# # G5 Building # .set HEADERLEN, 0x20 .include "asm/include/setup.inc" // Characters .set CHR_CLOAK_1A, 0x00 // first room .set CHR_CLOAK_1B, 0x01 // first room .set CHR_LIGHTSWITCH_GUARD, 0x02 .set CHR_CLOAK_2A, 0x03 // second room .set CHR_CLOAK_2B, 0x04 // second room .set CHR_CLOAK_2C, 0x05 // second room .set CHR_CLOAK_2D, 0x06 // second room .set CHR_CASS, 0x18 .set CHR_TRENT, 0x19 .set CHR_STRIPES, 0x1a .set CHR_BLONDE, 0x1b .set CHR_INTRO_VICTIM, 0x1d // Objects .set OBJ_GENERATOR, 0x01 .set OBJ_LASERSWITCH1, 0x03 .set OBJ_LASERSWITCH2, 0x04 .set OBJ_LASERSWITCH3, 0x05 .set OBJ_LASERSWITCH4, 0x06 .set OBJ_SAFEDOOR, 0x0b .set OBJ_BACKUPDISK, 0x0c .set OBJ_KEYCARD1, 0x0e .set OBJ_KEYCARD2, 0x0f .set OBJ_DECODER, 0x10 .set OBJ_SAFEKEYPAD, 0x11 .set OBJ_ALARM1, 0x12 .set OBJ_ALARM2, 0x13 .set OBJ_ESCAPEDOOR1, 0x18 .set OBJ_ESCAPEDOOR2, 0x1b .set OBJ_LASER_1A, 0x22 .set OBJ_LASER_1B, 0x23 .set OBJ_LASER_1C, 0x24 .set OBJ_LASER_1D, 0x25 .set OBJ_LASER_2A, 0x26 .set OBJ_LASER_2B, 0x27 .set OBJ_LASER_2C, 0x28 .set OBJ_LASER_2D, 0x29 .set OBJ_LASER_3A, 0x2a .set OBJ_LASER_3B, 0x2b .set OBJ_LASER_3C, 0x2c .set OBJ_LASER_3D, 0x2d .set OBJ_LASER_4A, 0x2e .set OBJ_LASER_4B, 0x2f .set OBJ_LASER_4C, 0x30 .set OBJ_LASER_4D, 0x31 .set OBJ_MINE1, 0x38 .set OBJ_MINE2, 0x39 .set OBJ_NBOMB_CRATE, 0x3c .set OBJ_LIGHTSWITCH, 0x3d .set OBJ_CROSSBOW, 0x3e .set OBJ_CMP150_JOANNA, 0x47 .set OBJ_CMP150_VELVET, 0x48 // Stage flags .set STAGEFLAG_CLOAK1_ONE_REMAINING, 0x00000002 .set STAGEFLAG_CLOAK2_ONE_REMAINING, 0x00000004 .set STAGEFLAG_MEETING_FINISHED, 0x00000008 .set STAGEFLAG_CONSPIRATORS_ALERTED, 0x00000010 .set STAGEFLAG_VISITED_TOP_DOOR, 0x00000020 .set STAGEFLAG_SAFEKEYPAD_DESTROYED, 0x00000040 .set STAGEFLAG_LIGHTS_OFF, 0x00000080 .set STAGEFLAG_GENERATOR_SHUT_DOWN, 0x00000100 .set STAGEFLAG_GENERATOR_SHUT_DOWN2, 0x00000200 // redundant .set STAGEFLAG_GENERATOR_DESTROYED, 0x00000400 .set STAGEFLAG_LASERSET1_DISABLED, 0x00000800 .set STAGEFLAG_LASERSET2_DISABLED, 0x00001000 .set STAGEFLAG_00002000, 0x00002000 .set STAGEFLAG_LASERSET4_DISABLED, 0x00004000 .set STAGEFLAG_LASERSWITCH1_DESTROYED, 0x00008000 .set STAGEFLAG_LASERSWITCH2_DESTROYED, 0x00010000 .set STAGEFLAG_LASERSWITCH3_DESTROYED, 0x00020000 .set STAGEFLAG_LASERSWITCH4_DESTROYED, 0x00040000 .set STAGEFLAG_ALL_LASERS_DISABLED, 0x00080000 .set STAGEFLAG_DECODER_ATTACHED, 0x00200000 .set STAGEFLAG_LASERSET3_DISABLED, 0x00800000 .set STAGEFLAG_MEETING_STARTED, 0x01000000 .set STAGEFLAG_BACKUP_COLLECTED, 0x08000000 .set STAGEFLAG_MEETING_HOLOGRAPHED, 0x10000000 .set STAGEFLAG_20000000, 0x20000000 .set STAGEFLAG_ALARM_SOUNDING, 0x40000000 .set STAGEFLAG_EXITED_BUILDING, 0x80000000 // Functions .set FUNC_WALK_FROM_MEETING, 0x0403 .set FUNC_RUN_FROM_MEETING, 0x0404 .set FUNC_CLOAK2_HIDE, 0x0405 .set FUNC_INIT_TYPE1_GUARD, 0x0406 .set FUNC_INIT_CLOAK1_GUARD, 0x0408 .set FUNC_INTRO, 0x040d .set FUNC_MEETING_CUTSCENE, 0x040e .set FUNC_OUTRO, 0x040f .set FUNC_CLOAK_GUARD, 0x0412 .set FUNC_CLOAK2_GUARD, 0x0414 props: briefing 0, 0x1801 briefing 1, 0x1800 briefing 2, 0x1802 briefing 3, 0x1803 beginobjective 0, 0x1809, DIFFBIT_PA | DIFFBIT_PD // "Disable damping field generator" complete_flags STAGEFLAG_GENERATOR_SHUT_DOWN fail_flags STAGEFLAG_GENERATOR_DESTROYED endobjective beginobjective 1, 0x180a, DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD // "Deactivate laser grid systems" complete_flags STAGEFLAG_ALL_LASERS_DISABLED complete_flags STAGEFLAG_LASERSET1_DISABLED complete_flags STAGEFLAG_LASERSET2_DISABLED complete_flags STAGEFLAG_LASERSET3_DISABLED complete_flags STAGEFLAG_LASERSET4_DISABLED fail_flags STAGEFLAG_LASERSWITCH1_DESTROYED fail_flags STAGEFLAG_LASERSWITCH2_DESTROYED fail_flags STAGEFLAG_LASERSWITCH3_DESTROYED fail_flags STAGEFLAG_LASERSWITCH4_DESTROYED endobjective beginobjective 2, 0x180b, DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD // "Holograph meeting