Decompile chrFindWaypointWithinPosQuadrant

This commit is contained in:
Ryan Dwyer 2020-11-21 01:15:27 +10:00
parent 5e6732299d
commit d26cab56bc
14 changed files with 116 additions and 352 deletions

View File

@ -2116,9 +2116,9 @@ u8 func040d_king_combat[] = {
endloop(0x68)
label(0x2d)
try_set_target_pad_to_something2(0x01, /*goto*/ 0x2d)
try_set_target_pad_to_something2(0x02, /*goto*/ 0x2d)
try_set_target_pad_to_something2(0x04, /*goto*/ 0x2d)
try_set_padpreset_to_target_quadrant(QUADRANT_BACK, /*goto*/ 0x2d)
try_set_padpreset_to_target_quadrant(QUADRANT_SIDE1, /*goto*/ 0x2d)
try_set_padpreset_to_target_quadrant(QUADRANT_SIDE2, /*goto*/ 0x2d)
goto_next(0x88)
label(0x2d)

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@ -24977,7 +24977,7 @@ bool chrCanHearAlarm(struct chrdata *chr)
}
GLOBAL_ASM(
glabel func0f04a2d4
glabel waypointIsWithin90DegreesOfPosAngle
.late_rodata
glabel var7f1a93e4
.word 0x40c907a9
@ -25033,122 +25033,62 @@ glabel var7f1a93ec
/* f04a378: 27bd0080 */ addiu $sp,$sp,0x80
);
GLOBAL_ASM(
glabel func0f04a37c
.late_rodata
glabel var7f1a93f0
.word 0x404907a9
glabel var7f1a93f4
.word 0x3fc907a9
glabel var7f1a93f8
.word 0x4096c5bf
glabel var7f1a93fc
.word 0x40c907a9
.text
/* f04a37c: 27bdffc8 */ addiu $sp,$sp,-56
/* f04a380: f7b40018 */ sdc1 $f20,0x18($sp)
/* f04a384: 4486a000 */ mtc1 $a2,$f20
/* f04a388: afbf0034 */ sw $ra,0x34($sp)
/* f04a38c: afb40030 */ sw $s4,0x30($sp)
/* f04a390: afb00020 */ sw $s0,0x20($sp)
/* f04a394: 30f000ff */ andi $s0,$a3,0xff
/* f04a398: 0080a025 */ or $s4,$a0,$zero
/* f04a39c: afb3002c */ sw $s3,0x2c($sp)
/* f04a3a0: afb20028 */ sw $s2,0x28($sp)
/* f04a3a4: afb10024 */ sw $s1,0x24($sp)
/* f04a3a8: 0fc45095 */ jal waypointFindClosestToPos
/* f04a3ac: afa70044 */ sw $a3,0x44($sp)
/* f04a3b0: 10400044 */ beqz $v0,.L0f04a4c4
/* f04a3b4: 00409825 */ or $s3,$v0,$zero
/* f04a3b8: 24010001 */ addiu $at,$zero,0x1
/* f04a3bc: 1201000a */ beq $s0,$at,.L0f04a3e8
/* f04a3c0: 02602025 */ or $a0,$s3,$zero
/* f04a3c4: 24010002 */ addiu $at,$zero,0x2
/* f04a3c8: 1201000b */ beq $s0,$at,.L0f04a3f8
/* f04a3cc: 24010004 */ addiu $at,$zero,0x4
/* f04a3d0: 1201000d */ beq $s0,$at,.L0f04a408
/* f04a3d4: 24010008 */ addiu $at,$zero,0x8
/* f04a3d8: 1201000e */ beq $s0,$at,.L0f04a414
/* f04a3dc: 00000000 */ nop
/* f04a3e0: 1000000c */ b .L0f04a414
/* f04a3e4: 00000000 */ nop
.L0f04a3e8:
/* f04a3e8: 3c017f1b */ lui $at,%hi(var7f1a93f0)
/* f04a3ec: c42493f0 */ lwc1 $f4,%lo(var7f1a93f0)($at)
/* f04a3f0: 10000008 */ b .L0f04a414
/* f04a3f4: 4604a500 */ add.s $f20,$f20,$f4
.L0f04a3f8:
/* f04a3f8: 3c017f1b */ lui $at,%hi(var7f1a93f4)
