currentPlayerUpdateShieldShow
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eea27a8c7f
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@ -7168,7 +7168,7 @@ glabel var7f1a8d98
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.L0f035ad4:
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/* f035ad4: 11c00004 */ beqz $t6,.L0f035ae8
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/* f035ad8: 00000000 */ nop
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/* f035adc: 0fc30033 */ jal func0f0c00cc
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/* f035adc: 0fc30033 */ jal currentPlayerUpdateShieldShow
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/* f035ae0: 00000000 */ nop
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/* f035ae4: 8fa30148 */ lw $v1,0x148($sp)
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.L0f035ae8:
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@ -9662,61 +9662,17 @@ Gfx *currentPlayerUpdateShootRot(Gfx *gdl)
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return gdl;
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}
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GLOBAL_ASM(
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glabel func0f0c00cc
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/* f0c00cc: 3c04800a */ lui $a0,%hi(g_Vars)
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/* f0c00d0: 24849fc0 */ addiu $a0,$a0,%lo(g_Vars)
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/* f0c00d4: 8c830284 */ lw $v1,0x284($a0)
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/* f0c00d8: 27bdffe0 */ addiu $sp,$sp,-32
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/* f0c00dc: afbf0014 */ sw $ra,0x14($sp)
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/* f0c00e0: 44803000 */ mtc1 $zero,$f6
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/* f0c00e4: c4640280 */ lwc1 $f4,0x280($v1)
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/* f0c00e8: 4606203c */ c.lt.s $f4,$f6
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/* f0c00ec: 00000000 */ nop
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/* f0c00f0: 45020021 */ bc1fl .L0f0c0178
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/* f0c00f4: 44808000 */ mtc1 $zero,$f16
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/* f0c00f8: 8c6e027c */ lw $t6,0x27c($v1)
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/* f0c00fc: 240100c8 */ addiu $at,$zero,0xc8
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/* f0c0100: 000e7c02 */ srl $t7,$t6,0x10
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/* f0c0104: 01e1001b */ divu $zero,$t7,$at
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/* f0c0108: 0000c010 */ mfhi $t8
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/* f0c010c: 0018c880 */ sll $t9,$t8,0x2
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/* f0c0110: 27280320 */ addiu $t0,$t9,0x320
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/* f0c0114: 0c004b70 */ jal random
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/* f0c0118: afa8001c */ sw $t0,0x1c($sp)
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/* f0c011c: 3c04800a */ lui $a0,%hi(g_Vars)
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/* f0c0120: 24849fc0 */ addiu $a0,$a0,%lo(g_Vars)
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/* f0c0124: 8c890284 */ lw $t1,0x284($a0)
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/* f0c0128: ad22027c */ sw $v0,0x27c($t1)
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/* f0c012c: 8fab001c */ lw $t3,0x1c($sp)
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/* f0c0130: 8c8a0058 */ lw $t2,0x58($a0)
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/* f0c0134: 8c8d0284 */ lw $t5,0x284($a0)
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/* f0c0138: 014b001a */ div $zero,$t2,$t3
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/* f0c013c: 00006010 */ mfhi $t4
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/* f0c0140: 448c4000 */ mtc1 $t4,$f8
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/* f0c0144: 15600002 */ bnez $t3,.L0f0c0150
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/* f0c0148: 00000000 */ nop
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/* f0c014c: 0007000d */ break 0x7
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.L0f0c0150:
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/* f0c0150: 2401ffff */ addiu $at,$zero,-1
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/* f0c0154: 15610004 */ bne $t3,$at,.L0f0c0168
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/* f0c0158: 3c018000 */ lui $at,0x8000
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/* f0c015c: 15410002 */ bne $t2,$at,.L0f0c0168
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/* f0c0160: 00000000 */ nop
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/* f0c0164: 0006000d */ break 0x6
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.L0f0c0168:
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/* f0c0168: 468042a0 */ cvt.s.w $f10,$f8
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/* f0c016c: e5aa0278 */ swc1 $f10,0x278($t5)
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/* f0c0170: 8c830284 */ lw $v1,0x284($a0)
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/* f0c0174: 44808000 */ mtc1 $zero,$f16
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.L0f0c0178:
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/* f0c0178: 00000000 */ nop
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/* f0c017c: e4700280 */ swc1 $f16,0x280($v1)
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/* f0c0180: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0c0184: 27bd0020 */ addiu $sp,$sp,0x20
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/* f0c0188: 03e00008 */ jr $ra
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/* f0c018c: 00000000 */ nop
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);
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void currentPlayerUpdateShieldShow(void)
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{
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if (g_Vars.currentplayer->shieldshowtime < 0) {
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s32 rand = ((g_Vars.currentplayer->shieldshowrnd >> 16) % 200) * 4 + 800;
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g_Vars.currentplayer->shieldshowrnd = random();
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g_Vars.currentplayer->shieldshowrot = g_Vars.thisframe240 % rand;
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}
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g_Vars.currentplayer->shieldshowtime = 0;
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}
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GLOBAL_ASM(
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glabel func0f0c0190
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@ -62,7 +62,7 @@ u32 func0f0bd764(void);
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void func0f0bd904(bool arg0);
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void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *cam_up);
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Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
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u32 func0f0c00cc(void);
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void currentPlayerUpdateShieldShow(void);
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Gfx *func0f0c0190(Gfx *gdl);
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Gfx *func0f0c07c8(Gfx *gdl);
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void currentPlayerDie(bool force);
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@ -2339,9 +2339,9 @@ struct player {
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/*0x026c*/ f32 eyesshutfrac;
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/*0x0270*/ u32 unk0270;
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/*0x0274*/ bool waitforzrelease;
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/*0x0278*/ u32 unk0278;
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/*0x027c*/ u32 unk027c;
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/*0x0280*/ u32 unk0280;
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/*0x0278*/ f32 shieldshowrot;
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/*0x027c*/ u32 shieldshowrnd;
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/*0x0280*/ f32 shieldshowtime;
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/*0x0284*/ s16 bondprevrooms[8];
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/*0x0294*/ f32 liftground;
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/*0x0298*/ struct prop *lift;
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