conspirators" complete_flags STAGEFLAG_MEETING_HOLOGRAPHED fail_flags STAGEFLAG_20000000 fail_flags STAGEFLAG_CONSPIRATORS_ALERTED fail_flags STAGEFLAG_00002000 endobjective beginobjective 3, 0x180c, DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD // "Retrieve Dr. Caroll backup from safe" complete_flags STAGEFLAG_BACKUP_COLLECTED fail_flags STAGEFLAG_SAFEKEYPAD_DESTROYED endobjective beginobjective 4, 0x180d, DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD // "Exit building" complete_flags STAGEFLAG_EXITED_BUILDING endobjective // First cloak room chr 0x00000100, CHR_CLOAK_1A, 0x007e, BODY_G5_SWAT_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x007e, -1, 200, 100, 0x00000600, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, CHR_CLOAK_1A, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 weapon 0x0100, MODEL_CHRCROSSBOW, CHR_CLOAK_1A, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CROSSBOW, 0x00ffffff, 0x00000000 tag OBJ_CROSSBOW, -1 chr 0x00000100, CHR_CLOAK_1B, 0x007f, BODY_G5_SWAT_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x007f, -1, 200, 100, 0x00000600, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, CHR_CLOAK_1B, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 tag OBJ_KEYCARD1, 1 key 0x0080, MODEL_KEYCARD, CHR_CLOAK_1A, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000004 rename_object -1, 0x0045, 0x180e, 0x180f, 0x1810, 0x1811, 0x1812, 0x0000, 0x0000 // "Obtain alpha key card." // Between cloak rooms chr 0x00004a00, 0x02, 0x005f, BODY_G5_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, 0x0080, -1, 2000, 100, 0x80028204, 0x00000100, 0x80, 0x04, -1, 0, 0x00010000 weapon 0x0100, MODEL_CHRCMP150, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 // Second cloak room chr 0x00000000, 0x03, 0x005e, BODY_G5_SWAT_GUARD, HEAD_RANDOM, FUNC_CLOAK2_HIDE, 0x006e, -1, 1, 15, 0x000a8204, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000000, 0x04, 0x005d, BODY_G5_SWAT_GUARD, HEAD_RANDOM, FUNC_CLOAK2_HIDE, 0x006f, -1, 1, 15, 0x000a8204, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000000, 0x05, 0x0072, BODY_G5_SWAT_GUARD, HEAD_RANDOM, FUNC_CLOAK2_HIDE, 0x0070, -1, 1, 10, 0x000a8204, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000000, 0x06, 0x0013, BODY_G5_SWAT_GUARD, HEAD_RANDOM, FUNC_CLOAK2_HIDE, 0x0071, -1, 1, 10, 0x000a8204, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 tag OBJ_KEYCARD2, 1 key 0x0080, MODEL_KEYCARD, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000010 rename_object -1, 0x0046, 0x1813, 0x1814, 0x1815, 0x1816, 0x1817, 0x0000, 0x0000 // "Obtain alpha key card." // Rest of stage chr 0x00000200, 0x08, 0x002f, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x007b, -1, 200, 100, 0x800a8204, 0x00000000, 0x80, 0x04, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000300, 0x09, 0x0079, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x007c, -1, 200, 100, 0x800a8204, 0x00000000, 0x80, 0x04, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000300, 0x0a, 0x007a, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x007d, -1, 200, 100, 0x800a8204, 0x00000000, 0x80, 0x04, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000200, 0x0b, 0x0026, BODY_G5_GUARD, HEAD_RANDOM, 0x040c, 0x0029, -1, 100, 100, 0x800a8204, 0x00000000, 0x80, 0x04, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000600, 0x07, 0x005c, BODY_G5_GUARD, HEAD_BEAU1, 0x0409, -1, -1, 200, 100, 0xc0008601, 0x00000000, 0x80, 0x05, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000600, 0x0c, 0x005b, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0073, -1, 200, 100, 0xc000c680, 0x00008000, 0x80, 0x05, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000600, 0x0d, 0x001f, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0073, -1, 200, 100, 0xc000c680, 0x00008000, 0x80, 0x05, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000600, 0x0e, 