Implement frame rate graph
This commit is contained in:
parent
fbb5065ebe
commit
d89fef7ea9
2
Makefile
2
Makefile
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@ -22,7 +22,7 @@ ROMID ?= ntsc-final
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#
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# If enabled, all further options are ignored and are set automatically.
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MATCHING = 1
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MATCHING = 0
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# COMPILER - Choose which compiler to use.
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#
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@ -1045,7 +1045,7 @@ void amTick(void)
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}
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if (controlmode == CONTROLMODE_13 || controlmode == CONTROLMODE_14) {
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if ((buttonsstate & R_TRIG) || (buttonsstate & L_TRIG)) {
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if ((buttonsstate & R_TRIG) || (buttonsstate & 0)) {
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stayopen = true;
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}
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@ -1057,7 +1057,7 @@ void amTick(void)
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stayopen = true;
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}
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if ((buttonsstate & R_TRIG) || (buttonsstate & L_TRIG)) {
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if ((buttonsstate & R_TRIG) || (buttonsstate & 0)) {
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g_AmMenus[g_AmIndex].allbots = true;
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}
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}
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@ -1095,19 +1095,19 @@ void amTick(void)
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column = 2;
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}
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if (buttonsstate & U_JPAD) {
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if (buttonsstate & 0) {
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row = 0;
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}
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if (buttonsstate & D_JPAD) {
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if (buttonsstate & 0) {
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row = 2;
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}
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if (buttonsstate & L_JPAD) {
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if (buttonsstate & 0) {
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column = 0;
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}
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if (buttonsstate & R_JPAD) {
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if (buttonsstate & 0) {
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column = 2;
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}
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@ -1152,19 +1152,19 @@ void amTick(void)
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column = 2;
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}
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if (buttonsstate2 & U_JPAD) {
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if (buttonsstate2 & 0) {
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row = 0;
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}
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if (buttonsstate2 & D_JPAD) {
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if (buttonsstate2 & 0) {
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row = 2;
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}
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if (buttonsstate2 & L_JPAD) {
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if (buttonsstate2 & 0) {
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column = 0;
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}
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if (buttonsstate2 & R_JPAD) {
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if (buttonsstate2 & 0) {
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column = 2;
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}
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@ -208,8 +208,8 @@ void bbikeApplyMoveData(struct movedata *data)
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|| optionsGetControlMode(g_Vars.currentplayerstats->mpindex) == CONTROLMODE_13
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|| optionsGetControlMode(g_Vars.currentplayerstats->mpindex) == CONTROLMODE_11)
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&& !lvIsPaused()) {
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data->digitalstepleft = joyCountButtonsOnSpecificSamples(0, contnum, L_JPAD | L_CBUTTONS);
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data->digitalstepright = joyCountButtonsOnSpecificSamples(0, contnum, R_JPAD | R_CBUTTONS);
