Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4
This commit is contained in:
parent
a7f00522c1
commit
d5a21a8459
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@ -96,7 +96,7 @@
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#define G_VTX 4
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#define G_VTX 4
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#define G_RESERVED1 5 /* not implemeted */
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#define G_RESERVED1 5 /* not implemeted */
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#define G_DL 6
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#define G_DL 6
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#define G_RESERVED2 7 /* not implemeted */
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#define G_COL 7 /* new in PD */
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#define G_RESERVED3 8 /* not implemeted */
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#define G_RESERVED3 8 /* not implemeted */
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#define G_SPRITE2D_BASE 9 /* sprite command */
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#define G_SPRITE2D_BASE 9 /* sprite command */
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@ -1601,13 +1601,12 @@ typedef union {
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#define gSPMatrix(pkt, m, p) gDma1p(pkt, G_MTX, m, sizeof(Mtx), p)
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#define gSPMatrix(pkt, m, p) gDma1p(pkt, G_MTX, m, sizeof(Mtx), p)
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#define gsSPMatrix(m, p) gsDma1p(G_MTX, m, sizeof(Mtx), p)
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#define gsSPMatrix(m, p) gsDma1p(G_MTX, m, sizeof(Mtx), p)
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#define gSPVertex(pkt, v, n, v0) \
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#define gSPVertex(pkt, v, n, v0) \
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gDma1p(pkt, G_VTX, v, sizeof(Vtx)*(n),((n)-1)<<4|(v0)) \
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gDma1p(pkt, G_VTX, v, sizeof(struct gfxvtx)*(n),((n)-1)<<4|(v0))
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#define gsSPVertex(v, n, v0) \
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#define gsSPVertex(v, n, v0) \
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gsDma1p(G_VTX, v, sizeof(Vtx)*(n), ((n)-1)<<4|(v0))
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gsDma1p(G_VTX, v, sizeof(Vtx)*(n), ((n)-1)<<4|(v0))
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#define gSPViewport(pkt,v) \
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#define gSPViewport(pkt,v) \
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gDma1p((pkt), G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT)
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gDma1p((pkt), G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT)
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@ -1371,12 +1371,12 @@ Gfx *amRender(Gfx *gdl)
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colours[0] = 0x22222200;
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colours[0] = 0x22222200;
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colours[1] = 0x0000004f;
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colours[1] = 0x0000004f;
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gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 2);
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gSPColor(gdl++, osVirtualToPhysical(colours), 2);
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gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 8);
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gSPVertex(gdl++, osVirtualToPhysical(vertices), 8, 0);
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gDPTri2(gdl++, 4, 5, 6, 6, 7, 4);
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gSPTri2(gdl++, 4, 5, 6, 6, 7, 4);
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gDPTri4(gdl++, 0, 4, 7, 7, 3, 0, 0, 1, 5, 5, 4, 0);
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gSPTri4(gdl++, 0, 4, 7, 7, 3, 0, 0, 1, 5, 5, 4, 0);
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gDPTri4(gdl++, 1, 2, 6, 6, 5, 1, 6, 2, 3, 3, 7, 6);
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gSPTri4(gdl++, 1, 2, 6, 6, 5, 1, 6, 2, 3, 3, 7, 6);
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gdl = func0f0d49c8(gdl);
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gdl = func0f0d49c8(gdl);
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@ -287,10 +287,10 @@ Gfx *bgRenderXrayData(Gfx *gdl, struct xraydata *xraydata)
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}
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}
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count = xraydata->numvertices;
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count = xraydata->numvertices;
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gDPSetColorArray(gdl++, colours, count);
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gSPColor(gdl++, colours, count);
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count = xraydata->numvertices;
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count = xraydata->numvertices;
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gDPSetVerticeArray(gdl++, vertices, count);
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gSPVertex(gdl++, vertices, count, 0);
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numgroups = (xraydata->numtris - 1) / 4 + 1;
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numgroups = (xraydata->numtris - 1) / 4 + 1;
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@ -308,7 +308,7 @@ Gfx *bgRenderXrayData(Gfx *gdl, struct xraydata *xraydata)
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#endif
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#endif
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for (i = 0; i < numgroups; i++) {
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for (i = 0; i < numgroups; i++) {
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gDPTri4(gdl++,
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gSPTri4(gdl++,
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xraydata->tris[i * 4 + 0][0], xraydata->tris[i * 4 + 0][1], xraydata->tris[i * 4 + 0][2],
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xraydata->tris[i * 4 + 0][0], xraydata->tris[i * 4 + 0][1], xraydata->tris[i * 4 + 0][2],
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xraydata->tris[i * 4 + 1][0], xraydata->tris[i * 4 + 1][1], xraydata->tris[i * 4 + 1][2],
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xraydata->tris[i * 4 + 1][0], xraydata->tris[i * 4 + 1][1], xraydata->tris[i * 4 + 1][2],
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xraydata->tris[i * 4 + 2][0], xraydata->tris[i * 4 + 2][1], xraydata->tris[i * 4 + 2][2],
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xraydata->tris[i * 4 + 2][0], xraydata->tris[i * 4 + 2][1], xraydata->tris[i * 4 + 2][2],
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@ -4924,7 +4924,7 @@ void bgFindRoomVtxBatches(s32 roomnum)
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if (gdl != NULL) {
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if (gdl != NULL) {
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while (gdl) {
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while (gdl) {
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for (i = 0; gdl[i].dma.cmd != G_ENDDL; i++) {
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for (i = 0; gdl[i].dma.cmd != G_ENDDL; i++) {
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// if gDPSetVerticeArray
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// if gSPVertex
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if (gdl[i].dma.cmd == G_VTX) {
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if (gdl[i].dma.cmd == G_VTX) {
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batchindex++;
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batchindex++;
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}
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}
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@ -4939,7 +4939,7 @@ void bgFindRoomVtxBatches(s32 roomnum)
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while (gdl) {
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while (gdl) {
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for (i = 0; gdl[i].dma.cmd != G_ENDDL; i++) {
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for (i = 0; gdl[i].dma.cmd != G_ENDDL; i++) {
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// if gDPSetVerticeArray
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// if gSPVertex
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if (gdl[i].dma.cmd == G_VTX) {
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if (gdl[i].dma.cmd == G_VTX) {
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xlucount++;
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xlucount++;
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}
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}
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@ -773,12 +773,12 @@ Gfx *bviewDrawEyespySideRect(Gfx *gdl, s32 *points, u8 r, u8 g, u8 b, u8 alpha)
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vertices[2].colour = 4;
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vertices[2].colour = 4;
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vertices[3].colour = 4;
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vertices[3].colour = 4;
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gDPSetColorArray(gdl++, colours, 2);
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gSPColor(gdl++, colours, 2);
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gDPSetVerticeArray(gdl++, vertices, 4);
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gSPVertex(gdl++, vertices, 4, 0);
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if (colours);
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if (colours);
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gDPTri2(gdl++, 0, 1, 2, 0, 2, 3);
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gSPTri2(gdl++, 0, 1, 2, 0, 2, 3);
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return gdl;
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return gdl;
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}
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}
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@ -3909,7 +3909,7 @@ void chr0f0260c4(struct model *model, s32 hitpart, struct modelnode *node, struc
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u32 addr = gdlptr->words.w1 & 0xffffff;
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u32 addr = gdlptr->words.w1 & 0xffffff;
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posnode = modelFindNodeByMtxIndex(model, addr / sizeof(Mtxf));
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posnode = modelFindNodeByMtxIndex(model, addr / sizeof(Mtxf));
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modelNodeGetModelRelativePosition(model, posnode, &spd4);
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modelNodeGetModelRelativePosition(model, posnode, &spd4);
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} else if (op == G_SETCOLOR) {
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} else if (op == G_COL) {
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spac = gdlptr->words.w1 & 0xffffff;
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spac = gdlptr->words.w1 & 0xffffff;
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}
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}
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@ -4207,7 +4207,7 @@ void chrBruise(struct model *model, s32 hitpart, struct modelnode *node, struct
