Decompile handTickIncAttackEmpty
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6ef8b599ed
commit
ed369ea2d9
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@ -226,9 +226,9 @@ void func0f010bb0(void)
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g_Vars.currentplayer->unk16dc = 0;
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g_Vars.currentplayer->unk16e0 = 0;
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g_Vars.currentplayer->unk16e4 = 0;
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g_Vars.currentplayer->unk16e8 = 0;
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g_Vars.currentplayer->unk16ec = 0;
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g_Vars.currentplayer->unk16f0 = 0;
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g_Vars.currentplayer->syncoffset = 0;
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g_Vars.currentplayer->cyclesum = 0;
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g_Vars.currentplayer->gunampsum = 0;
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func0f09d140(HAND_RIGHT);
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func0f09d140(HAND_RIGHT);
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File diff suppressed because it is too large
Load Diff
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@ -466,9 +466,9 @@ void playerAllocate(s32 index)
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g_Vars.players[index]->unk16dc = 0;
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g_Vars.players[index]->unk16e0 = 0;
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g_Vars.players[index]->unk16e4 = 0;
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g_Vars.players[index]->unk16e8 = 0;
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g_Vars.players[index]->unk16ec = 0;
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g_Vars.players[index]->unk16f0 = 0;
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g_Vars.players[index]->syncoffset = 0;
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g_Vars.players[index]->cyclesum = 0;
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g_Vars.players[index]->gunampsum = 0;
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g_Vars.players[index]->gunzoomfovs[0] = 15;
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g_Vars.players[index]->gunzoomfovs[1] = 60;
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@ -3972,7 +3972,7 @@ Gfx *lvRender(Gfx *gdl)
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&g_Vars.currentplayer->eyespy->prop->pos, &direction, WEAPON_TRANQUILIZER, NULL);
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} else {
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// No dart ammo
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sndStart(var80095200, SFX_DRUGSPY_FIREEMPTY, 0, -1, -1, -1, -1, -1);
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sndStart(var80095200, SFX_FIREEMPTY, 0, -1, -1, -1, -1, -1);
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}
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} else { // EYESPYMODE_BOMBSPY
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struct coord spd4 = {0, 0, 0};
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@ -1631,7 +1631,7 @@ enum sfx {
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SFX_RELOAD_DEFAULT,
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SFX_8050,
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SFX_8051,
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SFX_DRUGSPY_FIREEMPTY,
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SFX_FIREEMPTY,
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SFX_LAUNCH_ROCKET_8053,
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SFX_8054,
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SFX_FIRE_SHOTGUN,
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@ -1677,7 +1677,7 @@ enum sfx {
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SFX_807D,
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SFX_807E,
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SFX_807F,
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SFX_8080,
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SFX_FIREEMPTY_MAIAN,
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SFX_8081,
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SFX_8082,
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SFX_8083,
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