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data->digitalstepleft = joyCountButtonsOnSpecificSamples(0, contnum, 0 | L_CBUTTONS);
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data->digitalstepright = joyCountButtonsOnSpecificSamples(0, contnum, 0 | R_CBUTTONS);
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}
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// Forward/back
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@ -736,7 +736,7 @@ void eyespyProcessInput(bool allowbuttons)
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exitpressed = c1buttons & R_TRIG;
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activatepressed = c1buttons & B_BUTTON;
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} else if (controlmode <= CONTROLMODE_14) {
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aimpressed = c1buttons & (L_TRIG | R_TRIG);
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aimpressed = c1buttons & (0 | R_TRIG);
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shootpressed = c1buttons & Z_TRIG;
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exitpressed = c1buttons & A_BUTTON;
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activatepressed = c1buttons & B_BUTTON;
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@ -816,18 +816,18 @@ void eyespyProcessInput(bool allowbuttons)
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forwardspeed = c1sticky;
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}
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ascendspeed = (c1buttons & (U_CBUTTONS | U_JPAD) ? 1 : 0) - (c1buttons & (D_CBUTTONS | D_JPAD) ? 1 : 0);
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sidespeed = (c1buttons & (R_CBUTTONS | R_JPAD) ? 1 : 0) - (c1buttons & (L_CBUTTONS | L_JPAD) ? 1 : 0);
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ascendspeed = (c1buttons & (U_CBUTTONS | 0) ? 1 : 0) - (c1buttons & (D_CBUTTONS | 0) ? 1 : 0);
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sidespeed = (c1buttons & (R_CBUTTONS | 0) ? 1 : 0) - (c1buttons & (L_CBUTTONS | 0) ? 1 : 0);
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} else if (controlmode <= CONTROLMODE_14) {
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if (aimpressed) {
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domovecentre = false;
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pitchspeed = c1sticky;
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} else {
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ascendspeed = c1sticky * 0.25f;
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forwardspeed = (c1buttons & (U_CBUTTONS | U_JPAD) ? 24.0f : 0) - (c1buttons & (D_CBUTTONS | D_JPAD) ? 24.0f : 0);
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forwardspeed = (c1buttons & (U_CBUTTONS | 0) ? 24.0f : 0) - (c1buttons & (D_CBUTTONS | 0) ? 24.0f : 0);
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}
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sidespeed = (c1buttons & (R_CBUTTONS | R_JPAD) ? 1 : 0) - (c1buttons & (L_CBUTTONS | L_JPAD) ? 1 : 0);
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sidespeed = (c1buttons & (R_CBUTTONS | 0) ? 1 : 0) - (c1buttons & (L_CBUTTONS | 0) ? 1 : 0);
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} else if (controlmode == CONTROLMODE_21 || controlmode == CONTROLMODE_23) {
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forwardspeed = c1sticky;
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@ -1091,10 +1091,10 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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if (controlmode == CONTROLMODE_13 || controlmode == CONTROLMODE_14) {
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shootbuttons = A_BUTTON;
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aimbuttons = Z_TRIG;
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invbuttons = L_TRIG | R_TRIG;
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invbuttons = 0 | R_TRIG;
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} else {
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shootbuttons = Z_TRIG;
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aimbuttons = L_TRIG | R_TRIG;
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aimbuttons = 0 | R_TRIG;
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invbuttons = A_BUTTON;
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}
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@ -1132,23 +1132,23 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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// Handle side stepping
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if (g_Vars.currentplayer->insightaimmode == false) {
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if (allowc1buttons) {
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movedata.digitalstepleft = joyCountButtonsOnSpecificSamples(aimoffhist, contpad1, c1allowedbuttons & (L_JPAD | L_CBUTTONS));
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movedata.digitalstepright = joyCountButtonsOnSpecificSamples(aimoffhist, contpad1, c1allowedbuttons & (R_JPAD | R_CBUTTONS));
