Generate modelpart constants based on actual data
This commit is contained in:
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69b32909c5
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f21dd45b8f
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@ -3323,7 +3323,7 @@ u8 func100f_check_necklace_collected[] = {
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endloop(0x04)
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label(0x2c)
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chr_toggle_modelpart(CHR_CASS, MODELPART_NECKLACE)
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chr_toggle_modelpart(CHR_CASS, MODELPART_CHR_NECKLACE)
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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};
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@ -1831,7 +1831,7 @@ u8 func0409_tech_conversation[] = {
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};
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u8 func040d_cass_necklace[] = {
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chr_toggle_modelpart(CHR_CASS, MODELPART_NECKLACE)
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chr_toggle_modelpart(CHR_CASS, MODELPART_CHR_NECKLACE)
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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};
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@ -2089,7 +2089,7 @@ u8 func040d_cass[] = {
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label(0x2d)
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set_chr_hiddenflag(CHR_CASS, CHRHFLAG_00100000)
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chr_toggle_modelpart(CHR_CASS, MODELPART_NECKLACE)
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chr_toggle_modelpart(CHR_CASS, MODELPART_CHR_NECKLACE)
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chr_move_to_pad(CHR_CASS, 0x0205, 0x00, /*goto*/ 0x00)
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dprint 'M','O','V','E',' ','F','A','I','L','\n',0,
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label(0x00)
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@ -2418,7 +2418,7 @@ u8 func0412_outro[] = {
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dprint 'c','u','t',' ','s','c','e','n','e',' ','2',0,
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set_chr_chrflag(CHR_P1P2, CHRCFLAG_INVINCIBLE)
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set_chr_chrflag(CHR_CASS, CHRCFLAG_INVINCIBLE)
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chr_toggle_modelpart(CHR_CASS, MODELPART_NECKLACE)
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chr_toggle_modelpart(CHR_CASS, MODELPART_CHR_NECKLACE)
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set_chr_chrflag(CHR_MRBLONDE, CHRCFLAG_INVINCIBLE)
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set_chr_chrflag(CHR_OUTRO_GUARD1, CHRCFLAG_INVINCIBLE)
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set_chr_chrflag(CHR_OUTRO_GUARD2, CHRCFLAG_INVINCIBLE)
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@ -1936,7 +1936,7 @@ u8 func1014_setup_skedar_shuttle[] = {
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yield
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show_object(OBJ_SKEDAR_SHUTTLE)
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set_object_flag3(OBJ_SKEDAR_SHUTTLE, OBJFLAG3_00000010)
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object_set_modelpart_visible(OBJ_SKEDAR_SHUTTLE, MODELPART_SKGANGWAY, FALSE)
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object_set_modelpart_visible(OBJ_SKEDAR_SHUTTLE, MODELPART_SKSHUTTLE_GANGWAY, FALSE)
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object_do_animation(0x0486, OBJ_SKEDAR_SHUTTLE, 0x01, 0xffff)
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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@ -3202,7 +3202,7 @@ u8 func1022_skedar_shuttle[] = {
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set_object_flag2(OBJ_SKEDAR_SHUTTLE, OBJFLAG2_04000000)
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set_object_flag3(OBJ_SKEDAR_SHUTTLE, OBJFLAG3_00000010)
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object_do_animation(0x045a, OBJ_SKEDAR_SHUTTLE, 0x04, 0xffff)
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object_set_modelpart_visible(OBJ_SKEDAR_SHUTTLE, MODELPART_SKGANGWAY, FALSE)
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object_set_modelpart_visible(OBJ_SKEDAR_SHUTTLE, MODELPART_SKSHUTTLE_GANGWAY, FALSE)
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set_object_flag(OBJ_SKEDAR_SHUTTLE, OBJFLAG_00000100)
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unset_chr_chrflag(CHR_BLONDE1, CHRCFLAG_HIDDEN)
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@ -2819,7 +2819,7 @@ u8 func0c01_outro[] = {
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set_object_flag2(OBJ_OUTRO_SHUTTLE, OBJFLAG2_04000000)
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set_object_flag3(OBJ_OUTRO_SHUTTLE, OBJFLAG3_00000010)
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object_do_animation(0x01e4, OBJ_OUTRO_SHUTTLE, 0x04, 0xffff)
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object_set_modelpart_visible(OBJ_OUTRO_SHUTTLE, MODELPART_SKGANGWAY, FALSE)
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object_set_modelpart_visible(OBJ_OUTRO_SHUTTLE, MODELPART_SKSHUTTLE_GANGWAY, FALSE)
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show_nonessential_chrs(FALSE)
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restart_timer
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@ -3375,7 +3375,7 @@ u8 func1002_hangar_shuttle[] = {
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yield
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show_object(OBJ_HANGAR_SHUTTLE)
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set_object_flag3(OBJ_HANGAR_SHUTTLE, OBJFLAG3_00000010)
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object_set_modelpart_visible(OBJ_HANGAR_SHUTTLE, MODELPART_SKGANGWAY, FALSE)
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object_set_modelpart_visible(OBJ_HANGAR_SHUTTLE, MODELPART_SKSHUTTLE_GANGWAY, FALSE)
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label(0x09)
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restart_timer
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@ -3580,7 +3580,7 @@ u8 func1019_midcutscene[] = {
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set_object_flag2(0x19, OBJFLAG2_04000000)
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set_object_flag3(0x19, OBJFLAG3_00000010)
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object_do_animation(0x02e0, 0x19, 0x04, 0xffff)
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object_set_modelpart_visible(0x19, MODELPART_SKGANGWAY, TRUE)
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object_set_modelpart_visible(0x19, MODELPART_SKSHUTTLE_GANGWAY, TRUE)
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show_object(0x37)
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set_object_flag2(0x37, OBJFLAG2_04000000)
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@ -2690,7 +2690,7 @@ u8 func0c00_intro[] = {
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set_object_flag2(0x36, OBJFLAG2_04000000)
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set_object_flag3(0x36, OBJFLAG3_00000010)
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object_do_animation(0x02fa, 0x36, 0x01, 0xffff)
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object_set_modelpart_visible(0x36, MODELPART_SKGANGWAY, FALSE)
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object_set_modelpart_visible(0x36, MODELPART_SKSHUTTLE_GANGWAY, FALSE)
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beginloop(0x0e)
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if_camera_animating(/*goto*/ 0x2d)
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@ -2759,7 +2759,7 @@ u8 func0c00_intro[] = {
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set_object_flag2(0x36, OBJFLAG2_04000000)
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set_object_flag3(0x36, OBJFLAG3_00000010)
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object_do_animation(0x0302, 0x36, 0x04, 0xffff)
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object_set_modelpart_visible(0x36, MODELPART_SKGANGWAY, FALSE)
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object_set_modelpart_visible(0x36, MODELPART_SKSHUTTLE_GANGWAY, FALSE)
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set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
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set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
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@ -1366,7 +1366,7 @@ u8 func0411_cass_in_office[] = {
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};
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u8 func0413_cass_running[] = {
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chr_toggle_modelpart(CHR_CASS, MODELPART_NECKLACE)
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chr_toggle_modelpart(CHR_CASS, MODELPART_CHR_NECKLACE)
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unset_self_chrflag(CHRCFLAG_INVINCIBLE)
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set_shotlist(AILIST_CASS_RUNNING)
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if_chr_dead(CHR_CASS, /*goto*/ 0x06)
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@ -2029,7 +2029,7 @@ u8 func0417_outro[] = {
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object_do_animation(0x0475, OBJ_SHUTTLE2, 0x04, 0xffff)
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show_nonessential_chrs(FALSE)
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restart_timer
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object_set_modelpart_visible(OBJ_SHUTTLE2, MODELPART_SKGANGWAY, FALSE)
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object_set_modelpart_visible(OBJ_SHUTTLE2, MODELPART_SKSHUTTLE_GANGWAY, FALSE)
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beginloop(0x08)
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if_camera_animating(/*goto*/ 0x2c)
