Decompile currentPlayerRemoveInvItem
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2148f2495c
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cac181ac42
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@ -212,33 +212,25 @@ glabel func0f11179c
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/* f1118c8: 00000000 */ sll $zero,$zero,0x0
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);
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GLOBAL_ASM(
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glabel func0f1118cc
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/* f1118cc: 3c03800a */ lui $v1,0x800a
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/* f1118d0: 8c63a244 */ lw $v1,-0x5dbc($v1)
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/* f1118d4: 27bdffe8 */ addiu $sp,$sp,-24
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/* f1118d8: afbf0014 */ sw $ra,0x14($sp)
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/* f1118dc: 8c6e1864 */ lw $t6,0x1864($v1)
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/* f1118e0: 8c82000c */ lw $v0,0xc($a0)
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/* f1118e4: 8c860010 */ lw $a2,0x10($a0)
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/* f1118e8: 148e0006 */ bne $a0,$t6,.L0f111904
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/* f1118ec: 00402825 */ or $a1,$v0,$zero
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/* f1118f0: 54820004 */ bnel $a0,$v0,.L0f111904
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/* f1118f4: ac621864 */ sw $v0,0x1864($v1)
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/* f1118f8: 10000002 */ beqz $zero,.L0f111904
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/* f1118fc: ac601864 */ sw $zero,0x1864($v1)
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/* f111900: ac621864 */ sw $v0,0x1864($v1)
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.L0f111904:
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/* f111904: aca60010 */ sw $a2,0x10($a1)
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/* f111908: acc5000c */ sw $a1,0xc($a2)
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/* f11190c: 240fffff */ addiu $t7,$zero,-1
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/* f111910: 0fc44bdc */ jal func0f112f70
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/* f111914: ac8f0000 */ sw $t7,0x0($a0)
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/* f111918: 8fbf0014 */ lw $ra,0x14($sp)
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/* f11191c: 27bd0018 */ addiu $sp,$sp,0x18
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/* f111920: 03e00008 */ jr $ra
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/* f111924: 00000000 */ sll $zero,$zero,0x0
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);
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void currentPlayerRemoveInvItem(struct invitem *item)
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{
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struct invitem *next = item->next;
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struct invitem *prev = item->prev;
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if (g_Vars.currentplayer->weapons == item) {
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if (item == item->next) {
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g_Vars.currentplayer->weapons = NULL;
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} else {
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g_Vars.currentplayer->weapons = item->next;
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}
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}
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next->prev = prev;
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prev->next = next;
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item->type = -1;
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func0f112f70();
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}
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struct invitem *currentPlayerGetUnusedInvItem(void)
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{
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@ -555,7 +547,7 @@ glabel func0f111ea4
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/* f111f0c: 8c4f0008 */ lw $t7,0x8($v0)
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/* f111f10: 162f0003 */ bne $s1,$t7,.L0f111f20
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/* f111f14: 00000000 */ sll $zero,$zero,0x0
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/* f111f18: 0fc44633 */ jal func0f1118cc
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/* f111f18: 0fc44633 */ jal currentPlayerRemoveInvItem
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/* f111f1c: 02002025 */ or $a0,$s0,$zero
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.L0f111f20:
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/* f111f20: 3c18800a */ lui $t8,0x800a
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@ -568,7 +560,7 @@ glabel func0f111ea4
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/* f111f38: 86190004 */ lh $t9,0x4($s0)
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/* f111f3c: 16390014 */ bne $s1,$t9,.L0f111f90
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/* f111f40: 00000000 */ sll $zero,$zero,0x0
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/* f111f44: 0fc44633 */ jal func0f1118cc
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/* f111f44: 0fc44633 */ jal currentPlayerRemoveInvItem
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/* f111f48: 02002025 */ or $a0,$s0,$zero
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/* f111f4c: 3c08800a */ lui $t0,0x800a
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/* f111f50: 8d08a244 */ lw $t0,-0x5dbc($t0)
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@ -584,7 +576,7 @@ glabel func0f111ea4
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/* f111f74: 162a0006 */ bne $s1,$t2,.L0f111f90
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/* f111f78: 00000000 */ sll $zero,$zero,0x0
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.L0f111f7c:
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/* f111f7c: 0fc44633 */ jal func0f1118cc
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/* f111f7c: 0fc44633 */ jal currentPlayerRemoveInvItem
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/* f111f80: 02002025 */ or $a0,$s0,$zero
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/* f111f84: 3c0b800a */ lui $t3,0x800a
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/* f111f88: 8d6ba244 */ lw $t3,-0x5dbc($t3)
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@ -659,7 +651,7 @@ glabel func0f112054
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/* f11209c: 8e180004 */ lw $t8,0x4($s0)
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/* f1120a0: 16580006 */ bne $s2,$t8,.L0f1120bc
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/* f1120a4: 00000000 */ sll $zero,$zero,0x0
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/* f1120a8: 0fc44633 */ jal func0f1118cc
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/* f1120a8: 0fc44633 */ jal currentPlayerRemoveInvItem
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/* f1120ac: 02002025 */ or $a0,$s0,$zero
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/* f1120b0: 3c19800a */ lui $t9,0x800a
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/* f1120b4: 8f39a244 */ lw $t9,-0x5dbc($t9)
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@ -6,7 +6,7 @@
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void currentPlayerClearInventory(void);
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u32 func0f11165c(void);
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void func0f11179c(struct invitem *item);
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u32 func0f1118cc(void);
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void currentPlayerRemoveInvItem(struct invitem *item);
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struct invitem *currentPlayerGetUnusedInvItem(void);
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void currentPlayerSetAllGuns(bool enable);
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struct invitem *currentPlayerGetWeaponInvItem(s32 weaponnum);
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@ -5086,7 +5086,7 @@ struct invitem {
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};
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/*0x0c*/ struct invitem *next;
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/*0x10*/ u32 unk10;
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/*0x10*/ struct invitem *prev;
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};
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#endif
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