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u32 addr = gdlptr->words.w1 & 0xffffff;
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u32 addr = gdlptr->words.w1 & 0xffffff;
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posnode = modelFindNodeByMtxIndex(model, addr / sizeof(Mtxf));
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posnode = modelFindNodeByMtxIndex(model, addr / sizeof(Mtxf));
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modelNodeGetModelRelativePosition(model, posnode, &spd4);
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modelNodeGetModelRelativePosition(model, posnode, &spd4);
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} else if (op == G_SETCOLOR) {
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} else if (op == G_COL) {
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spac = gdlptr->words.w1 & 0xffffff;
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spac = gdlptr->words.w1 & 0xffffff;
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}
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}
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@ -5516,7 +5516,7 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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if (side == -7) {
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if (side == -7) {
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colours = gfxAllocateColours(1);
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colours = gfxAllocateColours(1);
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gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 1);
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gSPColor(gdl++, osVirtualToPhysical(colours), 1);
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colours[0].r = 0xff;
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colours[0].r = 0xff;
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colours[0].g = 0xff;
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colours[0].g = 0xff;
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@ -5548,9 +5548,9 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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vertices[3].s = 0;
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vertices[3].s = 0;
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vertices[3].t = 512;
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vertices[3].t = 512;
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gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
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gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
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gDPTri2(gdl++, 0, 1, 2, 0, 2, 3);
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gSPTri2(gdl++, 0, 1, 2, 0, 2, 3);
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vertices += 4;
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vertices += 4;
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}
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}
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@ -5615,7 +5615,7 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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if (side == -3 || side == -4 || side == -5 || side == -6) {
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if (side == -3 || side == -4 || side == -5 || side == -6) {
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colours = gfxAllocateColours(1);
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colours = gfxAllocateColours(1);
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gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 1);
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gSPColor(gdl++, osVirtualToPhysical(colours), 1);
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if (side == -3) {
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if (side == -3) {
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colours[0].r = red2;
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colours[0].r = red2;
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@ -5675,9 +5675,9 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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vertices[3].s = st1;
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vertices[3].s = st1;
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vertices[3].t = st4;
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vertices[3].t = st4;
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gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
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gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
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gDPTri2(gdl++, 0, 1, 2, 0, 2, 3);
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gSPTri2(gdl++, 0, 1, 2, 0, 2, 3);
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vertices += 4;
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vertices += 4;
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}
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}
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@ -5703,7 +5703,7 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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colours = gfxAllocateColours(3);
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colours = gfxAllocateColours(3);
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gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 3);
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gSPColor(gdl++, osVirtualToPhysical(colours), 3);
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colours[0].r = red3;
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colours[0].r = red3;
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colours[1].r = red3;
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colours[1].r = red3;
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@ -5742,9 +5742,9 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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vertices[4].t = (st2 + st4) >> 1;
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vertices[4].t = (st2 + st4) >> 1;
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vertices[4].colour = 4;
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vertices[4].colour = 4;
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gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 5);
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gSPVertex(gdl++, osVirtualToPhysical(vertices), 5, 0);
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gDPTri4(gdl++, 0, 1, 4, 1, 2, 4, 2, 3, 4, 3, 0, 4);
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gSPTri4(gdl++, 0, 1, 4, 1, 2, 4, 2, 3, 4, 3, 0, 4);
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vertices += 5;
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vertices += 5;
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}
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}
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@ -5763,7 +5763,7 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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colours = gfxAllocateColours(1);
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colours = gfxAllocateColours(1);
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gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 1);
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gSPColor(gdl++, osVirtualToPhysical(colours), 1);
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colours[0].r = red1;
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colours[0].r = red1;
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colours[0].g = green1;
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colours[0].g = green1;
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@ -5788,7 +5788,7 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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colours = gfxAllocateColours(1);
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colours = gfxAllocateColours(1);
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gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 1);
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gSPColor(gdl++, osVirtualToPhysical(colours), 1);
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colours[0].r = red3;
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colours[0].r = red3;
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colours[0].g = green3;
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colours[0].g = green3;
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@ -5855,12 +5855,12 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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vertices[11].s = st3;
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vertices[11].s = st3;
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vertices[11].t = st2;
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vertices[11].t = st2;
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gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 12);
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gSPVertex(gdl++, osVirtualToPhysical(vertices), 12, 0);
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gDPTri4(gdl++, 0, 1, 9, 0, 9, 8, 11, 5, 4, 11, 4, 10);
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gSPTri4(gdl++, 0, 1, 9, 0, 9, 8, 11, 5, 4, 11, 4, 10);
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for (j = 2; j < 6; j++) {
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for (j = 2; j < 6; j++) {
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gDPTri2(gdl++,
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gSPTri2(gdl++,
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sp104[j][0], sp104[j][1], sp104[j][2],
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sp104[j][0], sp104[j][1], sp104[j][2],
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sp104[j][0], sp104[j][2], sp104[j][3]);
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sp104[j][0], sp104[j][2], sp104[j][3]);
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}
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}
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@ -5886,7 +5886,7 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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colours = gfxAllocateColours(5);
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colours = gfxAllocateColours(5);
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gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 5);
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gSPColor(gdl++, osVirtualToPhysical(colours), 5);
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colours[0].r = red1;
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colours[0].r = red1;
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colours[0].g = green1;
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colours[0].g = green1;
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@ -5990,9 +5990,9 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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vertices[4].s = (st1 + st3) >> 1;
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vertices[4].s = (st1 + st3) >> 1;
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vertices[4].t = (st2 + st4) >> 1;
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vertices[4].t = (st2 + st4) >> 1;
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gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 5);
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gSPVertex(gdl++, osVirtualToPhysical(vertices), 5, 0);
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gDPTri4(gdl++, 0, 1, 4, 1, 2, 4, 2, 3, 4, 3, 0, 4);