/* f04a3fc: c42693f4 */ lwc1 $f6,%lo(var7f1a93f4)($at)
/* f04a400: 10000004 */ b .L0f04a414
/* f04a404: 4606a500 */ add.s $f20,$f20,$f6
.L0f04a408:
/* f04a408: 3c017f1b */ lui $at,%hi(var7f1a93f8)
/* f04a40c: c42893f8 */ lwc1 $f8,%lo(var7f1a93f8)($at)
/* f04a410: 4608a500 */ add.s $f20,$f20,$f8
.L0f04a414:
/* f04a414: 3c017f1b */ lui $at,%hi(var7f1a93fc)
/* f04a418: c42093fc */ lwc1 $f0,%lo(var7f1a93fc)($at)
/* f04a41c: 4614003e */ c.le.s $f0,$f20
/* f04a420: 00000000 */ nop
/* f04a424: 45020003 */ bc1fl .L0f04a434
/* f04a428: 4406a000 */ mfc1 $a2,$f20
/* f04a42c: 4600a501 */ sub.s $f20,$f20,$f0
/* f04a430: 4406a000 */ mfc1 $a2,$f20
.L0f04a434:
/* f04a434: 0fc128b5 */ jal func0f04a2d4
/* f04a438: 02802825 */ or $a1,$s4,$zero
/* f04a43c: 50400004 */ beqzl $v0,.L0f04a450
/* f04a440: 8e6e0004 */ lw $t6,0x4($s3)
/* f04a444: 10000020 */ b .L0f04a4c8
/* f04a448: 8e620000 */ lw $v0,0x0($s3)
/* f04a44c: 8e6e0004 */ lw $t6,0x4($s3)
.L0f04a450:
/* f04a450: 3c12800a */ lui $s2,%hi(g_StageSetup)
/* f04a454: 2652d030 */ addiu $s2,$s2,%lo(g_StageSetup)
/* f04a458: 8dd00000 */ lw $s0,0x0($t6)
/* f04a45c: 00008825 */ or $s1,$zero,$zero
/* f04a460: 06000018 */ bltz $s0,.L0f04a4c4
/* f04a464: 320f8000 */ andi $t7,$s0,0x8000
.L0f04a468:
/* f04a468: 15e0000f */ bnez $t7,.L0f04a4a8
/* f04a46c: 32183fff */ andi $t8,$s0,0x3fff
/* f04a470: 8e480000 */ lw $t0,0x0($s2)
/* f04a474: 0018c900 */ sll $t9,$t8,0x4
/* f04a478: 4406a000 */ mfc1 $a2,$f20
/* f04a47c: 03008025 */ or $s0,$t8,$zero
/* f04a480: 02802825 */ or $a1,$s4,$zero
/* f04a484: 0fc128b5 */ jal func0f04a2d4
/* f04a488: 03282021 */ addu $a0,$t9,$t0
/* f04a48c: 50400007 */ beqzl $v0,.L0f04a4ac
/* f04a490: 8e6c0004 */ lw $t4,0x4($s3)
/* f04a494: 8e490000 */ lw $t1,0x0($s2)
/* f04a498: 00105100 */ sll $t2,$s0,0x4
/* f04a49c: 012a5821 */ addu $t3,$t1,$t2
/* f04a4a0: 10000009 */ b .L0f04a4c8
/* f04a4a4: 8d620000 */ lw $v0,0x0($t3)
.L0f04a4a8:
/* f04a4a8: 8e6c0004 */ lw $t4,0x4($s3)
.L0f04a4ac:
/* f04a4ac: 26310001 */ addiu $s1,$s1,0x1
/* f04a4b0: 00116880 */ sll $t5,$s1,0x2
/* f04a4b4: 018d7021 */ addu $t6,$t4,$t5
/* f04a4b8: 8dd00000 */ lw $s0,0x0($t6)
/* f04a4bc: 0603ffea */ bgezl $s0,.L0f04a468
/* f04a4c0: 320f8000 */ andi $t7,$s0,0x8000
.L0f04a4c4:
/* f04a4c4: 2402ffff */ addiu $v0,$zero,-1
.L0f04a4c8:
/* f04a4c8: 8fbf0034 */ lw $ra,0x34($sp)
/* f04a4cc: d7b40018 */ ldc1 $f20,0x18($sp)
/* f04a4d0: 8fb00020 */ lw $s0,0x20($sp)
/* f04a4d4: 8fb10024 */ lw $s1,0x24($sp)
/* f04a4d8: 8fb20028 */ lw $s2,0x28($sp)
/* f04a4dc: 8fb3002c */ lw $s3,0x2c($sp)
/* f04a4e0: 8fb40030 */ lw $s4,0x30($sp)
/* f04a4e4: 03e00008 */ jr $ra
/* f04a4e8: 27bd0038 */ addiu $sp,$sp,0x38
