Commit Graph

5279 Commits

Author SHA1 Message Date
Ryan Dwyer f8d301c3a7 Make header files consistent 2020-02-16 19:40:53 +10:00
Ryan Dwyer 146611e7f0 Decompile func0f1a7794 2020-02-16 18:50:33 +10:00
Ryan Dwyer 61403b1e74 Decompile func0f1a7878 2020-02-16 18:03:03 +10:00
Ryan Dwyer 345d70bd01 Decompile fileLoad 2020-02-16 18:01:44 +10:00
Ryan Dwyer 4e50085824 Introduce FILE constants 2020-02-16 17:49:24 +10:00
Ryan Dwyer 1ed7ced847 Decompile bodyLoad 2020-02-16 17:24:35 +10:00
Ryan Dwyer c34669cac6 Decompile bodyGetHead 2020-02-16 17:14:11 +10:00
Ryan Dwyer 3fdc35c0dd Split game_02cde0 into chraction.c 2020-02-16 16:00:54 +10:00
Ryan Dwyer e7b40dfe32 Fix missing blank line between includes and code 2020-02-16 15:30:14 +10:00
Ryan Dwyer 566a83705f Decompile aiPlaySoundFromProp 2020-02-16 14:42:14 +10:00
Ryan Dwyer 0e62f15f68 Decompile aiIfNaturalAnim 2020-02-16 14:27:50 +10:00
Ryan Dwyer 0ef8c45ec3 Decompile aiIfAction 2020-02-16 14:21:19 +10:00
Ryan Dwyer 4333a69a60 Decompile aiIfChrListening 2020-02-16 14:20:10 +10:00
Ryan Dwyer 785c55294b Decompile aiIfOrders 2020-02-16 14:10:46 +10:00
Ryan Dwyer 5cec968821 Decompile aiShuffleRuinsPillars 2020-02-16 13:51:44 +10:00
Ryan Dwyer 6a9c147d00 Decompile ai004d 2020-02-16 12:37:08 +10:00
Ryan Dwyer d3f5592dc4 Decompile ai004f 2020-02-16 12:36:25 +10:00
Ryan Dwyer 2921f0c5a2 Decompile aiIfChrHealthGreaterThan 2020-02-16 12:32:09 +10:00
Ryan Dwyer d66b050f34 Decompile aiIfChrHealthLessThan 2020-02-16 12:30:54 +10:00
Ryan Dwyer 5997ee67cb Decompile aiIfChrShieldLessThan 2020-02-16 12:01:39 +10:00
Ryan Dwyer 15e64684ea Decompile aiIfChrShieldGreaterThan 2020-02-16 12:00:42 +10:00
Ryan Dwyer 0ca1e71f0f Decompile aiAddHealth 2020-02-16 11:01:44 +10:00
Ryan Dwyer 5f0b2fb3b9 Decompile aiSetShield 2020-02-16 10:59:33 +10:00
Ryan Dwyer b80739fa4d Decompile aiTryEquipWeapon 2020-02-16 10:51:57 +10:00
Ryan Dwyer 907e932755 Decompile aiHovercarBeginPath 2020-02-16 09:50:26 +10:00
Ryan Dwyer b1fcc72979 Decompile aiSetRotarySpeed 2020-02-16 01:27:02 +10:00
Ryan Dwyer 966ffa8552 Decompile ai00f4 2020-02-16 01:02:44 +10:00
Ryan Dwyer e4dda40701 Attempt to decompile ai0120 2020-02-15 23:57:05 +10:00
Ryan Dwyer 0fdbb8a4b1 Decompile aiIfHuman 2020-02-15 20:04:49 +10:00
Ryan Dwyer 9914cc73af Decompile aiIfSkedar 2020-02-15 20:03:40 +10:00
Ryan Dwyer df1a27dc14 Attempt to decompile aiDetectEnemyOnSameFloor 2020-02-15 20:03:29 +10:00
Ryan Dwyer f5ed45ea10 Introduce CHRRACE macro 2020-02-15 13:58:07 +10:00
Ryan Dwyer 44db635751 Decompile aiDetectEnemy 2020-02-15 13:52:29 +10:00
Ryan Dwyer 354da43bd0 Decompile aiIfSafetyLessThan 2020-02-15 10:56:06 +10:00
Ryan Dwyer 3bb1e43050 Rename some quip related symbols 2020-02-15 10:19:16 +10:00
Ryan Dwyer b33320c1d6 Attempt to decompile aiSayQuip 2020-02-15 10:14:12 +10:00
Ryan Dwyer cee03ced4c Decompile aiSetTeamOrders 2020-02-12 21:54:56 +10:00
Ryan Dwyer 819216b65c Decompile aiRetreat 2020-02-12 17:19:12 +10:00
Ryan Dwyer 89f66348b1 Modify some AI command handlers so rodata isn't explicitly defined in global scope and decompile aiIfChrInSquadronDoingAction 2020-02-12 00:00:30 +10:00
Ryan Dwyer d7224dbe84 Discover proptypes explosion and effect 2020-02-11 22:14:38 +10:00
Ryan Dwyer 18739a25dc Decompile ai0019 2020-02-11 21:52:23 +10:00
Ryan Dwyer 30a25908c4 Decompile ai001a 2020-02-11 21:43:21 +10:00
Ryan Dwyer d21b8304e5 Decompile aiIfChrInActiveRoom and discover if_chr_in_onscreen_room AI command 2020-02-11 19:01:51 +10:00
Ryan Dwyer 05d51b7883 Decompile roomIsActive and discover if_room_onscreen AI command 2020-02-11 18:40:19 +10:00
Ryan Dwyer 48ee8a2f13 Decompile aiIfTargetInRoom 2020-02-11 17:29:27 +10:00
Ryan Dwyer fafde86c22 Decompile aiObjectMoveToPad 2020-02-11 17:24:16 +10:00
Ryan Dwyer 35b9db8c56 Decompile func0f0c1e54 2020-02-11 08:19:33 +10:00
Ryan Dwyer 0c63a1d161 Decompile propObjSetOrUnsetHiddenFlag00400000 2020-02-11 08:11:27 +10:00
Ryan Dwyer a525aeb355 Decompile func0f064178 2020-02-11 08:07:32 +10:00
Ryan Dwyer 26fc615ffb Decompile func0f039558 2020-02-11 08:02:17 +10:00