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gSPTri4(gdl++, 0, 1, 4, 1, 2, 4, 2, 3, 4, 3, 0, 4);
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vertices += 5;
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vertices += 5;
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@ -6069,9 +6069,9 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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vertices[4].s = (st1 + st3) >> 1;
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vertices[4].s = (st1 + st3) >> 1;
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vertices[4].t = (st2 + st4) >> 1;
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vertices[4].t = (st2 + st4) >> 1;
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gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 5);
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gSPVertex(gdl++, osVirtualToPhysical(vertices), 5, 0);
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gDPTri4(gdl++, 0, 1, 4, 1, 2, 4, 2, 3, 4, 3, 0, 4);
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gSPTri4(gdl++, 0, 1, 4, 1, 2, 4, 2, 3, 4, 3, 0, 4);
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vertices += 5;
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vertices += 5;
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}
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}
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@ -6116,9 +6116,9 @@ Gfx *chrRenderShieldComponent(Gfx *gdl, struct shieldhit *hit, struct prop *prop
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vertices[4].s = (st1 + st3) >> 1;
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vertices[4].s = (st1 + st3) >> 1;
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vertices[4].t = (st2 + st4) >> 1;
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vertices[4].t = (st2 + st4) >> 1;
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gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 5);
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gSPVertex(gdl++, osVirtualToPhysical(vertices), 5, 0);
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gDPTri4(gdl++, 0, 1, 4, 1, 2, 4, 2, 3, 4, 3, 0, 4);
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gSPTri4(gdl++, 0, 1, 4, 1, 2, 4, 2, 3, 4, 3, 0, 4);
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}
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}
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}
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}
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@ -393,11 +393,11 @@ Gfx *creditsDrawBackgroundLayer(Gfx *gdl, u8 type, u8 layernum, f32 arg3, u32 al
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creditsChooseBgColours(vertices, colours, g_CreditsData->bglayers[layernum].confignum, alpha, arg5 * 90);
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creditsChooseBgColours(vertices, colours, g_CreditsData->bglayers[layernum].confignum, alpha, arg5 * 90);
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gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 3);
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gSPColor(gdl++, osVirtualToPhysical(colours), 3);
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gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 9);
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gSPVertex(gdl++, osVirtualToPhysical(vertices), 9, 0);
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|
||||||
gDPTri4(gdl++, 0, 1, 3, 1, 4, 3, 1, 2, 5, 5, 4, 1);
|
gSPTri4(gdl++, 0, 1, 3, 1, 4, 3, 1, 2, 5, 5, 4, 1);
|
||||||
gDPTri4(gdl++, 3, 4, 7, 7, 6, 3, 4, 5, 7, 5, 8, 7);
|
gSPTri4(gdl++, 3, 4, 7, 7, 6, 3, 4, 5, 7, 5, 8, 7);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
@ -614,10 +614,10 @@ Gfx *creditsRenderLine(Gfx *gdl, struct coord *from, struct coord *to)
|
||||||
colours[0] = 0xffffffff;
|
colours[0] = 0xffffffff;
|
||||||
colours[1] = 0xffffffff;
|
colours[1] = 0xffffffff;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 2);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 2);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
|
|
||||||
gDPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
gSPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
@ -887,7 +887,7 @@ Gfx *creditsDrawParticles(Gfx *gdl)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 60);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 60);
|
||||||
|
|
||||||
for (confignum = 0; confignum < ARRAYCOUNT(g_CreditParticleConfigs); confignum++) {
|
for (confignum = 0; confignum < ARRAYCOUNT(g_CreditParticleConfigs); confignum++) {
|
||||||
bool donetexture = false;
|
bool donetexture = false;
|
||||||
|
@ -971,9 +971,9 @@ Gfx *creditsDrawParticles(Gfx *gdl)
|
||||||
vertices[2].colour = offset;
|
vertices[2].colour = offset;
|
||||||
vertices[3].colour = offset;
|
vertices[3].colour = offset;
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
|
|
||||||
gDPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
gSPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1340,7 +1340,7 @@ Gfx *explosionRender(struct prop *prop, Gfx *gdl, bool xlupass)
|
||||||
*colour = var8007e93c;
|
*colour = var8007e93c;
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colour), 1);
|
gSPColor(gdl++, osVirtualToPhysical(colour), 1);
|
||||||
|
|
||||||
for (i = 14; i >= 0; i--) {
|
for (i = 14; i >= 0; i--) {
|
||||||
gDPSetTextureImage(gdl++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, g_ExplosionTexturePairs[i].texturenum1);
|
gDPSetTextureImage(gdl++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, g_ExplosionTexturePairs[i].texturenum1);
|
||||||
|
@ -1543,9 +1543,9 @@ Gfx *explosionRenderPart(struct explosion *exp, struct explosionpart *part, Gfx
|
||||||
vertices[j].colour = 0;
|
vertices[j].colour = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
|
|
||||||
gDPTri2(gdl++, 0, 1, 2, 0, 2, 3);
|
gSPTri2(gdl++, 0, 1, 2, 0, 2, 3);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1789,10 +1789,10 @@ Gfx *text0f154f38(Gfx *gdl, s32 *arg1, struct fontchar *curchar, struct fontchar
|
||||||
vertices[3].s = sp36;
|
vertices[3].s = sp36;
|
||||||
vertices[3].t = sp30;
|
vertices[3].t = sp30;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, colours, 1);
|
gSPColor(gdl++, colours, 1);
|
||||||
gDPSetVerticeArray(gdl++, vertices, 4);
|
gSPVertex(gdl++, vertices, 4, 0);
|
||||||
|
|
||||||
gDPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
gSPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
||||||
|
|
||||||
*arg1 += curchar->width;
|
*arg1 += curchar->width;
|
||||||
|
|
||||||
|
|
|
@ -285,12 +285,12 @@ Gfx *beamRenderGeneric(Gfx *gdl, struct textureconfig *texconfig,
|
||||||
|
|
||||||
gSPClearGeometryMode(gdl++, G_CULL_BACK);
|
gSPClearGeometryMode(gdl++, G_CULL_BACK);
|
||||||
gSPMatrix(gdl++, osVirtualToPhysical(spc8), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
gSPMatrix(gdl++, osVirtualToPhysical(spc8), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 2);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 2);
|
||||||
|
|
||||||
texSelect(&gdl, texconfig, 4, 1, 2, true, NULL);
|
texSelect(&gdl, texconfig, 4, 1, 2, true, NULL);
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
gDPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
gSPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
@ -1712,22 +1712,22 @@ Gfx *beamRender(Gfx *gdl, struct beam *beam, bool arg2, u8 arg3)
|
||||||
gDPSetTextureLOD(gdl++, G_TL_TILE);
|
gDPSetTextureLOD(gdl++, G_TL_TILE);
|
||||||
gDPSetTextureConvert(gdl++, G_TC_FILT);
|
gDPSetTextureConvert(gdl++, G_TC_FILT);
|
||||||
gDPSetCombineMode(gdl++, G_CC_BLENDIA, G_CC_BLENDIA);
|
gDPSetCombineMode(gdl++, G_CC_BLENDIA, G_CC_BLENDIA);
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 1);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 1);
|
||||||
|
|
||||||
if (beam->weaponnum == WEAPON_LASER) {
|
if (beam->weaponnum == WEAPON_LASER) {
|
||||||
texSelect(&gdl, &g_TexGroup03Configs[0], 4, arg2, 2, true, NULL);
|
texSelect(&gdl, &g_TexGroup03Configs[0], 4, arg2, 2, true, NULL);
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 8);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 8, 0);
|
||||||
gDPTri2(gdl++, 4, 5, 6, 4, 5, 7);
|
gSPTri2(gdl++, 4, 5, 6, 4, 5, 7);
|
||||||
|
|
||||||
texSelect(&gdl, texconfig, 4, arg2, 2, true, NULL);
|
texSelect(&gdl, texconfig, 4, arg2, 2, true, NULL);
|
||||||
|
|
||||||
gDPTri2(gdl++, 0, 2, 3, 0, 3, 1);
|
gSPTri2(gdl++, 0, 2, 3, 0, 3, 1);
|
||||||
} else {
|
} else {
|
||||||
texSelect(&gdl, texconfig, 4, arg2, 2, true, NULL);
|
texSelect(&gdl, texconfig, 4, arg2, 2, true, NULL);
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
gDPTri2(gdl++, 0, 2, 3, 0, 3, 1);
|
gSPTri2(gdl++, 0, 2, 3, 0, 3, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2263,7 +2263,7 @@ Gfx *lasersightRenderDot(Gfx *gdl)
|
||||||
colours[0] = 0xff00005f;
|
colours[0] = 0xff00005f;
|
||||||
colours[1] = 0xff00000f;
|
colours[1] = 0xff00000f;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 2);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 2);
|
||||||
|
|
||||||
if (g_LaserSights[i].unk28 > 0.0f) {
|
if (g_LaserSights[i].unk28 > 0.0f) {
|
||||||
if (!(g_LaserSights[i].dotpos.f[0] < 0.0000001f) || !(g_LaserSights[i].dotpos.f[0] > -0.000001f)
|
if (!(g_LaserSights[i].dotpos.f[0] < 0.0000001f) || !(g_LaserSights[i].dotpos.f[0] > -0.000001f)
|
||||||
|
@ -2367,9 +2367,9 @@ Gfx *lasersightRenderDot(Gfx *gdl)
|
||||||
vertices[3].y = pos.f[1] + (-f20 * f00) + (-f20 * spc8);
|
vertices[3].y = pos.f[1] + (-f20 * f00) + (-f20 * spc8);
|
||||||
vertices[3].z = pos.f[2] + (-f20 * f24) + (-f20 * spc4);
|
vertices[3].z = pos.f[2] + (-f20 * f24) + (-f20 * spc4);
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
|
|
||||||
gDPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
gSPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2480,7 +2480,7 @@ Gfx *lasersightRenderBeam(Gfx *gdl)
|
||||||
colours[0] = 0xff00005f;
|
colours[0] = 0xff00005f;
|
||||||
colours[1] = 0xff00000f;
|
colours[1] = 0xff00000f;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 2);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 2);
|
||||||
|
|
||||||
vertices = gfxAllocateVertices(6);
|
vertices = gfxAllocateVertices(6);
|
||||||
|
|
||||||
|
@ -2528,9 +2528,9 @@ Gfx *lasersightRenderBeam(Gfx *gdl)
|
||||||
vertices[5].y = spcc.f[1] + (400 * spb4.f[1]) + (spa8.f[1] * 15.0f);
|
vertices[5].y = spcc.f[1] + (400 * spb4.f[1]) + (spa8.f[1] * 15.0f);
|
||||||
vertices[5].z = spcc.f[2] + (400 * spb4.f[2]) + (spa8.f[2] * 15.0f);
|
vertices[5].z = spcc.f[2] + (400 * spb4.f[2]) + (spa8.f[2] * 15.0f);
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 6);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 6, 0);
|
||||||
|
|
||||||
gDPTri4(gdl++, 0, 1, 2, 2, 3, 1, 2, 3, 5, 2, 5, 4);
|
gSPTri4(gdl++, 0, 1, 2, 2, 3, 1, 2, 3, 5, 2, 5, 4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -537,32 +537,42 @@ Gfx *healthbarDraw(Gfx *gdl, struct chrdata *chr, s32 offyarg, f32 heightfracarg
|
||||||
gDPSetRenderMode(gdl++, G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2);
|
gDPSetRenderMode(gdl++, G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2);
|
||||||
gDPSetCombineMode(gdl++, G_CC_SHADE, G_CC_SHADE);
|
gDPSetCombineMode(gdl++, G_CC_SHADE, G_CC_SHADE);
|
||||||
|
|
||||||
|
// Same as gSPColor but casts the sizeof to an s32, which is required for a match.
|
||||||
|
#define gSPColor2(pkt, v, n) \
|
||||||
|
gDma1p(pkt, G_COL, v, (s32)sizeof(u32)*(n),((n)-1)<<2)
|
||||||
|
|
||||||
// Draw shield
|
// Draw shield
|
||||||
// There's between 20 and 24 colours and vertices to load here.
|
// There's between 20 and 24 colours and vertices to load here.
|
||||||
// The colours are loaded all at once, but the vertices are split into two.
|
// The colours are loaded all at once, but the vertices are split into two.