);
/**
* Attempt to find a waypoint near pos which is in a particular quadrant to pos,
* then return its padnum.
*
* For example, pos is typically the player's position, angle is the direction
* the player is facing, and quadrant is which quadrant (front/back/left/right)
* that is desired relative to the player's position and angle.
*
* The function starts by finding the closest waypoint to the pos. If it's not
* in the quadrant then its neighouring waypoints are checked too. If none of
* those are in the quadrant then no further checks are made and the function
* returns -1.
*/
s32 chrFindWaypointWithinPosQuadrant(struct coord *pos, s16 *rooms, f32 angle, u8 quadrant)
{
struct waypoint *waypoint = waypointFindClosestToPos(pos, rooms);
s32 neighbournum;
s32 i;
if (waypoint) {
switch (quadrant) {
case QUADRANT_BACK:
angle += M_BADPI;
break;
case QUADRANT_SIDE1:
angle += 1.5705462694168f;
break;
case QUADRANT_SIDE2:
angle += 4.7116389274597f;
break;
case QUADRANT_FRONT:
break;
}
if (angle >= M_BADTAU) {
angle -= M_BADTAU;
}
if (waypointIsWithin90DegreesOfPosAngle(waypoint, pos, angle)) {
return waypoint->padnum;
}
for (i = 0; (neighbournum = waypoint->neighbours[i]) >= 0; i++) {
if ((neighbournum & 0x8000) == 0) {
neighbournum &= 0x3fff;
if (waypointIsWithin90DegreesOfPosAngle(&g_StageSetup.waypoints[neighbournum], pos, angle)) {
return g_StageSetup.waypoints[neighbournum].padnum;
}
}
}
}
return -1;
}
GLOBAL_ASM(
glabel func0f04a4ec
@ -25240,7 +25180,7 @@ glabel func0f04a4ec
/* f04a634: 44060000 */ mfc1 $a2,$f0
/* f04a638: 320700ff */ andi $a3,$s0,0xff
/* f04a63c: 24440008 */ addiu $a0,$v0,0x8
/* f04a640: 0fc128df */ jal func0f04a37c
/* f04a640: 0fc128df */ jal chrFindWaypointWithinPosQuadrant
/* f04a644: 24450028 */ addiu $a1,$v0,0x28
/* f04a648: 04420005 */ bltzl $v0,.L0f04a660
/* f04a64c: 00001025 */ or $v0,$zero,$zero
@ -25257,14 +25197,14 @@ glabel func0f04a4ec
/* f04a670: 27bd0050 */ addiu $sp,$sp,0x50
);
bool func0f04a674(struct chrdata *chr, u8 arg1)
bool chrSetPadPresetToWaypointWithinTargetQuadrant(struct chrdata *chr, u8 quadrant)
{
f32 angle;
s32 padnum;
struct prop *prop;
if (arg1 == 0x10 || arg1 == 0x20) {
return func0f04a4ec(chr, arg1);
if (quadrant == QUADRANT_10 || quadrant == QUADRANT_20) {
return func0f04a4ec(chr, quadrant);
}
angle = 0;
@ -25276,7 +25216,7 @@ bool func0f04a674(struct chrdata *chr, u8 arg1)
angle = chrGetInverseTheta(prop->chr);
}
padnum = func0f04a37c(&prop->pos, prop->rooms, angle, arg1);
padnum = chrFindWaypointWithinPosQuadrant(&prop->pos, prop->rooms, angle, quadrant);
if (padnum >= 0) {
chr->padpreset1 = padnum;

