Decompile handGetXOffset
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979f8e611c
commit
fedfe70afe
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@ -7289,7 +7289,7 @@ glabel var7f1ac628
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/* f09d73c: e7aa005c */ swc1 $f10,0x5c($sp)
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/* f09d740: c61001a8 */ lwc1 $f16,0x1a8($s0)
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/* f09d744: 46104100 */ add.s $f4,$f8,$f16
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/* f09d748: 0fc2c4bb */ jal func0f0b12ec
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/* f09d748: 0fc2c4bb */ jal handGetXOffset
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/* f09d74c: e7a40060 */ swc1 $f4,0x60($sp)
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/* f09d750: c7b2005c */ lwc1 $f18,0x5c($sp)
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/* f09d754: 8e2f0034 */ lw $t7,0x34($s1)
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@ -21214,11 +21214,11 @@ void func0f0a93e0(struct coord *coord)
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{
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struct player *player = g_Vars.currentplayer;
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player->hands[0].unk07f8.x = func0f0b12ec(0) + coord->x;
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player->hands[0].unk07f8.x = handGetXOffset(0) + coord->x;
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player->hands[0].unk07f8.y = coord->y;
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player->hands[0].unk07f8.z = coord->z;
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player->hands[1].unk07f8.x = func0f0b12ec(1) + coord->x;
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player->hands[1].unk07f8.x = handGetXOffset(1) + coord->x;
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player->hands[1].unk07f8.y = coord->y;
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player->hands[1].unk07f8.z = coord->z;
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}
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@ -975,21 +975,10 @@ void currentPlayerSetWeaponSway(struct coord *sway)
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}
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}
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GLOBAL_ASM(
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glabel func0f0b12ec
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/* f0b12ec: 00047900 */ sll $t7,$a0,0x4
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/* f0b12f0: 01e47823 */ subu $t7,$t7,$a0
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/* f0b12f4: 000f7880 */ sll $t7,$t7,0x2
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/* f0b12f8: 01e47821 */ addu $t7,$t7,$a0
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/* f0b12fc: 3c0e800a */ lui $t6,%hi(g_Vars+0x284)
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/* f0b1300: 8dcea244 */ lw $t6,%lo(g_Vars+0x284)($t6)
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/* f0b1304: 000f78c0 */ sll $t7,$t7,0x3
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/* f0b1308: 01e47821 */ addu $t7,$t7,$a0
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/* f0b130c: 000f7880 */ sll $t7,$t7,0x2
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/* f0b1310: 01cfc021 */ addu $t8,$t6,$t7
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/* f0b1314: 03e00008 */ jr $ra
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/* f0b1318: c70007f4 */ lwc1 $f0,0x7f4($t8)
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);
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f32 handGetXOffset(u32 hand)
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{
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return g_Vars.currentplayer->hands[hand].xoffset;
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}
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GLOBAL_ASM(
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glabel func0f0b131c
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@ -25,7 +25,7 @@ struct weaponfunc *weaponGetFunction(u8 *arg0, s32 which);
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struct weaponfunc *currentPlayerGetWeaponFunction(u32 hand);
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u32 func0f0b11bc(void);
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struct inventory_ammo *weaponGetAmmoByFunction(u32 weaponnum, u32 funcnum);
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f32 func0f0b12ec(u32 arg0);
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f32 handGetXOffset(u32 arg0);
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u32 func0f0b131c(void);
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f32 func0f0b14d8(void);
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u32 func0f0b1588(void);
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@ -1277,7 +1277,7 @@ struct hand {
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/*0x07e8*/ u32 unk07e8;
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/*0x07ec*/ u32 unk07ec;
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/*0x07f0*/ u32 unk07f0;
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/*0x07f4*/ u32 unk07f4;
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/*0x07f4*/ f32 xoffset;
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/*0x07f8*/ struct coord unk07f8;
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/*0x0804*/ u32 unk0804;
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/*0x0808*/ u32 unk0808;
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