|
||||||
numverts = numshieldmarkers * 2;
|
numverts = numshieldmarkers * 2;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), numverts);
|
gSPColor2(gdl++, osVirtualToPhysical(colours), numverts);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 14);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 14, 0);
|
||||||
|
|
||||||
gDPTri4(gdl++, 0, 1, 2, 1, 2, 3, 2, 3, 4, 3, 4, 5);
|
gSPTri4(gdl++, 0, 1, 2, 1, 2, 3, 2, 3, 4, 3, 4, 5);
|
||||||
gDPTri4(gdl++, 4, 5, 6, 5, 6, 7, 6, 7, 8, 7, 8, 9);
|
gSPTri4(gdl++, 4, 5, 6, 5, 6, 7, 6, 7, 8, 7, 8, 9);
|
||||||
gDPTri4(gdl++, 8, 9, 10, 9, 10, 11, 10, 11, 12, 11, 12, 13);
|
gSPTri4(gdl++, 8, 9, 10, 9, 10, 11, 10, 11, 12, 11, 12, 13);
|
||||||
|
|
||||||
// numvertsremaining will be 8-12
|
// numvertsremaining will be 8-12
|
||||||
numvertsremaining = numverts - 12U;
|
numvertsremaining = numverts - 12U;
|
||||||
|
|
||||||
gDPSetVerticeArrayRaw(gdl++, osVirtualToPhysical(vertices + 12), (numverts - 13) << 4, numvertsremaining * (s32)sizeof(struct gfxvtx));
|
// This is a macro expansion of gSPVertex but cases the sizeof to an s32,
|
||||||
|
// and separates numvertsremaining and numverts - 12.
|
||||||
|
// Both are required for a match.
|
||||||
|
gDma1p(gdl++, G_VTX,
|
||||||
|
osVirtualToPhysical(vertices + 12),
|
||||||
|
numvertsremaining * (s32) sizeof(struct gfxvtx),
|
||||||
|
(numverts - 12 - 1) << 4);
|
||||||
|
|
||||||
gDPTri4(gdl++, 0, 1, 2, 1, 2, 3, 2, 3, 4, 3, 4, 5);
|
gSPTri4(gdl++, 0, 1, 2, 1, 2, 3, 2, 3, 4, 3, 4, 5);
|
||||||
|
|
||||||
if (numvertsremaining < 10) {
|
if (numvertsremaining < 10) {
|
||||||
gDPTri2(gdl++, 4, 5, 6, 5, 6, 7);
|
gSPTri2(gdl++, 4, 5, 6, 5, 6, 7);
|
||||||
} else {
|
} else {
|
||||||
gDPTri4(gdl++, 4, 5, 6, 5, 6, 7, 6, 7, 8, 7, 8, 9);
|
gSPTri4(gdl++, 4, 5, 6, 5, 6, 7, 6, 7, 8, 7, 8, 9);
|
||||||
|
|
||||||
if (numvertsremaining >= 12) {
|
if (numvertsremaining >= 12) {
|
||||||
gDPTri2(gdl++, 8, 9, 10, 9, 10, 11);
|
gSPTri2(gdl++, 8, 9, 10, 9, 10, 11);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -570,19 +580,19 @@ Gfx *healthbarDraw(Gfx *gdl, struct chrdata *chr, s32 offyarg, f32 heightfracarg
|
||||||
numverts = numarmourmarkers * 2;
|
numverts = numarmourmarkers * 2;
|
||||||
coloursize = numverts * 4;
|
coloursize = numverts * 4;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours + 24), numverts);
|
gSPColor2(gdl++, osVirtualToPhysical(colours + 24), numverts);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices + 24), numverts);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices + 24), numverts, 0);
|
||||||
|
|
||||||
gDPTri4(gdl++, 0, 1, 2, 1, 2, 3, 2, 3, 4, 3, 4, 5);
|
gSPTri4(gdl++, 0, 1, 2, 1, 2, 3, 2, 3, 4, 3, 4, 5);
|
||||||
gDPTri4(gdl++, 4, 5, 6, 5, 6, 7, 6, 7, 8, 7, 8, 9);
|
gSPTri4(gdl++, 4, 5, 6, 5, 6, 7, 6, 7, 8, 7, 8, 9);
|
||||||
|
|
||||||
if (coloursize < 56) {
|
if (coloursize < 56) {
|
||||||
gDPTri2(gdl++, 8, 9, 10, 9, 10, 11);
|
gSPTri2(gdl++, 8, 9, 10, 9, 10, 11);
|
||||||
} else {
|
} else {
|
||||||
gDPTri4(gdl++, 8, 9, 10, 9, 10, 11, 10, 11, 12, 11, 12, 13);
|
gSPTri4(gdl++, 8, 9, 10, 9, 10, 11, 10, 11, 12, 11, 12, 13);
|
||||||
|
|
||||||
if (coloursize >= 64) {
|
if (coloursize >= 64) {
|
||||||
gDPTri2(gdl++, 12, 13, 14, 13, 14, 15);
|
gSPTri2(gdl++, 12, 13, 14, 13, 14, 15);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -590,19 +600,19 @@ Gfx *healthbarDraw(Gfx *gdl, struct chrdata *chr, s32 offyarg, f32 heightfracarg
|
||||||
numverts = numtraumamarkers * 2;
|
numverts = numtraumamarkers * 2;
|
||||||
coloursize = numverts * 4;
|
coloursize = numverts * 4;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours + 40), numverts);
|
gSPColor2(gdl++, osVirtualToPhysical(colours + 40), numverts);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices + 40), numverts);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices + 40), numverts, 0);
|
||||||
|
|
||||||
gDPTri4(gdl++, 0, 1, 2, 1, 2, 3, 2, 3, 4, 3, 4, 5);
|
gSPTri4(gdl++, 0, 1, 2, 1, 2, 3, 2, 3, 4, 3, 4, 5);
|
||||||
gDPTri4(gdl++, 4, 5, 6, 5, 6, 7, 6, 7, 8, 7, 8, 9);
|
gSPTri4(gdl++, 4, 5, 6, 5, 6, 7, 6, 7, 8, 7, 8, 9);
|
||||||
|
|
||||||
if (coloursize < 56) {
|
if (coloursize < 56) {
|
||||||
gDPTri2(gdl++, 8, 9, 10, 9, 10, 11);
|
gSPTri2(gdl++, 8, 9, 10, 9, 10, 11);
|
||||||
} else {
|
} else {
|
||||||
gDPTri4(gdl++, 8, 9, 10, 9, 10, 11, 10, 11, 12, 11, 12, 13);
|
gSPTri4(gdl++, 8, 9, 10, 9, 10, 11, 10, 11, 12, 11, 12, 13);
|
||||||
|
|
||||||
if (coloursize >= 64) {
|
if (coloursize >= 64) {
|
||||||
gDPTri2(gdl++, 12, 13, 14, 13, 14, 15);
|
gSPTri2(gdl++, 12, 13, 14, 13, 14, 15);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -210,10 +210,10 @@ Gfx *menugfxRenderBgBlur(Gfx *gdl, u32 colour, s16 arg2, s16 arg3)
|
||||||
|
|
||||||
colours[0] = colour;
|
colours[0] = colour;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 1);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 1);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
|
|
||||||
gDPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
gSPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
@ -382,13 +382,13 @@ Gfx *menugfxRenderBgGreenHaze(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2)
|
||||||
colours[2] = 0x00af0000 | alphas[1];
|
colours[2] = 0x00af0000 | alphas[1];
|
||||||
colours[3] = 0xffff0000 | alphas[1];
|
colours[3] = 0xffff0000 | alphas[1];
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 4);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 4);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 8);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 8, 0);
|
||||||
|
|
||||||
if (g_20SecIntervalFrac > 0.5f) {
|
if (g_20SecIntervalFrac > 0.5f) {
|
||||||
gDPTri4(gdl++, 4, 5, 6, 6, 7, 4, 0, 1, 2, 2, 3, 0);
|
gSPTri4(gdl++, 4, 5, 6, 6, 7, 4, 0, 1, 2, 2, 3, 0);
|
||||||
} else {
|
} else {
|
||||||
gDPTri4(gdl++, 0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4);
|
gSPTri4(gdl++, 0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
|
@ -450,10 +450,10 @@ Gfx *menugfxDrawDropdownBackground(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2)
|
||||||
colours[1] = colour2;
|
colours[1] = colour2;
|
||||||
colours[2] = colour1 | 0x00003f00;
|
colours[2] = colour1 | 0x00003f00;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 3);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 3);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 6);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 6, 0);
|
||||||
|
|
||||||
gDPTri4(gdl++, 0, 1, 3, 3, 2, 0, 2, 3, 4, 4, 3, 5);
|
gSPTri4(gdl++, 0, 1, 3, 3, 2, 0, 2, 3, 4, 4, 3, 5);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
@ -538,11 +538,11 @@ Gfx *menugfxDrawListGroupHeader(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, s32 x3
|
||||||
colours[5] = (0x00003f00 | alpha1) & 0xffffff00;
|
colours[5] = (0x00003f00 | alpha1) & 0xffffff00;
|
||||||
colours[6] = 0x6f6f6f00 | alpha1;
|
colours[6] = 0x6f6f6f00 | alpha1;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 7);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 7);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 9);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 9, 0);