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movedata.digitalstepleft = joyCountButtonsOnSpecificSamples(aimoffhist, contpad1, c1allowedbuttons & (0 | L_CBUTTONS));
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movedata.digitalstepright = joyCountButtonsOnSpecificSamples(aimoffhist, contpad1, c1allowedbuttons & (0 | R_CBUTTONS));
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}
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} else {
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// This doesn't appear to be r-leaning.
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// R-leaning still works when these are commented.
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if (c1buttons & (L_JPAD | L_CBUTTONS)) {
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if (c1buttons & (0 | L_CBUTTONS)) {
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movedata.unk30 = 1;
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}
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if (c1buttons & (R_JPAD | R_CBUTTONS)) {
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if (c1buttons & (0 | R_CBUTTONS)) {
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movedata.unk34 = 1;
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}
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}
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movedata.digitalstepforward = !g_Vars.currentplayer->insightaimmode && (c1buttons & (U_JPAD | U_CBUTTONS));
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movedata.digitalstepback = !g_Vars.currentplayer->insightaimmode && (c1buttons & (D_JPAD | D_CBUTTONS));
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movedata.digitalstepforward = !g_Vars.currentplayer->insightaimmode && (c1buttons & (0 | U_CBUTTONS));
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movedata.digitalstepback = !g_Vars.currentplayer->insightaimmode && (c1buttons & (0 | D_CBUTTONS));
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movedata.canlookahead = false;
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movedata.cannaturalpitch = !g_Vars.currentplayer->insightaimmode;
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movedata.speedvertadown = 0;
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@ -1165,17 +1165,17 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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}
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} else {
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// 1.1 or 1.3
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if (c1buttons & (L_JPAD | L_CBUTTONS)) {
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if (c1buttons & (0 | L_CBUTTONS)) {
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movedata.unk30 = 1;
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}
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if (c1buttons & (R_JPAD | R_CBUTTONS)) {
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if (c1buttons & (0 | R_CBUTTONS)) {
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movedata.unk34 = 1;
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}
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if (!g_Vars.currentplayer->insightaimmode && allowc1buttons) {
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movedata.digitalstepleft = joyCountButtonsOnSpecificSamples(aimoffhist, contpad1, c1allowedbuttons & (L_JPAD | L_CBUTTONS));
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movedata.digitalstepright = joyCountButtonsOnSpecificSamples(aimoffhist, contpad1, c1allowedbuttons & (R_JPAD | R_CBUTTONS));
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movedata.digitalstepleft = joyCountButtonsOnSpecificSamples(aimoffhist, contpad1, c1allowedbuttons & (0 | L_CBUTTONS));
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movedata.digitalstepright = joyCountButtonsOnSpecificSamples(aimoffhist, contpad1, c1allowedbuttons & (0 | R_CBUTTONS));
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}
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movedata.digitalstepforward = false;
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@ -1184,11 +1184,11 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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movedata.cannaturalpitch = false;
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// Looking up/down
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if (!g_Vars.currentplayer->insightaimmode && (c1buttons & (U_JPAD | U_CBUTTONS))) {
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if (!g_Vars.currentplayer->insightaimmode && (c1buttons & (0 | U_CBUTTONS))) {
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movedata.speedvertadown = 1;
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}
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if (!g_Vars.currentplayer->insightaimmode && (c1buttons & (D_JPAD | D_CBUTTONS))) {
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if (!g_Vars.currentplayer->insightaimmode && (c1buttons & (0 | D_CBUTTONS))) {
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movedata.speedvertaup = 1;
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}