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@ -136,7 +136,7 @@ bool (*g_CommandPointers[])(void) = {
/*0x0073*/ aiIfObjectiveComplete,
/*0x0074*/ aiIfObjectiveFailed,
/*0x0075*/ ai0075,
/*0x0076*/ ai0076,
/*0x0076*/ aiSetPadPresetToTargetQuadrant,
/*0x0077*/ aiIfDifficultyLessThan,
/*0x0078*/ aiIfDifficultyGreaterThan,
/*0x0079*/ aiIfUptimeLessThan,

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@ -2613,11 +2613,11 @@ bool ai0075(void)
/**
* @cmd 0076
*/
bool ai0076(void)
bool aiSetPadPresetToTargetQuadrant(void)
{
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
if (func0f04a674(g_Vars.chrdata, cmd[2])) {
if (chrSetPadPresetToWaypointWithinTargetQuadrant(g_Vars.chrdata, cmd[2])) {
g_Vars.aioffset = chraiGoToLabel(g_Vars.ailist, g_Vars.aioffset, cmd[3]);
} else {
g_Vars.aioffset += 4;

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@ -5301,25 +5301,25 @@ u8 func0020_place_coop_buddy[] = {
// Try to move chr to one of four pads until it works
label(0x03)
yield
try_set_target_pad_to_something2(0x01, /*goto*/ 0xfa)
try_set_padpreset_to_target_quadrant(QUADRANT_BACK, /*goto*/ 0xfa)
goto_next(0xf3)
label(0xfa)
chr_move_to_pad(CHR_SELF, PAD_PRESET, 0x01, /*goto*/ 0x13)
label(0xf3)
try_set_target_pad_to_something2(0x02, /*goto*/ 0xfa)
try_set_padpreset_to_target_quadrant(QUADRANT_SIDE1, /*goto*/ 0xfa)
goto_next(0xf3)
label(0xfa)
chr_move_to_pad(CHR_SELF, PAD_PRESET, 0x01, /*goto*/ 0x13)
label(0xf3)
try_set_target_pad_to_something2(0x04, /*goto*/ 0xfa)
try_set_padpreset_to_target_quadrant(QUADRANT_SIDE2, /*goto*/ 0xfa)
goto_next(0xf3)
label(0xfa)
chr_move_to_pad(CHR_SELF, PAD_PRESET, 0x01, /*goto*/ 0x13)
label(0xf3)
try_set_target_pad_to_something2(0x08, /*goto*/ 0xfa)
try_set_padpreset_to_target_quadrant(QUADRANT_FRONT, /*goto*/ 0xfa)
goto_next(0xf3)
label(0xfa)

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@ -1782,7 +1782,7 @@ glabel func0f11594c
);
GLOBAL_ASM(
glabel func0f115a48
glabel waypointDisableSegment
/* f115a48: 27bdffe8 */ addiu $sp,$sp,-24
/* f115a4c: afbf0014 */ sw $ra,0x14($sp)
/* f115a50: afa40018 */ sw $a0,0x18($sp)
@ -1798,7 +1798,7 @@ glabel func0f115a48
);
GLOBAL_ASM(
glabel func0f115a78
glabel waypointEnableSegment
/* f115a78: 27bdffe8 */ addiu $sp,$sp,-24
/* f115a7c: afbf0014 */ sw $ra,0x14($sp)
/* f115a80: afa40018 */ sw $a0,0x18($sp)