|
||||||
|
|
||||||
gDPTri4(gdl++, 0, 1, 3, 3, 2, 0, 2, 3, 4, 4, 3, 5);
|
gSPTri4(gdl++, 0, 1, 3, 3, 2, 0, 2, 3, 4, 4, 3, 5);
|
||||||
gDPTri4(gdl++, 1, 6, 7, 7, 3, 1, 3, 7, 8, 8, 5, 3);
|
gSPTri4(gdl++, 1, 6, 7, 7, 3, 1, 3, 7, 8, 8, 5, 3);
|
||||||
|
|
||||||
gdl = menugfxDrawShimmer(gdl, x1, y1, x2, y1 + 1, (alpha1 & 0xff) >> 2, 1, 0x28, 0);
|
gdl = menugfxDrawShimmer(gdl, x1, y1, x2, y1 + 1, (alpha1 & 0xff) >> 2, 1, 0x28, 0);
|
||||||
gdl = menugfxDrawShimmer(gdl, x1, y2, x2, y2 + 1, (alpha1 & 0xff) >> 2, 0, 0x28, 1);
|
gdl = menugfxDrawShimmer(gdl, x1, y2, x2, y2 + 1, (alpha1 & 0xff) >> 2, 0, 0x28, 1);
|
||||||
|
@ -800,9 +800,9 @@ Gfx *menugfxRenderGradient(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, u32 colours
|
||||||
colours[2] = colourmid;
|
colours[2] = colourmid;
|
||||||
colours[1] = colourend;
|
colours[1] = colourend;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 3);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 3);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 6);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 6, 0);
|
||||||
gDPTri4(gdl++, 0, 1, 5, 5, 4, 0, 2, 3, 4, 4, 5, 2);
|
gSPTri4(gdl++, 0, 1, 5, 5, 4, 0, 2, 3, 4, 4, 5, 2);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
@ -859,15 +859,15 @@ Gfx *menugfxRenderSlider(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, s32 markerx,
|
||||||
colours[1] = 0xffffffff;
|
colours[1] = 0xffffffff;
|
||||||
colours[2] = 0x0000ff4f;
|
colours[2] = 0x0000ff4f;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 3);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 3);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 6);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 6, 0);
|
||||||
|
|
||||||
gDPTri1(gdl++, 3, 4, 5);
|
gSPTri1(gdl++, 3, 4, 5);
|
||||||
|
|
||||||
gDPPipeSync(gdl++);
|
gDPPipeSync(gdl++);
|
||||||
gDPSetRenderMode(gdl++, G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2);
|
gDPSetRenderMode(gdl++, G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2);
|
||||||
|
|
||||||
gDPTri1(gdl++, 0, 1, 2);
|
gSPTri1(gdl++, 0, 1, 2);
|
||||||
|
|
||||||
gDPPipeSync(gdl++);
|
gDPPipeSync(gdl++);
|
||||||
gDPSetRenderMode(gdl++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
gDPSetRenderMode(gdl++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
||||||
|
@ -956,9 +956,9 @@ Gfx *menugfxDrawTri2(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, u32 colour1, u32
|
||||||
colours[0] = colour1;
|
colours[0] = colour1;
|
||||||
colours[1] = colour2;
|
colours[1] = colour2;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 2);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 2);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
gDPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
gSPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
@ -1264,9 +1264,9 @@ Gfx *menugfxDrawCarouselChevron(Gfx *gdl, s32 x, s32 y, s32 size, s32 direction,
|
||||||
colours[0] = colour1;
|
colours[0] = colour1;
|
||||||
colours[1] = colour2;
|
colours[1] = colour2;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 2);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 2);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 3);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 3, 0);
|
||||||
gDPTri1(gdl++, 0, 1, 2);
|
gSPTri1(gdl++, 0, 1, 2);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
@ -1358,9 +1358,9 @@ Gfx *menugfxDrawDialogChevron(Gfx *gdl, s32 x, s32 y, s32 size, s32 direction, u
|
||||||
colours[0] = colour1;
|
colours[0] = colour1;
|
||||||
colours[1] = colour2;
|
colours[1] = colour2;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 2);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 2);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
gDPTri2(gdl++, 0, 1, 3, 3, 2, 0);
|
gSPTri2(gdl++, 0, 1, 3, 3, 2, 0);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
@ -1906,7 +1906,7 @@ Gfx *menugfxRenderBgSuccess(Gfx *gdl)
|
||||||
struct coord pos;
|
struct coord pos;
|
||||||
u32 stack[5];
|
u32 stack[5];
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 20);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 20);
|
||||||
|
|
||||||
// Draw the particles
|
// Draw the particles
|
||||||
for (i = NUM_SUCCESS_PARTICLES - 1; i >= 0; i--) {
|
for (i = NUM_SUCCESS_PARTICLES - 1; i >= 0; i--) {
|
||||||
|
@ -1956,9 +1956,9 @@ Gfx *menugfxRenderBgSuccess(Gfx *gdl)
|
||||||
vertices[3].colour = (s3 * 4 + (i % 2) * 2 + 1) * 4;
|
vertices[3].colour = (s3 * 4 + (i % 2) * 2 + 1) * 4;
|
||||||
vertices[4].colour = (s3 * 4 + (i % 2) * 2 + 1) * 4;
|
vertices[4].colour = (s3 * 4 + (i % 2) * 2 + 1) * 4;
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 5);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 5, 0);
|
||||||
|
|
||||||
gDPTri4(gdl++, 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 1);
|
gSPTri4(gdl++, 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -93,10 +93,10 @@ Gfx *func0f006c80(Gfx *gdl, struct coord *arg1, struct coord *arg2, struct coord
|
||||||
MAKEVERTEX(1, sp70);
|
MAKEVERTEX(1, sp70);
|
||||||
MAKEVERTEX(2, sp64);
|
MAKEVERTEX(2, sp64);
|
||||||
|
|
||||||
gDPSetVerticeArrayRaw(gdl++, osVirtualToPhysical(vertices), arg7 | 0x20, 3 * sizeof(struct gfxvtx));
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 3, arg7);
|
||||||
|
|
||||||
if (depth == 0) {
|
if (depth == 0) {
|
||||||
gDPTri4(gdl++,
|
gSPTri4(gdl++,
|
||||||
arg4, arg7, arg7 + 2,
|
arg4, arg7, arg7 + 2,
|
||||||
arg5, arg7 + 1, arg7,
|
arg5, arg7 + 1, arg7,
|
||||||
arg6, arg7 + 2, arg7 + 1,
|
arg6, arg7 + 2, arg7 + 1,
|
||||||
|
@ -182,8 +182,8 @@ Gfx *func0f0073ac(Gfx *gdl, struct coord *pos, f32 arg2)
|
||||||
|
|
||||||
colours[0] = 0xff00007f;
|
colours[0] = 0xff00007f;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 1);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 1);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 6);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 6, 0);
|
||||||
|
|
||||||
gdl = func0f006c80(gdl, &spb0[0], &spb0[4], &spb0[1], 0, 4, 1, 6, 2);
|
gdl = func0f006c80(gdl, &spb0[0], &spb0[4], &spb0[1], 0, 4, 1, 6, 2);
|
||||||
gdl = func0f006c80(gdl, &spb0[1], &spb0[4], &spb0[2], 1, 4, 2, 6, 2);
|
gdl = func0f006c80(gdl, &spb0[1], &spb0[4], &spb0[2], 1, 4, 2, 6, 2);
|
||||||
|
@ -201,7 +201,7 @@ Gfx *func0f0073ac(Gfx *gdl, struct coord *pos, f32 arg2)
|
||||||
MAKEVERTEX(4, spb0[4]);
|
MAKEVERTEX(4, spb0[4]);
|
||||||
MAKEVERTEX(5, spb0[5]);
|
MAKEVERTEX(5, spb0[5]);
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 6);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 6, 0);
|
||||||
|
|
||||||
gdl = func0f006c80(gdl, &spb0[2], &spb0[4], &spb0[3], 2, 4, 3, 6, 2);
|
gdl = func0f006c80(gdl, &spb0[2], &spb0[4], &spb0[3], 2, 4, 3, 6, 2);
|
||||||
gdl = func0f006c80(gdl, &spb0[3], &spb0[4], &spb0[0], 3, 4, 0, 6, 2);
|
gdl = func0f006c80(gdl, &spb0[3], &spb0[4], &spb0[0], 3, 4, 0, 6, 2);
|
||||||
|
@ -236,7 +236,7 @@ Gfx *func0f008558(Gfx *gdl, s32 depth)
|
||||||
MAKEVERTEX(4, sp5c[4]);
|
