Rename game_18e5a0.c to radar.c

This commit is contained in:
Ryan Dwyer 2021-01-02 15:33:29 +10:00
parent 641ef53ba1
commit ebd90be449
6 changed files with 10 additions and 10 deletions

View File

@ -173,7 +173,7 @@
build/ROMID/game/game_17f930.o (section); \
build/ROMID/game/mplayer.o (section); \
build/ROMID/game/data/data_02da90.o (section); \
build/ROMID/game/game_18e5a0.o (section); \
build/ROMID/game/radar.o (section); \
build/ROMID/game/game_190260.o (section); \
build/ROMID/game/game_197600.o (section); \
build/ROMID/game/game_1999b0.o (section); \

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@ -47,7 +47,7 @@
#include "game/game_16e810.h"
#include "game/game_177e00.h"
#include "game/game_17f930.h"
#include "game/game_18e5a0.h"
#include "game/radar.h"
#include "game/training.h"
#include "game/game_1a3340.h"
#include "game/mplayer.h"
@ -10156,7 +10156,7 @@ Gfx *func0f0c07c8(Gfx *gdl)
gdl = hudRenderAmmo(gdl);
}
gdl = func0f18f874(gdl);
gdl = radarRender(gdl);
gdl = hudRenderMessages(gdl);
gdl = currentPlayerDrawFade(gdl);
} else {

View File

@ -25,7 +25,7 @@
#include "game/game_1531a0.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/game_18e5a0.h"
#include "game/radar.h"
#include "game/game_197600.h"
#include "game/game_19aa80.h"
#include "game/lang.h"

View File

@ -20,7 +20,7 @@
#include "game/game_157db0.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/game_18e5a0.h"
#include "game/radar.h"
#include "game/game_190260.h"
#include "game/game_197600.h"
#include "game/game_1999b0.h"

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@ -15,7 +15,7 @@
#include "game/game_152fa0.h"
#include "game/game_1531a0.h"
#include "game/game_17f930.h"
#include "game/game_18e5a0.h"
#include "game/radar.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
@ -1251,7 +1251,7 @@ glabel radarDrawDot
);
GLOBAL_ASM(
glabel func0f18f874
glabel radarRender
/* f18f874: 27bdff78 */ addiu $sp,$sp,-136
/* f18f878: afb20028 */ sw $s2,0x28($sp)
/* f18f87c: 3c12800a */ lui $s2,%hi(g_Vars)

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@ -1,12 +1,12 @@
#ifndef IN_GAME_GAME_18E5A0_H
#define IN_GAME_GAME_18E5A0_H
#ifndef IN_GAME_RADAR_H
#define IN_GAME_RADAR_H
#include <ultra64.h>
#include "types.h"
u32 func0f18e5ac(void);
s32 teamGetIndex(s32 team);
Gfx *radarDrawDot(Gfx *gdl, struct prop *prop, struct coord *dist, u32 colour, s32 arg4, s32 arg5);
Gfx *func0f18f874(Gfx *gdl);
Gfx *radarRender(Gfx *gdl);
Gfx *radarDrawProps(Gfx *gdl);
#endif