currentPlayerUpdateShieldShow

This commit is contained in:
Ryan Dwyer 2020-12-23 12:30:31 +10:00
parent eea27a8c7f
commit d2c47f49b4
4 changed files with 16 additions and 60 deletions

View File

@ -7168,7 +7168,7 @@ glabel var7f1a8d98
.L0f035ad4:
/* f035ad4: 11c00004 */ beqz $t6,.L0f035ae8
/* f035ad8: 00000000 */ nop
/* f035adc: 0fc30033 */ jal func0f0c00cc
/* f035adc: 0fc30033 */ jal currentPlayerUpdateShieldShow
/* f035ae0: 00000000 */ nop
/* f035ae4: 8fa30148 */ lw $v1,0x148($sp)
.L0f035ae8:

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@ -9662,61 +9662,17 @@ Gfx *currentPlayerUpdateShootRot(Gfx *gdl)
return gdl;
}
GLOBAL_ASM(
glabel func0f0c00cc
/* f0c00cc: 3c04800a */ lui $a0,%hi(g_Vars)
/* f0c00d0: 24849fc0 */ addiu $a0,$a0,%lo(g_Vars)
/* f0c00d4: 8c830284 */ lw $v1,0x284($a0)
/* f0c00d8: 27bdffe0 */ addiu $sp,$sp,-32
/* f0c00dc: afbf0014 */ sw $ra,0x14($sp)
/* f0c00e0: 44803000 */ mtc1 $zero,$f6
/* f0c00e4: c4640280 */ lwc1 $f4,0x280($v1)
/* f0c00e8: 4606203c */ c.lt.s $f4,$f6
/* f0c00ec: 00000000 */ nop
/* f0c00f0: 45020021 */ bc1fl .L0f0c0178
/* f0c00f4: 44808000 */ mtc1 $zero,$f16
/* f0c00f8: 8c6e027c */ lw $t6,0x27c($v1)
/* f0c00fc: 240100c8 */ addiu $at,$zero,0xc8
/* f0c0100: 000e7c02 */ srl $t7,$t6,0x10
/* f0c0104: 01e1001b */ divu $zero,$t7,$at
/* f0c0108: 0000c010 */ mfhi $t8
/* f0c010c: 0018c880 */ sll $t9,$t8,0x2
/* f0c0110: 27280320 */ addiu $t0,$t9,0x320
/* f0c0114: 0c004b70 */ jal random
/* f0c0118: afa8001c */ sw $t0,0x1c($sp)
/* f0c011c: 3c04800a */ lui $a0,%hi(g_Vars)
/* f0c0120: 24849fc0 */ addiu $a0,$a0,%lo(g_Vars)
/* f0c0124: 8c890284 */ lw $t1,0x284($a0)
/* f0c0128: ad22027c */ sw $v0,0x27c($t1)
/* f0c012c: 8fab001c */ lw $t3,0x1c($sp)
/* f0c0130: 8c8a0058 */ lw $t2,0x58($a0)
/* f0c0134: 8c8d0284 */ lw $t5,0x284($a0)
/* f0c0138: 014b001a */ div $zero,$t2,$t3
/* f0c013c: 00006010 */ mfhi $t4
/* f0c0140: 448c4000 */ mtc1 $t4,$f8
/* f0c0144: 15600002 */ bnez $t3,.L0f0c0150
/* f0c0148: 00000000 */ nop
/* f0c014c: 0007000d */ break 0x7
.L0f0c0150:
/* f0c0150: 2401ffff */ addiu $at,$zero,-1
/* f0c0154: 15610004 */ bne $t3,$at,.L0f0c0168
/* f0c0158: 3c018000 */ lui $at,0x8000
/* f0c015c: 15410002 */ bne $t2,$at,.L0f0c0168
/* f0c0160: 00000000 */ nop
/* f0c0164: 0006000d */ break 0x6
.L0f0c0168:
/* f0c0168: 468042a0 */ cvt.s.w $f10,$f8
/* f0c016c: e5aa0278 */ swc1 $f10,0x278($t5)
/* f0c0170: 8c830284 */ lw $v1,0x284($a0)
/* f0c0174: 44808000 */ mtc1 $zero,$f16
.L0f0c0178:
/* f0c0178: 00000000 */ nop
/* f0c017c: e4700280 */ swc1 $f16,0x280($v1)
/* f0c0180: 8fbf0014 */ lw $ra,0x14($sp)
/* f0c0184: 27bd0020 */ addiu $sp,$sp,0x20
/* f0c0188: 03e00008 */ jr $ra
/* f0c018c: 00000000 */ nop
);
void currentPlayerUpdateShieldShow(void)
{
if (g_Vars.currentplayer->shieldshowtime < 0) {
s32 rand = ((g_Vars.currentplayer->shieldshowrnd >> 16) % 200) * 4 + 800;
g_Vars.currentplayer->shieldshowrnd = random();
g_Vars.currentplayer->shieldshowrot = g_Vars.thisframe240 % rand;
}
g_Vars.currentplayer->shieldshowtime = 0;
}
GLOBAL_ASM(
glabel func0f0c0190

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@ -62,7 +62,7 @@ u32 func0f0bd764(void);
void func0f0bd904(bool arg0);
void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *cam_up);
Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
u32 func0f0c00cc(void);
void currentPlayerUpdateShieldShow(void);
Gfx *func0f0c0190(Gfx *gdl);
Gfx *func0f0c07c8(Gfx *gdl);
void currentPlayerDie(bool force);

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@ -2339,9 +2339,9 @@ struct player {
/*0x026c*/ f32 eyesshutfrac;
/*0x0270*/ u32 unk0270;
/*0x0274*/ bool waitforzrelease;
/*0x0278*/ u32 unk0278;
/*0x027c*/ u32 unk027c;
/*0x0280*/ u32 unk0280;
/*0x0278*/ f32 shieldshowrot;
/*0x027c*/ u32 shieldshowrnd;
/*0x0280*/ f32 shieldshowtime;
/*0x0284*/ s16 bondprevrooms[8];
/*0x0294*/ f32 liftground;
/*0x0298*/ struct prop *lift;