MAKEVERTEX(4, sp5c[4]);
|
||||||
MAKEVERTEX(5, sp5c[5]);
|
MAKEVERTEX(5, sp5c[5]);
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 6);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 6, 0);
|
||||||
|
|
||||||
gdl = func0f006c80(gdl, &sp5c[0], &sp5c[4], &sp5c[1], 0, 4, 1, 6, depth);
|
gdl = func0f006c80(gdl, &sp5c[0], &sp5c[4], &sp5c[1], 0, 4, 1, 6, depth);
|
||||||
gdl = func0f006c80(gdl, &sp5c[1], &sp5c[4], &sp5c[2], 1, 4, 2, 6, depth);
|
gdl = func0f006c80(gdl, &sp5c[1], &sp5c[4], &sp5c[2], 1, 4, 2, 6, depth);
|
||||||
|
@ -254,7 +254,7 @@ Gfx *func0f008558(Gfx *gdl, s32 depth)
|
||||||
MAKEVERTEX(4, sp5c[4]);
|
MAKEVERTEX(4, sp5c[4]);
|
||||||
MAKEVERTEX(5, sp5c[5]);
|
MAKEVERTEX(5, sp5c[5]);
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 6);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 6, 0);
|
||||||
|
|
||||||
gdl = func0f006c80(gdl, &sp5c[2], &sp5c[4], &sp5c[3], 2, 4, 3, 6, depth);
|
gdl = func0f006c80(gdl, &sp5c[2], &sp5c[4], &sp5c[3], 2, 4, 3, 6, depth);
|
||||||
gdl = func0f006c80(gdl, &sp5c[3], &sp5c[4], &sp5c[0], 3, 4, 0, 6, depth);
|
gdl = func0f006c80(gdl, &sp5c[3], &sp5c[4], &sp5c[0], 3, 4, 0, 6, depth);
|
||||||
|
@ -344,7 +344,7 @@ Gfx *nbombCreateGdl(void)
|
||||||
vertices[0].x = vertices[0].z;
|
vertices[0].x = vertices[0].z;
|
||||||
vertices[0].s = vertices[0].t;
|
vertices[0].s = vertices[0].t;
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 1);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 1, 0);
|
||||||
|
|
||||||
if (index != 0) {
|
if (index != 0) {
|
||||||
u32 stack;
|
u32 stack;
|
||||||
|
@ -379,7 +379,7 @@ Gfx *nbombRender(Gfx *gdl, struct nbomb *nbomb, Gfx *subgdl)
|
||||||
colours[0] = colour;
|
colours[0] = colour;
|
||||||
colours[1] = 0xffffff00;
|
colours[1] = 0xffffff00;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 2);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 2);
|
||||||
|
|
||||||
sp3c.x = 0;
|
sp3c.x = 0;
|
||||||
sp3c.y = 0;
|
sp3c.y = 0;
|
||||||
|
@ -886,10 +886,10 @@ Gfx *nbombRenderOverlay(Gfx *gdl)
|
||||||
|
|
||||||
colours[0] = finalalpha;
|
colours[0] = finalalpha;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 1);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 1);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
|
|
||||||
gDPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
gSPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (drawn) {
|
if (drawn) {
|
||||||
|
@ -1088,10 +1088,10 @@ Gfx *gasRender(Gfx *gdl)
|
||||||
|
|
||||||
colours[0] = 0x3faf1100 | alpha;
|
colours[0] = 0x3faf1100 | alpha;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 1);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 1);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 8);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 8, 0);
|
||||||
|
|
||||||
gDPTri4(gdl++, 0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4);
|
gSPTri4(gdl++, 0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -13304,9 +13304,9 @@ Gfx *tvscreenRender(struct model *model, struct modelnode *node, struct tvscreen
|
||||||
|
|
||||||
gSPMatrix(gdl++, osVirtualToPhysical(model->matrices), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
gSPMatrix(gdl++, osVirtualToPhysical(model->matrices), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
gSPSegment(gdl++, SPSEGMENT_MODEL_VTX, osVirtualToPhysical(vertices));
|
gSPSegment(gdl++, SPSEGMENT_MODEL_VTX, osVirtualToPhysical(vertices));
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 1);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 1);
|
||||||
gDPSetVerticeArray(gdl++, SPSEGMENT_MODEL_VTX << 24, 4);
|
gSPVertex(gdl++, SPSEGMENT_MODEL_VTX << 24, 4, 0);
|
||||||
gDPTri2(gdl++, 0, 1, 2, 0, 2, 3);
|
gSPTri2(gdl++, 0, 1, 2, 0, 2, 3);
|
||||||
gSPEndDisplayList(gdl++);
|
gSPEndDisplayList(gdl++);
|
||||||
|
|
||||||
gSPBranchList(savedgdl++, gdl);
|
gSPBranchList(savedgdl++, gdl);
|
||||||
|
@ -13522,9 +13522,9 @@ Gfx *gfxRenderRadialShadow(Gfx *gdl, f32 x, f32 y, f32 z, f32 angle, f32 radius,
|
||||||
gSPSetGeometryMode(gdl++, G_CULL_BACK);
|
gSPSetGeometryMode(gdl++, G_CULL_BACK);
|
||||||
gSPMatrix(gdl++, osVirtualToPhysical(mtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
gSPMatrix(gdl++, osVirtualToPhysical(mtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 1);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 1);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
gDPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
gSPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
|
|
@ -364,9 +364,9 @@ Gfx *menugfxDrawPlane(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, u32 colour1, u32
|
||||||
colours[0] = colour1;
|
colours[0] = colour1;
|
||||||
colours[1] = colour2;
|
colours[1] = colour2;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 2);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 2);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
gDPTri2(gdl++, 0, 1, 3, 3, 2, 0);
|
gSPTri2(gdl++, 0, 1, 3, 3, 2, 0);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
|
|
@ -293,17 +293,17 @@ Gfx *shardsRenderWood(Gfx *gdl)
|
||||||
colours[j][3] = g_Shards[g_NextShardNum].colours[j][3] * alphamult;
|
colours[j][3] = g_Shards[g_NextShardNum].colours[j][3] * alphamult;
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 3);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 3);
|
||||||
} else {
|
} else {
|
||||||
if (g_Shards[i].room != prevroom) {
|
if (g_Shards[i].room != prevroom) {
|
||||||
gdl = lightsSetForRoom(gdl, g_Shards[i].room);
|
gdl = lightsSetForRoom(gdl, g_Shards[i].room);
|
||||||
prevroom = g_Shards[i].room;
|
prevroom = g_Shards[i].room;
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(g_Shards[i].colours), 3);
|
gSPColor(gdl++, osVirtualToPhysical(g_Shards[i].colours), 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(g_Shards[i].vertices), 3);
|
gSPVertex(gdl++, osVirtualToPhysical(g_Shards[i].vertices), 3, 0);
|
||||||
gSP1Triangle(gdl++, 0, 1, 2, 0);
|
gSP1Triangle(gdl++, 0, 1, 2, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -415,17 +415,17 @@ Gfx *shardsRenderGlass(Gfx *gdl)
|
||||||
colours[j][3] = g_Shards[g_NextShardNum].colours[j][3] * alphamult;
|
colours[j][3] = g_Shards[g_NextShardNum].colours[j][3] * alphamult;
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 3);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 3);
|
||||||
} else {
|
} else {
|
||||||
if (g_Shards[i].room != prevroom) {
|
if (g_Shards[i].room != prevroom) {
|
||||||
gdl = lightsSetForRoom(gdl, g_Shards[i].room);
|
gdl = lightsSetForRoom(gdl, g_Shards[i].room);
|
||||||
prevroom = g_Shards[i].room;
|
prevroom = g_Shards[i].room;
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(g_Shards[i].colours), 3);
|
gSPColor(gdl++, osVirtualToPhysical(g_Shards[i].colours), 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(g_Shards[i].vertices), 3);
|
gSPVertex(gdl++, osVirtualToPhysical(g_Shards[i].vertices), 3, 0);
|
||||||
gSP1Triangle(gdl++, 0, 1, 2, 0);
|
gSP1Triangle(gdl++, 0, 1, 2, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -956,9 +956,9 @@ Gfx *sightDrawSkedarTriangle(Gfx *gdl, s32 x, s32 y, s32 dir, u32 colour)
