From df29001edb82bf708cc2586a98bcac40b93bcd9b Mon Sep 17 00:00:00 2001 From: Ryan Dwyer Date: Thu, 18 May 2023 17:50:48 +1000 Subject: [PATCH] Prevent rooms from loading outside of preload --- src/game/bg.c | 61 ---------------------------------------------- src/game/player.c | 1 - src/include/data.h | 1 - 3 files changed, 63 deletions(-) diff --git a/src/game/bg.c b/src/game/bg.c index 3f14e6061..2d74896cf 100644 --- a/src/game/bg.c +++ b/src/game/bg.c @@ -119,8 +119,6 @@ s32 g_BgAlwaysRoom; s32 g_StageIndex = 1; -s16 var8007fc0c = 0; -s16 var8007fc10 = 0; s32 g_NumRoomsWithGlares = 0; s32 g_CamRoom = 0x00000001; struct var800a4640_00 *var8007fc24 = &var800a4640.unk2d0; @@ -232,13 +230,6 @@ static void roomSetOnscreen(s32 roomnum, s32 draworder, struct screenbox *box) } roomUnpauseProps(roomnum, false); - - if (g_Rooms[roomnum].loaded240 == 0 && var8007fc10 > 0) { - var8007fc10--; - bgLoadRoom(roomnum); - } else if (g_Rooms[roomnum].loaded240 == 0) { - var8007fc10--; - } } } } @@ -818,17 +809,6 @@ static Gfx *bgRenderRoomInXray(Gfx *gdl, s32 roomnum) return gdl; } - if (g_Rooms[roomnum].loaded240 == 0) { - if (var8007fc10 > 0) { - var8007fc10--; - bgLoadRoom(roomnum); - } - } - - if (g_Rooms[roomnum].loaded240 == 0) { - var8007fc10--; - } - if (g_Rooms[roomnum].loaded240 == 0) { return gdl; } @@ -845,8 +825,6 @@ static Gfx *bgRenderRoomInXray(Gfx *gdl, s32 roomnum) gdl = bgRenderRoomXrayPass(gdl, roomnum, g_Rooms[roomnum].gfxdata->opablocks, true, sp40); gdl = bgRenderRoomXrayPass(gdl, roomnum, g_Rooms[roomnum].gfxdata->xlublocks, true, sp40); - g_Rooms[roomnum].loaded240 = 1; - return gdl; } @@ -1013,10 +991,6 @@ static Gfx *bgRenderScene(Gfx *gdl) gdl = vi0000ab78(gdl); } - if (!g_Rooms[g_BgAlwaysRoom].loaded240) { - bgLoadRoom(g_BgAlwaysRoom); - } - gdl = bgRenderRoomOpaque(gdl, g_BgAlwaysRoom); gSPPerspNormalize(gdl++, g_ViPerspScale); @@ -1262,8 +1236,6 @@ void bgReset(s32 stagenum) u32 section1compsize; u32 scratch; - var8007fc0c = 8; - g_BgUnloadDelay240 = 120; g_BgUnloadDelay240_2 = 120; @@ -1764,8 +1736,6 @@ void bgBuildTables(s32 stagenum) } } - var8007fc10 = 200; - wallhitReset(); func0f002a98(); func0f001c0c(); @@ -1807,22 +1777,6 @@ void bgTick(void) tickmode = g_Vars.tickmode; - if (tickmode == TICKMODE_NORMAL) { - var8007fc10 = 4; - - if (var8007fc0c) { - var8007fc0c--; - var8007fc10 = 200; - } - } else { - var8007fc0c = 8; - var8007fc10 = 200; - } - - if (g_Vars.currentplayer->visionmode == VISIONMODE_XRAY) { - var8007fc10 = 100; - } - g_CamRoom = g_Vars.currentplayer->cam_room; bgTickPortals(); @@ -2577,10 +2531,6 @@ static void bgLoadRoom(s32 roomnum) return; } - if (g_Rooms[roomnum].loaded240) { - return; - } - // Determine how much memory to allocate. // It must be big enough to fit both the inflated and compressed room data. size = g_Rooms[roomnum].gfxdatalen; @@ -2872,8 +2822,6 @@ static Gfx *bgRenderRoomOpaque(Gfx *gdl, s32 roomnum) gdl = bgRenderRoomPass(gdl, roomnum, g_Rooms[roomnum].gfxdata->opablocks, true); gdl = lightsSetDefault(gdl); - g_Rooms[roomnum].loaded240 = 1; - return gdl; } @@ -2882,8 +2830,6 @@ static Gfx *bgRenderRoomOpaque(Gfx *gdl, s32 roomnum) */ static Gfx *bgRenderRoomXlu(Gfx *gdl, s32 roomnum) { - u32 stack; - if (roomnum == 0 || roomnum >= g_Vars.roomcount) { return gdl; } @@ -2895,15 +2841,8 @@ static Gfx *bgRenderRoomXlu(Gfx *gdl, s32 roomnum) roomHighlight(roomnum); - if (g_Rooms[roomnum].gfxdata); - if (g_Rooms[roomnum].gfxdata); - gdl = roomApplyMtx(gdl, roomnum); gdl = bgRenderRoomPass(gdl, roomnum, g_Rooms[roomnum].gfxdata->xlublocks, true); - - g_Rooms[roomnum].loaded240 = 1; - } else { - bgLoadRoom(roomnum); } return gdl; diff --git a/src/game/player.c b/src/game/player.c index 18ebd6119..f049c93b4 100644 --- a/src/game/player.c +++ b/src/game/player.c @@ -1249,7 +1249,6 @@ static void playerTickChrBody(void) } offset1 = 0; - var8007fc0c = 8; allocation = g_Vars.currentplayer->gunmem2; model = (struct model *)(allocation + offset1); diff --git a/src/include/data.h b/src/include/data.h index cb52ea37d..ea42db255 100644 --- a/src/include/data.h +++ b/src/include/data.h @@ -447,7 +447,6 @@ extern struct font *g_FontHandelGothicLg; extern struct fontchar *g_CharsHandelGothicLg; extern bool var8007fb9c; extern s32 g_StageIndex; -extern s16 var8007fc0c; extern struct var800a4640_00 *var8007fc24; extern u16 var8007fc3c; extern s32 g_NumPortalThings;