Decompile handTickIncAttackEmpty

This commit is contained in:
Ryan Dwyer 2021-04-09 15:26:24 +10:00
parent 6ef8b599ed
commit ed369ea2d9
5 changed files with 166 additions and 1162 deletions

View File

@ -226,9 +226,9 @@ void func0f010bb0(void)
g_Vars.currentplayer->unk16dc = 0;
g_Vars.currentplayer->unk16e0 = 0;
g_Vars.currentplayer->unk16e4 = 0;
g_Vars.currentplayer->unk16e8 = 0;
g_Vars.currentplayer->unk16ec = 0;
g_Vars.currentplayer->unk16f0 = 0;
g_Vars.currentplayer->syncoffset = 0;
g_Vars.currentplayer->cyclesum = 0;
g_Vars.currentplayer->gunampsum = 0;
func0f09d140(HAND_RIGHT);
func0f09d140(HAND_RIGHT);

File diff suppressed because it is too large Load Diff

View File

@ -466,9 +466,9 @@ void playerAllocate(s32 index)
g_Vars.players[index]->unk16dc = 0;
g_Vars.players[index]->unk16e0 = 0;
g_Vars.players[index]->unk16e4 = 0;
g_Vars.players[index]->unk16e8 = 0;
g_Vars.players[index]->unk16ec = 0;
g_Vars.players[index]->unk16f0 = 0;
g_Vars.players[index]->syncoffset = 0;
g_Vars.players[index]->cyclesum = 0;
g_Vars.players[index]->gunampsum = 0;
g_Vars.players[index]->gunzoomfovs[0] = 15;
g_Vars.players[index]->gunzoomfovs[1] = 60;

View File

@ -3972,7 +3972,7 @@ Gfx *lvRender(Gfx *gdl)
&g_Vars.currentplayer->eyespy->prop->pos, &direction, WEAPON_TRANQUILIZER, NULL);
} else {
// No dart ammo
sndStart(var80095200, SFX_DRUGSPY_FIREEMPTY, 0, -1, -1, -1, -1, -1);
sndStart(var80095200, SFX_FIREEMPTY, 0, -1, -1, -1, -1, -1);
}
} else { // EYESPYMODE_BOMBSPY
struct coord spd4 = {0, 0, 0};

View File

@ -1631,7 +1631,7 @@ enum sfx {
SFX_RELOAD_DEFAULT,
SFX_8050,
SFX_8051,
SFX_DRUGSPY_FIREEMPTY,
SFX_FIREEMPTY,
SFX_LAUNCH_ROCKET_8053,
SFX_8054,
SFX_FIRE_SHOTGUN,
@ -1677,7 +1677,7 @@ enum sfx {
SFX_807D,
SFX_807E,
SFX_807F,
SFX_8080,
SFX_FIREEMPTY_MAIAN,
SFX_8081,
SFX_8082,
SFX_8083,