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@ -2120,7 +2120,7 @@ u8 func1011_shuttle_animation[] = {
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yield
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show_object(OBJ_SHUTTLE1)
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set_object_flag3(OBJ_SHUTTLE1, OBJFLAG3_00000010)
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object_set_modelpart_visible(OBJ_SHUTTLE1, MODELPART_SKGANGWAY, FALSE)
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object_set_modelpart_visible(OBJ_SHUTTLE1, MODELPART_SKSHUTTLE_GANGWAY, FALSE)
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label(0x09)
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restart_timer
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@ -11238,16 +11238,16 @@ void chrSetHudpieceVisible(struct chrdata *chr, bool visible)
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struct modelfiledata *modelfiledata = chr->model->filedata;
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if (modelfiledata->type == &g_ModelTypeChr) {
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struct modelnode *node = modelGetPart(modelfiledata, MODELPART_HUDPIECE);
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struct modelnode *headspotnode = modelGetPart(modelfiledata, MODELPART_CHR_HEADSPOT);
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if (node && node->type == MODELNODETYPE_HEADSPOT) {
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union modelrwdata *rwdata = modelGetNodeRwData(chr->model, node);
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if (headspotnode && headspotnode->type == MODELNODETYPE_HEADSPOT) {
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union modelrwdata *rwdata = modelGetNodeRwData(chr->model, headspotnode);
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if (rwdata->headspot.modelfiledata) {
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struct modelnode *node2 = modelGetPart(rwdata->headspot.modelfiledata, MODELPART_HUDPIECE);
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struct modelnode *hudpiecenode = modelGetPart(rwdata->headspot.modelfiledata, MODELPART_HEAD_HUDPIECE);
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if (node2) {
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union modelrwdata *rwdata2 = modelGetNodeRwData(chr->model, node2);
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if (hudpiecenode) {
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union modelrwdata *rwdata2 = modelGetNodeRwData(chr->model, hudpiecenode);
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rwdata2->toggle.visible = visible;
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}
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}
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@ -12220,8 +12220,8 @@ Gfx *chrRender(struct prop *prop, Gfx *gdl, bool withalpha)
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// Set Skedar eyes open or closed
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if (model->filedata->type == &g_ModelTypeSkedar) {
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struct modelnode *node1 = modelGetPart(model->filedata, MODELPART_04);
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struct modelnode *node2 = modelGetPart(model->filedata, MODELPART_05);
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struct modelnode *node1 = modelGetPart(model->filedata, MODELPART_SKEDAR_EYESOPEN);
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struct modelnode *node2 = modelGetPart(model->filedata, MODELPART_SKEDAR_EYESCLOSED);
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if (node1 && node2) {
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union modelrwdata *data1 = modelGetNodeRwData(model, node1);
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@ -12238,14 +12238,14 @@ Gfx *chrRender(struct prop *prop, Gfx *gdl, bool withalpha)
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|| chr->headnum == HEAD_MAIAN_S
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|| chr->headnum == HEAD_ELVIS_GOGS) {
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if (model->filedata->type == &g_ModelTypeChr) {
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struct modelnode *node = modelGetPart(model->filedata, MODELPART_04);
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struct modelnode *headspotnode = modelGetPart(model->filedata, MODELPART_CHR_HEADSPOT);
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if (node && node->type == MODELNODETYPE_HEADSPOT) {
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union modelrwdata *headrwdata = modelGetNodeRwData(model, node);
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if (headspotnode && headspotnode->type == MODELNODETYPE_HEADSPOT) {
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union modelrwdata *headrwdata = modelGetNodeRwData(model, headspotnode);
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if (headrwdata->headspot.modelfiledata) {
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struct modelnode *node1 = modelGetPart(headrwdata->headspot.modelfiledata, MODELPART_02);
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struct modelnode *node2 = modelGetPart(headrwdata->headspot.modelfiledata, MODELPART_03);
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struct modelnode *node1 = modelGetPart(headrwdata->headspot.modelfiledata, MODELPART_HEAD_EYESOPEN);
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struct modelnode *node2 = modelGetPart(headrwdata->headspot.modelfiledata, MODELPART_HEAD_EYESCLOSED);
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if (node1 && node2) {
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union modelrwdata *data1 = modelGetNodeRwData(model, node1);
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@ -14194,7 +14194,7 @@ bool func0f03fde4(struct chrdata *chr, s32 handnum, struct coord *arg2)
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model = obj->model;
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if ((chr->prop->flags & PROPFLAG_02) && (weaponprop->flags & PROPFLAG_02)) {
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if ((part0 = modelGetPart(model->filedata, MODELPART_00))) {
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if ((part0 = modelGetPart(model->filedata, MODELPART_0000))) {
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spac = func0001a5cc(model, part0, 0);
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rodata = &part0->rodata->gunfire;
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@ -14205,7 +14205,7 @@ bool func0f03fde4(struct chrdata *chr, s32 handnum, struct coord *arg2)
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func00015be4(currentPlayerGetUnk174c(), spac, &sp6c);
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func00015b64(&sp6c, arg2);
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result = true;
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} else if ((part1 = modelGetPart(model->filedata, MODELPART_01))) {
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} else if ((part1 = modelGetPart(model->filedata, MODELPART_0001))) {
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sp64 = func0001a5cc(model, part1, 0);
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func00015be4(currentPlayerGetUnk174c(), sp64, &sp24);
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@ -20819,9 +20819,9 @@ void robotSetMuzzleFlash(struct chrdata *chr, bool right, bool visible)
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s32 partnum;
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if (right) {
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partnum = MODELPART_ROBOTMUZZLEFLASHR;
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partnum = MODELPART_ROBOT_RGUNFIRE;
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} else {
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partnum = MODELPART_ROBOTMUZZLEFLASHL;
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partnum = MODELPART_ROBOT_LGUNFIRE;
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}
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node = modelGetPart(chr->model->filedata, partnum);
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@ -66,8 +66,8 @@ u16 var8007adf8[] = {
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};
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// 20e3c
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struct modeltype g_ModelTypeSkedarShuttle = {
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MODELTYPE_SKEDARSHUTTLE, 18, var8007adf8,
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struct modeltype g_ModelTypeSkShuttle = {
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MODELTYPE_SKSHUTTLE, 18, var8007adf8,
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};
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// 20e44
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@ -1079,7 +1079,7 @@ void setupCamera(struct cameraobj *camera, s32 cmdindex)
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if (camera->lookatpadnum >= 0) {
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struct coord lenspos;
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union modelrodata *lens = modelGetPartRodata(obj->model->filedata, MODELPART_LENS);
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union modelrodata *lens = modelGetPartRodata(obj->model->filedata, MODELPART_CCTV_LENS);
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struct pad pad;
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f32 xdiff;
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f32 ydiff;
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@ -1335,14 +1335,14 @@ void setupSingleMonitor(struct singlemonitorobj *monitor, s32 cmdindex)
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modelSetScale(monitor->base.model, monitor->base.model->scale * scale);
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monitor->base.model->attachedto = owner->model;
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if (monitor->ownerpart == MODELPART_00) {