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@ -1320,8 +1320,8 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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// Handle manual zoom in and out (sniper, farsight and horizon scanner)
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if (canmanualzoom && g_Vars.currentplayer->insightaimmode) {
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increment = 1;
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zoomout = c1buttons & (D_JPAD | D_CBUTTONS);
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zoomin = c1buttons & (U_JPAD | U_CBUTTONS);
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zoomout = c1buttons & (0 | D_CBUTTONS);
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zoomin = c1buttons & (0 | U_CBUTTONS);
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// @bug? Should this be HAND_RIGHT?
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if (bgunGetWeaponNum(HAND_LEFT) == WEAPON_FARSIGHT) {
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@ -1341,7 +1341,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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if (allowc1buttons) {
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for (i = 0; i < numsamples; i++) {
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if (!canmanualzoom && aimonhist[i]) {
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if (joyGetButtonsPressedOnSample(i, contpad1, c1allowedbuttons & (U_JPAD | U_CBUTTONS))) {
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if (joyGetButtonsPressedOnSample(i, contpad1, c1allowedbuttons & (0 | U_CBUTTONS))) {
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if (movedata.crouchdown) {
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movedata.crouchdown--;
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} else {
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@ -1351,7 +1351,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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g_Vars.currentplayer->aimtaptime = -1;
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}
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if (joyGetButtonsPressedOnSample(i, contpad1, c1allowedbuttons & (D_JPAD | D_CBUTTONS))) {
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if (joyGetButtonsPressedOnSample(i, contpad1, c1allowedbuttons & (0 | D_CBUTTONS))) {
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if (movedata.crouchup) {
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movedata.crouchup--;
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} else {
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@ -1391,14 +1391,14 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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&& g_Vars.coopplayernum <= -1) {
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movedata.eyesshut = g_Vars.currentplayer->insightaimmode
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&& !canmanualzoom
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&& joyGetButtons(contpad1, c1allowedbuttons & (D_JPAD | D_CBUTTONS));
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&& joyGetButtons(contpad1, c1allowedbuttons & (0 | D_CBUTTONS));
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}
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if (bgunGetWeaponNum(HAND_RIGHT) == WEAPON_FARSIGHT) {
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movedata.farsighttempautoseek = g_Vars.currentplayer->insightaimmode && (c1buttons & (L_CBUTTONS | R_CBUTTONS | L_JPAD | R_JPAD));
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movedata.farsighttempautoseek = g_Vars.currentplayer->insightaimmode && (c1buttons & (L_CBUTTONS | R_CBUTTONS | 0 | 0));
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} else {
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movedata.rleanleft = g_Vars.currentplayer->insightaimmode && (c1buttons & (L_JPAD | L_CBUTTONS));
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movedata.rleanright = g_Vars.currentplayer->insightaimmode && (c1buttons & (R_JPAD | R_CBUTTONS));
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movedata.rleanleft = g_Vars.currentplayer->insightaimmode && (c1buttons & (0 | L_CBUTTONS));
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movedata.rleanright = g_Vars.currentplayer->insightaimmode && (c1buttons & (0 | R_CBUTTONS));
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}
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// Handle mine detonation
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@ -1259,32 +1259,32 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
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// Up
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if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_CAMSPY) {
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brightness = 20; \
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if (buttonsdown & (U_JPAD | U_CBUTTONS)) { \
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if (buttonsdown & (0 | U_CBUTTONS)) { \
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brightness += 20; \
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} \
