Commit Graph

81 Commits

Author SHA1 Message Date
Ryan Dwyer d2109cb9eb Rename heaps of title related symbols and discover AI commands for changing the title mode 2020-05-30 21:21:43 +10:00
Ryan Dwyer 376ae2d7c7 Decompile chrIsTargetInFov and rename several AI commands relating to FOV direction checks 2020-05-30 10:55:30 +10:00
Ryan Dwyer d541957074 Discover AI command if_can_see_attack_target and decompile chrCanSeeAttackTarget 2020-05-30 00:06:00 +10:00
Ryan Dwyer 6d056da99a Decompile chrCanSeeChr 2020-05-29 22:09:44 +10:00
Ryan Dwyer 197d713aa2 Rename symbols relating to hearing targets 2020-05-29 21:31:35 +10:00
Ryan Dwyer 1fbd8ec44e Rename command 0039 to if_can_hear_alarm 2020-05-29 19:47:07 +10:00
Ryan Dwyer 4ed6643dd2 Decompile chrGoToPad 2020-05-29 19:35:02 +10:00
Ryan Dwyer 4dba3418b3 Discover and document try_attack_amount AI command and decompile chrTryAttackAmount 2020-05-28 23:45:12 +10:00
Ryan Dwyer 2f8d66db55 Discover and document AI commands if_target_nearly_in_sight and if_nearly_in_targets_sight and attempt to decompile func0002f308 2020-05-28 20:21:16 +10:00
Ryan Dwyer 286ff5e457 Discover and document more entity types and related functions 2020-05-26 21:50:57 +10:00
Ryan Dwyer 26f5eccfe4 Rename a heap of symbols relating to chr attacks 2020-05-25 18:07:19 +10:00
Ryan Dwyer de70513536 Introduce CIQUIP constants, improve command 01a2 and move some data into function files 2020-05-21 17:42:09 +10:00
Ryan Dwyer f6867e37df Add comments where sound IDs are used and improve documentation for say_quip AI command 2020-05-20 22:49:08 +10:00
Ryan Dwyer 2b2c559f6d Decompile aiDuplicateChr 2020-05-11 22:31:50 +10:00
Ryan Dwyer e7d3399ade Decompile aiDamagePlayer 2020-05-11 20:20:04 +10:00
Ryan Dwyer efec1108e0 Create separate lang files for each version 2020-04-15 17:07:00 +10:00
Ryan Dwyer 5f99dee42c jap-final: Fix mismatches in setup files 2020-04-14 19:43:06 +10:00
Ryan Dwyer a839c439c3 pal-final: Fix mismatches in tile files 2020-04-14 17:27:00 +10:00
Ryan Dwyer 8e65f7ae83 pal-final: Fix mismatches in setup files 2020-04-14 17:26:51 +10:00
Ryan Dwyer 06d894e44c ntsc-1.0: Fix mismatch in setupazt.c 2020-04-14 17:13:24 +10:00
Ryan Dwyer 0b73c80aca Fix lang references 2020-04-01 17:07:45 +10:00
Ryan Dwyer fadd2e9606 Rename hudmsg functions 2020-03-17 17:36:09 +10:00
Ryan Dwyer 45efb92286 Introduce L constants for lang 2020-03-10 17:22:43 +10:00
Ryan Dwyer 7f42776b51 Fix setup files 2020-03-10 17:03:32 +10:00
Ryan Dwyer cf45c85ac1 Decompile activemenuApply 2020-02-26 22:44:49 +10:00
Ryan Dwyer ec13c9dc46 Decompile chrTickDie 2020-02-22 22:41:21 +10:00
Ryan Dwyer 6092ce8747 Decompile chrTickArgh 2020-02-21 17:49:51 +10:00
Ryan Dwyer 6fa10d2754 Decompile mpInitSimulants 2020-02-20 17:24:42 +10:00
Ryan Dwyer e6c99d2bba Improve documentation for object_do_animation 2020-02-19 23:24:36 +10:00
Ryan Dwyer b1fcc72979 Decompile aiSetRotarySpeed 2020-02-16 01:27:02 +10:00
Ryan Dwyer 819216b65c Decompile aiRetreat 2020-02-12 17:19:12 +10:00
Ryan Dwyer 05d51b7883 Decompile roomIsActive and discover if_room_onscreen AI command 2020-02-11 18:40:19 +10:00
Ryan Dwyer e281dabb76 Decompile aiIfSeesSuspiciousItem 2020-02-10 23:24:48 +10:00
Ryan Dwyer 046877a518 Decompile aiDoPresetAnimation and fix mismatching setup files 2020-02-09 00:24:18 +10:00
Ryan Dwyer f922cef7ea Fix warning about intro data type in setup files 2020-02-08 22:17:36 +10:00
Ryan Dwyer 57e1ec1480 Rename hud projector to hudpiece 2020-02-08 22:04:52 +10:00
Ryan Dwyer 374af84a4e Rename chr_set_hud_visible to chr_set_hudprojector_visible 2020-02-08 21:43:24 +10:00
Ryan Dwyer 377fe3f6f1 Discover play_music_continuously AI command 2020-02-08 20:55:17 +10:00
Ryan Dwyer 5fa623cea3 Decompile currentPlayerGiveProp 2020-02-05 17:34:12 +10:00
Ryan Dwyer d0160628bf Fix unintended replacements from when animation was renamed to chr_do_animation 2020-02-02 23:45:05 +10:00
Ryan Dwyer 5c881c8f08 Decompile currentPlayerAutoWalk 2020-01-31 17:56:46 +10:00
Ryan Dwyer bdae3055a4 Rename/annotate object flags with editor's names 2020-01-25 12:42:56 +10:00
Ryan Dwyer 662663703b Rename object flag prefixes so they correspond to their property name 2020-01-25 10:36:26 +10:00
Ryan Dwyer 89795acd69 Document known door flags, door modes and door types 2020-01-25 01:20:56 +10:00
Ryan Dwyer e6e0218fe8 Replace literals with head/body constants and move some other defines into constants.h 2020-01-19 21:52:37 +10:00
Ryan Dwyer 1e5ebab6b3 Rename heli/hovercar/truck symbols and types
* Heli has been renamed to chopper
* Object types 0x27 and 0x28 (both unused) have been renamed to truck and heli
2020-01-18 17:27:54 +10:00
Ryan Dwyer 479c253470 Decompile aiIncreaseSquadronAlertness 2020-01-17 20:48:54 +10:00
Ryan Dwyer 9ebe958bab Make distance commands consistent 2020-01-17 17:27:12 +10:00
Ryan Dwyer 266d29a923 Decompile chrGetDistanceLostToTargetInLastSecond and discover commands if_target_moving_slowly, if_target_moving_away and if_target_moving_closer 2020-01-17 17:10:31 +10:00
Ryan Dwyer d7cd3c7426 Discover if_hoverbot_next_step, heli_arm_weapons, heli_unarm_weapons and if_heli_weapons_armed 2020-01-14 17:45:00 +10:00