Optimise z-buffer functions
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b76d108c42
commit
f9f4df2096
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@ -7640,7 +7640,6 @@ void bgunRender(Gfx **gdlptr)
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}
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casingsRender(&gdl);
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mblur0f176298();
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gdl = mblur0f1762ac(gdl);
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gdl = vi0000b1d0(gdl);
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@ -11,14 +11,9 @@
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#include "data.h"
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#include "types.h"
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u32 var800ab7c0;
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u32 var800ab7c4;
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u16 var800ab7c8[0x180];
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u16 var800abac8[0x180];
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u16 var800abdc8[0x180];
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u16 var800ab7c8[3][0x180];
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u16 *var800844f0 = NULL;
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void *var800844f4 = NULL;
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static void mblurAllocate(void);
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@ -29,8 +24,7 @@ void *mblurGetAllocation(void)
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void mblurReset(s32 stagenum)
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{
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var800844f0 = 0;
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var800844f4 = 0;
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var800844f0 = NULL;
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if (stagenum != STAGE_TITLE) {
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mblurAllocate();
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@ -39,22 +33,8 @@ void mblurReset(s32 stagenum)
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static void mblurAllocate(void)
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{
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var800ab7c0 = 640;
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if (g_Vars.normmplayerisrunning && PLAYERCOUNT() >= 2) {
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var800ab7c4 = 220;
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} else {
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var800ab7c4 = 220;
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}
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var800844f0 = mempAlloc(var800ab7c0 * var800ab7c4 * 2 + 0x40, MEMPOOL_STAGE);
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var800844f0 = mempAlloc(320 * 220 * 2 + 0x40, MEMPOOL_STAGE);
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var800844f0 = (void *)(((u32) var800844f0 + 0x3f) & ~0x3f);
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var800844f4 = var800844f0;
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}
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void mblur0f176298(void)
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{
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var800844f4 = var800844f0;
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}
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Gfx *mblur0f1762ac(Gfx *gdl)
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@ -73,7 +53,7 @@ Gfx *mblur0f1762ac(Gfx *gdl)
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subamount = 0;
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}
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addr = (u32)var800844f4 - subamount;
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addr = (u32)var800844f0 - subamount;
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addr &= ~0x3f;
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gDPPipeSync(gdl++);
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@ -89,7 +69,7 @@ Gfx *mblur0f1763f4(Gfx *gdl)
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gDPPipeSync(gdl++);
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gDPSetRenderMode(gdl++, G_RM_NOOP, G_RM_NOOP2);
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gDPSetColorImage(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, g_ViBackData->x, OS_PHYSICAL_TO_K0(var800844f4));
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gDPSetColorImage(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, g_ViBackData->x, OS_PHYSICAL_TO_K0(var800844f0));
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gDPSetCycleType(gdl++, G_CYC_FILL);
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gDPSetFillColor(gdl++, 0xfffcfffc);
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gDPSetScissorFrac(gdl++, G_SC_NON_INTERLACE, 0, 0, g_ViModes[VIRES_LO].fbwidth * 4.0f, g_ViModes[VIRES_LO].fbheight * 4.0f);
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@ -115,18 +95,7 @@ static u16 *mblur0f176668(s32 arg0)
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{
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u16 *addr;
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if (arg0 == 0) {
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addr = var800ab7c8;
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}
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if (arg0 == 1) {
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addr = var800abac8;
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}
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if (arg0 == 2) {
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addr = var800abdc8;
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}
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addr = var800ab7c8[arg0];
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addr = (u16 *)(((u32)addr + 0x3f) & ~0x3f);
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return addr;
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@ -135,7 +104,6 @@ static u16 *mblur0f176668(s32 arg0)
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Gfx *mblurRender(Gfx *gdl)
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{
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struct artifact *artifacts = g_ArtifactLists[g_SchedWriteArtifactsIndex];
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u32 stack;
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u16 *sp4c = var800844f0;
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u32 s4 = 0;
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u16 *sp44;
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@ -171,8 +139,6 @@ Gfx *mblurRender(Gfx *gdl)
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gDPTileSync(gdl++);
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for (i = 0; i < MAX_ARTIFACTS; i++) {
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if (1);
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if (artifacts[i].type != ARTIFACTTYPE_FREE) {
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s2 = &sp44[s4];
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image = &sp4c[artifacts[i].unk0c.u16_1 * g_ViBackData->x];
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@ -190,8 +156,6 @@ Gfx *mblurRender(Gfx *gdl)
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artifacts[i].unk0c.u16p = s2;
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s4++;
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if (s2);
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}
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}
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@ -205,7 +169,5 @@ Gfx *mblurRender(Gfx *gdl)
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gDPSetTexturePersp(gdl++, G_TP_PERSP);
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gDPSetColorDither(gdl++, G_CD_BAYER);
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if (sp44);
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return gdl;
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}
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@ -1186,7 +1186,6 @@ Gfx *lvRender(Gfx *gdl)
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g_Vars.currentplayer->viewwidth, g_Vars.currentplayer->viewheight);
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var8005ef10[0] = 65536 * g_Vars.currentplayerstats->scale_bg2gfx;
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env0f1657f8();
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mblur0f176298();
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gdl = vi0000b280(gdl);
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gdl = vi0000b1d0(gdl);
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gdl = currentPlayerScissorToViewport(gdl);
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