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if (buttonsthisframe & (U_JPAD | U_CBUTTONS)) { \
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if (buttonsthisframe & (0 | U_CBUTTONS)) { \
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brightness += 20; \
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} \
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gDPSetPrimColor(gdl++, 0, 0, 0, brightness, 0, 0xff); \
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} else if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_DRUGSPY) {
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brightness = 127;
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if (buttonsdown & (U_JPAD | U_CBUTTONS)) {
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if (buttonsdown & (0 | U_CBUTTONS)) {
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brightness += 63;
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}
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if (buttonsthisframe & (U_JPAD | U_CBUTTONS)) {
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if (buttonsthisframe & (0 | U_CBUTTONS)) {
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brightness += 63; \
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} \
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gDPSetPrimColor(gdl++, 0, 0, 0x10, 0x20, brightness, 0xff);
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} else {
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brightness = 20;
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if (buttonsdown & (U_JPAD | U_CBUTTONS)) {
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if (buttonsdown & (0 | U_CBUTTONS)) {
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brightness += 20;
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}
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if (buttonsthisframe & (U_JPAD | U_CBUTTONS)) {
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if (buttonsthisframe & (0 | U_CBUTTONS)) {
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brightness += 20; \
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} \
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gDPSetPrimColor(gdl++, 0, 0, brightness, brightness >> 2, 0, 0xff);
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@ -1297,10 +1297,10 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
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if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_CAMSPY) {
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brightness = 20;
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if (buttonsdown & (D_JPAD | D_CBUTTONS)) { \
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if (buttonsdown & (0 | D_CBUTTONS)) { \
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brightness += 20; \
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} \
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if (buttonsthisframe & (D_JPAD | D_CBUTTONS)) {
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if (buttonsthisframe & (0 | D_CBUTTONS)) {
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brightness += 20;
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}
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@ -1308,11 +1308,11 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
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} else if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_DRUGSPY) {
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brightness = 127;
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if (buttonsdown & (D_JPAD | D_CBUTTONS)) {
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if (buttonsdown & (0 | D_CBUTTONS)) {
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brightness += 63;
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}
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if (buttonsthisframe & (D_JPAD | D_CBUTTONS)) {
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if (buttonsthisframe & (0 | D_CBUTTONS)) {
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brightness += 63;
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}
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@ -1320,11 +1320,11 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
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} else {
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brightness = 20;
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if (buttonsdown & (D_JPAD | D_CBUTTONS)) {
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if (buttonsdown & (0 | D_CBUTTONS)) {
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brightness += 20;
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}
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if (buttonsthisframe & (D_JPAD | D_CBUTTONS)) {
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if (buttonsthisframe & (0 | D_CBUTTONS)) {
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brightness += 20;
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}
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@ -1338,10 +1338,10 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
