Decompile func0f192dc0
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7a1f1461b6
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d416678605
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@ -1355,7 +1355,7 @@ glabel var7f1b8eb4
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/* f1915b0: 27bd0050 */ addiu $sp,$sp,0x50
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);
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u32 func0f1915b4(struct chrdata *chr)
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s32 mpchrGetWeaponNum(struct chrdata *chr)
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{
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if (chr->aibot) {
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return chr->aibot->weaponnum;
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@ -1364,16 +1364,16 @@ u32 func0f1915b4(struct chrdata *chr)
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return g_Vars.players[propGetPlayerNum(chr->prop)]->hands[HAND_RIGHT].base.weaponnum;
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}
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u8 func0f191600(struct chrdata *chr)
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u8 mpchrGetTargetsWeaponNum(struct chrdata *chr)
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{
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struct prop *prop = chrGetTargetProp(chr);
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u8 result = 0;
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struct prop *target = chrGetTargetProp(chr);
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u8 weaponnum = 0;
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if (prop) {
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result = func0f1915b4(prop->chr);
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if (target) {
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weaponnum = mpchrGetWeaponNum(target->chr);
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}
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return result;
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return weaponnum;
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}
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GLOBAL_ASM(
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@ -2776,7 +2776,7 @@ glabel func0f192d64
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/* f192d80: 91cf0047 */ lbu $t7,0x47($t6)
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/* f192d84: 55e1000a */ bnel $t7,$at,.L0f192db0
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/* f192d88: 8fbf0014 */ lw $ra,0x14($sp)
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/* f192d8c: 0fc6456d */ jal func0f1915b4
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/* f192d8c: 0fc6456d */ jal mpchrGetWeaponNum
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/* f192d90: afa30018 */ sw $v1,0x18($sp)
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/* f192d94: 10400004 */ beqz $v0,.L0f192da8
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/* f192d98: 8fa30018 */ lw $v1,0x18($sp)
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@ -2793,62 +2793,29 @@ glabel func0f192d64
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/* f192dbc: 00000000 */ nop
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);
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GLOBAL_ASM(
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glabel func0f192dc0
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/* f192dc0: 27bdffb0 */ addiu $sp,$sp,-80
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/* f192dc4: afbf002c */ sw $ra,0x2c($sp)
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/* f192dc8: afa40050 */ sw $a0,0x50($sp)
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/* f192dcc: 8c8302d4 */ lw $v1,0x2d4($a0)
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/* f192dd0: 240f0001 */ addiu $t7,$zero,0x1
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/* f192dd4: afaf0048 */ sw $t7,0x48($sp)
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/* f192dd8: 8c780004 */ lw $t8,0x4($v1)
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/* f192ddc: 24010007 */ addiu $at,$zero,0x7
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/* f192de0: 00a02025 */ or $a0,$a1,$zero
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/* f192de4: 93190047 */ lbu $t9,0x47($t8)
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/* f192de8: 57210025 */ bnel $t9,$at,.L0f192e80
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/* f192dec: 8fbf002c */ lw $ra,0x2c($sp)
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/* f192df0: 0fc6456d */ jal func0f1915b4
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/* f192df4: afa3004c */ sw $v1,0x4c($sp)
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/* f192df8: 8fa3004c */ lw $v1,0x4c($sp)
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/* f192dfc: afa20044 */ sw $v0,0x44($sp)
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/* f192e00: 27a80040 */ addiu $t0,$sp,0x40
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/* f192e04: 8c650020 */ lw $a1,0x20($v1)
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/* f192e08: 27a9003c */ addiu $t1,$sp,0x3c
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/* f192e0c: afa90018 */ sw $t1,0x18($sp)
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/* f192e10: afa00020 */ sw $zero,0x20($sp)
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/* f192e14: afa0001c */ sw $zero,0x1c($sp)
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/* f192e18: afa80014 */ sw $t0,0x14($sp)
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/* f192e1c: afa00010 */ sw $zero,0x10($sp)
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/* f192e20: 8fa40050 */ lw $a0,0x50($sp)
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/* f192e24: 00003025 */ or $a2,$zero,$zero
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/* f192e28: 0fc660ce */ jal func0f198338
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/* f192e2c: 24070001 */ addiu $a3,$zero,0x1
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/* f192e30: 27aa0038 */ addiu $t2,$sp,0x38
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/* f192e34: 27ab0034 */ addiu $t3,$sp,0x34
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/* f192e38: afab0018 */ sw $t3,0x18($sp)
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/* f192e3c: afaa0014 */ sw $t2,0x14($sp)
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/* f192e40: 8fa40050 */ lw $a0,0x50($sp)
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/* f192e44: 8fa50044 */ lw $a1,0x44($sp)
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/* f192e48: 00003025 */ or $a2,$zero,$zero
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/* f192e4c: 24070001 */ addiu $a3,$zero,0x1
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/* f192e50: afa00010 */ sw $zero,0x10($sp)
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/* f192e54: afa0001c */ sw $zero,0x1c($sp)
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/* f192e58: 0fc660ce */ jal func0f198338
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/* f192e5c: afa00020 */ sw $zero,0x20($sp)
