Decompile roomIsVisibleByAibot
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1a9b303da3
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e6f79c816e
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@ -1130,7 +1130,7 @@ glabel func0f0b69d0
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/* f0b6b9c: 926e0000 */ lbu $t6,0x0($s3)
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/* f0b6ba0: 55c00006 */ bnezl $t6,.L0f0b6bbc
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/* f0b6ba4: a2f40000 */ sb $s4,0x0($s7)
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/* f0b6ba8: 0fc57602 */ jal func0f15d808
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/* f0b6ba8: 0fc57602 */ jal roomIsVisibleByAibot
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/* f0b6bac: 8fa40118 */ lw $a0,0x118($sp)
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/* f0b6bb0: 50400003 */ beqzl $v0,.L0f0b6bc0
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/* f0b6bb4: 8faf0138 */ lw $t7,0x138($sp)
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@ -6140,36 +6140,14 @@ glabel roomIsVisibleByPlayer
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/* f15d804: 00000000 */ sll $zero,$zero,0x0
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);
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GLOBAL_ASM(
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glabel func0f15d808
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/* f15d808: 3c0e800a */ lui $t6,%hi(g_Vars+0x314)
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/* f15d80c: 8dcea2d4 */ lw $t6,%lo(g_Vars+0x314)($t6)
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/* f15d810: 000460c0 */ sll $t4,$a0,0x3
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/* f15d814: 01846021 */ addu $t4,$t4,$a0
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/* f15d818: 11c0000b */ beqz $t6,.L0f15d848
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/* f15d81c: 3c0b800a */ lui $t3,%hi(g_Rooms)
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/* f15d820: 3c0f800a */ lui $t7,%hi(g_MpRoomVisibility)
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/* f15d824: 8def492c */ lw $t7,%lo(g_MpRoomVisibility)($t7)
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/* f15d828: 24080010 */ addiu $t0,$zero,0x10
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/* f15d82c: 00a84804 */ sllv $t1,$t0,$a1
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/* f15d830: 01e4c021 */ addu $t8,$t7,$a0
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/* f15d834: 93190000 */ lbu $t9,0x0($t8)
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/* f15d838: 03291024 */ and $v0,$t9,$t1
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/* f15d83c: 0002502b */ sltu $t2,$zero,$v0
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/* f15d840: 03e00008 */ jr $ra
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/* f15d844: 01401025 */ or $v0,$t2,$zero
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.L0f15d848:
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/* f15d848: 8d6b4928 */ lw $t3,%lo(g_Rooms)($t3)
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/* f15d84c: 000c6080 */ sll $t4,$t4,0x2
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/* f15d850: 01846023 */ subu $t4,$t4,$a0
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/* f15d854: 000c6080 */ sll $t4,$t4,0x2
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/* f15d858: 016c6821 */ addu $t5,$t3,$t4
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/* f15d85c: 95a20000 */ lhu $v0,0x0($t5)
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/* f15d860: 304e0008 */ andi $t6,$v0,0x8
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/* f15d864: 01c01025 */ or $v0,$t6,$zero
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/* f15d868: 03e00008 */ jr $ra
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/* f15d86c: 00000000 */ sll $zero,$zero,0x0
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);
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bool roomIsVisibleByAibot(u32 room, u32 aibotindex)
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{
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if (g_Vars.mplayerisrunning) {
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return (g_MpRoomVisibility[room] & (0x10 << aibotindex)) != 0;
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}
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return g_Rooms[room].flags & ROOMFLAG_0008;
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}
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GLOBAL_ASM(
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glabel func0f15d870
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@ -1864,6 +1864,7 @@
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#define ROOMFLAG_DISABLED 0x0001
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#define ROOMFLAG_ACTIVE 0x0004
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#define ROOMFLAG_0008 0x0008
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#define ROOMFLAG_4000 0x4000
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#define ROOMFLAG_8000 0x8000
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@ -47,7 +47,7 @@ void boxCopy(struct screenbox *dst, struct screenbox *src);
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bool roomIsActive(s32 room_id);
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u32 func0f15d744(void);
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bool roomIsVisibleByPlayer(s16 room, u32 playernum);
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u32 func0f15d808(void);
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bool roomIsVisibleByAibot(u32 room, u32 aibotindex);
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u32 func0f15d870(void);
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u32 func0f15d9a8(void);
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u32 func0f15da00(void);
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