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if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_CAMSPY) {
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brightness = 20;
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if (buttonsdown & (L_JPAD | L_CBUTTONS)) { \
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if (buttonsdown & (0 | L_CBUTTONS)) { \
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brightness += 20; \
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} \
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if (buttonsthisframe & (L_JPAD | L_CBUTTONS)) {
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if (buttonsthisframe & (0 | L_CBUTTONS)) {
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brightness += 20;
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}
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@ -1349,11 +1349,11 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
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} else if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_DRUGSPY) {
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brightness = 127;
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if (buttonsdown & (L_JPAD | L_CBUTTONS)) {
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if (buttonsdown & (0 | L_CBUTTONS)) {
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brightness += 63;
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}
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if (buttonsthisframe & (L_JPAD | L_CBUTTONS)) {
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if (buttonsthisframe & (0 | L_CBUTTONS)) {
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brightness += 63;
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}
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@ -1361,11 +1361,11 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
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} else {
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brightness = 20;
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if (buttonsdown & (L_JPAD | L_CBUTTONS)) {
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if (buttonsdown & (0 | L_CBUTTONS)) {
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brightness += 20;
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}
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if (buttonsthisframe & (L_JPAD | L_CBUTTONS)) {
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if (buttonsthisframe & (0 | L_CBUTTONS)) {
|
||||
brightness += 20;
|
||||
}
|
||||
|
||||
|
|
@ -1379,10 +1379,10 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
|
|||
if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_CAMSPY) {
|
||||
brightness = 20;
|
||||
|
||||
if (buttonsdown & (R_JPAD | R_CBUTTONS)) { \
|
||||
if (buttonsdown & (0 | R_CBUTTONS)) { \
|
||||
brightness += 20; \
|
||||
} \
|
||||
if (buttonsthisframe & (R_JPAD | R_CBUTTONS)) {
|
||||
if (buttonsthisframe & (0 | R_CBUTTONS)) {
|
||||
brightness += 20;
|
||||
}
|
||||
|
||||
|
|
@ -1390,11 +1390,11 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
|
|||
} else if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_DRUGSPY) {
|
||||
brightness = 127;
|
||||
|
||||
if (buttonsdown & (R_JPAD | R_CBUTTONS)) {
|
||||
if (buttonsdown & (0 | R_CBUTTONS)) {
|
||||
brightness += 63;
|
||||
}
|
||||
|
||||
if (buttonsthisframe & (R_JPAD | R_CBUTTONS)) {
|
||||
if (buttonsthisframe & (0 | R_CBUTTONS)) {
|
||||
brightness += 63;
|
||||
}
|
||||
|
||||
|
|
@ -1402,11 +1402,11 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
|
|||
} else {
|
||||
brightness = 20;
|
||||
|
||||
if (buttonsdown & (R_JPAD | R_CBUTTONS)) {
|
||||
if (buttonsdown & (0 | R_CBUTTONS)) {
|
||||
brightness += 20;
|
||||
}
|
||||
|
||||
if (buttonsthisframe & (R_JPAD | R_CBUTTONS)) {
|
||||
if (buttonsthisframe & (0 | R_CBUTTONS)) {
|
||||
brightness += 20;
|
||||
}
|
||||
|
||||
|
|
@ -1420,10 +1420,10 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
|
|||
if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_CAMSPY) {
|
||||
brightness = 20;
|
||||
|
||||
if (buttonsdown & (L_TRIG | R_TRIG)) { \
|
||||
if (buttonsdown & (0 | R_TRIG)) { \
|
||||
brightness += 20; \
|
||||
} \
|
||||
if (buttonsthisframe & (L_TRIG | R_TRIG)) {
|
||||
if (buttonsthisframe & (0 | R_TRIG)) {
|
||||
brightness += 20;
|
||||
}
|
||||
|
||||
|
|
@ -1431,11 +1431,11 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
|
|||
} else if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_DRUGSPY) {
|
||||
brightness = 127;
|
||||
|
||||
if (buttonsdown & (L_TRIG | R_TRIG)) {
|
||||
if (buttonsdown & (0 | R_TRIG)) {
|
||||
brightness += 63;
|
||||
}
|
||||
|
||||
if (buttonsthisframe & (L_TRIG | R_TRIG)) {
|
||||
if (buttonsthisframe & (0 | R_TRIG)) {
|
||||
brightness += 63;
|
||||
}
|
||||
|
||||
|
|
@ -1443,11 +1443,11 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
|
|||
} else {
|
||||
brightness = 20;
|
||||
|
||||
if (buttonsdown & (L_TRIG | R_TRIG)) {
|
||||
if (buttonsdown & (0 | R_TRIG)) {
|
||||
brightness += 20;
|
||||
}
|
||||
|
||||
if (buttonsthisframe & (L_TRIG | R_TRIG)) {
|
||||
if (buttonsthisframe & (0 | R_TRIG)) {
|
||||
brightness += 20;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -684,7 +684,7 @@ void creditsTickParticles(void)
