Use already existing JPN fix
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@ -609,9 +609,6 @@ void amChangeScreen(s32 step)
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if (g_AmMenus[g_AmIndex].allbots) {
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// Weapon selection, second function, and bot command menu
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#ifndef PLATFORM_N64 // fix for port
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maxscreenindex = g_Vars.currentplayer->numaibuddies > 0 ? 2 : 1;
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#else
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// @bug: This is missing a check to see if there are any bots on
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// your team. In most cases this isn't a problem because the player
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// opens the screen for a single bot then uses R to switch to all
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@ -621,7 +618,6 @@ void amChangeScreen(s32 step)
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// part runs first and sets the screen index to an invalid value,
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// causing a crash.
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maxscreenindex = 2;
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#endif
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} else {
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// Weapon selection, second function and one for each AI buddy
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maxscreenindex = g_Vars.currentplayer->numaibuddies + 1;
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@ -77,7 +77,7 @@ void amTick(void)
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}
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if (buttonsstate & A_BUTTON) {
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#if VERSION >= VERSION_JPN_FINAL
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#if VERSION >= VERSION_JPN_FINAL || !defined(PLATFORM_N64)
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if (g_Vars.currentplayer->numaibuddies > 0) {
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g_AmMenus[g_AmIndex].allbots = true;
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}
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@ -91,7 +91,7 @@ void amTick(void)
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}
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if ((buttonsstate & R_TRIG) || (buttonsstate & L_TRIG)) {
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#if VERSION >= VERSION_JPN_FINAL
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#if VERSION >= VERSION_JPN_FINAL || !defined(PLATFORM_N64)
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if (g_Vars.currentplayer->numaibuddies > 0) {
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g_AmMenus[g_AmIndex].allbots = true;
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}
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