port: fix vertex count in G_VTX
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07adda3fa6
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@ -58,7 +58,7 @@ using namespace std;
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#define MAX_BUFFERED 256
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// #define MAX_LIGHTS 2
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#define MAX_LIGHTS 32
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#define MAX_VERTICES 240
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#define MAX_VERTICES 128
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#define MAX_VERTEX_COLORS 64
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#define TEXTURE_CACHE_MAX_SIZE 1024
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@ -2299,7 +2299,7 @@ static void gfx_run_dl(Gfx* cmd) {
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#elif defined(F3DEX_GBI) || defined(F3DLP_GBI)
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gfx_sp_vertex(C0(10, 6), C0(16, 8) / 2, (const Vtx*)seg_addr(cmd->words.w1));
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#else
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gfx_sp_vertex(C0(0, 16), C0(16, 4), (const Vtx*)seg_addr(cmd->words.w1));
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gfx_sp_vertex(C0(0, 16) / sizeof(Vtx), C0(16, 4), (const Vtx*)seg_addr(cmd->words.w1));
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#endif
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break;
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case G_DL:
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