR_MAIANS, TRUE, /*goto*/ 0x06) @@ -2292,7 +2292,7 @@ u8 func0415_bridgespawner[] = { set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) set_chr_cloaked(CHR_SELF, TRUE, FALSE) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_morale(0) beginloop(LABEL_C2) @@ -2916,12 +2916,12 @@ u8 func1003_intro[] = { unset_chr_chrflag(CHR_CASS, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_CASS, CHRHFLAG_00020000) - set_chr_chrflag(CHR_CASS, CHRCFLAG_00000001) + set_chr_chrflag(CHR_CASS, CHRCFLAG_FORCETOGROUND) chr_do_animation(ANIM_CUT_LEE_INTRO_CASS, -2, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_CASS, 2) unset_chr_chrflag(CHR_INTRO_SKEDAR, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_INTRO_SKEDAR, CHRHFLAG_00020000) - set_chr_chrflag(CHR_INTRO_SKEDAR, CHRCFLAG_00000001) + set_chr_chrflag(CHR_INTRO_SKEDAR, CHRCFLAG_FORCETOGROUND) chr_do_animation(ANIM_CUT_LEE_INTRO_SKEDAR, -2, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_INTRO_SKEDAR, 2) remove_chr(CHR_INTRO_SKEDAR) @@ -3133,7 +3133,7 @@ u8 func0421_bridge_skedar[] = { // Not injured label(0x08) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) label(LABEL_C6) if_self_flag_bankx_eq(CHRFLAG0_SKIPSAFETYCHECKS, TRUE, BANK_0, /*goto*/ 0x06) set_target_chr(CHR_BOND) @@ -3321,7 +3321,7 @@ u8 func1016_msg_ifwecontrolthebridge[] = { u8 func0422_cass[] = { set_shotlist(GAILIST_IDLE) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) run_to_pad(PAD_LEE_01DD) beginloop(0x08) @@ -3359,8 +3359,8 @@ u8 func0422_cass[] = { u8 func0423_shy_skedar[] = { set_shotlist(AILIST_INIT_SKEDAR) - set_self_chrflag(CHRCFLAG_00000040) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_target_chr(CHR_CASS) goto_next(0x2c) diff --git a/src/setups/setuplip.c b/src/setups/setuplip.c index e8e330111..7953334e4 100644 --- a/src/setups/setuplip.c +++ b/src/setups/setuplip.c @@ -4279,7 +4279,7 @@ u8 func0429_spawn_while_xraying[] = { set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) set_self_chrflag(CHRCFLAG_INVINCIBLE) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) restart_timer beginloop(0x04) diff --git a/src/setups/setuplue.c b/src/setups/setuplue.c index c7d28d6a7..20f847fb7 100644 --- a/src/setups/setuplue.c +++ b/src/setups/setuplue.c @@ -1434,7 +1434,7 @@ u8 func0411_init_hangar_guard1[] = { set_shield(0) set_squadron(SQUADRON_0B) set_self_flag_bankx(CHRFLAG1_NOIDLEANIMS, BANK_1) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_chr_id(0x2c) set_self_flag_bankx(CHRFLAG0_CAMP, BANK_0) set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) @@ -1456,7 +1456,7 @@ u8 func0412_init_hangar_guard2[] = { set_shield(0) set_self_flag_bankx(CHRFLAG1_NOIDLEANIMS, BANK_1) set_squadron(SQUADRON_0B) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_chr_id(0x2d) set_self_flag_bankx(CHRFLAG0_CAMP, BANK_0) set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) @@ -1478,7 +1478,7 @@ u8 func0413_init_hangar_guard3[] = { set_shield(0) set_self_flag_bankx(CHRFLAG1_NOIDLEANIMS, BANK_1) set_squadron(SQUADRON_0B) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_chr_id(0x2e) set_self_flag_bankx(CHRFLAG0_CAMP, BANK_0) set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) @@ -1500,7 +1500,7 @@ u8 