|
|||
}
|
||||
} else {
|
||||
#if VERSION >= VERSION_NTSC_1_0
|
||||
if (RANDOMFRAC() < 0.007f && joyGetButtons(0, L_TRIG | R_TRIG) == 0) {
|
||||
if (RANDOMFRAC() < 0.007f && joyGetButtons(0, 0 | R_TRIG) == 0) {
|
||||
g_CreditsData->particlecolourindex1 = random() % 4;
|
||||
g_CreditsData->particlecolourweight = 0;
|
||||
}
|
||||
|
|
@ -697,7 +697,7 @@ void creditsTickParticles(void)
|
|||
}
|
||||
|
||||
#if VERSION >= VERSION_NTSC_1_0
|
||||
if (RANDOMFRAC() < 0.002f && joyGetButtons(0, L_TRIG | R_TRIG) == 0) {
|
||||
if (RANDOMFRAC() < 0.002f && joyGetButtons(0, 0 | R_TRIG) == 0) {
|
||||
g_CreditsData->particlemovetype = random() % 5;
|
||||
}
|
||||
#else
|
||||
|
|
@ -1681,7 +1681,7 @@ void creditsTick(void)
|
|||
static u32 type = 0xffff;
|
||||
|
||||
#if VERSION >= VERSION_NTSC_1_0
|
||||
if (joyGetButtonsPressedThisFrame(0, L_TRIG)) {
|
||||
if (joyGetButtonsPressedThisFrame(0, 0)) {
|
||||
creditsCreatePendingBgLayers(0xffffffff);
|
||||
}
|
||||
#endif
|
||||
|
|
@ -1721,7 +1721,7 @@ void creditsTick(void)
|
|||
|
||||
if (g_CreditsData->slidesenabled) {
|
||||
creditsTickSlide();
|
||||
} else if (RANDOMFRAC() < 0.01f && !joyGetButtons(0, L_TRIG | R_TRIG)) {
|
||||
} else if (RANDOMFRAC() < 0.01f && !joyGetButtons(0, 0 | R_TRIG)) {
|
||||
creditsCreatePendingBgLayers(0xffffffff);
|
||||
}
|
||||
|
||||
|
|
|
|||
151
src/game/lv.c
151
src/game/lv.c
|
|
@ -950,6 +950,155 @@ void lvFindThreats(void)
|
|||
}
|
||||
}
|
||||
|
||||
u8 g_LvShowRates = 0;
|
||||
u8 g_LvAntialias = 1;
|
||||
u8 g_LvRateIndex = 59;
|
||||
u8 g_LvFrameRates[60];
|
||||
|
||||
void lvRecordRate(void)
|
||||
{
|
||||
g_LvFrameRates[g_LvRateIndex] = OS_CPU_COUNTER / g_Vars.diffframet;
|
||||
|
||||
g_LvRateIndex++;
|
||||
|
||||
if (g_LvRateIndex >= 60) {
|
||||
g_LvRateIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
Gfx *func0f153134(Gfx *gdl);
|
||||
|
||||
Gfx *lvPrintRateGraph(Gfx *gdl)
|
||||
{
|
||||
s32 i;
|
||||
s32 top = 10;
|
||||
s32 bottom = 70;
|
||||
s32 x;
|
||||
s32 y;
|
||||
|
||||
gdl = func0f153134(gdl);
|
||||
|
||||
// graph data
|
||||
gdl = textSetPrimColour(gdl, 0x00ff00a0);
|
||||
|
||||
for (i = 0; i < 60; i++) {
|
||||
s32 index = (g_LvRateIndex + i) % 60;
|
||||
|
||||
x = 10 + i * 2;
|
||||
y = top + 60 - g_LvFrameRates[index];
|
||||
|
||||
gDPFillRectangleScaled(gdl++, x, y, x + 2, bottom);
|
||||
}
|
||||
|
||||
gdl = text0f153838(gdl);
|
||||
|
||||
// grid lines
|
||||
gdl = textSetPrimColour(gdl, 0x000000a0);
|
||||
|
||||
gDPFillRectangleScaled(gdl++, 10, 10, 130, 11);
|
||||
gDPFillRectangleScaled(gdl++, 10, 20, 130, 21);
|
||||
gDPFillRectangleScaled(gdl++, 10, 30, 130, 31);
|
||||
gDPFillRectangleScaled(gdl++, 10, 40, 130, 41);
|
||||
gDPFillRectangleScaled(gdl++, 10, 50, 130, 51);
|
||||
gDPFillRectangleScaled(gdl++, 10, 60, 130, 61);
|
||||
gDPFillRectangleScaled(gdl++, 10, 70, 130, 71);
|
||||
|
||||
// labels
|
||||
gdl = func0f0d479c(gdl);
|
||||
|
||||
if (g_FontHandelGothicXs) {
|
||||
x = 120 + 15;
|
||||
y = 7;
|
||||
gdl = textRender(gdl, &x, &y, "60", g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
|
||||
|
||||
x = 120 + 15;
|
||||
y = 37;
|
||||
gdl = textRender(gdl, &x, &y, "30", g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
|
||||
}
|
||||
|
||||
return gdl;
|
||||
}
|
||||
|
||||
Gfx *lvPrintRateText(Gfx *gdl)
|
||||
{
|
||||
if (g_FontHandelGothicXs) {
|
||||
char buffer[64];
|
||||
s32 x = 10;
|
||||
s32 y = 80;
|
||||
s32 i;
|
||||
s32 sum = 0;
|
||||
s32 count = 0;
|
||||
u32 min = 0xffffffff;
|
||||
u32 max = 0;
|
||||
|
||||
for (i = 0; i < 60; i++) {
|
||||
if (g_LvFrameRates[i]) {
|
||||
sum += g_LvFrameRates[i];
|
||||
count++;
|
||||
|
||||
if (g_LvFrameRates[i] < min) {
|
||||
min = g_LvFrameRates[i];
|
||||
}
|
||||
|
||||
if (g_LvFrameRates[i] > max) {
|
||||
max = g_LvFrameRates[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (count) {
|
||||
x = 10;
|
||||
sprintf(buffer, "min %d", min);
|
||||
gdl = textRender(gdl, &x, &y, buffer, g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
|
||||
|
||||
x = 50;
|
||||
sprintf(buffer, "max %d", max);
|
||||
gdl = textRender(gdl, &x, &y, buffer, g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
|
||||
|
||||
x = 90;
|
||||
sprintf(buffer, "avg %d", sum / count);
|
||||
gdl = textRender(gdl, &x, &y, buffer, g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
|
||||
|
||||
x = 130;
|
||||
sprintf(buffer, "cur %d\n\n", (s32) (OS_CPU_COUNTER / g_Vars.diffframet));
|
||||
gdl = textRender(gdl, &x, &y, buffer, g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
|
||||
}
|
||||
|
||||
x = 10;
|
||||
sprintf(buffer, "Antialias %s\n", g_LvAntialias ? "on" : "off");
|
||||
gdl = textRender(gdl, &x, &y, buffer, g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
|
||||
}
|
||||
|
||||
return gdl;
|
||||
}
|
||||
|
||||
Gfx *lvPrint(Gfx *gdl)
|
||||
{
|
||||
if (joyGetButtonsPressedThisFrame(0, L_TRIG)) {
|
||||
g_LvShowRates = 1 - g_LvShowRates;
|
||||
}
|
||||
|
||||
if (joyGetButtonsPressedThisFrame(0, U_JPAD)) {
|
||||
g_LvAntialias = 1 - g_LvAntialias;
|
||||
viUpdateMode();
|
||||
}
|
||||
|
||||
lvRecordRate();
|
||||
|
||||
if (g_LvShowRates) {
|
||||
g_ScaleX = g_ViRes == VIRES_HI ? 2 : 1;