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monitor->base.model->unk1c = modelGetPart(owner->model->filedata, MODELPART_00);
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} else if (monitor->ownerpart == MODELPART_01) {
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monitor->base.model->unk1c = modelGetPart(owner->model->filedata, MODELPART_01);
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} else if (monitor->ownerpart == MODELPART_02) {
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monitor->base.model->unk1c = modelGetPart(owner->model->filedata, MODELPART_02);
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if (monitor->ownerpart == MODELPART_0000) {
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monitor->base.model->unk1c = modelGetPart(owner->model->filedata, MODELPART_0000);
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} else if (monitor->ownerpart == MODELPART_0001) {
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monitor->base.model->unk1c = modelGetPart(owner->model->filedata, MODELPART_0001);
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} else if (monitor->ownerpart == MODELPART_0002) {
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monitor->base.model->unk1c = modelGetPart(owner->model->filedata, MODELPART_0002);
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} else {
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monitor->base.model->unk1c = modelGetPart(owner->model->filedata, MODELPART_03);
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monitor->base.model->unk1c = modelGetPart(owner->model->filedata, MODELPART_0003);
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}
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propReparent(prop, owner->prop);
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@ -528,7 +528,7 @@ glabel var7f1a8a84
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//
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// if (!g_HeadsAndBodies[bodynum].unk00_01) {
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// if (bodyfiledata->type == &g_ModelTypeChr) {
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// node = modelGetPart(bodyfiledata, MODELPART_CHR_04);
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// node = modelGetPart(bodyfiledata, MODELPART_CHR_HEADSPOT);
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//
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// if (node != NULL) {
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// if (headnum < 0) {
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@ -425,7 +425,7 @@ void func0f097e74(s16 partnum, s32 arg1, struct hand *hand, struct modelfiledata
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{
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struct modelnode *node;
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if (partnum == 0x35 || partnum == 0x36) {
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if (partnum == MODELPART_0035 || partnum == MODELPART_0036) {
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if (g_Vars.currentplayer->gunctrl.unk1594) {
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node = modelGetPart(g_Vars.currentplayer->gunctrl.unk1594, partnum);
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@ -489,7 +489,7 @@ void func0f098030(struct hand *hand, struct modelfiledata *arg1)
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s32 j;
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func0f097f28(hand, arg1, weapon->fptr);
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func0f097e74(MODELPART_42, 0, hand, arg1);
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func0f097e74(MODELPART_0042, 0, hand, arg1);
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for (i = 0; i < 2; i++) {
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if (weapon->ammos[i] && (weapon->ammos[i]->flags & WEAPONFLAG_ONEHANDED)) {
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@ -90,7 +90,7 @@ struct modeltype *g_ModelTypes[] = {
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&g_ModelTypeCallisto,
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&g_ModelTypeHand,
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&g_ModelTypeRcp120,
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&g_ModelTypeSkedarShuttle,
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&g_ModelTypeSkShuttle,
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&g_ModelTypeLaser,
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&g_ModelTypeMaianUfo,
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&g_ModelTypeGrenade,
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@ -299,31 +299,31 @@ struct weapon invitem_unarmed = {
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};
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struct modelpartvisibility invpartvisibility_falcon2[] = {
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{ MODELPART_MUZZLEFLASH, false },
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{ MODELPART_NEWCLIP3, false },
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{ MODELPART_NEWCLIP4, false },
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{ MODELPART_SCOPE, false },
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{ MODELPART_SILENCER, false },
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{ MODELPART_2E, false },
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{ MODELPART_2F, false },
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{ MODELPART_FALCON2_005A, false },
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{ MODELPART_FALCON2_002A, false },
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{ MODELPART_FALCON2_002B, false },
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{ MODELPART_FALCON2_SCOPE, false },
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{ MODELPART_FALCON2_SILENCER, false },
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{ MODELPART_FALCON2_002E, false },
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{ MODELPART_FALCON2_002F, false },
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{ 255 },
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};
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struct modelpartvisibility invpartvisibility_falcon2scope[] = {
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{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_NEWCLIP3, false },
|
||||
{ MODELPART_NEWCLIP4, false },
|
||||
{ MODELPART_SILENCER, false },
|
||||
{ MODELPART_2F, false },
|
||||
{ MODELPART_FALCON2_005A, false },
|
||||
{ MODELPART_FALCON2_002A, false },
|
||||
{ MODELPART_FALCON2_002B, false },
|
||||
{ MODELPART_FALCON2_SILENCER, false },
|
||||
{ MODELPART_FALCON2_002F, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_falcon2silencer[] = {
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_NEWCLIP3, false },
|
||||
{ MODELPART_NEWCLIP4, false },
|
||||
{ MODELPART_SCOPE, false },
|
||||
{ MODELPART_2E, false },
|
||||
{ MODELPART_FALCON2_005A, false },
|
||||
{ MODELPART_FALCON2_002A, false },
|
||||
{ MODELPART_FALCON2_002B, false },
|
||||
{ MODELPART_FALCON2_SCOPE, false },
|
||||
{ MODELPART_FALCON2_002E, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -593,9 +593,9 @@ struct weapon invitem_falcon2silencer = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_magsec[] = {
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_NEWCLIP2, false },
|
||||
{ MODELPART_NEWCLIP3, false },
|
||||
{ MODELPART_PISTOL_005A, false },
|
||||
{ MODELPART_PISTOL_0029, false },
|
||||
{ MODELPART_PISTOL_002A, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -740,13 +740,13 @@ struct weapon invitem_magsec = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_dy357[] = {
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_NEWCLIP, false },
|
||||
{ MODELPART_NEWCLIP2, false },
|
||||
{ MODELPART_NEWCLIP3, false },
|
||||
{ MODELPART_NEWCLIP4, false },
|
||||
{ MODELPART_SCOPE, false }, // reused model part number
|
||||
{ MODELPART_SILENCER, false }, // reused model part number
|
||||
{ MODELPART_MAGNUM_005A, false },
|
||||
{ MODELPART_MAGNUM_0028, false },
|
||||
{ MODELPART_MAGNUM_0029, false },
|
||||
{ MODELPART_MAGNUM_002A, false },
|
||||
{ MODELPART_MAGNUM_002B, false },
|
||||
{ MODELPART_MAGNUM_002C, false },
|
||||
{ MODELPART_MAGNUM_002D, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -956,7 +956,7 @@ struct weapon invitem_dy357lx = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_phoenix[] = {
|
||||
{ MODELPART_NEWCLIP, false },
|
||||
{ MODELPART_PHOENIX_0028, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -1076,8 +1076,8 @@ struct weapon invitem_phoenix = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_mauler[] = {
|
||||
{ MODELPART_NEWCLIP4, false },
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_MAULER_002B, false },
|
||||
{ MODELPART_MAULER_005A, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -1216,8 +1216,8 @@ struct weapon invitem_mauler = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_cmp150[] = {
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_NEWCLIP4, false },
|
||||
{ MODELPART_CMP150_005A, false },
|
||||
{ MODELPART_CMP150_002B, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -1372,8 +1372,8 @@ struct weapon invitem_cmp150 = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_cyclone[] = {
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_NEWCLIP, false },
|
||||
{ MODELPART_CYCLONE_005A, false },
|
||||
{ MODELPART_CYCLONE_0028, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -1518,8 +1518,8 @@ struct guncmd invanim_rcp120_equiporshoot[] = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_rcp120[] = {
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_NEWCLIP2, false },
|
||||
{ MODELPART_RCP120_005A, false },
|
||||
{ MODELPART_RCP120_0029, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -1618,7 +1618,7 @@ struct guncmd invanim_callisto_shoot[] = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_callisto[] = {
|
||||
{ MODELPART_NEWCLIP, false },
|
||||