0x0067, BODY_G5_GUARD, HEAD_RANDOM, 0x040a, 0x0073, -1, 200, 100, 0xc000c680, 0x00008000, 0x80, 0x05, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000600, 0x0f, 0x0039, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, 0x8004c080, 0x00000000, 0x80, 0x06, -1, 0, 0x02000700 weapon 0x0100, MODEL_CHRCMP150, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000600, 0x10, 0x0068, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, 0x8004c080, 0x00000000, 0x80, 0x06, -1, 0, 0x02000700 weapon 0x0100, MODEL_CHRCMP150, 0x0010, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000600, 0x11, 0x0069, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, 0x8004c080, 0x00000000, 0x80, 0x06, -1, 0, 0x02000700 weapon 0x0100, MODEL_CHRCMP150, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000200, 0x12, 0x003f, BODY_G5_GUARD, HEAD_RANDOM, 0x040b, -1, -1, 200, 100, 0xa080c080, 0x00000000, 0x80, 0x06, -1, 0, 0x02000700 weapon 0x0100, MODEL_CHRCMP150, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000200, 0x13, 0x006a, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xa080c080, 0x00000000, 0x80, 0x07, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000200, 0x14, 0x006b, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xc000c080, 0x00000000, 0x80, 0x07, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000200, 0x15, 0x006c, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xc000c080, 0x00000000, 0x80, 0x07, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x0015, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000200, 0x16, 0x006d, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xc000c080, 0x00000000, 0x80, 0x07, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000200, 0x17, 0x0082, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xa0802000, 0x00000000, 0x80, 0x08, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 tag 0x0d, 1 chr 0x00000400, CHR_CASS, 0x0088, BODY_CASSANDRA, HEAD_CASSANDRA, 0x0410, -1, -1, 200, 100, 0x0000c080, 0x00000000, 0x02, 0x02, 0x4a, 0, 0x00010000 chr 0x00000400, CHR_BLONDE, 0x0087, BODY_MRBLONDE, HEAD_MRBLONDE, 0x0410, -1, -1, 200, 100, 0x0000c080, 0x00000000, 0x02, 0x02, 0x4b, 0, 0x00010000 chr 0x00000400, CHR_INTRO_VICTIM, 0x0009, BODY_G5_GUARD, HEAD_RANDOM, 0x0410, -1, -1, 1000, 100, 0x0000c200, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000 weapon 0x0100, MODEL_CHRCMP150, CHR_INTRO_VICTIM, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000 chr 0x00000500, CHR_TRENT, 0x003b, BODY_TRENT, HEAD_TRENT, 0x0411, -1, -1, 200, 100, 0x0000c080, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000 chr 0x00000500, CHR_STRIPES, 0x003c, BODY_STRIPES, HEAD_JON, 0x0411, -1, -1, 200, 100, 0x0000c080, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000 tag OBJ_GENERATOR, 1 multimonitor 0x0100, MODEL_PD_CONSOLE, 0x00d0, 0x000001e1, 0x00000001, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03030000 tag 0x3f, 1 door 0x0100, MODEL_DOOR2_G5, 0x009c, 0x10000000, 0x08000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000010, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x009d, 0x10000000, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000010, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 tag 0x40, -1 door 0x0100, MODEL_DOOR2_G5, 0x00a2, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00a3, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00a4, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00a5, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00a6, 0x10000000, 0x08000800, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000020, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00a7, 0x10000000, 0x10000800, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000020, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00a8, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00a9, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00b3, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00b4, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00aa, 