|
||||||
vertices[1].colour = 4;
|
vertices[1].colour = 4;
|
||||||
vertices[2].colour = 4;
|
vertices[2].colour = 4;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, colours, 2);
|
gSPColor(gdl++, colours, 2);
|
||||||
gDPSetVerticeArray(gdl++, vertices, 3);
|
gSPVertex(gdl++, vertices, 3, 0);
|
||||||
gDPTri1(gdl++, 0, 1, 2);
|
gSPTri1(gdl++, 0, 1, 2);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
@ -1364,9 +1364,9 @@ Gfx *sightDrawMaian(Gfx *gdl, bool sighton)
|
||||||
vertices[7].colour = 4;
|
vertices[7].colour = 4;
|
||||||
|
|
||||||
// Draw the main 4 triangles
|
// Draw the main 4 triangles
|
||||||
gDPSetColorArray(gdl++, colours, 2);
|
gSPColor(gdl++, colours, 2);
|
||||||
gDPSetVerticeArray(gdl++, vertices, 8);
|
gSPVertex(gdl++, vertices, 8, 0);
|
||||||
gDPTri4(gdl++, 0, 4, 5, 5, 3, 6, 7, 6, 1, 4, 7, 2);
|
gSPTri4(gdl++, 0, 4, 5, 5, 3, 6, 7, 6, 1, 4, 7, 2);
|
||||||
|
|
||||||
gdl = func0f0d49c8(gdl);
|
gdl = func0f0d49c8(gdl);
|
||||||
gdl = textSetPrimColour(gdl, 0x00ff0028);
|
gdl = textSetPrimColour(gdl, 0x00ff0028);
|
||||||
|
|
|
@ -253,10 +253,10 @@ Gfx *smokeRenderPart(struct smoke *smoke, struct smokepart *part, Gfx *gdl, stru
|
||||||
vertices[3].t = 1760;
|
vertices[3].t = 1760;
|
||||||
vertices[3].colour = 0;
|
vertices[3].colour = 0;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 1);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 1);
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
|
|
||||||
gDPTri2(gdl++, 0, 1, 2, 0, 2, 3);
|
gSPTri2(gdl++, 0, 1, 2, 0, 2, 3);
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
}
|
}
|
||||||
|
|
|
@ -421,7 +421,7 @@ Gfx *sparksRender(Gfx *gdl)
|
||||||
colours[1].a *= frac;
|
colours[1].a *= frac;
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 2);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 2);
|
||||||
|
|
||||||
sp120 *= 0.2f;
|
sp120 *= 0.2f;
|
||||||
sp120 *= viGetFovY() / 60.0f;
|
sp120 *= viGetFovY() / 60.0f;
|
||||||
|
@ -510,7 +510,7 @@ Gfx *sparksRender(Gfx *gdl)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 3);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 3, 0);
|
||||||
gSP1Triangle(gdl++, 0, 1, 2, 0);
|
gSP1Triangle(gdl++, 0, 1, 2, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1239,15 +1239,15 @@ Gfx *wallhitRenderOpaBgHits(s32 roomnum, Gfx *gdl)
|
||||||
colours[2] = wallhit->finalcolours[2];
|
colours[2] = wallhit->finalcolours[2];
|
||||||
colours[3] = wallhit->finalcolours[3];
|
colours[3] = wallhit->finalcolours[3];
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 4);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 4);
|
||||||
|
|
||||||
if (wallhit->vertices2 != NULL) {
|
if (wallhit->vertices2 != NULL) {
|
||||||
gDPSetVerticeArray(gdl++, wallhit->vertices2, 4);
|
gSPVertex(gdl++, wallhit->vertices2, 4, 0);
|
||||||
} else {
|
} else {
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(&wallhit->vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(&wallhit->vertices), 4, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPTri2(gdl++, 0, 1, 2, 0, 2, 3);
|
gSPTri2(gdl++, 0, 1, 2, 0, 2, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
wallhit = wallhit->localnext;
|
wallhit = wallhit->localnext;
|
||||||
|
@ -1297,15 +1297,15 @@ Gfx *wallhitRenderXluBgHits(s32 roomnum, Gfx *gdl)
|
||||||
colours[2] = wallhit->finalcolours[2];
|
colours[2] = wallhit->finalcolours[2];
|
||||||
colours[3] = wallhit->finalcolours[3];
|
colours[3] = wallhit->finalcolours[3];
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 4);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 4);
|
||||||
|
|
||||||
if (wallhit->vertices2 != NULL) {
|
if (wallhit->vertices2 != NULL) {
|
||||||
gDPSetVerticeArray(gdl++, wallhit->vertices2, 4);
|
gSPVertex(gdl++, wallhit->vertices2, 4, 0);
|
||||||
} else {
|
} else {
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(&wallhit->vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(&wallhit->vertices), 4, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPTri2(gdl++, 0, 1, 2, 0, 2, 3);
|
gSPTri2(gdl++, 0, 1, 2, 0, 2, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
wallhit = wallhit->localnext;
|
wallhit = wallhit->localnext;
|
||||||
|
@ -1384,15 +1384,15 @@ Gfx *wallhitRenderPropHits(Gfx *gdl, struct prop *prop, bool xlu)
|
||||||
colours[2] = wallhit->finalcolours[2];
|
colours[2] = wallhit->finalcolours[2];
|
||||||
colours[3] = wallhit->finalcolours[3];
|
colours[3] = wallhit->finalcolours[3];
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 4);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 4);
|
||||||
|
|
||||||
if (wallhit->vertices2 != NULL) {
|
if (wallhit->vertices2 != NULL) {
|
||||||
gDPSetVerticeArray(gdl++, wallhit->vertices2, 4);
|
gSPVertex(gdl++, wallhit->vertices2, 4, 0);
|
||||||
} else {
|
} else {
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(&wallhit->vertices), 4);
|
gSPVertex(gdl++, osVirtualToPhysical(&wallhit->vertices), 4, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPTri2(gdl++, 0, 1, 2, 0, 2, 3);
|
gSPTri2(gdl++, 0, 1, 2, 0, 2, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
wallhit = wallhit->localnext;
|
wallhit = wallhit->localnext;
|
||||||
|
|
|
@ -2876,7 +2876,7 @@ Gfx *weatherRenderRain(Gfx *gdl, struct weatherdata *weather, s32 arg2)
|
||||||
colours[0] = var8007f0e4;
|
colours[0] = var8007f0e4;
|
||||||
colours[1] = var8007f0e8;
|
colours[1] = var8007f0e8;
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 2);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 2);
|
||||||
|
|
||||||
spd84[0] = osGetCount();
|
spd84[0] = osGetCount();
|
||||||
|
|
||||||
|
@ -3059,8 +3059,8 @@ Gfx *weatherRenderRain(Gfx *gdl, struct weatherdata *weather, s32 arg2)
|
||||||
v0_2[2].z = sp198[2].f[2];
|
v0_2[2].z = sp198[2].f[2];
|
||||||
|
|
||||||
if (sp194 == 3) {
|
if (sp194 == 3) {
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 12);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 12, 0);
|
||||||
gDPTri4(gdl++, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
|
gSPTri4(gdl++, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
|
||||||
sp194 = 0;
|
sp194 = 0;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
@ -3076,18 +3076,18 @@ Gfx *weatherRenderRain(Gfx *gdl, struct weatherdata *weather, s32 arg2)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sp194 > 0) {
|
if (sp194 > 0) {
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 12);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 12, 0);
|
||||||
|
|
||||||
if (sp194 == 1) {
|
if (sp194 == 1) {
|
||||||
gDPTri1(gdl++, 0, 1, 2);
|
gSPTri1(gdl++, 0, 1, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sp194 == 2) {
|
if (sp194 == 2) {
|
||||||
gDPTri2(gdl++, 0, 1, 2, 3, 4, 5);
|
gSPTri2(gdl++, 0, 1, 2, 3, 4, 5);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sp194 == 3) {
|
if (sp194 == 3) {
|
||||||
gDPTri3(gdl++, 0, 1, 2, 3, 4, 5, 6, 7, 8);
|
gSPTri3(gdl++, 0, 1, 2, 3, 4, 5, 6, 7, 8);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4838,7 +4838,7 @@ Gfx *weatherRenderSnow(Gfx *gdl, struct weatherdata *weather, s32 arg2)