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/* f192e60: 8fad0040 */ lw $t5,0x40($sp)
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/* f192e64: 8fac0038 */ lw $t4,0x38($sp)
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/* f192e68: 25aeffe2 */ addiu $t6,$t5,-30
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/* f192e6c: 018e082a */ slt $at,$t4,$t6
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/* f192e70: 54200003 */ bnezl $at,.L0f192e80
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/* f192e74: 8fbf002c */ lw $ra,0x2c($sp)
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/* f192e78: afa00048 */ sw $zero,0x48($sp)
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/* f192e7c: 8fbf002c */ lw $ra,0x2c($sp)
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.L0f192e80:
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/* f192e80: 8fa20048 */ lw $v0,0x48($sp)
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/* f192e84: 27bd0050 */ addiu $sp,$sp,0x50
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/* f192e88: 03e00008 */ jr $ra
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/* f192e8c: 00000000 */ nop
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);
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bool func0f192dc0(struct chrdata *botchr, struct chrdata *chr)
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{
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struct aibot *aibot = botchr->aibot;
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bool result = true;
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s32 otherweaponnum;
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s32 sp40;
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s32 sp3c;
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s32 sp38;
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s32 sp34;
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if (aibot->simulant->base.simtype == SIMTYPE_COWARD) {
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otherweaponnum = mpchrGetWeaponNum(chr);
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func0f198338(botchr, aibot->weaponnum, 0, 1, 0, &sp40, &sp3c, 0, 0);
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func0f198338(botchr, otherweaponnum, 0, 1, 0, &sp38, &sp34, 0, 0);
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if (sp40 - 30 <= sp38) {
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result = false;
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}
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}
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return result;
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}
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GLOBAL_ASM(
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glabel func0f192e90
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@ -1141,7 +1141,7 @@ glabel var7f1b908c
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/* f198524: 2401ffff */ addiu $at,$zero,-1
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/* f198528: 51e1000f */ beql $t7,$at,.L0f198568
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/* f19852c: 00004025 */ or $t0,$zero,$zero
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/* f198530: 0fc64580 */ jal func0f191600
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/* f198530: 0fc64580 */ jal mpchrGetTargetsWeaponNum
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/* f198534: 01c02025 */ or $a0,$t6,$zero
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/* f198538: 28410002 */ slti $at,$v0,0x2
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/* f19853c: 14200009 */ bnez $at,.L0f198564
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@ -1584,7 +1584,7 @@ glabel var7f1b908c
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/* f198bbc: 51a10007 */ beql $t5,$at,.L0f198bdc
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/* f198bc0: 8fac0070 */ lw $t4,0x70($sp)
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/* f198bc4: afa8004c */ sw $t0,0x4c($sp)
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/* f198bc8: 0fc64580 */ jal func0f191600
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/* f198bc8: 0fc64580 */ jal mpchrGetTargetsWeaponNum
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/* f198bcc: afaa0048 */ sw $t2,0x48($sp)
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/* f198bd0: 8fa8004c */ lw $t0,0x4c($sp)
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/* f198bd4: 8faa0048 */ lw $t2,0x48($sp)
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@ -24,15 +24,15 @@ bool func0f19294c(struct chrdata *botchr, struct chrdata *otherchr);
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bool chrHasGround(struct chrdata *chr);
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u32 func0f192a74(void);
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u32 func0f192d64(void);
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u32 func0f192dc0(void);
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bool func0f192dc0(struct chrdata *botchr, struct chrdata *chr);
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u32 func0f192e90(void);
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u32 func0f19369c(void);
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s32 func0f1937a4(struct chrdata *chr, s32 arg1);
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u32 func0f194990(void);
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u32 func0f194b40(void);
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s32 mpObjIsSafe(struct defaultobj *obj);
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u32 func0f1915b4(struct chrdata *chr);
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u8 func0f191600(struct chrdata *chr);
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s32 mpchrGetWeaponNum(struct chrdata *chr);
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u8 mpchrGetTargetsWeaponNum(struct chrdata *chr);
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char *mpGetBotCommandName(s32 command);
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void mpAibotApplyAttack(struct chrdata *chr, struct prop *prop);
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void mpAibotApplyFollow(struct chrdata *chr, struct prop *prop);
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@ -18,7 +18,7 @@ bool aibotGiveProp(struct chrdata *chr, struct prop *prop);
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u32 func0f198068(void);
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bool mpHasShield(void);
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s32 mpGetWeaponIndexByWeaponNum(s32 weaponnum);
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u32 func0f198338(void);
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void func0f198338(struct chrdata *chr, s32 weaponnum, s32 arg2, s32 arg3, s32 arg4, s32 *arg5, s32 *arg6, s32 arg7, s32 arg8);
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u32 func0f198db4(void);
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u32 func0f198df8(void);
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s32 func0f198e38(s32 weaponnum, s32 funcnum);
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