{ MODELPART_CALLISTO_0028, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -1720,8 +1720,8 @@ struct inventory_typef invf_000128b8[] = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_dragon[] = {
|
||||
{ MODELPART_NEWCLIP, false },
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_DRAGON_0028, false },
|
||||
{ MODELPART_DRAGON_005A, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -1823,9 +1823,9 @@ struct inventory_typef invf_00012a08[] = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_superdragon[] = {
|
||||
{ MODELPART_NEWCLIP, false },
|
||||
{ MODELPART_NEWCLIP2, false },
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_SUPERDRAGON_0028, false },
|
||||
{ MODELPART_SUPERDRAGON_0029, false },
|
||||
{ MODELPART_SUPERDRAGON_005A, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -1980,8 +1980,8 @@ struct inventory_typef invf_00012c40[] = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_ar34[] = {
|
||||
{ MODELPART_NEWCLIP3, false },
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_AR34_002A, false },
|
||||
{ MODELPART_AR34_005A, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -2105,8 +2105,8 @@ struct inventory_typef invf_00012df0[] = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_k7avenger[] = {
|
||||
{ MODELPART_NEWCLIP3, false },
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_K7AVENGER_002A, false },
|
||||
{ MODELPART_K7AVENGER_005A, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -2245,9 +2245,9 @@ struct inventory_typef invf_00012fc8[] = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_laptopgun[] = {
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_NEWCLIP2, false },
|
||||
{ MODELPART_NEWCLIP3, false },
|
||||
{ MODELPART_LAPTOPGUN_005A, false },
|
||||
{ MODELPART_LAPTOPGUN_0029, false },
|
||||
{ MODELPART_LAPTOPGUN_002A, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -2377,8 +2377,8 @@ struct inventory_typef invf_000131dc[] = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_shotgun[] = {
|
||||
{ MODELPART_NEWCLIP4, false },
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_SHOTGUN_002B, false },
|
||||
{ MODELPART_SHOTGUN_005A, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -2488,10 +2488,10 @@ f32 var8006d33c[] = {0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0};
|
|||
f32 var8006d36c[] = {1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_reaper[] = {
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_MUZZLEFLASH2, false },
|
||||
{ MODELPART_MUZZLEFLASH3, false },
|
||||
{ MODELPART_NEWCLIP4, false },
|
||||
{ MODELPART_REAPER_005A, false },
|
||||
{ MODELPART_REAPER_005B, false },
|
||||
{ MODELPART_REAPER_005C, false },
|
||||
{ MODELPART_REAPER_002B, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -2613,7 +2613,7 @@ struct weapon invitem_reaper = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_rocketlauncher[] = {
|
||||
{ MODELPART_NEWCLIP, false },
|
||||
{ MODELPART_ROCKET_0028, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -2955,7 +2955,7 @@ struct inventory_ammo invammo_devastator = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_devastator[] = {
|
||||
{ MODELPART_NEWCLIP2, false },
|
||||
{ MODELPART_DEVASTATOR_0029, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -3119,7 +3119,7 @@ struct inventory_ammo invammo_remotemine = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_remotemine[] = {
|
||||
{ MODELPART_NEWCLIP2, false },
|
||||
{ MODELPART_REMOTEMINE_0029, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -3509,7 +3509,7 @@ struct inventory_ammo invammo_farsight = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_farsight[] = {
|
||||
{ MODELPART_NEWCLIP, false },
|
||||
{ MODELPART_FARSIGHT_0028, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -3651,9 +3651,9 @@ struct inventory_ammo invammo_crossbow = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_crossbow[] = {
|
||||
{ MODELPART_NEWCLIP, false },
|
||||
{ MODELPART_NEWCLIP2, false },
|
||||
{ MODELPART_NEWCLIP3, false },
|
||||
{ MODELPART_CROSSBOW_0028, false },
|
||||
{ MODELPART_CROSSBOW_0029, false },
|
||||
{ MODELPART_CROSSBOW_002A, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -3776,9 +3776,9 @@ struct inventory_ammo invammo_tranquilizer = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_tranquilizer[] = {
|
||||
{ MODELPART_NEWCLIP, false },
|
||||
{ MODELPART_NEWCLIP2, false },
|
||||
{ MODELPART_NEWCLIP3, false },
|
||||
{ MODELPART_TRANQUILIZER_0028, false },
|
||||
{ MODELPART_TRANQUILIZER_0029, false },
|
||||
{ MODELPART_TRANQUILIZER_002A, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -3941,7 +3941,7 @@ struct inventory_ammo invammo_sniperrifle = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_sniperrifle[] = {
|
||||
{ MODELPART_NEWCLIP2, false },
|
||||
{ MODELPART_SNIPERRIFLE_0029, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
@ -4055,7 +4055,7 @@ struct weapon invitem_laser = {
|
|||
};
|
||||
|
||||
struct modelpartvisibility invpartvisibility_classic[] = {
|
||||
{ MODELPART_MUZZLEFLASH, false },
|
||||
{ MODELPART_CLASSICGUN_005A, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -33095,7 +33095,7 @@ void doorUpdatePortalIfWindowed(struct prop *doorprop, s32 playercount)
|
|||
}
|
||||
|
||||
if (model->filedata->type == &g_ModelTypeWindowedDoor) {
|
||||
node = modelGetPart(model->filedata, MODELPART_01);
|
||||
node = modelGetPart(model->filedata, MODELPART_WINDOWEDDOOR_0001);
|
||||
rwdata = modelGetNodeRwData(model, node);
|
||||
|
||||
if (!rwdata->toggle.visible) {
|
||||
|
|
@ -47054,12 +47054,16 @@ void hoverbikeTick(struct prop *prop, bool arg1)
|
|||
}
|
||||
}
|
||||
|
||||
void func0f07e058(struct prop *prop)
|
||||
/**
|
||||
* Show or hide the CI dropship's interior features depending on whether the
|
||||
* dropship object's deactivated flag is set.
|
||||
*/
|
||||
void dropshipUpdateInterior(struct prop *prop)
|
||||
{
|
||||
struct defaultobj *obj = prop->obj;
|
||||
struct model *model = obj->model;
|
||||
|
||||
struct modelnode *node = modelGetPart(model->filedata, MODELPART_6E);
|
||||
struct modelnode *node = modelGetPart(model->filedata, MODELPART_DROPSHIP_INTERIOR);
|
||||
|
||||
if (node) {
|
||||
union modelrwdata *data = modelGetNodeRwData(model, node);
|
||||
|
|
@ -47789,7 +47793,7 @@ s32 objTick(struct prop *prop)
|
|||
if (obj->type == OBJTYPE_FAN) {
|
||||
func0f078be0(prop);
|
||||
} else if (obj->model->filedata->type == &g_ModelTypeDropship) {
|
||||
func0f07e058(prop);
|
||||
dropshipUpdateInterior(prop);
|
||||
}
|
||||
|
||||
if (sp556 == false) {
|
||||
|
|
@ -69595,14 +69599,14 @@ bool weaponIsGunfireVisible(struct prop *prop)
|
|||
struct modelnode *node;
|
||||
|
||||
if (model && model->filedata->type == &g_ModelTypeChrGun) {
|
||||
node = modelGetPart(model->filedata, MODELPART_CHRGUN_00);
|
||||
node = modelGetPart(model->filedata, MODELPART_CHRGUN_GUNFIRE);
|
||||
|
||||
if (node) {
|
||||
struct modelrwdata_gunfire *rwdata = modelGetNodeRwData(model, node);
|
||||
return rwdata->visible;
|
||||
}
|
||||
|
||||
node = modelGetPart(model->filedata, MODELPART_CHRGUN_02);
|
||||
node = modelGetPart(model->filedata, MODELPART_CHRGUN_0002);
|
||||
|
||||
if (node) {
|
||||
struct modelrwdata_toggle *rwdata = modelGetNodeRwData(model, node);
|
||||
|
|
|
|||
|
|
@ -4780,30 +4780,31 @@ s32 ciCharacterProfileMenuDialog(s32 operation, struct menudialog *dialog, union
|
|||
case MENUOP_TICK:
|
||||
if (bodynum == BODY_DRCAROLL) {
|
||||
static struct modelpartvisibility vis[] = {
|
||||
{ MODELPART_DRCAROLL_01, false },
|
||||
{ MODELPART_DRCAROLL_02, false },
|
||||
{ MODELPART_DRCAROLL_03, false },
|
||||
{ MODELPART_DRCAROLL_04, false },
|
||||
{ MODELPART_DRCAROLL_05, false },
|
||||
{ MODELPART_DRCAROLL_07, false },
|
||||
{ MODELPART_DRCAROLL_08, false },
|
||||
{ MODELPART_DRCAROLL_09, false },
|
||||
{ MODELPART_DRCAROLL_0A, false },
|
||||
{ MODELPART_DRCAROLL_0B, false },
|
||||
{ MODELPART_DRCAROLL_0001, false },
|
||||
{ MODELPART_DRCAROLL_0002, false },
|
||||
{ MODELPART_DRCAROLL_0003, false },
|
||||
{ MODELPART_DRCAROLL_0004, false },
|
||||
{ MODELPART_DRCAROLL_0005, false },
|
||||
{ MODELPART_DRCAROLL_0007, false },
|
||||
{ MODELPART_DRCAROLL_0008, false },
|
||||
{ MODELPART_DRCAROLL_0009, false },
|
||||
{ MODELPART_DRCAROLL_000A, false },
|
||||
{ MODELPART_DRCAROLL_000B, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
g_Menus[g_MpPlayerNum].partvisibility = vis;
|
||||
g_Menus[g_MpPlayerNum].unk89c = 318;
|
||||
|
||||
} else {
|
||||
g_Menus[g_MpPlayerNum].unk89c = 106;
|
||||
}
|
||||
|
||||
if (bodynum == BODY_THEKING) {
|
||||
static struct modelpartvisibility vis[] = {
|
||||
{ MODELPART_ELVIS_03, false },
|
||||
{ MODELPART_CHR_0003, false },
|
||||
{ 255 },
|
||||
};
|
||||
|
||||
g_Menus[g_MpPlayerNum].partvisibility = vis;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1793,49 +1793,383 @@
|
|||
#define MODELNODETYPE_HEADSPOT 0x17
|
||||
#define MODELNODETYPE_DL 0x18
|
||||
|
||||
#define MODELPART_CHR_04 0x04
|
||||
#define MODELPART_CHRGUN_00 0x00
|
||||
#define MODELPART_CHRGUN_02 0x02
|
||||
#define MODELPART_HEAD_SUNGLASSES 0x00
|
||||
#define MODELPART_HEAD_HUDPIECE 0x04
|
||||
#define MODELPART_00 0x00
|
||||
#define MODELPART_LENS 0x00
|
||||
#define MODELPART_01 0x01
|
||||
#define MODELPART_02 0x02
|
||||
#define MODELPART_ROBOTMUZZLEFLASHR 0x02
|
||||
#define MODELPART_03 0x03
|
||||
#define MODELPART_ROBOTMUZZLEFLASHL 0x03
|
||||
#define MODELPART_HUDPIECE 0x04
|
||||
#define MODELPART_04 0x04
|
||||
#define MODELPART_05 0x05
|
||||
#define MODELPART_NECKLACE 0x07
|
||||
#define MODELPART_NEWCLIP 0x28
|
||||
#define MODELPART_NEWCLIP2 0x29
|
||||
#define MODELPART_NEWCLIP3 0x2a
|
||||
#define MODELPART_NEWCLIP4 0x2b
|
||||
#define MODELPART_SCOPE 0x2c
|
||||
#define MODELPART_SILENCER 0x2d
|
||||
#define MODELPART_2E 0x2e
|
||||
#define MODELPART_2F 0x2f
|
||||
#define MODELPART_42 0x42
|
||||
#define MODELPART_MUZZLEFLASH 0x5a
|
||||
#define MODELPART_MUZZLEFLASH2 0x5b
|
||||
#define MODELPART_MUZZLEFLASH3 0x5c
|
||||
#define MODELPART_6E 0x6e
|
||||
#define MODELPART_SKGANGWAY 0xb7
|
||||
/**
|
||||
* Models can contain "parts", which are a list of certain node addresses in the
|
||||
* model's header. It allows the game to quickly find a certain node in the
|
||||
* model if it's registered in the parts list.
