Decompile weaponGetNumFunctions
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098e18f62f
commit
cc2b9e9ffd
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@ -934,35 +934,23 @@ struct weaponfunc *currentPlayerGetWeaponFunction(u32 hand)
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return NULL;
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}
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GLOBAL_ASM(
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glabel func0f0b1164
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/* f0b1164: 27bdffe8 */ addiu $sp,$sp,-24
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/* f0b1168: afbf0014 */ sw $ra,0x14($sp)
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/* f0b116c: 0fc2c3f4 */ jal weaponFindById
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/* f0b1170: 00000000 */ sll $zero,$zero,0x0
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/* f0b1174: 14400003 */ bnez $v0,.L0f0b1184
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/* f0b1178: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0b117c: 1000000d */ beqz $zero,.L0f0b11b4
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/* f0b1180: 00001025 */ or $v0,$zero,$zero
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.L0f0b1184:
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/* f0b1184: 00001825 */ or $v1,$zero,$zero
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/* f0b1188: 00402025 */ or $a0,$v0,$zero
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/* f0b118c: 24050002 */ addiu $a1,$zero,0x2
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.L0f0b1190:
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/* f0b1190: 8c8e0014 */ lw $t6,0x14($a0)
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/* f0b1194: 55c00004 */ bnezl $t6,.L0f0b11a8
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/* f0b1198: 24630001 */ addiu $v1,$v1,0x1
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/* f0b119c: 10000005 */ beqz $zero,.L0f0b11b4
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/* f0b11a0: 00601025 */ or $v0,$v1,$zero
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/* f0b11a4: 24630001 */ addiu $v1,$v1,0x1
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.L0f0b11a8:
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/* f0b11a8: 1465fff9 */ bne $v1,$a1,.L0f0b1190
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/* f0b11ac: 24840004 */ addiu $a0,$a0,0x4
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/* f0b11b0: 24020002 */ addiu $v0,$zero,0x2
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.L0f0b11b4:
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/* f0b11b4: 03e00008 */ jr $ra
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/* f0b11b8: 27bd0018 */ addiu $sp,$sp,0x18
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);
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u32 weaponGetNumFunctions(u32 weaponnum)
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{
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struct weapon *weapon = weaponFindById(weaponnum);
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s32 i;
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if (!weapon) {
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return 0;
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}
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for (i = 0; i < 2; i++) {
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if (weapon->functions[i] == NULL) {
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return i;
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}
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}
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return 2;
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}
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GLOBAL_ASM(
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glabel func0f0b11bc
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