Decompile currentPlayerGetInvNameIdByIndex
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31d8d3882a
commit
cfbb52687a
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@ -22510,7 +22510,7 @@ glabel func0f0aa86c
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/* f0aad38: afaa0058 */ sw $t2,0x58($sp)
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/* f0aad3c: 0fc44bd4 */ jal func0f112f50
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/* f0aad40: afa200bc */ sw $v0,0xbc($sp)
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/* f0aad44: 0fc44b3e */ jal func0f112cf8
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/* f0aad44: 0fc44b3e */ jal currentPlayerGetInvNameIdByIndex
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/* f0aad48: 00402025 */ or $a0,$v0,$zero
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/* f0aad4c: 00402025 */ or $a0,$v0,$zero
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/* f0aad50: 0fc5b9f1 */ jal langGet
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@ -1351,86 +1351,49 @@ s32 currentPlayerGetWeaponNumByInvIndex(s32 index)
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return 0;
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}
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GLOBAL_ASM(
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glabel func0f112cf8
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/* f112cf8: 27bdffe0 */ addiu $sp,$sp,-32
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/* f112cfc: afbf0014 */ sw $ra,0x14($sp)
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/* f112d00: 0fc44a96 */ jal currentPlayerGetInvItemByIndex
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/* f112d04: afa40020 */ sw $a0,0x20($sp)
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/* f112d08: 8fa40020 */ lw $a0,0x20($sp)
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/* f112d0c: 00401825 */ or $v1,$v0,$zero
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/* f112d10: 10400020 */ beqz $v0,.L0f112d94
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/* f112d14: 00002825 */ or $a1,$zero,$zero
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/* f112d18: 8c440000 */ lw $a0,0x0($v0)
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/* f112d1c: 24010002 */ addiu $at,$zero,0x2
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/* f112d20: 54810010 */ bnel $a0,$at,.L0f112d64
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/* f112d24: 24010001 */ addiu $at,$zero,0x1
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/* f112d28: 8c420004 */ lw $v0,0x4($v0)
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/* f112d2c: 8c440004 */ lw $a0,0x4($v0)
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/* f112d30: 0fc44af0 */ jal objGetTextOverride
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/* f112d34: afa00018 */ sw $zero,0x18($sp)
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/* f112d38: 8fa50018 */ lw $a1,0x18($sp)
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/* f112d3c: 10400029 */ beqz $v0,.L0f112de4
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/* f112d40: 00401825 */ or $v1,$v0,$zero
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/* f112d44: 8c4e0014 */ lw $t6,0x14($v0)
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/* f112d48: 11c00003 */ beqz $t6,.L0f112d58
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/* f112d4c: 00000000 */ sll $zero,$zero,0x0
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/* f112d50: 10000026 */ beqz $zero,.L0f112dec
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/* f112d54: 94620016 */ lhu $v0,0x16($v1)
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.L0f112d58:
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/* f112d58: 10000022 */ beqz $zero,.L0f112de4
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/* f112d5c: 8c450008 */ lw $a1,0x8($v0)
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/* f112d60: 24010001 */ addiu $at,$zero,0x1
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.L0f112d64:
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/* f112d64: 1481001f */ bne $a0,$at,.L0f112de4
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/* f112d68: 00000000 */ sll $zero,$zero,0x0
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/* f112d6c: 84640004 */ lh $a0,0x4($v1)
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/* f112d70: 0fc44aff */ jal weaponGetTextOverride
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/* f112d74: afa40018 */ sw $a0,0x18($sp)
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/* f112d78: 1040001a */ beqz $v0,.L0f112de4
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/* f112d7c: 8fa50018 */ lw $a1,0x18($sp)
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/* f112d80: 8c4f0014 */ lw $t7,0x14($v0)
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/* f112d84: 11e00017 */ beqz $t7,.L0f112de4
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/* f112d88: 00000000 */ sll $zero,$zero,0x0
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/* f112d8c: 10000017 */ beqz $zero,.L0f112dec
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/* f112d90: 94420016 */ lhu $v0,0x16($v0)
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.L0f112d94:
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/* f112d94: 3c18800a */ lui $t8,0x800a
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/* f112d98: 8f18a244 */ lw $t8,-0x5dbc($t8)
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/* f112d9c: 8f191870 */ lw $t9,0x1870($t8)
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/* f112da0: 13200010 */ beqz $t9,.L0f112de4
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/* f112da4: 00000000 */ sll $zero,$zero,0x0
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/* f112da8: afa40020 */ sw $a0,0x20($sp)
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/* f112dac: 0fc446fa */ jal currentStageForbidsSlayer
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/* f112db0: afa50018 */ sw $a1,0x18($sp)
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/* f112db4: 8fa40020 */ lw $a0,0x20($sp)
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/* f112db8: 2408002c */ addiu $t0,$zero,0x2c
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/* f112dbc: 01024823 */ subu $t1,$t0,$v0
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/* f112dc0: 0089082a */ slt $at,$a0,$t1
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/* f112dc4: 10200007 */ beqz $at,.L0f112de4