|
||||
*
|
||||
* Parts are identified by a part number, and the mapping is unique to each
|
||||
* model type. For example, for "chrgun" model types, part number 0 is the
|
||||
* gunfire starburst.
|
||||
*
|
||||
* The game assumes that the part numbers refer to particular node types.
|
||||
* For example, it assumes that chrgun part 02 is a toggle node.
|
||||
*
|
||||
* The names below are in the format MODELPART_{modeltype}_{part}.
|
||||
* The comment is the node type.
|
||||
*/
|
||||
#define MODELPART_AR34_0029 0x0029 // toggle
|
||||
#define MODELPART_AR34_002A 0x002a // toggle
|
||||
#define MODELPART_AR34_0032 0x0032 // position
|
||||
#define MODELPART_AR34_0037 0x0037 // position
|
||||
#define MODELPART_AR34_003C 0x003c // position
|
||||
#define MODELPART_AR34_0042 0x0042 // toggle
|
||||
#define MODELPART_AR34_0050 0x0050 // position
|
||||
#define MODELPART_AR34_0051 0x0051 // position
|
||||
#define MODELPART_AR34_005A 0x005a // toggle
|
||||
#define MODELPART_AUTOGUN_0000 0x0000 // position
|
||||
#define MODELPART_AUTOGUN_0001 0x0001 // position
|
||||
#define MODELPART_AUTOGUN_0002 0x0002 // position
|
||||
#define MODELPART_AUTOGUN_0003 0x0003 // position
|
||||
#define MODELPART_AUTOGUN_0004 0x0004 // position
|
||||
#define MODELPART_AUTOGUN_0005 0x0005 // gunfire
|
||||
#define MODELPART_AUTOGUN_0006 0x0006 // position
|
||||
#define MODELPART_AUTOGUN_0007 0x0007 // gunfire
|
||||
#define MODELPART_BASIC_0064 0x0064 // type19
|
||||
#define MODELPART_BASIC_0065 0x0065 // type19
|
||||
#define MODELPART_BASIC_0066 0x0066 // type19
|
||||
#define MODELPART_BASIC_0067 0x0067 // bbox
|
||||
#define MODELPART_BASIC_00C8 0x00c8 // toggle
|
||||
#define MODELPART_BASIC_00C9 0x00c9 // toggle
|
||||
#define MODELPART_BASIC_00CA 0x00ca // toggle
|
||||
#define MODELPART_BASIC_00CB 0x00cb // toggle
|
||||
#define MODELPART_BASIC_00CC 0x00cc // toggle
|
||||
#define MODELPART_BASIC_00CD 0x00cd // toggle
|
||||
#define MODELPART_BASIC_00CE 0x00ce // toggle
|
||||
#define MODELPART_BASIC_00CF 0x00cf // toggle
|
||||
#define MODELPART_BASIC_00D0 0x00d0 // toggle
|
||||
#define MODELPART_BASIC_00D1 0x00d1 // toggle
|
||||
#define MODELPART_BASIC_00D2 0x00d2 // toggle
|
||||
#define MODELPART_BASIC_00D3 0x00d3 // toggle
|
||||
#define MODELPART_CALLISTO_0028 0x0028 // toggle
|
||||
#define MODELPART_CALLISTO_0032 0x0032 // position
|
||||
#define MODELPART_CALLISTO_0037 0x0037 // position
|
||||
#define MODELPART_CCTV_LENS 0x0000 // position
|
||||
#define MODELPART_CCTV_0001 0x0001 // dl
|
||||
#define MODELPART_CCTV_0002 0x0002 // bbox
|
||||
#define MODELPART_CCTV_0003 0x0003 // toggle
|
||||
#define MODELPART_CHOPPER_0000 0x0000 // position
|
||||
#define MODELPART_CHOPPER_0001 0x0001 // position
|
||||
#define MODELPART_CHOPPER_0002 0x0002 // position
|
||||
#define MODELPART_CHOPPER_0003 0x0003 // gunfire
|
||||
#define MODELPART_CHOPPER_0005 0x0005 // toggle
|
||||
#define MODELPART_CHRGUN_GUNFIRE 0x0000 // gunfire
|
||||
#define MODELPART_CHRGUN_0001 0x0001 // positionheld
|
||||
#define MODELPART_CHRGUN_0002 0x0002 // toggle
|
||||
#define MODELPART_CHR_0000 0x0000 // position
|
||||
#define MODELPART_CHR_0001 0x0001 // position
|
||||
#define MODELPART_CHR_0002 0x0002 // position
|
||||
#define MODELPART_CHR_0003 0x0003 // position
|
||||
#define MODELPART_CHR_HEADSPOT 0x0004 // headspot
|
||||
#define MODELPART_CHR_0005 0x0005 // position
|
||||
#define MODELPART_CHR_0006 0x0006 // position
|
||||
#define MODELPART_CHR_NECKLACE 0x0007 // toggle
|
||||
#define MODELPART_CIHUB_0000 0x0000 // dl
|
||||
#define MODELPART_CIHUB_0001 0x0001 // dl
|
||||
#define MODELPART_CIHUB_0002 0x0002 // dl
|
||||
#define MODELPART_CLASSICGUN_0032 0x0032 // position
|
||||
#define MODELPART_CLASSICGUN_003C 0x003c // positionheld
|
||||
#define MODELPART_CLASSICGUN_0050 0x0050 // position
|
||||
#define MODELPART_CLASSICGUN_005A 0x005a // toggle
|
||||
#define MODELPART_CMP150_002A 0x002a // toggle
|
||||
#define MODELPART_CMP150_002B 0x002b // toggle
|
||||
#define MODELPART_CMP150_0032 0x0032 // position
|
||||
#define MODELPART_CMP150_0037 0x0037 // position
|
||||
#define MODELPART_CMP150_003C 0x003c // position
|
||||
#define MODELPART_CMP150_0042 0x0042 // toggle
|
||||
#define MODELPART_CMP150_0046 0x0046 // toggle
|
||||
#define MODELPART_CMP150_0047 0x0047 // toggle
|
||||
#define MODELPART_CMP150_0050 0x0050 // position
|
||||
#define MODELPART_CMP150_0051 0x0051 // position
|
||||
#define MODELPART_CMP150_005A 0x005a // toggle
|
||||
#define MODELPART_CROSSBOW_0028 0x0028 // toggle
|
||||
#define MODELPART_CROSSBOW_0029 0x0029 // toggle
|
||||
#define MODELPART_CROSSBOW_002A 0x002a // toggle
|
||||
#define MODELPART_CROSSBOW_0037 0x0037 // position
|
||||
#define MODELPART_CROSSBOW_0042 0x0042 // toggle
|
||||
#define MODELPART_CYCLONE_0028 0x0028 // toggle
|
||||
#define MODELPART_CYCLONE_0032 0x0032 // position
|
||||
#define MODELPART_CYCLONE_0037 0x0037 // position
|
||||
#define MODELPART_CYCLONE_0050 0x0050 // position
|
||||
#define MODELPART_CYCLONE_0051 0x0051 // position
|
||||
#define MODELPART_CYCLONE_005A 0x005a // toggle
|
||||
#define MODELPART_DEVASTATOR_0028 0x0028 // position
|
||||
#define MODELPART_DEVASTATOR_0029 0x0029 // toggle
|
||||
#define MODELPART_DEVASTATOR_002A 0x002a // toggle
|
||||
#define MODELPART_DEVASTATOR_0037 0x0037 // position
|
||||
#define MODELPART_DEVASTATOR_0064 0x0064 // toggle
|
||||
#define MODELPART_DEVASTATOR_0065 0x0065 // toggle
|
||||
#define MODELPART_DEVASTATOR_0066 0x0066 // toggle
|
||||
#define MODELPART_DEVASTATOR_0067 0x0067 // toggle