func0414_init_hangar_guard4[] = { set_shield(0) set_self_flag_bankx(CHRFLAG1_NOIDLEANIMS, BANK_1) set_squadron(SQUADRON_0B) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_chr_id(0x2f) set_self_flag_bankx(CHRFLAG0_CAMP, BANK_0) set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) @@ -1532,7 +1532,7 @@ u8 func0415_alert_when_stopped[] = { * This is NOT assigned to Jon. */ u8 func0417_traitor[] = { - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_self_flag_bankx(CHRFLAG1_PREWARNED, BANK_1) set_accuracy(100) set_reaction_speed(100) @@ -2694,7 +2694,7 @@ u8 func0419_clone_spawner[] = { #if VERSION >= VERSION_NTSC_1_0 set_self_chrflag(CHRCFLAG_INVINCIBLE) #endif - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) beginloop(0x04) if_stage_flag_eq(STAGEFLAG_ENTERED_FINAL_HANGAR, TRUE, /*goto*/ 0x2e) diff --git a/src/setups/setuppam.c b/src/setups/setuppam.c index ed90a26cc..0498945ef 100644 --- a/src/setups/setuppam.c +++ b/src/setups/setuppam.c @@ -745,7 +745,7 @@ u8 func1400_setup_counterop[] = { u8 func040b_init_elvis[] = { set_self_chrflag(CHRCFLAG_RUNFASTER) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_self_chrflag(CHRCFLAG_PUSHABLE) set_accuracy(100) set_reaction_speed(100) @@ -902,9 +902,9 @@ u8 func0402_elvis_follow_and_reactive_teleportals[] = { set_self_chrflag(CHRCFLAG_PUSHABLE) play_sound(SFX_8148, -1) set_lights_state(0x003c, LIGHTOP_4, 0x00, 0xff, 0xb4) - set_chr_chrflag(0x14, CHRCFLAG_00040000) - set_chr_chrflag(0x15, CHRCFLAG_00040000) - set_chr_chrflag(0x16, CHRCFLAG_00040000) + set_chr_chrflag(0x14, CHRCFLAG_NEVERSLEEP) + set_chr_chrflag(0x15, CHRCFLAG_NEVERSLEEP) + set_chr_chrflag(0x16, CHRCFLAG_NEVERSLEEP) unset_chr_chrflag(0x14, CHRCFLAG_INVINCIBLE) unset_chr_chrflag(0x15, CHRCFLAG_INVINCIBLE) unset_chr_chrflag(0x16, CHRCFLAG_INVINCIBLE) @@ -3141,14 +3141,14 @@ u8 func041b_sniper_wait_for_detection[] = { label(0x06) increase_squadron_alertness(100) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_chr_cloaked(CHR_SELF, TRUE, TRUE) set_ailist(CHR_SELF, AILIST_SNIPER) endlist }; u8 func041d_sniper[] = { - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_shotlist(AILIST_SNIPER) set_chr_cloaked(CHR_SELF, TRUE, FALSE) if_chr_dead(CHR_SELF, /*goto*/ 0x06) @@ -3369,7 +3369,7 @@ u8 func040f_miniskedar_send_clones[] = { dprint 'D','E','T','E','C','T','E','D','\n',0, set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) beginloop(0x04) goto_next(0x52) @@ -3559,7 +3559,7 @@ u8 func0411_hide[] = { #if VERSION >= VERSION_NTSC_1_0 set_self_chrflag(CHRCFLAG_INVINCIBLE) #endif - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_self_chrflag(CHRCFLAG_HIDDEN) set_ailist(CHR_SELF, GAILIST_IDLE) endlist @@ -3579,7 +3579,7 @@ u8 func0413_cloak_and_hide[] = { stop_chr yield set_self_chrflag(CHRCFLAG_INVINCIBLE) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_self_chrflag(CHRCFLAG_HIDDEN) set_ailist(CHR_SELF, GAILIST_IDLE) endlist diff --git a/src/setups/setuppete.c b/src/setups/setuppete.c index 1837e99ce..0b9dbb15a 100644 --- a/src/setups/setuppete.c +++ b/src/setups/setuppete.c @@ -1952,7 +1952,7 @@ u8 func041b_init_robot[] = { }; u8 func041a_robot[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_chr_maxdamage(CHR_SELF, VERSION >= VERSION_NTSC_1_0 ? 1 : 40) if_chr_dead(CHR_SELF, /*goto*/ 0x0c) assign_path(0) @@ -2365,7 +2365,7 @@ u8 func041f_alarm_responder[] = { set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) set_self_flag_bankx(CHRFLAG0_00008000, BANK_0) set_alertness(90) - set_self_chrflag(CHRCFLAG_00000200) + set_self_chrflag(CHRCFLAG_CANCHANGEACTDURINGARGH) rebuild_teams rebuild_squadrons set_ailist(CHR_SELF, GAILIST_SEARCH_FOR_PLAYER) diff --git a/src/setups/setuprit.c b/src/setups/setuprit.c index d4e5487b8..f7fbfe5b8 100644 --- a/src/setups/setuprit.c +++ b/src/setups/setuprit.c @@ -858,7 +858,7 @@ u8 func1006_hijack[] = { u8 func0403_stripes[] = { set_returnlist(CHR_SELF, AILIST_STRIPES) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) beginloop(0x04) if_enemy_distance_lt_and_los(2540, /*goto*/ 0x06) @@ -1661,7 +1661,7 @@ u8 func100b_check_president_dead[] = { }; u8 func0409_unused[] = { - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) beginloop(0x04) if_enemy_distance_lt_and_los(2540, /*goto*/ 0x06) @@ -1701,7 +1701,7 @@ u8 func100c_cockpit_stripes[] = { add_health_or_armor(0) set_recovery_speed(30) set_shield(0) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) beginloop(0x04) chr_toggle_p1p2(CHR_SELF) @@ -1767,7 +1767,7 @@ u8 func0413_taker[] = { rebuild_teams rebuild_squadrons set_accuracy(50) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) restart_timer // Wait for condition @@ -2444,7 +2444,7 @@ u8 func040b_defend_president[] = { u8 func0415_cloner1[] = { set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) beginloop(0x03) if_stage_flag_eq(STAGEFLAG_PRESIDENT_STARTED_RUNNING, TRUE, /*goto*/ 0x06) @@ -2535,7 +2535,7 @@ u8 func0417_clone1[] = { u8 func0418_cloner2[] = { set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) beginloop(0x03) if_stage_flag_eq(STAGEFLAG_PRESIDENT_STARTED_RUNNING, TRUE, /*goto*/ 0x06) @@ -2635,7 +2635,7 @@ u8 func041a_clone2[] = { u8 func041b_cloner3[] = { set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) beginloop(0x03) if_stage_flag_eq(STAGEFLAG_PRESIDENT_STARTED_RUNNING, TRUE, /*goto*/ 0x06) @@ -2770,7 +2770,7 @@ u8 func041e_blonde[] = { label(0x06) label(0x08) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) label(0x68) if_self_flag_bankx_eq(CHRFLAG0_SKIPSAFETYCHECKS, TRUE, BANK_0, /*goto*/ 0x06) try_attack_kneel(ATTACKFLAG_AIMATTARGET | ATTACKFLAG_AIMONLY, 0, /*goto*/ 0x75) @@ -2886,7 +2886,7 @@ u8 func0421_trent_waiting[] = { set_chr_team(CHR_SELF, TEAM_04) rebuild_teams rebuild_squadrons - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_shield(500) set_chr_chrflag(CHR_TRENT, CHRCFLAG_INVINCIBLE) diff --git a/src/setups/setupsev.c b/src/setups/setupsev.c index 068f92195..f23d86c39 100644 --- a/src/setups/setupsev.c +++ b/src/setups/setupsev.c @@ -1208,7 +1208,7 @@ u8 func1006_activate_alarm[] = { u8 func0410_clone_spawner[] = { set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) // Wait until alarm activated beginloop(0x0d) @@ -1267,7 +1267,7 @@ u8 func0411_init_clone[] = { }; u8 func0412_clone[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_returnlist(CHR_SELF, GAILIST_ALERTED) set_ailist(CHR_SELF, GAILIST_ALERTED) endlist @@ -1276,7 +1276,7 @@ u8 func0412_clone[] = { u8 func0410_clone_spawner2[] = { set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) // Wait until player is in room 0x005e beginloop(0x0d) diff --git a/src/setups/setupsho.c b/src/setups/setupsho.c index 8f0b21c30..07dea8b64 100644 --- a/src/setups/setupsho.c +++ b/src/setups/setupsho.c @@ -855,7 +855,7 @@ u8 func0404_miniskedar[] = { u8 func0407_init_cloaked_skedar[] = { set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_CLOAKED) beginloop(0x04) @@ -884,7 +884,7 @@ u8 func0408_cloaked_skedar[] = { set_chr_team(CHR_SELF, TEAM_ENEMY) rebuild_teams rebuild_squadrons - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_self_chrflag(CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_CLOAKED) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_BASICGUARD) @@ -922,7 +922,7 @@ u8 func0408_cloaked_skedar[] = { u8 func0404_miniskedar_spawner[] = { set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_morale(0) // Wait until player near trigger pad @@ -1700,7 +1700,7 @@ u8 func0409_reaper_slayer_skedar[] = { // Healthy label(0x08) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) label(0x5e) if_self_flag_bankx_eq(CHRFLAG0_SKIPSAFETYCHECKS, TRUE, BANK_0, /*goto*/ 0x06) set_target_chr(CHR_BOND) @@ -2045,7 +2045,7 @@ u8 func040d_king_combat[] = { endloop(0x7f) label(0x2d) - set_self_chrflag(CHRCFLAG_00000040) + set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) beginloop(0x7a) if_chr_death_animation_finished(CHR_P1P2, /*goto*/ LABEL_PLAYER_DEAD) @@ -2298,7 +2298,7 @@ u8 func040e_king_skedar_spawner[] = { #if VERSION >= VERSION_NTSC_1_0 set_self_chrflag(CHRCFLAG_INVINCIBLE) #endif - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_WARPONSCREEN) beginloop(0x04) @@ -2339,7 +2339,7 @@ u8 func040e_king_skedar_spawner[] = { }; u8 func0410_init_king_skedar_clone[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_self_chrflag(CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_CLOAKED) yield @@ -2361,7 +2361,7 @@ u8 func0411_king_miniskedar_spawner[] = { #if VERSION >= VERSION_NTSC_1_0 set_self_chrflag(CHRCFLAG_INVINCIBLE) #endif - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_WARPONSCREEN) beginloop(0x04) @@ -2404,7 +2404,7 @@ u8 func0411_king_miniskedar_spawner[] = { }; u8 func0412_init_king_miniskedar_clone[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_self_chrflag(CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_CLOAKED) yield diff --git a/src/setups/setupstat.c b/src/setups/setupstat.c index 5f923d8c5..850225ddf 100644 --- a/src/setups/setupstat.c +++ b/src/setups/setupstat.c @@ -503,7 +503,7 @@ u8 func1003_spawn_maians[] = { }; u8 func0405_init_maian[] = { - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_self_chrflag(CHRCFLAG_RUNFASTER) set_chr_team(CHR_SELF, TEAM_ALLY) set_squadron(GROUP_MAIANS) diff --git a/src/setups/setuptra.c b/src/setups/setuptra.c index 43dbb0858..00038aaf5 100644 --- a/src/setups/setuptra.c +++ b/src/setups/setuptra.c @@ -3290,7 +3290,7 @@ u8 func0416_spawn_during_follow[] = { add_health_or_armor(40) set_recovery_speed(0) set_shield(0) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) set_self_chrflag(CHRCFLAG_CLONEABLE) set_self_chrflag(CHRCFLAG_HIDDEN) set_self_chrflag(CHRCFLAG_INVINCIBLE) diff --git a/src/setups/setupwax.c b/src/setups/setupwax.c index ecca1ca79..dfe0c1b9b 100644 --- a/src/setups/setupwax.c +++ b/src/setups/setupwax.c @@ -1332,7 +1332,7 @@ u8 func0411_cass_in_office[] = { label(0x2c) if_self_flag_bankx_eq(CHRFLAG0_SKIPSAFETYCHECKS, TRUE, BANK_0, /*goto*/ 0x5a) set_shotlist(AILIST_CASS_IN_OFFICE) - set_self_chrflag(CHRCFLAG_00040000) + set_self_chrflag(CHRCFLAG_NEVERSLEEP) if_chr_dead(CHR_CASS, /*goto*/ 0x06) if_chr_knockedout(CHR_CASS, /*goto*/ 0x06) goto_next(0x2c)