Decompile func0f085270
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211cab88ce
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@ -35103,25 +35103,12 @@ glabel func0f0851ec
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/* f08526c: 00000000 */ nop
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);
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GLOBAL_ASM(
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glabel func0f085270
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/* f085270: 27bdffe0 */ addiu $sp,$sp,-32
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/* f085274: afbf001c */ sw $ra,0x1c($sp)
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/* f085278: 8c8e000c */ lw $t6,0xc($a0)
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/* f08527c: 44856000 */ mtc1 $a1,$f12
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/* f085280: 8fb80030 */ lw $t8,0x30($sp)
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/* f085284: 31cf4000 */ andi $t7,$t6,0x4000
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/* f085288: 55e00005 */ bnezl $t7,.L0f0852a0
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/* f08528c: 8fbf001c */ lw $ra,0x1c($sp)
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/* f085290: 44056000 */ mfc1 $a1,$f12
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/* f085294: 0fc214ab */ jal func0f0852ac
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/* f085298: afb80010 */ sw $t8,0x10($sp)
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/* f08529c: 8fbf001c */ lw $ra,0x1c($sp)
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.L0f0852a0:
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/* f0852a0: 27bd0020 */ addiu $sp,$sp,0x20
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/* f0852a4: 03e00008 */ jr $ra
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/* f0852a8: 00000000 */ nop
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);
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void func0f085270(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum)
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{
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if ((obj->flags2 & OBJFLAG2_00004000) == 0) {
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func0f0852ac(obj, damage, pos, weaponnum, playernum);
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}
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}
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GLOBAL_ASM(
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glabel func0f0852ac
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@ -234,7 +234,7 @@ void func0f085050(struct prop *prop, f32 damage, struct coord *pos, s32 arg3, s3
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bool objIsCollectableByDefault(struct defaultobj *obj);
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u32 func0f0851ec(void);
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void func0f085270(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
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void func0f0852ac(struct defaultobj *obj, f32 damage, struct coord *pos, s32 arg3, s32 arg4);
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void func0f0852ac(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
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u32 func0f0859a0(void);
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u32 func0f085e00(void);
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u32 func0f085eac(void);
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