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/* f112dc8: 8fa50018 */ lw $a1,0x18($sp)
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/* f112dcc: 0fc446e2 */ jal func0f111b88
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/* f112dd0: 24840001 */ addiu $a0,$a0,0x1
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/* f112dd4: 0fc28869 */ jal func0f0a21a4
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/* f112dd8: 00402025 */ or $a0,$v0,$zero
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/* f112ddc: 10000004 */ beqz $zero,.L0f112df0
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/* f112de0: 8fbf0014 */ lw $ra,0x14($sp)
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.L0f112de4:
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/* f112de4: 0fc28869 */ jal func0f0a21a4
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/* f112de8: 00a02025 */ or $a0,$a1,$zero
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.L0f112dec:
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/* f112dec: 8fbf0014 */ lw $ra,0x14($sp)
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.L0f112df0:
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/* f112df0: 27bd0020 */ addiu $sp,$sp,0x20
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/* f112df4: 03e00008 */ jr $ra
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/* f112df8: 00000000 */ sll $zero,$zero,0x0
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);
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u16 currentPlayerGetInvNameIdByIndex(s32 index)
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{
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struct invitem *item = currentPlayerGetInvItemByIndex(index);
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s32 weaponnum = 0;
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struct textoverride *override;
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if (item) {
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if (item->type == INVITEMTYPE_PROP) {
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struct prop *prop = item->type_prop.prop;
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override = objGetTextOverride(prop->obj);
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if (override) {
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if (override->unk14) {
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return override->unk14;
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}
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weaponnum = override->weapon;
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}
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} else if (item->type == INVITEMTYPE_1) {
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weaponnum = item->type1.weapon1;
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override = weaponGetTextOverride(weaponnum);
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if (override && override->unk14) {
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return override->unk14;
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}
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}
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} else {
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if (g_Vars.currentplayer->equipallguns) {
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if (index < WEAPON_PSYCHOSISGUN - currentStageForbidsSlayer()) {
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index++;
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return func0f0a21a4(func0f111b88(index));
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}
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}
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}
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return func0f0a21a4(weaponnum);
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}
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GLOBAL_ASM(
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glabel func0f112dfc
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/* f112dfc: 27bdffe8 */ addiu $sp,$sp,-24
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/* f112e00: afbf0014 */ sw $ra,0x14($sp)
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/* f112e04: 0fc44b3e */ jal func0f112cf8
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/* f112e04: 0fc44b3e */ jal currentPlayerGetInvNameIdByIndex
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/* f112e08: 00000000 */ sll $zero,$zero,0x0
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/* f112e0c: 0fc5b9f1 */ jal langGet
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/* f112e10: 00402025 */ or $a0,$v0,$zero
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@ -106,7 +106,7 @@ void currentPlayerEquipWeapon(u32 arg0, u32 arg1);
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u32 func0f0a20fc(void);
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u32 func0f0a212c(void);
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u32 func0f0a215c(void);
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u32 func0f0a21a4(void);
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u16 func0f0a21a4(s32 arg0);
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u32 func0f0a21d0(void);
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u32 func0f0a2218(void);
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u32 func0f0a2290(void);
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@ -36,8 +36,8 @@ struct invitem *currentPlayerGetInvItemByIndex(s32 index);
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struct textoverride *objGetTextOverride(struct defaultobj *obj);
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struct textoverride *weaponGetTextOverride(s32 weaponnum);
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s32 currentPlayerGetWeaponNumByInvIndex(s32 index);
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u32 func0f112cf8(void);
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u32 func0f112dfc(void);
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u16 currentPlayerGetInvNameIdByIndex(s32 index);
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char *func0f112dfc(s32 index);
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u32 func0f112e24(void);
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u32 func0f112f38(void);
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u32 func0f112f50(void);
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