0x10000000, 0x28000800, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000020, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00ab, 0x10000000, 0x30000800, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000020, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00ac, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR2_G5, 0x00ad, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0x00060000, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 tag 0x34, 4 tag 0x35, 4 tag 0x36, 4 tag 0x37, 4 door 0x0100, MODEL_DOOR1A_G5, 0x0099, 0x10000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000c000, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0x00000000, 0x00000004, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00001800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR1ATRI_G5, 0x0098, 0x10000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0001f8ac, 0x0002a0e5, 0x0000434a, 0x0003491f, 0x000010d2, 0x00000000, 0x00000004, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR1B_G5, 0x009a, 0x10000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000c000, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0x00000000, 0x00000004, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR1ATRI_G5, 0x009b, 0x10000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0001f8ac, 0x0002a0e5, 0x0000434a, 0x0003491f, 0x000010d2, 0x00000000, 0x00000004, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xfffffffd, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 tag 0x33, 1 door 0x0100, MODEL_DOOR1A_G5, 0x00a0, 0x10000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000c000, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0x00000000, 0x00000004, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00001800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR1ATRI_G5, 0x00a1, 0x10000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0001f8ac, 0x0002a0e5, 0x0000434a, 0x0003491f, 0x000010d2, 0x00000000, 0x00000004, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR1B_G5, 0x009f, 0x10000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000c000, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0x00000000, 0x00000004, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR1ATRI_G5, 0x009e, 0x10000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0001f8ac, 0x0002a0e5, 0x0000434a, 0x0003491f, 0x000010d2, 0x00000000, 0x00000004, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xfffffffd, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 tag 0x43, -4 tag 0x44, -4 tag 0x45, -4 tag 0x46, -4 tag 0x3a, 1 door 0x0100, MODEL_DOOR4A_G5, 0x00b5, 0x00000400, 0x00000000, 0x00000020, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0000ffff, 0x00014000, 0x00001999, 0x00000000, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_DOOR4B_G5, 0x00b6, 0x00000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x0000ffff, 0x00014000, 0x00001999, 0x00000000, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 tag 0x41, 1 door 0x0100, MODEL_G5CARLIFTDOOR, 0x00b7, 0x00000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0x00000000, 0x00000020, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_G5CARLIFTDOOR, 0x00b8, 0x00000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0x00080000, 0x00000020, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 tag 0x42, -1 tag OBJ_BACKUPDISK, 1 object 0x0100, MODEL_ZIGGYCARD, 0x004c, 0x012404e8, 0x00004000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 rename_object -1, 0x0044, 0x181e, 0x181f, 0x1820, 0x1821, 0x1822, 0x0000, 0x0000 // "Obtain DAT tape." tag OBJ_DECODER, 1 object 0x0200, MODEL_CHRDOORDECODER, 0x0050, 0x00420408, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 tag OBJ_LIGHTSWITCH, 1 singlemonitor 0x0019, MODEL_G5_LASER_SWITCH, 