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@ -5008,7 +5008,7 @@ void func0f1a2198(void)
void htBegin(void)
{
struct stagesetup00 *setup00 = g_StageSetup.unk00;
struct waypoint *waypoints = g_StageSetup.waypoints;
g_HoloTrainingData.intraining = true;
g_HoloTrainingData.timetaken = 0;
@ -5016,7 +5016,10 @@ void htBegin(void)
chrUnsetStageFlag(NULL, STAGEFLAG_CI_TRIGGER_HOLO_SUCCESS);
chrUnsetStageFlag(NULL, STAGEFLAG_CI_TRIGGER_HOLO_FAILURE);
chrSetStageFlag(NULL, func0f1a25c0(htGetIndexBySlot(var80088bb4)));
func0f115a48(&setup00->unk200, &setup00->unk310);
// Disable segment leading out of the door
waypointDisableSegment(&waypoints[0x20], &waypoints[0x31]);
g_Vars.currentplayer->training = true;
playersSetPassiveMode(false);
chrSetStageFlag(NULL, STAGEFLAG_CI_IN_TRAINING);
@ -5028,13 +5031,16 @@ void htEnd(void)
s16 *propnum;
s16 propnums[256];
s16 rooms[5] = { 0x0016, 0x0017, 0x0018, 0x0019, -1 };
struct stagesetup00 *setup00 = g_StageSetup.unk00;
struct waypoint *waypoints = g_StageSetup.waypoints;
g_HoloTrainingData.intraining = false;
chrSetStageFlag(NULL, STAGEFLAG_CI_HOLO_ABORTING);
chrUnsetStageFlag(NULL, STAGEFLAG_CI_TRIGGER_HOLO_FAILURE);
chrUnsetStageFlag(NULL, func0f1a25c0(htGetIndexBySlot(var80088bb4)));
func0f115a78(&setup00->unk200, &setup00->unk310);
// Enable segment leading out of the door
waypointEnableSegment(&waypoints[0x20], &waypoints[0x31]);
g_Vars.currentplayer->training = false;
roomGetProps(rooms, propnums, 256);
propnum = &propnums[0];

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@ -1074,13 +1074,21 @@
label,
/**
* Only ever called with values 1, 2, 4 and 8. The value is related to circles,
* perhaps specifying a certain side of the target chr.
* If u1 were 0x10 or 0x20, some other logic would be used (same as previous).
* Attempts to find a waypoint within the given quadrant of the current chr's
* target then sets the chr's padpreset to the given waypoint's pad number.
*
* If no waypoint is found, the padpreset is left unchanged and the label is not
* followed.
*
* The exact formula for finding the waypoint is:
* 1. Find the closest waypoint to the target regardless of direction
* 2. Check if that waypoint or any of its direct neighbours are in the quadrant
*
* No further checks are done.
*/
#define try_set_target_pad_to_something2(u1, label) \
#define try_set_padpreset_to_target_quadrant(quadrant, label) \
mkshort(0x0076), \
u1, \
quadrant, \
label,
/**

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@ -2443,6 +2443,13 @@
#define PROPTYPE_EXPLOSION 7
#define PROPTYPE_EFFECT 8
#define QUADRANT_BACK 0x01
#define QUADRANT_SIDE1 0x02
#define QUADRANT_SIDE2 0x04
#define QUADRANT_FRONT 0x08
#define QUADRANT_10 0x10
#define QUADRANT_20 0x20
#define QUIP_ATTACK1 0
#define QUIP_ATTACK2 1
#define QUIP_GOTOCOVER1 2

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@ -185,10 +185,10 @@ f32 chrGetTimer(struct chrdata *chr);
bool chrCanSeeTargetWithExtraCheck(struct chrdata *chr);
bool chrSawInjury(struct chrdata *chr, u8 arg1);
bool chrSawDeath(struct chrdata *chr, u8 arg1);
u32 func0f04a2d4(void);
s16 func0f04a37c(struct coord *pos, s16 *rooms, f32 angle, u8 arg3);
bool waypointIsWithin90DegreesOfPosAngle(struct waypoint *waypoint, struct coord *pos, f32 angle);
s32 chrFindWaypointWithinPosQuadrant(struct coord *pos, s16 *rooms, f32 angle, u8 quadrant);
u32 func0f04a4ec(struct chrdata *chr, u8 arg1);
bool func0f04a674(struct chrdata *chr, u8 arg1);
bool chrSetPadPresetToWaypointWithinTargetQuadrant(struct chrdata *chr, u8 arg1);
bool func0f04a7dc(u32 chrnum, struct chrdata *chr, f32 distance, s32 padnum);
bool func0f04a848(u8 chrnum, struct chrdata *chr, f32 distance, struct coord *pos, s16 *room);
u32 chrIsInLoadedRoom(struct chrdata *chr);