|
||||
#define MODELPART_DEVASTATOR_0068 0x0068 // toggle
|
||||
#define MODELPART_DEVASTATOR_0069 0x0069 // toggle
|
||||
#define MODELPART_DEVASTATOR_006A 0x006a // toggle
|
||||
#define MODELPART_DEVASTATOR_006B 0x006b // toggle
|
||||
#define MODELPART_DRAGON_0028 0x0028 // toggle
|
||||
#define MODELPART_DRAGON_002A 0x002a // toggle
|
||||
#define MODELPART_DRAGON_0032 0x0032 // position
|
||||
#define MODELPART_DRAGON_0037 0x0037 // position
|
||||
#define MODELPART_DRAGON_003C 0x003c // position
|
||||
#define MODELPART_DRAGON_0042 0x0042 // toggle
|
||||
#define MODELPART_DRAGON_0050 0x0050 // position
|
||||
#define MODELPART_DRAGON_0051 0x0051 // position
|
||||
#define MODELPART_DRAGON_0052 0x0052 // position
|
||||
#define MODELPART_DRAGON_005A 0x005a // toggle
|
||||
#define MODELPART_DRCAROLL_0000 0x0000 // toggle
|
||||
#define MODELPART_DRCAROLL_0001 0x0001 // toggle
|
||||
#define MODELPART_DRCAROLL_0002 0x0002 // toggle
|
||||
#define MODELPART_DRCAROLL_0003 0x0003 // toggle
|
||||
#define MODELPART_DRCAROLL_0004 0x0004 // toggle
|
||||
#define MODELPART_DRCAROLL_0005 0x0005 // toggle
|
||||
#define MODELPART_DRCAROLL_0006 0x0006 // toggle
|
||||
#define MODELPART_DRCAROLL_0007 0x0007 // toggle
|
||||
#define MODELPART_DRCAROLL_0008 0x0008 // toggle
|
||||
#define MODELPART_DRCAROLL_0009 0x0009 // toggle
|
||||
#define MODELPART_DRCAROLL_000A 0x000a // toggle
|
||||
#define MODELPART_DRCAROLL_000B 0x000b // toggle
|
||||
#define MODELPART_DROPSHIP_0064 0x0064 // type19
|
||||
#define MODELPART_DROPSHIP_INTERIOR 0x006e // toggle
|
||||
#define MODELPART_ECMMINE_0037 0x0037 // position
|
||||
#define MODELPART_FALCON2_002A 0x002a // toggle
|
||||
#define MODELPART_FALCON2_002B 0x002b // toggle
|
||||
#define MODELPART_FALCON2_SCOPE 0x002c // toggle
|
||||
#define MODELPART_FALCON2_SILENCER 0x002d // toggle
|
||||
#define MODELPART_FALCON2_002E 0x002e // toggle
|
||||
#define MODELPART_FALCON2_002F 0x002f // toggle
|
||||
#define MODELPART_FALCON2_0032 0x0032 // position
|
||||
#define MODELPART_FALCON2_0033 0x0033 // position
|
||||
#define MODELPART_FALCON2_0034 0x0034 // position
|
||||
#define MODELPART_FALCON2_0037 0x0037 // position
|
||||
#define MODELPART_FALCON2_003C 0x003c // position
|
||||
#define MODELPART_FALCON2_0042 0x0042 // toggle
|
||||
#define MODELPART_FALCON2_0050 0x0050 // position
|
||||
#define MODELPART_FALCON2_0051 0x0051 // position
|
||||
#define MODELPART_FALCON2_005A 0x005a // toggle
|
||||
#define MODELPART_FARSIGHT_0028 0x0028 // toggle
|
||||
#define MODELPART_FARSIGHT_0032 0x0032 // position
|
||||
#define MODELPART_FARSIGHT_0037 0x0037 // position
|
||||
#define MODELPART_GRENADE_002B 0x002b // position
|
||||
#define MODELPART_GRENADE_0037 0x0037 // position
|
||||
#define MODELPART_GRENADE_0064 0x0064 // toggle
|
||||
#define MODELPART_HAND_0035 0x0035 // toggle
|
||||
#define MODELPART_HAND_0036 0x0036 // toggle
|
||||
#define MODELPART_HEAD_SUNGLASSES 0x0000 // toggle
|
||||
#define MODELPART_HEAD_0001 0x0001 // toggle
|
||||
#define MODELPART_HEAD_EYESOPEN 0x0002 // toggle
|
||||
#define MODELPART_HEAD_EYESCLOSED 0x0003 // toggle
|
||||
#define MODELPART_HEAD_HUDPIECE 0x0004 // toggle
|
||||
#define MODELPART_HEAD_0190 0x0190 // dl
|
||||
#define MODELPART_HEAD_0191 0x0191 // dl
|
||||
#define MODELPART_HOVERBIKE_0064 0x0064 // type19
|
||||
#define MODELPART_HUDPIECE_0000 0x0000 // gundl
|
||||
#define MODELPART_HUDPIECE_0001 0x0001 // position
|
||||
#define MODELPART_HUDPIECE_0002 0x0002 // position
|
||||
#define MODELPART_JOYPAD_0000 0x0000 // position
|
||||
#define MODELPART_JOYPAD_0001 0x0001 // position
|
||||
#define MODELPART_JOYPAD_0002 0x0002 // position
|
||||
#define MODELPART_JOYPAD_0003 0x0003 // position
|
||||
#define MODELPART_JOYPAD_0004 0x0004 // position
|
||||
#define MODELPART_JOYPAD_0005 0x0005 // position
|
||||
#define MODELPART_JOYPAD_0006 0x0006 // position
|
||||
#define MODELPART_JOYPAD_0007 0x0007 // position
|
||||
#define MODELPART_JOYPAD_0008 0x0008 // position
|
||||
#define MODELPART_JOYPAD_0009 0x0009 // position
|
||||
#define MODELPART_JOYPAD_000A 0x000a // position
|
||||
#define MODELPART_JOYPAD_000B 0x000b // position
|
||||
#define MODELPART_JOYPAD_000C 0x000c // position
|
||||
#define MODELPART_JOYPAD_000D 0x000d // toggle
|
||||
#define MODELPART_K7AVENGER_0029 0x0029 // toggle
|
||||
#define MODELPART_K7AVENGER_002A 0x002a // toggle
|
||||
#define MODELPART_K7AVENGER_0032 0x0032 // position
|
||||
#define MODELPART_K7AVENGER_0037 0x0037 // position
|
||||
#define MODELPART_K7AVENGER_003C 0x003c // position
|
||||
#define MODELPART_K7AVENGER_0042 0x0042 // toggle
|
||||
#define MODELPART_K7AVENGER_0050 0x0050 // position
|
||||
#define MODELPART_K7AVENGER_0051 0x0051 // position
|
||||
#define MODELPART_K7AVENGER_005A 0x005a // toggle
|
||||
#define MODELPART_KNIFE_0037 0x0037 // position
|
||||
#define MODELPART_KNIFE_0064 0x0064 // toggle
|
||||
#define MODELPART_LAPTOPGUN_0029 0x0029 // toggle
|
||||
#define MODELPART_LAPTOPGUN_002A 0x002a // toggle
|
||||
#define MODELPART_LAPTOPGUN_0032 0x0032 // position
|
||||
#define MODELPART_LAPTOPGUN_0037 0x0037 // position
|
||||
#define MODELPART_LAPTOPGUN_0050 0x0050 // position
|
||||
#define MODELPART_LAPTOPGUN_0051 0x0051 // position
|
||||
#define MODELPART_LAPTOPGUN_005A 0x005a // toggle
|
||||
#define MODELPART_LASER_0032 0x0032 // position
|
||||
#define MODELPART_LASER_0037 0x0037 // position
|
||||
#define MODELPART_LASER_0041 0x0041 // gundl
|
||||
#define MODELPART_LASER_0042 0x0042 // toggle
|
||||
#define MODELPART_LIFT_0000 0x0000 // bbox
