Attempt to decompile chrTickDruggedComingUp
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@ -5084,7 +5084,7 @@ void chrKnockOut(struct chrdata *chr, f32 angle, s32 ibh, struct shorthand *hand
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mpstatsIncrementTotalKnockoutCount();
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chr->actiontype = ACT_DRUGGEDCOMINGUP;
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chr->act_druggedcomingup.unk02c = 0;
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chr->act_druggedcomingup.timer60 = 0;
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}
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}
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@ -12116,6 +12116,83 @@ glabel chrTickDruggedComingUp
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/* f03da88: 27bd00a8 */ addiu $sp,$sp,0xa8
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);
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// Mismatch: regalloc
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//void chrTickDruggedComingUp(struct chrdata *chr)
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//{
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// u16 thuds[] = {
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// SFX_THUD_808D,
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// SFX_THUD_808E,
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// SFX_THUD_808F,
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// SFX_THUD_8090,
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// SFX_THUD_8091,
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// SFX_THUD_8092,
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// SFX_THUD_8093,
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// SFX_THUD_8094,
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// SFX_THUD_8095,
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// SFX_THUD_8096,
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// SFX_THUD_8097,
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// };
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//
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// u32 stack;
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//
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// chr->act_druggedcomingup.timer60 += g_Vars.lvupdate240_60;
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//
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// if (chr->act_druggedcomingup.timer60 > 0) {
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// s32 race = CHRRACE(chr);
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// struct model *model = chr->model;
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// s32 i = 0;
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// bool done = false;
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// struct prop *weapon;
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//
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// chrUncloak(chr, true);
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//
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// chr->actiontype = ACT_DRUGGEDDROP;
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//
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// while (!done) {
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// if (i >= 0
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// && g_AnimTablesByRace[race][i].deathanims != NULL
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// && g_AnimTablesByRace[race][i].deathanimcount > 0) {
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// struct animtablerow *row = &g_AnimTablesByRace[race][i].deathanims[random() % g_AnimTablesByRace[race][i].deathanimcount];
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//
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// chr->act_druggeddrop.thudframe1 = row->thudframe1;
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// chr->act_druggeddrop.thudframe2 = row->thudframe2;
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//
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// modelSetAnimationWithMerge(model, row->animnum, row->flip, 0, row->speed, 16, true);
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//
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// if (row->endframe >= 0) {
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// modelSetAnimEndFrame(model, row->endframe);
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// }
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//
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// done = true;
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// }
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//
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// if (!done) {
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// i++;
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//
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// if (g_AnimTablesByRace[race][i].ibh == -1) {
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// done = true;
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// }
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// }
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// }
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//
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// weapon = chr->weapons_held[HAND_RIGHT];
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//
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// if (weapon && (weapon->obj->flags & OBJFLAG_00002000) == 0) {
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// propobjSetDropped(weapon, DROPREASON_1);
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// chr->hidden |= CHRHFLAG_00000001;
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// }
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//
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// weapon = chr->weapons_held[HAND_LEFT];
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//
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// if (weapon && (weapon->obj->flags & OBJFLAG_00002000) == 0) {
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// propobjSetDropped(weapon, DROPREASON_1);
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// chr->hidden |= CHRHFLAG_00000001;
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// }
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//
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// chrDropItems(chr);
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// }
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//}
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void chrTickDruggedDrop(struct chrdata *chr)
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{
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struct model *model = chr->model;
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@ -1133,9 +1133,7 @@ struct act_druggedko {
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};
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struct act_druggedcomingup {
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/*0x2c*/ s16 unk02c; // timer
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/*0x30*/ f32 unk030;
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/*0x34*/ f32 unk034;
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/*0x2c*/ s16 timer60;
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};
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struct act_attackamount_2c {
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