View File

@ -120,7 +120,7 @@
/*0x0073*/ bool aiIfObjectiveComplete(void);
/*0x0074*/ bool aiIfObjectiveFailed(void);
/*0x0075*/ bool ai0075(void);
/*0x0076*/ bool ai0076(void);
/*0x0076*/ bool aiSetPadPresetToTargetQuadrant(void);
/*0x0077*/ bool aiIfDifficultyLessThan(void);
/*0x0078*/ bool aiIfDifficultyGreaterThan(void);
/*0x0079*/ bool aiIfUptimeLessThan(void);

View File

@ -24,7 +24,7 @@ u32 func0f1154cc(void);
u32 func0f1155e0(void);
u32 func0f115784(void);
u32 func0f11594c(void);
void func0f115a48(u32 *arg0, u32 *arg1);
void func0f115a78(u32 *arg0, u32 *arg1);
void waypointDisableSegment(struct waypoint *a, struct waypoint *b);
void waypointEnableSegment(struct waypoint *a, struct waypoint *b);
#endif

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@ -340,6 +340,9 @@ struct modeldata_headspot { // type 0x17
struct waypoint {
s32 padnum;
s32 *neighbours; // most significant two bits are booleans, remaining bits are waypoint index
s32 groupnum;
s32 terminator; // always zero
};
struct aibot014 {
@ -2808,206 +2811,6 @@ struct player {
/*0x1c64*/ s32 unk1c64;
};
struct stagesetup00 {
/*0x000*/ u32 unk000;
/*0x004*/ u32 unk004;
/*0x008*/ u32 unk008;
/*0x00c*/ u32 unk00c;
/*0x010*/ u32 unk010;
/*0x014*/ u32 unk014;
/*0x018*/ u32 unk018;
/*0x01c*/ u32 unk01c;
/*0x020*/ u32 unk020;
/*0x024*/ u32 unk024;
/*0x028*/ u32 unk028;
/*0x02c*/ u32 unk02c;
/*0x030*/ u32 unk030;
/*0x034*/ u32 unk034;
/*0x038*/ u32 unk038;
/*0x03c*/ u32 unk03c;
/*0x040*/ u32 unk040;
/*0x044*/ u32 unk044;
/*0x048*/ u32 unk048;
/*0x04c*/ u32 unk04c;
/*0x050*/ u32 unk050;
/*0x054*/ u32 unk054;
/*0x058*/ u32 unk058;
/*0x05c*/ u32 unk05c;
/*0x060*/ u32 unk060;
/*0x064*/ u32 unk064;
/*0x068*/ u32 unk068;
/*0x06c*/ u32 unk06c;
/*0x070*/ u32 unk070;
/*0x074*/ u32 unk074;
/*0x078*/ u32 unk078;
/*0x07c*/ u32 unk07c;
/*0x080*/ u32 unk080;
/*0x084*/ u32 unk084;
/*0x088*/ u32 unk088;
/*0x08c*/ u32 unk08c;
/*0x090*/ u32 unk090;
/*0x094*/ u32 unk094;
/*0x098*/ u32 unk098;
/*0x09c*/ u32 unk09c;
/*0x0a0*/ u32 unk0a0;
/*0x0a4*/ u32 unk0a4;
/*0x0a8*/ u32 unk0a8;
/*0x0ac*/ u32 unk0ac;
/*0x0b0*/ u32 unk0b0;
/*0x0b4*/ u32 unk0b4;
/*0x0b8*/ u32 unk0b8;