|
||||
#define MODELPART_LIFT_0001 0x0001 // type19
|
||||
#define MODELPART_LIFT_0002 0x0002 // type19
|
||||
#define MODELPART_LIFT_0003 0x0003 // type19
|
||||
#define MODELPART_LIFT_0004 0x0004 // type19
|
||||
#define MODELPART_LIFT_0005 0x0005 // type19
|
||||
#define MODELPART_LIFT_0006 0x0006 // type19
|
||||
#define MODELPART_LOGO_0000 0x0000 // toggle
|
||||
#define MODELPART_LOGO_0001 0x0001 // toggle
|
||||
#define MODELPART_LOGO_0002 0x0002 // dl
|
||||
#define MODELPART_LOGO_0003 0x0003 // dl
|
||||
#define MODELPART_LOGO_0004 0x0004 // dl
|
||||
#define MODELPART_LOGO_0005 0x0005 // dl
|
||||
#define MODELPART_LOGO_0006 0x0006 // dl
|
||||
#define MODELPART_LOGO_0007 0x0007 // dl
|
||||
#define MODELPART_LOGO_0008 0x0008 // dl
|
||||
#define MODELPART_LOGO_0009 0x0009 // dl
|
||||
#define MODELPART_LOGO_0110 0x0110 // toggle
|
||||
#define MODELPART_LOGO_0500 0x0500 // toggle
|
||||
#define MODELPART_LOGO_4040 0x4040 // dl
|
||||
#define MODELPART_MAGNUM_000A 0x000a // position
|
||||
#define MODELPART_MAGNUM_000B 0x000b // position
|
||||
#define MODELPART_MAGNUM_000C 0x000c // position
|
||||
#define MODELPART_MAGNUM_000D 0x000d // position
|
||||
#define MODELPART_MAGNUM_000E 0x000e // position
|
||||
#define MODELPART_MAGNUM_000F 0x000f // position
|
||||
#define MODELPART_MAGNUM_0028 0x0028 // toggle
|
||||
#define MODELPART_MAGNUM_0029 0x0029 // toggle
|
||||
#define MODELPART_MAGNUM_002A 0x002a // toggle
|
||||
#define MODELPART_MAGNUM_002B 0x002b // toggle
|
||||
#define MODELPART_MAGNUM_002C 0x002c // toggle
|
||||
#define MODELPART_MAGNUM_002D 0x002d // toggle
|
||||
#define MODELPART_MAGNUM_0032 0x0032 // position
|
||||
#define MODELPART_MAGNUM_0037 0x0037 // position
|
||||
#define MODELPART_MAGNUM_0042 0x0042 // toggle
|
||||
#define MODELPART_MAGNUM_0050 0x0050 // position
|
||||
#define MODELPART_MAGNUM_0051 0x0051 // position
|
||||
#define MODELPART_MAGNUM_005A 0x005a // toggle
|
||||
#define MODELPART_MAIANUFO_0064 0x0064 // type19
|
||||
#define MODELPART_MAULER_002A 0x002a // toggle
|
||||
#define MODELPART_MAULER_002B 0x002b // toggle
|
||||
#define MODELPART_MAULER_0032 0x0032 // position
|
||||
#define MODELPART_MAULER_0033 0x0033 // position
|
||||
#define MODELPART_MAULER_0037 0x0037 // position
|
||||
#define MODELPART_MAULER_0050 0x0050 // position
|
||||
#define MODELPART_MAULER_005A 0x005a // toggle
|
||||
#define MODELPART_PHOENIX_0028 0x0028 // toggle
|
||||
#define MODELPART_PHOENIX_0032 0x0032 // position
|
||||
#define MODELPART_PHOENIX_0037 0x0037 // position
|
||||
#define MODELPART_PHOENIX_0042 0x0042 // toggle
|
||||
#define MODELPART_PISTOL_0029 0x0029 // toggle
|
||||
#define MODELPART_PISTOL_002A 0x002a // toggle
|
||||
#define MODELPART_PISTOL_0032 0x0032 // position
|
||||
#define MODELPART_PISTOL_0033 0x0033 // position
|
||||
#define MODELPART_PISTOL_0037 0x0037 // position
|
||||
#define MODELPART_PISTOL_003C 0x003c // position
|
||||
#define MODELPART_PISTOL_0042 0x0042 // toggle
|
||||
#define MODELPART_PISTOL_0050 0x0050 // position
|
||||
#define MODELPART_PISTOL_005A 0x005a // toggle
|
||||
#define MODELPART_RARELOGO_000B 0x000b // toggle
|
||||
#define MODELPART_RARELOGO_000C 0x000c // toggle
|
||||
#define MODELPART_RARELOGO_000D 0x000d // toggle
|
||||
#define MODELPART_RCP120_0028 0x0028 // toggle
|
||||
#define MODELPART_RCP120_0029 0x0029 // toggle
|
||||
#define MODELPART_RCP120_0032 0x0032 // position
|
||||
#define MODELPART_RCP120_0037 0x0037 // position
|
||||
#define MODELPART_RCP120_003C 0x003c // position
|
||||
#define MODELPART_RCP120_0042 0x0042 // toggle
|
||||
#define MODELPART_RCP120_0050 0x0050 // position
|
||||
#define MODELPART_RCP120_0051 0x0051 // position
|
||||
#define MODELPART_RCP120_005A 0x005a // toggle
|
||||
#define MODELPART_REAPER_001E 0x001e // position
|
||||
#define MODELPART_REAPER_001F 0x001f // position
|
||||
#define MODELPART_REAPER_0020 0x0020 // position
|
||||
#define MODELPART_REAPER_002A 0x002a // toggle
|
||||
#define MODELPART_REAPER_002B 0x002b // toggle
|
||||
#define MODELPART_REAPER_002C 0x002c // position
|
||||
#define MODELPART_REAPER_002D 0x002d // position
|
||||
#define MODELPART_REAPER_002E 0x002e // position
|
||||
#define MODELPART_REAPER_002F 0x002f // position
|
||||
#define MODELPART_REAPER_0030 0x0030 // position
|
||||
#define MODELPART_REAPER_0031 0x0031 // position
|
||||
#define MODELPART_REAPER_0037 0x0037 // position
|
||||
#define MODELPART_REAPER_0042 0x0042 // toggle
|
||||
#define MODELPART_REAPER_0050 0x0050 // position
|
||||
#define MODELPART_REAPER_0051 0x0051 // position
|
||||
#define MODELPART_REAPER_0052 0x0052 // position
|
||||
#define MODELPART_REAPER_005A 0x005a // toggle
|
||||
#define MODELPART_REAPER_005B 0x005b // toggle
|
||||
#define MODELPART_REAPER_005C 0x005c // toggle
|
||||
#define MODELPART_REMOTEMINE_0028 0x0028 // toggle
|
||||
#define MODELPART_REMOTEMINE_0029 0x0029 // toggle
|
||||
#define MODELPART_REMOTEMINE_002A 0x002a // position
|
||||
#define MODELPART_REMOTEMINE_0037 0x0037 // position
|
||||
#define MODELPART_ROBOT_0000 0x0000 // position
|
||||
#define MODELPART_ROBOT_0001 0x0001 // position
|
||||
#define MODELPART_ROBOT_RGUNFIRE 0x0002 // gunfire
|
||||
#define MODELPART_ROBOT_LGUNFIRE 0x0003 // gunfire
|
||||
#define MODELPART_ROBOT_0004 0x0004 // toggle
|
||||
#define MODELPART_ROCKET_0028 0x0028 // toggle
|
||||
#define MODELPART_ROCKET_0032 0x0032 // position
|
||||
#define MODELPART_ROCKET_0037 0x0037 // position
|
||||
#define MODELPART_ROCKET_0042 0x0042 // toggle
|
||||
#define MODELPART_SHOTGUN_002B 0x002b // toggle
