Ryan Dwyer
bacc2b92fb
Remove unused global variables
2023-05-09 21:26:43 +10:00
Ryan Dwyer
01ce3dc218
Remove g_SndDisabled and g_SndMp3Enabled
2023-05-09 19:35:30 +10:00
Ryan Dwyer
bb4d3458c5
Replace array copies with static arrays
2023-05-09 19:21:00 +10:00
Ryan Dwyer
ae4687917f
Use inline floor and ceil instructions
2023-05-09 17:22:15 +10:00
Ryan Dwyer
6e8249b8bd
Tidy up gfxmemory.c
2023-05-09 11:32:05 +10:00
Ryan Dwyer
f39432946c
Remove arg parser
2023-05-09 11:18:23 +10:00
Ryan Dwyer
bcaea5d7e9
Move functions from utils.c, collisionutils.c, crc.c and gfxreplace.c into the files where they're called
2023-05-08 23:27:23 +10:00
Ryan Dwyer
77148cc62e
Fix light glares
2023-05-08 22:21:49 +10:00
Ryan Dwyer
2c7cc32d5e
Fix inefficient string management
2023-05-08 22:07:42 +10:00
Ryan Dwyer
c693fd78b1
Fix texture corruption on Extraction thumbnail
2023-05-08 22:00:36 +10:00
Ryan Dwyer
4a9075d9f7
Replace strcpy(buf, "")
2023-05-08 21:29:42 +10:00
Ryan Dwyer
0449bfa4d8
Remove __FILE__ and __LINE__ function arguments
2023-05-08 21:25:20 +10:00
Ryan Dwyer
d16ea9cef0
Make functions static where possible
2023-05-08 21:17:21 +10:00
Ryan Dwyer
86feae85c1
Remove unused global variables
2023-05-06 22:28:50 +10:00
Ryan Dwyer
726ac90f4f
Use uncached memory for gfx data writes
2023-05-06 21:29:07 +10:00
Ryan Dwyer
414c2c6b16
Replace objFindByTagId with a direct array lookup
2023-05-06 21:24:20 +10:00
Ryan Dwyer
863b5d7da6
Fix early mine detonation in G5 Building
2023-05-06 15:06:21 +10:00
Ryan Dwyer
261be8d702
Improve roomproplist code
2023-05-04 22:33:52 +10:00
Ryan Dwyer
9a56b3ce36
Fix random aimer taps when there's no controller samples
2023-05-04 22:04:04 +10:00
Ryan Dwyer
681fc1111e
Avoid iterating stage table where possible
2023-05-04 19:37:20 +10:00
Ryan Dwyer
c3c2617e7b
Optimise room mtx functions
2023-05-04 19:09:07 +10:00
Ryan Dwyer
b1516774d4
Fix room matrix bug
2023-05-04 18:44:35 +10:00
Ryan Dwyer
039469fcdc
Update roommtx function names to same ones used in master
2023-05-04 18:27:17 +10:00
Ryan Dwyer
6b016ffd4f
Show bottleneck on profile output
2023-05-03 23:01:00 +10:00
Ryan Dwyer
7ef3e9d009
Introduce triple buffer and remove RDP freeze
2023-05-02 22:50:56 +10:00
Ryan Dwyer
60947bfdfd
Remove hi-res video option
2023-05-02 14:16:53 +10:00
Ryan Dwyer
b18d1259fe
Make profiler report RSP, RDP and thread timing accurately
2023-05-01 18:48:04 +10:00
Ryan Dwyer
d74f0bce56
Fix CCTV still working when destroyed
2023-04-24 00:00:20 +10:00
Ryan Dwyer
4b97a3845f
Fix solo handicaps being reset after configuring
2023-04-23 23:56:52 +10:00
Ryan Dwyer
361e1e9458
Fix roomproplist corruption
2023-04-23 23:53:51 +10:00
Ryan Dwyer
94d81e5a74
Refactor roomproplistchunks
...
* When deregistering, fill the slot with the last propnum and maintain a count to avoid having to scan to find an empty slot when registering
* Assume propnum isn't already registered when registering
* Assume propnums only exist once per room when deregistering
* Allow up to 16 propnums per chunk instead of 7
* roomGetProps: Don't check for duplicate propnums in first room
* Use separate `next` property to store index of next chunk instead of using propnums[7]
2023-01-08 17:04:54 +10:00
Ryan Dwyer
246d30ce04
RoomMtx: Prevent cache fighting in multiplayer and remove need to tick roommtxes
2023-01-07 17:08:30 +10:00
Ryan Dwyer
5fe7cd37f6
Only render unarmed when attacking
2023-01-07 14:34:28 +10:00
Ryan Dwyer
e031b11a64
Remove special cover
2023-01-05 22:44:59 +10:00
Ryan Dwyer
4f5a8f0a10
Tweak cover JSON format and set names for remaining cover flags
2023-01-05 22:30:47 +10:00
Ryan Dwyer
32780a9f67
Refactor MP match end checks
2023-01-01 01:24:39 +10:00
Ryan Dwyer
1a279d5446
Fix crash relating to dangerous props
2022-12-31 20:00:27 +10:00
Ryan Dwyer
bec089ea11
Don't implicitly enable a door prop when AI scripting attempts to open a disabled door
2022-12-31 19:26:55 +10:00
Ryan Dwyer
1d94dbfe1b
Reinstate cctv
2022-12-31 13:51:57 +10:00
Ryan Dwyer
6ef917d5d1
Fix lifts
2022-11-17 17:55:27 +10:00
Ryan Dwyer
c0276247fa
Fix room matrices in 2 player
2022-11-17 17:46:01 +10:00
Ryan Dwyer
6181870b38
Refactor objective checks
...
* Use a dirty flag so statuses can be recalculated only when they might have changed
* Remove support for unused criteria types
* Re-ID the status constants so the objective status can be the minimum of the criteria statuses
* Merge multiple complete flags into one criteria item
* Merge multiple fail flags into one criteria item
* Use a g_AnyObjectiveFailed variable so the objectives failed AI doesn't have to iterate them
2022-11-17 17:36:19 +10:00
Ryan Dwyer
d8137e2d6b
Improve dangerous props code
2022-11-16 23:16:07 +10:00
Ryan Dwyer
42c22131cb
Improve proxy detection code
2022-11-16 22:37:32 +10:00
Ryan Dwyer
4221ae63ce
Refactor prop onscreen flags in propsTickPlayer
2022-11-16 22:03:42 +10:00
Ryan Dwyer
c2847f0e14
Allow mines that are placed in setup and debris to be paused
2022-11-16 21:34:11 +10:00
Ryan Dwyer
e6b02156bb
Pause door props when closed and backgrounded
2022-11-16 21:08:15 +10:00
Ryan Dwyer
bd009f7290
Move every-tick logic from propsTick into backgroundable logic in propsTickPlayer where possible
2022-11-16 21:05:33 +10:00
Ryan Dwyer
c588072b28
Fix order of bgchr AI execution
2022-11-16 21:01:44 +10:00
Ryan Dwyer
7a9b061894
Fix crash when equipping Mauler in multiplayer
2022-11-16 17:20:36 +10:00