Decompile weatherRenderRain
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7c1c377db0
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2711
src/game/weather.c
2711
src/game/weather.c
File diff suppressed because it is too large
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@ -1763,17 +1763,17 @@ enum sfx {
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SFX_80B6,
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SFX_80B7,
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SFX_80B8,
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SFX_80B9,
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SFX_80BA,
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SFX_80BB,
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SFX_80BC,
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SFX_80BD,
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SFX_80BE,
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SFX_80BF,
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SFX_80C0,
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SFX_80C1,
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SFX_80C2,
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SFX_80C3,
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SFX_80B9_THUNDER,
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SFX_80BA_THUNDER,
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SFX_80BB_THUNDER,
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SFX_80BC_THUNDER,
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SFX_80BD_THUNDER,
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SFX_80BE_THUNDER,
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SFX_80BF_LIGHTNING,
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SFX_80C0_LIGHTNING,
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SFX_80C1_LIGHTNING,
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SFX_80C2_LIGHTNING,
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SFX_80C3_LIGHTNING,
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SFX_FOOTSTEP_80C4,
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SFX_FOOTSTEP_80C5,
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SFX_FOOTSTEP_80C6,
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@ -2399,9 +2399,9 @@ u8 func040a_intro_from_gameplay[] = {
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u8 func101f_setup_robot_noise[] = {
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#if VERSION >= VERSION_NTSC_1_0
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play_sound_from_object2(CHANNEL_2, CHR_ROBOT, SFX_80B9, PSTYPE_NONE, PSFLAG_REPEATING)
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play_sound_from_object2(CHANNEL_2, CHR_ROBOT, SFX_80B9_THUNDER, PSTYPE_NONE, PSFLAG_REPEATING)
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#else
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play_sound(SFX_80B9, CHANNEL_2)
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play_sound(SFX_80B9_THUNDER, CHANNEL_2)
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play_repeating_sound_from_object(CHANNEL_2, CHR_ROBOT, 0, 900, 1500)
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#endif
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set_ailist(CHR_SELF, GAILIST_IDLE)
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