dedicated radial menu mapped to `D_JPAD`
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@ -64,7 +64,7 @@ void amTick(void)
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g_AmMenus[g_AmIndex].allbots = false;
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if (g_Vars.currentplayer->activemenumode == AMMODE_EDIT) {
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buttonsstate = buttonsstate & A_BUTTON;
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buttonsstate = buttonsstate & D_JPAD;
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cstickx = 0;
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csticky = 0;
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buttonspressed = 0;
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@ -76,7 +76,7 @@ void amTick(void)
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stayopen = true;
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}
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if (buttonsstate & A_BUTTON) {
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if (buttonsstate & D_JPAD) {
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#if VERSION >= VERSION_JPN_FINAL
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if (g_Vars.currentplayer->numaibuddies > 0) {
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g_AmMenus[g_AmIndex].allbots = true;
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@ -86,7 +86,7 @@ void amTick(void)
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#endif
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}
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} else {
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if (buttonsstate & A_BUTTON) {
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if (buttonsstate & D_JPAD) {
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stayopen = true;
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}
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@ -145,12 +145,16 @@ void amTick(void)
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u16 buttonspressed2 = joyGetButtonsPressedOnSample(j, contpadnum2, 0xffff);
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if (g_Vars.currentplayer->activemenumode == AMMODE_EDIT) {
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buttonsstate2 = buttonsstate2 & A_BUTTON;
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buttonsstate2 = buttonsstate2 & D_JPAD;
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cstickx2 = 0;
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csticky2 = 0;
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buttonspressed2 = 0;
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}
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if (buttonsstate2 & D_JPAD) {
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stayopen = true;
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}
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if (buttonspressed2 & Z_TRIG) {
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toggle = true;
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}
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@ -914,7 +914,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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if (g_Vars.currentplayer->invdowntime > -1
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&& joyGetButtonsOnSample(i, shootpad, shootallowedbuttons & Z_TRIG) == 0) {
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if (g_Vars.currentplayer->invdowntime > TICKS(15)) {
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amOpen();
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/* amOpen(); */
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g_Vars.currentplayer->invdowntime = -1;
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} else {
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g_Vars.currentplayer->invdowntime++;
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@ -1285,7 +1285,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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if (g_Vars.currentplayer->invdowntime >= 0 && joyGetButtonsOnSample(i, contpad1, shootbuttons & c1allowedbuttons) == 0) {
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// Holding A and haven't pressed Z
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if (g_Vars.currentplayer->invdowntime > TICKS(15)) {
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amOpen();
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/* amOpen(); */
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g_Vars.currentplayer->invdowntime = -1;
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} else {
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g_Vars.currentplayer->invdowntime++;
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@ -1393,6 +1393,31 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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}
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}
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// Handle radial menu (D-Down)
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for (i = 0; i < numsamples; i++) {
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if (joyGetButtonsOnSample(i, contpad1, c1allowedbuttons & D_JPAD)) {
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if (g_Vars.currentplayer->amdowntime < -2) {
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g_Vars.currentplayer->amdowntime += numsamples;
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if (g_Vars.currentplayer->amdowntime > -3) {
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g_Vars.currentplayer->amdowntime = 0;
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}
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} else {
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if (g_Vars.currentplayer->amdowntime >= 0) {
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if (joyGetButtonsPressedOnSample(i, contpad1, c1allowedbuttons & D_JPAD)) {
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amOpen();
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g_Vars.currentplayer->amdowntime = -1;
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} else {
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g_Vars.currentplayer->amdowntime++;
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}
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}
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}
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} else {
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g_Vars.currentplayer->amdowntime = 0;
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}
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}
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// Handle manual zoom in and out (sniper, farsight and horizon scanner)
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if (canmanualzoom && g_Vars.currentplayer->insightaimmode) {
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increment = 1;
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@ -2817,6 +2817,7 @@ struct player {
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/*0x1c68*/ u32 unk1c68;
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/*0x1c6c*/ u32 unk1c6c;
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s16 altdowntime; // for alt-modes, used like invdowntime and amdowntime
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s16 amdowntime; // for alt-modes, used like invdowntime and amdowntime
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};
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struct ailist {
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