|
||||||
colours[j] = (var8007f10c & 0xffffff00) | ((0xff * 17 - j * 0xff) / 17);
|
colours[j] = (var8007f10c & 0xffffff00) | ((0xff * 17 - j * 0xff) / 17);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetColorArray(gdl++, osVirtualToPhysical(colours), 16);
|
gSPColor(gdl++, osVirtualToPhysical(colours), 16);
|
||||||
|
|
||||||
// 51f8
|
// 51f8
|
||||||
for (s8 = 0; s8 < 500; s8++) {
|
for (s8 = 0; s8 < 500; s8++) {
|
||||||
|
@ -5087,8 +5087,8 @@ Gfx *weatherRenderSnow(Gfx *gdl, struct weatherdata *weather, s32 arg2)
|
||||||
vertices[sp198 * 4 + 3].z = sp19c[3].f[2];
|
vertices[sp198 * 4 + 3].z = sp19c[3].f[2];
|
||||||
|
|
||||||
if (sp198 == 1) {
|
if (sp198 == 1) {
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 8);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 8, 0);
|
||||||
gDPTri4(gdl++, 0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4);
|
gSPTri4(gdl++, 0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4);
|
||||||
sp198 = 0;
|
sp198 = 0;
|
||||||
} else {
|
} else {
|
||||||
sp198 = 1;
|
sp198 = 1;
|
||||||
|
@ -5100,8 +5100,8 @@ Gfx *weatherRenderSnow(Gfx *gdl, struct weatherdata *weather, s32 arg2)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sp198 > 0) {
|
if (sp198 > 0) {
|
||||||
gDPSetVerticeArray(gdl++, osVirtualToPhysical(vertices), 8);
|
gSPVertex(gdl++, osVirtualToPhysical(vertices), 8, 0);
|
||||||
gDPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
gSPTri2(gdl++, 0, 1, 2, 2, 3, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
return gdl;
|
return gdl;
|
||||||
|
|
|
@ -1,52 +1,22 @@
|
||||||
#ifndef _IN_GBIEX_H
|
#ifndef _IN_GBIEX_H
|
||||||
#define _IN_GBIEX_H
|
#define _IN_GBIEX_H
|
||||||
|
|
||||||
#define G_SETCOLOR 0x07
|
|
||||||
#define G_TRI4 -79
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 04 rsp_uc05_vertex
|
* 07 gSPColor - copy colors from segment + offset into DMEM
|
||||||
*
|
*
|
||||||
* upper word
|
* upper word
|
||||||
* 00F00000 number of points
|
* 00FF0000 - number of bytes to copy minus 4 (eg. 4 colours = 0x0c)
|
||||||
* 0000FFFF number of bytes to grab
|
* 0000FFFF - nubmer of bytes to copy
|
||||||
*
|
*
|
||||||
* lower word
|
* lower word
|
||||||
* 0f000000 segment
|
* 0F000000 - segment
|
||||||
* 00ffffff offset in point table
|
* 00FFFFFF - offset in color table
|
||||||
*/
|
*/
|
||||||
#define gDPSetVerticeArrayRaw(pkt, ptr, count, size) \
|
#define gSPColor(pkt, v, n) \
|
||||||
{ \
|
gDma1p(pkt, G_COL, v, sizeof(u32)*(n),((n)-1)<<2)
|
||||||
Gfx *_g = (Gfx *)(pkt); \
|
|
||||||
_g->words.w0 = (_SHIFTL(G_VTX, 24, 8) \
|
|
||||||
| _SHIFTL((count), 16, 8) \
|
|
||||||
| _SHIFTL((size), 0, 16)); \
|
|
||||||
_g->words.w1 = (unsigned int)(ptr); \
|
|
||||||
}
|
|
||||||
|
|
||||||
#define gDPSetVerticeArray(pkt, ptr, numvertices) \
|
#define gsSPColor(v, n, v0) \
|
||||||
gDPSetVerticeArrayRaw(pkt, ptr, ((numvertices) - 1) << 4, (numvertices) * sizeof(struct gfxvtx))
|
gsDma1p(G_COL, v, sizeof(u32)*(n), ((n)-1)<<2)
|
||||||
|
|
||||||
/**
|
|
||||||
* 07 rsp_color
|
|
||||||
* This PD-specific command declares offset to RGBA data
|
|
||||||
*
|
|
||||||
* upper word
|
|
||||||
* 00FF0000 number of bytes to grab, -4
|
|
||||||
* 0000FFFF number of bytes to grab
|
|
||||||
*
|
|
||||||
* lower word
|
|
||||||
* 0f000000 segment
|
|
||||||
* 00ffffff address or offset in file
|
|
||||||
*/
|
|
||||||
#define gDPSetColorArray(pkt, ptr, numcolors) \
|
|
||||||
{ \
|
|
||||||
Gfx *_g = (Gfx *)(pkt); \
|
|
||||||
_g->words.w0 = (_SHIFTL(G_SETCOLOR, 24, 8) \
|
|
||||||
| _SHIFTL(((numcolors) - 1) << 2, 16, 8) \
|
|
||||||
| _SHIFTL((numcolors) * 4, 0, 16)); \
|
|
||||||
_g->words.w1 = (unsigned int)(ptr); \
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* B1 rsp_tri4
|
* B1 rsp_tri4
|
||||||
|
@ -61,41 +31,41 @@
|
||||||
* 0000000F z1
|
* 0000000F z1
|
||||||
*
|
*
|
||||||
* lower word
|
* lower word
|
||||||
* f0000000 y4
|
* F0000000 y4
|
||||||
* 0f000000 x4
|
* 0F000000 x4
|
||||||
* 00f00000 y3
|
* 00F00000 y3
|
||||||
* 000f0000 x3
|
* 000F0000 x3
|
||||||
* 0000f000 y2
|
* 0000F000 y2
|
||||||
* 00000f00 x2
|
* 00000F00 x2
|
||||||
* 000000f0 y1
|
* 000000F0 y1
|
||||||
* 0000000f x1
|
* 0000000F x1
|
||||||
*/
|
*/
|
||||||
#define gDPTri4(pkt, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4) \
|
#define gSPTri4(pkt, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4) \
|
||||||
{ \
|
{ \
|
||||||
Gfx *_g = (Gfx *)(pkt); \
|
Gfx *_g = (Gfx *)(pkt); \
|
||||||
_g->words.w0 = (_SHIFTL(G_TRI4, 24, 8) \
|
_g->words.w0 = (_SHIFTL(G_TRI4, 24, 8) \
|
||||||
| _SHIFTL(z4, 12, 4) \
|
| _SHIFTL(z4, 12, 4) \
|
||||||
| _SHIFTL(z3, 8, 4) \
|
| _SHIFTL(z3, 8, 4) \
|
||||||
| _SHIFTL(z2, 4, 4) \
|
| _SHIFTL(z2, 4, 4) \
|
||||||
| _SHIFTL(z1, 0, 4)); \
|
| _SHIFTL(z1, 0, 4)); \
|
||||||
_g->words.w1 = (_SHIFTL(y4, 28, 4) \
|
_g->words.w1 = (_SHIFTL(y4, 28, 4) \
|
||||||
| _SHIFTL(x4, 24, 4) \
|
| _SHIFTL(x4, 24, 4) \
|
||||||
| _SHIFTL(y3, 20, 4) \
|
| _SHIFTL(y3, 20, 4) \
|
||||||
| _SHIFTL(x3, 16, 4) \
|
| _SHIFTL(x3, 16, 4) \
|
||||||
| _SHIFTL(y2, 12, 4) \
|
| _SHIFTL(y2, 12, 4) \
|
||||||
| _SHIFTL(x2, 8, 4) \
|
| _SHIFTL(x2, 8, 4) \
|
||||||
| _SHIFTL(y1, 4, 4) \
|
| _SHIFTL(y1, 4, 4) \
|
||||||
| _SHIFTL(x1, 0, 4)); \
|
| _SHIFTL(x1, 0, 4)); \
|
||||||
}
|
}
|
||||||
|
|
||||||
#define gDPTri3(pkt, x1, y1, z1, x2, y2, z2, x3, y3, z3) \
|
#define gSPTri3(pkt, x1, y1, z1, x2, y2, z2, x3, y3, z3) \
|
||||||
gDPTri4(pkt, x1, y1, z1, x2, y2, z2, x3, y3, z3, 0, 0, 0)
|
gSPTri4(pkt, x1, y1, z1, x2, y2, z2, x3, y3, z3, 0, 0, 0)
|
||||||
|
|
||||||
#define gDPTri2(pkt, x1, y1, z1, x2, y2, z2) \
|
#define gSPTri2(pkt, x1, y1, z1, x2, y2, z2) \
|
||||||
gDPTri4(pkt, x1, y1, z1, x2, y2, z2, 0, 0, 0, 0, 0, 0)
|
gSPTri4(pkt, x1, y1, z1, x2, y2, z2, 0, 0, 0, 0, 0, 0)
|
||||||
|
|
||||||
#define gDPTri1(pkt, x1, y1, z1) \
|
#define gSPTri1(pkt, x1, y1, z1) \
|
||||||
gDPTri4(pkt, x1, y1, z1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
gSPTri4(pkt, x1, y1, z1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||||
|
|
||||||
#define gDPLoadTLUT06(pkt, a, b, c, d) \
|
#define gDPLoadTLUT06(pkt, a, b, c, d) \
|
||||||
{ \
|
{ \
|
||||||
|
|
|
@ -3491,9 +3491,9 @@ void modelRenderNodeChrGunfire(struct modelrenderdata *renderdata, struct model
|
||||||
|
|
||||||
gSPSetGeometryMode(renderdata->gdl++, G_CULL_BACK);
|
gSPSetGeometryMode(renderdata->gdl++, G_CULL_BACK);
|
||||||
gSPMatrix(renderdata->gdl++, osVirtualToPhysical(mtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
gSPMatrix(renderdata->gdl++, osVirtualToPhysical(mtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
gDPSetColorArray(renderdata->gdl++, osVirtualToPhysical(colours), 1);
|
gSPColor(renderdata->gdl++, osVirtualToPhysical(colours), 1);
|
||||||
gDPSetVerticeArray(renderdata->gdl++, osVirtualToPhysical(vertices), 4);
|
gSPVertex(renderdata->gdl++, osVirtualToPhysical(vertices), 4, 0);
|
||||||
gDPTri2(renderdata->gdl++, 0, 1, 2, 2, 3, 0);
|
gSPTri2(renderdata->gdl++, 0, 1, 2, 2, 3, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue