Decompile getPlayerByOrderNum
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c8a15ec347
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@ -1473,34 +1473,19 @@ u32 calculatePlayerIndex(u32 playernum)
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return count;
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}
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GLOBAL_ASM(
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glabel func0f128ec8
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/* f128ec8: 3c03800a */ lui $v1,%hi(g_Vars)
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/* f128ecc: 3c06800a */ lui $a2,0x800a
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/* f128ed0: 3c02800a */ lui $v0,%hi(g_Vars)
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/* f128ed4: 00802825 */ or $a1,$a0,$zero
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/* f128ed8: 24429fc0 */ addiu $v0,$v0,%lo(g_Vars)
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/* f128edc: 24c69fd0 */ addiu $a2,$a2,-24624
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/* f128ee0: 24639fc0 */ addiu $v1,$v1,%lo(g_Vars)
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/* f128ee4: 8c640274 */ lw $a0,0x274($v1)
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.L0f128ee8:
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/* f128ee8: 24630004 */ addiu $v1,$v1,0x4
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/* f128eec: 00047080 */ sll $t6,$a0,0x2
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/* f128ef0: 004e7821 */ addu $t7,$v0,$t6
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/* f128ef4: 8df80064 */ lw $t8,0x64($t7)
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/* f128ef8: 13000006 */ beqz $t8,.L0f128f14
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/* f128efc: 00000000 */ sll $zero,$zero,0x0
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/* f128f00: 54a00004 */ bnezl $a1,.L0f128f14
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/* f128f04: 24a5ffff */ addiu $a1,$a1,-1
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/* f128f08: 03e00008 */ jr $ra
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/* f128f0c: 00801025 */ or $v0,$a0,$zero
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/* f128f10: 24a5ffff */ addiu $a1,$a1,-1
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.L0f128f14:
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/* f128f14: 5466fff4 */ bnel $v1,$a2,.L0f128ee8
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/* f128f18: 8c640274 */ lw $a0,0x274($v1)
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/* f128f1c: 00001025 */ or $v0,$zero,$zero
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/* f128f20: 03e00008 */ jr $ra
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/* f128f24: 00000000 */ sll $zero,$zero,0x0
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/* f128f28: 00000000 */ sll $zero,$zero,0x0
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/* f128f2c: 00000000 */ sll $zero,$zero,0x0
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);
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s32 getPlayerByOrderNum(s32 arg0)
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{
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s32 i;
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for (i = 0; i < 4; i++) {
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if (g_Vars.players[g_Vars.playerorder[i]]) {
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if (arg0 == 0) {
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return g_Vars.playerorder[i];
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}
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arg0--;
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}
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}
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return 0;
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}
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@ -2272,7 +2272,7 @@ glabel func0f169374
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/* f1699f8: 1000000a */ beqz $zero,.L0f169a24
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/* f1699fc: afb90060 */ sw $t9,0x60($sp)
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.L0f169a00:
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/* f169a00: 0fc4a3b2 */ jal func0f128ec8
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/* f169a00: 0fc4a3b2 */ jal getPlayerByOrderNum
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/* f169a04: 02002025 */ or $a0,$s0,$zero
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/* f169a08: 0fc4a24b */ jal setCurrentPlayerNum
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/* f169a0c: 00402025 */ or $a0,$v0,$zero
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@ -17,7 +17,7 @@ s32 weaponGetModel(s32 arg0);
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void currentPlayerSetWeaponFlag4(s32 weaponslot);
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void func0f128d20(s32 slot);
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void randomisePlayerOrder(void);
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u32 func0f128ec8(void);
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s32 getPlayerByOrderNum(s32 arg0);
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void setCurrentPlayerNum(u32 playernum);
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u32 calculatePlayerIndex(u32 playernum);
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@ -1273,7 +1273,7 @@ glabel func0000e324
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/* e4c8: 1b000038 */ blez $t8,.L0000e5ac
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/* e4cc: 00000000 */ sll $zero,$zero,0x0
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.L0000e4d0:
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/* e4d0: 0fc4a3b2 */ jal func0f128ec8
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/* e4d0: 0fc4a3b2 */ jal getPlayerByOrderNum
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/* e4d4: 02402025 */ or $a0,$s2,$zero
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/* e4d8: 0fc4a24b */ jal setCurrentPlayerNum
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/* e4dc: 00402025 */ or $a0,$v0,$zero
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