/*0x0bc*/ u32 unk0bc;
/*0x0c0*/ u32 unk0c0;
/*0x0c4*/ u32 unk0c4;
/*0x0c8*/ u32 unk0c8;
/*0x0cc*/ u32 unk0cc;
/*0x0d0*/ u32 unk0d0;
/*0x0d4*/ u32 unk0d4;
/*0x0d8*/ u32 unk0d8;
/*0x0dc*/ u32 unk0dc;
/*0x0e0*/ u32 unk0e0;
/*0x0e4*/ u32 unk0e4;
/*0x0e8*/ u32 unk0e8;
/*0x0ec*/ u32 unk0ec;
/*0x0f0*/ u32 unk0f0;
/*0x0f4*/ u32 unk0f4;
/*0x0f8*/ u32 unk0f8;
/*0x0fc*/ u32 unk0fc;
/*0x100*/ u32 unk100;
/*0x104*/ u32 unk104;
/*0x108*/ u32 unk108;
/*0x10c*/ u32 unk10c;
/*0x110*/ u32 unk110;
/*0x114*/ u32 unk114;
/*0x118*/ u32 unk118;
/*0x11c*/ u32 unk11c;
/*0x120*/ u32 unk120;
/*0x124*/ u32 unk124;
/*0x128*/ u32 unk128;
/*0x12c*/ u32 unk12c;
/*0x130*/ u32 unk130;
/*0x134*/ u32 unk134;
/*0x138*/ u32 unk138;
/*0x13c*/ u32 unk13c;
/*0x140*/ u32 unk140;
/*0x144*/ u32 unk144;
/*0x148*/ u32 unk148;
/*0x14c*/ u32 unk14c;
/*0x150*/ u32 unk150;
/*0x154*/ u32 unk154;
/*0x158*/ u32 unk158;
/*0x15c*/ u32 unk15c;
/*0x160*/ u32 unk160;
/*0x164*/ u32 unk164;
/*0x168*/ u32 unk168;
/*0x16c*/ u32 unk16c;
/*0x170*/ u32 unk170;
/*0x174*/ u32 unk174;
/*0x178*/ u32 unk178;
/*0x17c*/ u32 unk17c;
/*0x180*/ u32 unk180;
/*0x184*/ u32 unk184;
/*0x188*/ u32 unk188;
/*0x18c*/ u32 unk18c;
/*0x190*/ u32 unk190;
/*0x194*/ u32 unk194;
/*0x198*/ u32 unk198;
/*0x19c*/ u32 unk19c;
/*0x1a0*/ u32 unk1a0;
/*0x1a4*/ u32 unk1a4;
/*0x1a8*/ u32 unk1a8;
/*0x1ac*/ u32 unk1ac;
/*0x1b0*/ u32 unk1b0;
/*0x1b4*/ u32 unk1b4;
/*0x1b8*/ u32 unk1b8;
/*0x1bc*/ u32 unk1bc;
/*0x1c0*/ u32 unk1c0;
/*0x1c4*/ u32 unk1c4;
/*0x1c8*/ u32 unk1c8;
/*0x1cc*/ u32 unk1cc;
/*0x1d0*/ u32 unk1d0;
/*0x1d4*/ u32 unk1d4;
/*0x1d8*/ u32 unk1d8;
/*0x1dc*/ u32 unk1dc;
/*0x1e0*/ u32 unk1e0;
/*0x1e4*/ u32 unk1e4;
/*0x1e8*/ u32 unk1e8;
/*0x1ec*/ u32 unk1ec;
/*0x1f0*/ u32 unk1f0;
/*0x1f4*/ u32 unk1f4;
/*0x1f8*/ u32 unk1f8;
/*0x1fc*/ u32 unk1fc;
/*0x200*/ u32 unk200;
/*0x204*/ u32 unk204;
/*0x208*/ u32 unk208;
/*0x20c*/ u32 unk20c;
/*0x210*/ u32 unk210;
/*0x214*/ u32 unk214;
/*0x218*/ u32 unk218;
/*0x21c*/ u32 unk21c;
/*0x220*/ u32 unk220;
/*0x224*/ u32 unk224;
/*0x228*/ u32 unk228;
/*0x22c*/ u32 unk22c;
/*0x230*/ u32 unk230;
/*0x234*/ u32 unk234;
/*0x238*/ u32 unk238;
/*0x23c*/ u32 unk23c;