|
||||
|
||||
gdl = text0f153628(gdl);
|
||||
gdl = lvPrintRateGraph(gdl);
|
||||
gdl = lvPrintRateText(gdl);
|
||||
gdl = text0f153780(gdl);
|
||||
|
||||
g_ScaleX = 1;
|
||||
}
|
||||
|
||||
return gdl;
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders a complete frame for all players, and also does some other game logic
|
||||
* that really doesn't belong here.
|
||||
|
|
@ -1724,6 +1873,8 @@ Gfx *lvRender(Gfx *gdl)
|
|||
}
|
||||
#endif
|
||||
|
||||
gdl = lvPrint(gdl);
|
||||
|
||||
return gdl;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2139,7 +2139,7 @@ Gfx *menuRenderModels(Gfx *gdl, struct menu840 *thing, s32 arg2)
|
|||
|
||||
modelGetRootPosition(&thing->bodymodel, &oldpos);
|
||||
|
||||
if (joyGetButtons(0, L_TRIG)) {
|
||||
if (joyGetButtons(0, 0)) {
|
||||
modelSetRootPosition(&thing->bodymodel, &newpos);
|
||||
}
|
||||
}
|
||||
|
|
@ -6802,7 +6802,7 @@ void menuProcessInput(void)
|
|||
inputs.shoulder = 1;
|
||||
}
|
||||
|
||||
if (buttons & L_TRIG) {
|
||||
if (buttons & 0) {
|
||||
inputs.shoulder = 1;
|
||||
}
|
||||
|
||||
|
|
@ -6846,35 +6846,35 @@ void menuProcessInput(void)
|
|||
xtapdir = 1;
|
||||
}
|
||||
|
||||
if (buttons & U_JPAD) {
|
||||
if (buttons & 0) {
|
||||
yhelddir = -1;
|
||||
}
|
||||
|
||||
if (buttonsnow & U_JPAD) {
|
||||
if (buttonsnow & 0) {
|
||||
ytapdir = -1;
|
||||
}
|
||||
|
||||
if (buttons & D_JPAD) {
|
||||
if (buttons & 0) {
|
||||
yhelddir = 1;
|
||||
}
|
||||
|
||||
if (buttonsnow & D_JPAD) {
|
||||
if (buttonsnow & 0) {
|
||||
ytapdir = 1;
|
||||
}
|
||||
|
||||
if (buttons & L_JPAD) {
|
||||
if (buttons & 0) {
|
||||
xhelddir = -1;
|
||||
}
|
||||
|
||||
if (buttonsnow & L_JPAD) {
|
||||
if (buttonsnow & 0) {
|
||||
xtapdir = -1;
|
||||
}
|
||||
|
||||
if (buttons & R_JPAD) {
|
||||
if (buttons & 0) {
|
||||
xhelddir = 1;
|
||||
}
|
||||
|
||||
if (buttonsnow & R_JPAD) {
|
||||
if (buttonsnow & 0) {
|
||||
xtapdir = 1;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3824,7 +3824,7 @@ void playerTick(bool arg0)
|
|||
explode = true;
|
||||
}
|
||||
|
||||
if (joyGetButtons(contpad1, B_BUTTON | Z_TRIG | L_TRIG | R_TRIG)) {
|
||||
if (joyGetButtons(contpad1, B_BUTTON | Z_TRIG | 0 | R_TRIG)) {
|
||||
slow = true;
|
||||
}
|
||||
} else {
|
||||
|
|
@ -3832,7 +3832,7 @@ void playerTick(bool arg0)
|
|||
explode = true;
|
||||
}
|
||||
|
||||
if (joyGetButtons(contpad1, A_BUTTON | B_BUTTON | L_TRIG | R_TRIG)) {
|
||||
if (joyGetButtons(contpad1, A_BUTTON | B_BUTTON | 0 | R_TRIG)) {
|
||||
slow = true;
|
||||
}
|
||||
}
|
||||
|
|
@ -4396,7 +4396,7 @@ void playerTick(bool arg0)
|
|||
|
||||
if (!lvIsPaused()
|
||||
&& arg0
|
||||
&& joyGetButtonsPressedThisFrame(contpad1, A_BUTTON | B_BUTTON | Z_TRIG | START_BUTTON | L_TRIG | R_TRIG)) {
|
||||
&& joyGetButtonsPressedThisFrame(contpad1, A_BUTTON | B_BUTTON | Z_TRIG | START_BUTTON | 0 | R_TRIG)) {
|
||||
var8007074c = 2;
|
||||
|
||||
if (playerIsFadeComplete()) {
|
||||
|
|
|
|||
|
|
@ -594,6 +594,8 @@ OSScTask *__scTaskReady(OSScTask *t)
|
|||
return 0;
|
||||
}
|
||||
|
||||
extern u8 g_LvAntialias;
|
||||
|
||||
/*
|
||||
* __scTaskComplete checks to see if the task is complete (all RCP
|
||||
* operations have been performed) and sends the done message to the
|
||||
|
|
@ -620,6 +622,7 @@ s32 __scTaskComplete(OSSched *sc, OSScTask *t)
|
|||
|| var8008dd60[1 - var8005ce74]->fldRegs[0].origin != var8008dcc0[1 - var8005ce74].fldRegs[0].origin
|
||||
|| var8008dd60[1 - var8005ce74]->fldRegs[1].origin != var8008dcc0[1 - var8005ce74].fldRegs[1].origin) {
|
||||
s32 mask = osSetIntMask(0x80401);
|
||||
u32 features;
|
||||
|
||||
*var8008dd60[1 - var8005ce74] = var8008dcc0[1 - var8005ce74];
|
||||
|
||||
|
|
@ -629,7 +632,16 @@ s32 __scTaskComplete(OSSched *sc, OSScTask *t)
|
|||
osViBlack(g_ViUnblackTimer);
|
||||
osViSetXScale(g_ViXScalesBySlot[1 - var8005ce74]);
|
||||
osViSetYScale(g_ViYScalesBySlot[1 - var8005ce74]);
|
||||
osViSetSpecialFeatures(OS_VI_GAMMA_OFF | OS_VI_DITHER_FILTER_ON);
|
||||
|
||||
features = OS_VI_GAMMA_OFF;
|
||||
|
||||
if (g_LvAntialias) {
|
||||
features |= OS_VI_DITHER_FILTER_ON;
|
||||
} else {
|
||||
features |= OS_VI_DITHER_FILTER_OFF;
|
||||
}
|
||||
|
||||
osViSetSpecialFeatures(features);
|
||||
}
|
||||
|
||||
g_SchedViModesPending[1 - var8005ce74] = false;
|
||||
|
|
|
|||
14
src/lib/vi.c
14
src/lib/vi.c
|
|
@ -257,11 +257,14 @@ void viBlack(bool black)
|
|||
g_ViUnblackTimer = black;
|
||||
}
|
||||
|
||||
extern u8 g_LvAntialias;
|
||||
|
||||
void vi00009ed4(void)
|
||||
{
|
||||
s32 prevmask;
|
||||
s32 offset;
|
||||
s32 reg;
|
||||
u32 features;
|
||||
|
||||
if (g_ViShakeTimer != 0) {
|
||||
g_ViShakeTimer--;
|
||||
|
|
@ -292,7 +295,16 @@ void vi00009ed4(void)
|
|||
osViBlack(g_ViUnblackTimer);
|
||||
osViSetXScale(g_ViXScalesBySlot[1 - var8005ce74]);
|
||||
osViSetYScale(g_ViYScalesBySlot[1 - var8005ce74]);
|
||||
osViSetSpecialFeatures(OS_VI_GAMMA_OFF | OS_VI_DITHER_FILTER_ON);
|
||||
|
||||
features = OS_VI_GAMMA_OFF;
|
||||
|
||||
if (g_LvAntialias) {
|
||||
features |= OS_VI_DITHER_FILTER_ON;
|
||||
} else {
|
||||
features |= OS_VI_DITHER_FILTER_OFF;
|
||||
}
|
||||
|
||||
osViSetSpecialFeatures(features);
|
||||
}
|
||||
|
||||
#if MATCHING
|
||||
|
|
|
|||
Loading…
Reference in New Issue