0x00ed, 0x00000002, 0x00000000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff06 tag 0x03, 1 singlemonitor 0x0019, MODEL_G5_LASER_SWITCH, 0x00e6, 0x00000002, 0x00000001, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff13 tag 0x04, 1 singlemonitor 0x0019, MODEL_G5_LASER_SWITCH, 0x00e8, 0x00000002, 0x00000001, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff13 tag 0x05, 1 singlemonitor 0x0019, MODEL_G5_LASER_SWITCH, 0x00e9, 0x00000002, 0x00000001, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff13 tag 0x06, 1 singlemonitor 0x0019, MODEL_G5_LASER_SWITCH, 0x00ea, 0x00000002, 0x00000001, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff13 tag 0x12, 1 singlemonitor 0x0019, MODEL_G5_ALARM, 0x00e7, 0x00000002, 0x00204000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff04 tag 0x13, 1 singlemonitor 0x0019, MODEL_G5_ALARM, 0x00eb, 0x00000002, 0x00204000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff04 tag OBJ_SAFEKEYPAD, 1 singlemonitor 0x0019, MODEL_G5_LASER_SWITCH, 0x00ec, 0x00000002, 0x00000001, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff01 tag OBJ_SAFEDOOR, 1 door 0x0100, MODEL_G5SAFEDOOR, 0x00c2, 0x10000010, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x00500000, 0x00500000, 0x00001999, 0x00000005, 0x00000040, 0x00000e10, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 tag OBJ_CMP150_JOANNA, 1 weapon 0x0100, MODEL_CHRCMP150, 0xffff, 0x40000000, 0x00000000, 0x00400000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REMOTEMINE, 0x00ffffff, 0x00000000 rename_object -1, 0x0022, 0x1842, 0x1843, 0x1844, 0x1845, 0x1846, 0x0000, 0x0000 // "" tag OBJ_CMP150_VELVET, 1 weapon 0x0100, MODEL_CHRCMP150, 0xffff, 0x40000000, 0x00000000, 0x00400000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REMOTEMINE, 0x00ffffff, 0x00000000 rename_object -1, 0x0022, 0x1842, 0x1843, 0x1844, 0x1845, 0x1846, 0x0000, 0x0000 // "" glass 0x0100, MODEL_WINDOW, 0x00c0, 0x00000f62, 0x00100000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000 glass 0x0100, MODEL_WINDOW, 0x00c1, 0x00000f62, 0x00100000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000 glass 0x0100, MODEL_WINDOW, 0x00be, 0x00000f62, 0x00104000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000 tag 0x22, 4 tag 0x23, 4 tag 0x24, 4 tag 0x25, 4 door 0x0100, MODEL_LASDOOR, 0x00d1, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_LASDOOR, 0x00d2, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_LASDOOR, 0x00d3, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_LASDOOR, 0x00d4, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 tag 0x26, 4 tag 0x27, 4 tag 0x28, 4 tag 0x29, 4 door 0x0100, MODEL_LASDOOR, 0x00d5, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_LASDOOR, 0x00d6, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_LASDOOR, 0x00d7, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_LASDOOR, 0x00d8, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 tag 0x2a, 4 tag 0x2b, 4 tag 0x2c, 4 tag 0x2d, 4 door 0x0100, MODEL_LASDOOR, 0x00d9, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_LASDOOR, 0x00da, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_LASDOOR, 0x00db, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_LASDOOR, 0x00dc, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 tag 0x2e, 4 tag 0x2f, 4 tag 0x30, 4 tag 0x31, 4 door 0x0100, MODEL_LASDOOR, 0x00dd, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_LASDOOR, 0x00de, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_LASDOOR, 0x00df, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 door 0x0100, MODEL_LASDOOR, 0x00e0, 0x46000400, 0x02020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x0c00000b, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xfffffffd, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 tag OBJ_ESCAPEDOOR1, 2 link_scenery 1, 0, 2 door 0x0100, MODEL_G5_ESCDOORUP, 0x00f0, 0x13500d00, 