/*0x240*/ u32 unk240;
/*0x244*/ u32 unk244;
/*0x248*/ u32 unk248;
/*0x24c*/ u32 unk24c;
/*0x250*/ u32 unk250;
/*0x254*/ u32 unk254;
/*0x258*/ u32 unk258;
/*0x25c*/ u32 unk25c;
/*0x260*/ u32 unk260;
/*0x264*/ u32 unk264;
/*0x268*/ u32 unk268;
/*0x26c*/ u32 unk26c;
/*0x270*/ u32 unk270;
/*0x274*/ u32 unk274;
/*0x278*/ u32 unk278;
/*0x27c*/ u32 unk27c;
/*0x280*/ u32 unk280;
/*0x284*/ u32 unk284;
/*0x288*/ u32 unk288;
/*0x28c*/ u32 unk28c;
/*0x290*/ u32 unk290;
/*0x294*/ u32 unk294;
/*0x298*/ u32 unk298;
/*0x29c*/ u32 unk29c;
/*0x2a0*/ u32 unk2a0;
/*0x2a4*/ u32 unk2a4;
/*0x2a8*/ u32 unk2a8;
/*0x2ac*/ u32 unk2ac;
/*0x2b0*/ u32 unk2b0;
/*0x2b4*/ u32 unk2b4;
/*0x2b8*/ u32 unk2b8;
/*0x2bc*/ u32 unk2bc;
/*0x2c0*/ u32 unk2c0;
/*0x2c4*/ u32 unk2c4;
/*0x2c8*/ u32 unk2c8;
/*0x2cc*/ u32 unk2cc;
/*0x2d0*/ u32 unk2d0;
/*0x2d4*/ u32 unk2d4;
/*0x2d8*/ u32 unk2d8;
/*0x2dc*/ u32 unk2dc;
/*0x2e0*/ u32 unk2e0;
/*0x2e4*/ u32 unk2e4;
/*0x2e8*/ u32 unk2e8;
/*0x2ec*/ u32 unk2ec;
/*0x2f0*/ u32 unk2f0;
/*0x2f4*/ u32 unk2f4;
/*0x2f8*/ u32 unk2f8;
/*0x2fc*/ u32 unk2fc;
/*0x300*/ u32 unk300;
/*0x304*/ u32 unk304;
/*0x308*/ u32 unk308;
/*0x30c*/ u32 unk30c;
/*0x310*/ u32 unk310;
};
struct ailist {
u8 *list;
s32 id;
@ -3035,7 +2838,7 @@ struct cover {
};
struct stagesetup {
/*0x00*/ struct stagesetup00 *unk00;
/*0x00*/ struct waypoint *waypoints;
/*0x04*/ void *unk04;
/*0x08*/ struct coverdefinition *cover;
/*0x0c*/ s32 *intro;

View File

@ -2489,7 +2489,7 @@ glabel func000185d0
/* 18620: 00194100 */ sll $t0,$t9,0x4
/* 18624: 00095100 */ sll $t2,$t1,0x4
/* 18628: 01432821 */ addu $a1,$t2,$v1
/* 1862c: 0fc4569e */ jal func0f115a78
/* 1862c: 0fc4569e */ jal waypointEnableSegment
/* 18630: 01032021 */ addu $a0,$t0,$v1
/* 18634: 1000000f */ b .L00018674
/* 18638: 8fbf0014 */ lw $ra,0x14($sp)
@ -2500,7 +2500,7 @@ glabel func000185d0
/* 18648: 000b6100 */ sll $t4,$t3,0x4
/* 1864c: 000d7100 */ sll $t6,$t5,0x4
/* 18650: 01c32821 */ addu $a1,$t6,$v1
/* 18654: 0fc45692 */ jal func0f115a48
/* 18654: 0fc45692 */ jal waypointDisableSegment
/* 18658: 01832021 */ addu $a0,$t4,$v1
/* 1865c: 10000005 */ b .L00018674
/* 18660: 8fbf0014 */ lw $ra,0x14($sp)