Ryan Dwyer
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d2109cb9eb
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Rename heaps of title related symbols and discover AI commands for changing the title mode
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2020-05-30 21:21:43 +10:00 |
Ryan Dwyer
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376ae2d7c7
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Decompile chrIsTargetInFov and rename several AI commands relating to FOV direction checks
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2020-05-30 10:55:30 +10:00 |
Ryan Dwyer
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d541957074
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Discover AI command if_can_see_attack_target and decompile chrCanSeeAttackTarget
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2020-05-30 00:06:00 +10:00 |
Ryan Dwyer
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6d056da99a
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Decompile chrCanSeeChr
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2020-05-29 22:09:44 +10:00 |
Ryan Dwyer
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197d713aa2
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Rename symbols relating to hearing targets
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2020-05-29 21:31:35 +10:00 |
Ryan Dwyer
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1fbd8ec44e
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Rename command 0039 to if_can_hear_alarm
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2020-05-29 19:47:07 +10:00 |
Ryan Dwyer
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4ed6643dd2
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Decompile chrGoToPad
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2020-05-29 19:35:02 +10:00 |
Ryan Dwyer
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4dba3418b3
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Discover and document try_attack_amount AI command and decompile chrTryAttackAmount
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2020-05-28 23:45:12 +10:00 |
Ryan Dwyer
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2f8d66db55
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Discover and document AI commands if_target_nearly_in_sight and if_nearly_in_targets_sight and attempt to decompile func0002f308
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2020-05-28 20:21:16 +10:00 |
Ryan Dwyer
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286ff5e457
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Discover and document more entity types and related functions
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2020-05-26 21:50:57 +10:00 |
Ryan Dwyer
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26f5eccfe4
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Rename a heap of symbols relating to chr attacks
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2020-05-25 18:07:19 +10:00 |
Ryan Dwyer
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de70513536
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Introduce CIQUIP constants, improve command 01a2 and move some data into function files
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2020-05-21 17:42:09 +10:00 |
Ryan Dwyer
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f6867e37df
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Add comments where sound IDs are used and improve documentation for say_quip AI command
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2020-05-20 22:49:08 +10:00 |
Ryan Dwyer
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2b2c559f6d
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Decompile aiDuplicateChr
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2020-05-11 22:31:50 +10:00 |
Ryan Dwyer
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e7d3399ade
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Decompile aiDamagePlayer
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2020-05-11 20:20:04 +10:00 |
Ryan Dwyer
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efec1108e0
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Create separate lang files for each version
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2020-04-15 17:07:00 +10:00 |
Ryan Dwyer
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5f99dee42c
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jap-final: Fix mismatches in setup files
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2020-04-14 19:43:06 +10:00 |
Ryan Dwyer
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a839c439c3
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pal-final: Fix mismatches in tile files
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2020-04-14 17:27:00 +10:00 |
Ryan Dwyer
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8e65f7ae83
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pal-final: Fix mismatches in setup files
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2020-04-14 17:26:51 +10:00 |
Ryan Dwyer
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06d894e44c
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ntsc-1.0: Fix mismatch in setupazt.c
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2020-04-14 17:13:24 +10:00 |
Ryan Dwyer
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0b73c80aca
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Fix lang references
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2020-04-01 17:07:45 +10:00 |
Ryan Dwyer
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fadd2e9606
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Rename hudmsg functions
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2020-03-17 17:36:09 +10:00 |
Ryan Dwyer
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45efb92286
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Introduce L constants for lang
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2020-03-10 17:22:43 +10:00 |
Ryan Dwyer
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7f42776b51
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Fix setup files
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2020-03-10 17:03:32 +10:00 |
Ryan Dwyer
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cf45c85ac1
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Decompile activemenuApply
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2020-02-26 22:44:49 +10:00 |
Ryan Dwyer
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ec13c9dc46
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Decompile chrTickDie
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2020-02-22 22:41:21 +10:00 |
Ryan Dwyer
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6092ce8747
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Decompile chrTickArgh
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2020-02-21 17:49:51 +10:00 |
Ryan Dwyer
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6fa10d2754
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Decompile mpInitSimulants
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2020-02-20 17:24:42 +10:00 |
Ryan Dwyer
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e6c99d2bba
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Improve documentation for object_do_animation
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2020-02-19 23:24:36 +10:00 |
Ryan Dwyer
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b1fcc72979
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Decompile aiSetRotarySpeed
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2020-02-16 01:27:02 +10:00 |
Ryan Dwyer
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819216b65c
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Decompile aiRetreat
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2020-02-12 17:19:12 +10:00 |
Ryan Dwyer
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05d51b7883
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Decompile roomIsActive and discover if_room_onscreen AI command
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2020-02-11 18:40:19 +10:00 |
Ryan Dwyer
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e281dabb76
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Decompile aiIfSeesSuspiciousItem
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2020-02-10 23:24:48 +10:00 |
Ryan Dwyer
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046877a518
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Decompile aiDoPresetAnimation and fix mismatching setup files
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2020-02-09 00:24:18 +10:00 |
Ryan Dwyer
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f922cef7ea
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Fix warning about intro data type in setup files
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2020-02-08 22:17:36 +10:00 |
Ryan Dwyer
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57e1ec1480
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Rename hud projector to hudpiece
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2020-02-08 22:04:52 +10:00 |
Ryan Dwyer
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374af84a4e
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Rename chr_set_hud_visible to chr_set_hudprojector_visible
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2020-02-08 21:43:24 +10:00 |
Ryan Dwyer
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377fe3f6f1
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Discover play_music_continuously AI command
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2020-02-08 20:55:17 +10:00 |
Ryan Dwyer
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5fa623cea3
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Decompile currentPlayerGiveProp
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2020-02-05 17:34:12 +10:00 |
Ryan Dwyer
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d0160628bf
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Fix unintended replacements from when animation was renamed to chr_do_animation
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2020-02-02 23:45:05 +10:00 |
Ryan Dwyer
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5c881c8f08
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Decompile currentPlayerAutoWalk
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2020-01-31 17:56:46 +10:00 |
Ryan Dwyer
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bdae3055a4
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Rename/annotate object flags with editor's names
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2020-01-25 12:42:56 +10:00 |
Ryan Dwyer
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662663703b
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Rename object flag prefixes so they correspond to their property name
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2020-01-25 10:36:26 +10:00 |
Ryan Dwyer
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89795acd69
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Document known door flags, door modes and door types
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2020-01-25 01:20:56 +10:00 |
Ryan Dwyer
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e6e0218fe8
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Replace literals with head/body constants and move some other defines into constants.h
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2020-01-19 21:52:37 +10:00 |
Ryan Dwyer
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1e5ebab6b3
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Rename heli/hovercar/truck symbols and types
* Heli has been renamed to chopper
* Object types 0x27 and 0x28 (both unused) have been renamed to truck and heli
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2020-01-18 17:27:54 +10:00 |
Ryan Dwyer
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479c253470
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Decompile aiIncreaseSquadronAlertness
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2020-01-17 20:48:54 +10:00 |
Ryan Dwyer
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9ebe958bab
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Make distance commands consistent
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2020-01-17 17:27:12 +10:00 |
Ryan Dwyer
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266d29a923
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Decompile chrGetDistanceLostToTargetInLastSecond and discover commands if_target_moving_slowly, if_target_moving_away and if_target_moving_closer
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2020-01-17 17:10:31 +10:00 |
Ryan Dwyer
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d7cd3c7426
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Discover if_hoverbot_next_step, heli_arm_weapons, heli_unarm_weapons and if_heli_weapons_armed
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2020-01-14 17:45:00 +10:00 |