Decompile weatherRenderRain

This commit is contained in:
Ryan Dwyer 2023-06-10 17:04:30 +10:00
parent 7c1c377db0
commit cac9aaf9bf
3 changed files with 500 additions and 2237 deletions

File diff suppressed because it is too large Load Diff

View File

@ -1763,17 +1763,17 @@ enum sfx {
SFX_80B6,
SFX_80B7,
SFX_80B8,
SFX_80B9,
SFX_80BA,
SFX_80BB,
SFX_80BC,
SFX_80BD,
SFX_80BE,
SFX_80BF,
SFX_80C0,
SFX_80C1,
SFX_80C2,
SFX_80C3,
SFX_80B9_THUNDER,
SFX_80BA_THUNDER,
SFX_80BB_THUNDER,
SFX_80BC_THUNDER,
SFX_80BD_THUNDER,
SFX_80BE_THUNDER,
SFX_80BF_LIGHTNING,
SFX_80C0_LIGHTNING,
SFX_80C1_LIGHTNING,
SFX_80C2_LIGHTNING,
SFX_80C3_LIGHTNING,
SFX_FOOTSTEP_80C4,
SFX_FOOTSTEP_80C5,
SFX_FOOTSTEP_80C6,

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@ -2399,9 +2399,9 @@ u8 func040a_intro_from_gameplay[] = {
u8 func101f_setup_robot_noise[] = {
#if VERSION >= VERSION_NTSC_1_0
play_sound_from_object2(CHANNEL_2, CHR_ROBOT, SFX_80B9, PSTYPE_NONE, PSFLAG_REPEATING)
play_sound_from_object2(CHANNEL_2, CHR_ROBOT, SFX_80B9_THUNDER, PSTYPE_NONE, PSFLAG_REPEATING)
#else
play_sound(SFX_80B9, CHANNEL_2)
play_sound(SFX_80B9_THUNDER, CHANNEL_2)
play_repeating_sound_from_object(CHANNEL_2, CHR_ROBOT, 0, 900, 1500)
#endif
set_ailist(CHR_SELF, GAILIST_IDLE)