|
||||
#define MODELPART_SHOTGUN_0032 0x0032 // position
|
||||
#define MODELPART_SHOTGUN_0037 0x0037 // position
|
||||
#define MODELPART_SHOTGUN_003C 0x003c // position
|
||||
#define MODELPART_SHOTGUN_0042 0x0042 // toggle
|
||||
#define MODELPART_SHOTGUN_0050 0x0050 // position
|
||||
#define MODELPART_SHOTGUN_005A 0x005a // toggle
|
||||
#define MODELPART_SKSHUTTLE_GANGWAY 0x00b7 // toggle
|
||||
#define MODELPART_SKEDAR_0000 0x0000 // position
|
||||
#define MODELPART_SKEDAR_0001 0x0001 // position
|
||||
#define MODELPART_SKEDAR_0002 0x0002 // position
|
||||
#define MODELPART_SKEDAR_0003 0x0003 // position
|
||||
#define MODELPART_SKEDAR_EYESOPEN 0x0004 // toggle
|
||||
#define MODELPART_SKEDAR_EYESCLOSED 0x0005 // toggle
|
||||
#define MODELPART_SLAYERROCKET_0032 0x0032 // position
|
||||
#define MODELPART_SLAYERROCKET_0037 0x0037 // position
|
||||
#define MODELPART_SLAYERROCKET_0042 0x0042 // toggle
|
||||
#define MODELPART_SNIPERRIFLE_0028 0x0028 // toggle
|
||||
#define MODELPART_SNIPERRIFLE_0029 0x0029 // toggle
|
||||
#define MODELPART_SNIPERRIFLE_002A 0x002a // position
|
||||
#define MODELPART_SNIPERRIFLE_002B 0x002b // position
|
||||
#define MODELPART_SNIPERRIFLE_002C 0x002c // position
|
||||
#define MODELPART_SNIPERRIFLE_002D 0x002d // position
|
||||
#define MODELPART_SNIPERRIFLE_0032 0x0032 // position
|
||||
#define MODELPART_SNIPERRIFLE_0037 0x0037 // position
|
||||
#define MODELPART_SNIPERRIFLE_003C 0x003c // position
|
||||
#define MODELPART_SNIPERRIFLE_0042 0x0042 // toggle
|
||||
#define MODELPART_SUPERDRAGON_0028 0x0028 // toggle
|
||||
#define MODELPART_SUPERDRAGON_0029 0x0029 // toggle
|
||||
#define MODELPART_SUPERDRAGON_002A 0x002a // toggle
|
||||
#define MODELPART_SUPERDRAGON_002B 0x002b // toggle
|
||||
#define MODELPART_SUPERDRAGON_0032 0x0032 // position
|
||||
#define MODELPART_SUPERDRAGON_0037 0x0037 // position
|
||||
#define MODELPART_SUPERDRAGON_003C 0x003c // position
|
||||
#define MODELPART_SUPERDRAGON_0042 0x0042 // toggle
|
||||
#define MODELPART_SUPERDRAGON_0050 0x0050 // position
|
||||
#define MODELPART_SUPERDRAGON_0051 0x0051 // position
|
||||
#define MODELPART_SUPERDRAGON_0052 0x0052 // position
|
||||
#define MODELPART_SUPERDRAGON_005A 0x005a // toggle
|
||||
#define MODELPART_TERMINAL_0000 0x0000 // dl
|
||||
#define MODELPART_TIMEDPROXYMINE_0037 0x0037 // position
|
||||
#define MODELPART_TRANQUILIZER_0028 0x0028 // toggle
|
||||
#define MODELPART_TRANQUILIZER_0029 0x0029 // toggle
|
||||
#define MODELPART_TRANQUILIZER_002A 0x002a // toggle
|
||||
#define MODELPART_TRANQUILIZER_002B 0x002b // position
|
||||
#define MODELPART_TRANQUILIZER_0032 0x0032 // position
|
||||
#define MODELPART_TRANQUILIZER_0037 0x0037 // position
|
||||
#define MODELPART_TRANQUILIZER_0042 0x0042 // toggle
|
||||
#define MODELPART_UPLINK_0037 0x0037 // position
|
||||
#define MODELPART_UZI_0032 0x0032 // position
|
||||
#define MODELPART_UZI_003C 0x003c // positionheld
|
||||
#define MODELPART_UZI_0050 0x0050 // position
|
||||
#define MODELPART_UZI_0051 0x0051 // position
|
||||
#define MODELPART_UZI_005A 0x005a // toggle
|
||||
#define MODELPART_WINDOWEDDOOR_0000 0x0000 // bbox
|
||||
#define MODELPART_WINDOWEDDOOR_0001 0x0001 // toggle
|
||||
#define MODELPART_WINDOWEDDOOR_0002 0x0002 // bbox
|
||||
#define MODELPART_WINDOWEDDOOR_0003 0x0003 // dl
|
||||
|
||||
#define MODELPART_DRCAROLL_01 0x01
|
||||
#define MODELPART_DRCAROLL_02 0x02
|
||||
#define MODELPART_DRCAROLL_03 0x03
|
||||
#define MODELPART_DRCAROLL_04 0x04
|
||||
#define MODELPART_DRCAROLL_05 0x05
|
||||
#define MODELPART_DRCAROLL_07 0x07
|
||||
#define MODELPART_DRCAROLL_08 0x08
|
||||
#define MODELPART_DRCAROLL_09 0x09
|
||||
#define MODELPART_DRCAROLL_0A 0x0a
|
||||
#define MODELPART_DRCAROLL_0B 0x0b
|
||||
|
||||
#define MODELPART_ELVIS_03 0x03
|
||||
// Unsure which model types these are for
|
||||
#define MODELPART_0000 0x0000
|
||||
#define MODELPART_0001 0x0001
|
||||
#define MODELPART_0002 0x0002
|
||||
#define MODELPART_0003 0x0003
|
||||
#define MODELPART_0035 0x0035
|
||||
#define MODELPART_0036 0x0036
|
||||
#define MODELPART_0042 0x0042
|
||||
|
||||
#define MODELTYPE_BASIC 0x02
|
||||
#define MODELTYPE_CHRGUN 0x03
|
||||
|
|
@ -1883,7 +2217,7 @@
|
|||
#define MODELTYPE_CABLECAR 0x3c
|
||||
#define MODELTYPE_SUBMARINE 0x43
|
||||
#define MODELTYPE_MAIANUFO 0x44
|
||||
#define MODELTYPE_SKEDARSHUTTLE 0x45
|
||||
#define MODELTYPE_SKSHUTTLE 0x45
|
||||
#define MODELTYPE_CMP150 0x46
|
||||
#define MODELTYPE_DRAGON 0x47
|
||||
#define MODELTYPE_SUPERDRAGON 0x48
|
||||
|
|
|
|||
|
|
@ -351,7 +351,7 @@ extern u8 unregistered_function2[];
|
|||
extern u8 unregistered_function3[];
|
||||
extern struct ailist g_GlobalAilists[];
|
||||
extern struct modeltype g_ModelTypeDropship;
|
||||
extern struct modeltype g_ModelTypeSkedarShuttle;
|
||||
extern struct modeltype g_ModelTypeSkShuttle;
|
||||
extern struct modeltype g_ModelTypeLift;
|
||||
extern struct modeltype g_ModelTypeCctv;
|
||||
extern struct modeltype g_ModelTypeTerminal;
|
||||
|
|
|
|||
|
|
@ -195,7 +195,7 @@ void chopperTickAttackMode1(struct prop *chopper);
|
|||
void hovercarTick(struct prop *hovercar);
|
||||
void hoverpropTick(struct prop *hoverprop, bool arg1);
|
||||
void hoverbikeTick(struct prop *hoverbike, bool arg1);
|
||||
void func0f07e058(struct prop *prop);
|
||||
void dropshipUpdateInterior(struct prop *prop);
|
||||
void func0f07e0b8(struct prop *glass, s32 playercount, bool *arg2);
|
||||
u32 func0f07e184(void);
|
||||
u32 func0f07e1fc(void);
|
||||
|
|
|
|||
Loading…
Reference in New Issue