Remove var80084040
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fe7ddc0aca
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f2645ce428
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@ -928,15 +928,11 @@ Gfx *bgRenderSceneInXray(Gfx *gdl)
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gSPMatrix(gdl++, osVirtualToPhysical(camGetPerspectiveMtxL()), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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if (getVar80084040()) {
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if (thing->roomnum == -1) {
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gdl = propsRender(gdl, 0, RENDERPASS_XLU, roomnumsbyprop);
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}
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gdl = propsRender(gdl, thing->roomnum, RENDERPASS_XLU, roomnumsbyprop);
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if (thing->roomnum == -1) {
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gdl = propsRender(gdl, 0, RENDERPASS_XLU, roomnumsbyprop);
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}
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if (1);
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gdl = propsRender(gdl, thing->roomnum, RENDERPASS_XLU, roomnumsbyprop);
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}
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}
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}
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@ -1105,24 +1101,20 @@ Gfx *bgRenderScene(Gfx *gdl)
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gSPMatrix(gdl++, osVirtualToPhysical(camGetPerspectiveMtxL()), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gdl = envStopFog(gdl);
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if (getVar80084040()) {
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if (firstroomnum == thing->roomnum) {
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gdl = propsRender(gdl, 0, RENDERPASS_OPA_PREBG, roomnumsbyprop);
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}
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gdl = propsRender(gdl, thing->roomnum, RENDERPASS_OPA_PREBG, roomnumsbyprop);
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if (firstroomnum == thing->roomnum) {
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gdl = propsRender(gdl, 0, RENDERPASS_OPA_PREBG, roomnumsbyprop);
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}
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gdl = propsRender(gdl, thing->roomnum, RENDERPASS_OPA_PREBG, roomnumsbyprop);
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// Render BG opaque components
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gSPMatrix(gdl++, osVirtualToPhysical(camGetOrthogonalMtxL()), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gdl = currentPlayerScissorWithinViewportF(gdl, thing->box.xmin, thing->box.ymin, thing->box.xmax, thing->box.ymax);
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gdl = envStartFog(gdl, false);
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if (getVar80084040()) {
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if (g_StageIndex != STAGEINDEX_TEST_OLD) {
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gdl = bgRenderRoomOpaque(gdl, thing->roomnum);
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}
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if (g_StageIndex != STAGEINDEX_TEST_OLD) {
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gdl = bgRenderRoomOpaque(gdl, thing->roomnum);
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}
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// Render prop opaque components - post BG pass
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@ -1130,13 +1122,11 @@ Gfx *bgRenderScene(Gfx *gdl)
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gdl = envStopFog(gdl);
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if (getVar80084040()) {
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if (firstroomnum == thing->roomnum) {
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gdl = propsRender(gdl, 0, RENDERPASS_OPA_POSTBG, roomnumsbyprop);
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}
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gdl = propsRender(gdl, thing->roomnum, RENDERPASS_OPA_POSTBG, roomnumsbyprop);
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if (firstroomnum == thing->roomnum) {
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gdl = propsRender(gdl, 0, RENDERPASS_OPA_POSTBG, roomnumsbyprop);
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}
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gdl = propsRender(gdl, thing->roomnum, RENDERPASS_OPA_POSTBG, roomnumsbyprop);
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}
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gdl = envStopFog(gdl);
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@ -1145,7 +1135,7 @@ Gfx *bgRenderScene(Gfx *gdl)
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// Render wall hits
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gSPMatrix(gdl++, osVirtualToPhysical(camGetOrthogonalMtxL()), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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if (getVar80084040() && g_Vars.currentplayer->visionmode != VISIONMODE_XRAY) {
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if (g_Vars.currentplayer->visionmode != VISIONMODE_XRAY) {
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for (i = 0; i < var8007fc2c; i++) {
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roomnum = roomnums[i];
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gdl = wallhitRenderBgHits(var800a4640.unk000[roomnum].roomnum, gdl);
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@ -1167,23 +1157,19 @@ Gfx *bgRenderScene(Gfx *gdl)
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gdl = currentPlayerScissorWithinViewportF(gdl, thing->box.xmin, thing->box.ymin, thing->box.xmax, thing->box.ymax);
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gdl = envStartFog(gdl, true);
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if (getVar80084040()) {
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gdl = bgRenderRoomXlu(gdl, thing->roomnum);
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}
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gdl = bgRenderRoomXlu(gdl, thing->roomnum);
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gSPMatrix(gdl++, osVirtualToPhysical(camGetPerspectiveMtxL()), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gdl = envStopFog(gdl);
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// Render prop translucent components
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if (getVar80084040()) {
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if (firstroomnum == thing->roomnum) {
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gdl = propsRender(gdl, 0, RENDERPASS_XLU, roomnumsbyprop);
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}
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gdl = propsRender(gdl, thing->roomnum, RENDERPASS_XLU, roomnumsbyprop);
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if (firstroomnum == thing->roomnum) {
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gdl = propsRender(gdl, 0, RENDERPASS_XLU, roomnumsbyprop);
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}
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gdl = propsRender(gdl, thing->roomnum, RENDERPASS_XLU, roomnumsbyprop);
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if (!g_Vars.mplayerisrunning) {
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artifactsCalculateGlaresForRoom(thing->roomnum);
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@ -116,7 +116,6 @@ s32 g_MpTeamScoreLimit = 20;
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struct sndstate *g_MiscAudioHandle = NULL;
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s32 g_NumReasonsToEndMpMatch = 0;
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f32 g_StageTimeElapsed1f = 0;
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bool var80084040 = true;
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u32 g_MiscSfxSounds[] = {
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SFX_HEARTBEAT,
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@ -134,11 +133,6 @@ s16 g_FadeDelay = 0;
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void lvResetSoloHandicaps(void);
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u32 getVar80084040(void)
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{
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return var80084040;
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}
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void lvInit(void)
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{
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g_Vars.lockscreen = 0;
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@ -240,7 +234,6 @@ void lvReset(s32 stagenum)
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cheatsReset();
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var80084040 = true;
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g_Vars.lvframenum = 0;
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var80084050 = 0;
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@ -4,7 +4,6 @@
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#include "data.h"
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#include "types.h"
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u32 getVar80084040(void);
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void lvInit(void);
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void lvResetMiscSfx(void);
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s32 lvGetMiscSfxIndex(u32 arg0);
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