0x20304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0x00000000, 0x00000080, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 object 0x0100, MODEL_G5_ESCDOORUPBOOM, 0x00f1, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 tag OBJ_ESCAPEDOOR2, 2 link_scenery 1, 0, 2 door 0x0100, MODEL_G5_ESCDOORDOWN, 0x00ee, 0x13500d00, 0x20304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0x00000000, 0x00000080, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000 object 0x0100, MODEL_G5_ESCDOORDOWNBOOM, 0x00ef, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 tag OBJ_MINE1, 1 remote_mine 0x0100, MODEL_CHRREMOTEMINE, 0x0077, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x22000000, 0x00000001, 0x00000000 tag OBJ_MINE2, 1 remote_mine 0x0100, MODEL_CHRREMOTEMINE, 0x0078, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x22000000, 0x00000001, 0x00000000 object 0x0100, MODEL_DUMPSTER, 0x00f9, 0x000201e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 object 0x0100, MODEL_DUMPSTER, 0x00fa, 0x000201e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 object 0x0100, MODEL_DUMPSTER, 0x00fb, 0x000201e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 object 0x0100, MODEL_DUMPSTER, 0x00fc, 0x000201e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 object 0x0028, MODEL_BAFTA, 0x004d, 0x002000e8, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 object 0x0133, MODEL_G5SMALLCHAIR, 0x00f3, 0x000005e1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 object 0x0133, MODEL_G5SMALLCHAIR, 0x00f4, 0x000005e1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 object 0x0133, MODEL_G5SMALLCHAIR, 0x00f5, 0x000005e1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 object 0x0133, MODEL_G5SMALLCHAIR, 0x00f6, 0x000005e1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 object 0x0133, MODEL_G5SMALLCHAIR, 0x00f7, 0x000005e1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 tag 0x4a, 1 object 0x0185, MODEL_G5BIGCHAIR, 0x00f8, 0x000004e1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 tag 0x4b, 1 object 0x0133, MODEL_G5SMALLCHAIR, 0x00f2, 0x000004e1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000 object 0x0100, MODEL_G5_MAINFRAME, 0x00c8, 0x000005e1, 0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000 object 0x0100, MODEL_G5_MAINFRAME, 0x00c9, 0x000005e1, 0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000 object 0x0100, MODEL_G5_MAINFRAME, 0x00ca, 0x000005e1, 0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000 object 0x0100, MODEL_G5_MAINFRAME, 0x00cb, 0x000005e1, 0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000 object 0x0100, MODEL_G5_MAINFRAME, 0x00cc, 0x000005e1, 0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000 object 0x0100, MODEL_G5_MAINFRAME, 0x00cd, 0x000005e1, 0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000 object 0x0100, MODEL_G5_MAINFRAME, 0x00ce, 0x000005e1, 0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000 object 0x0100, MODEL_G5_MAINFRAME, 0x00cf, 0x000005e1, 0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000 tag 0x3c, 1 weapon 0x0080, MODEL_MULTI_AMMO_CRATE, 0x0095, 0x00000101, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_NBOMB, 0x00ffffff, 0x00000000 tag 0x3b, 1 shield 0x0100, MODEL_CHRSHIELD, 0x0096, 0x00000001, 0x000000e0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000 tag 0x49, 1 shield 0x0100, MODEL_CHRSHIELD, 0x0056, 0x00000001, 0x000000c0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000 endprops intro: intro_weapon WEAPON_FALCON2_SILENCER, -1 ammo AMMOTYPE_PISTOL, 100 ammo AMMOTYPE_NBOMB, 6 outfit OUTFIT_LEATHER intro_weapon WEAPON_DOORDECODER, -1 intro_weapon WEAPON_CAMSPY, -1 spawn 0x0083 endintro path00: pad 0x0015 pad 0x0014 pad 0x0019 pad 0x0018 pad 0x0019 pad 0x0014 endpath path01: pad 0x0023 pad 0x0025 pad 0x0020 pad 0x001a pad 0x001c pad 0x001a pad 0x0020 pad 0x0025 endpath path02: pad 0x0037 pad 0x003f pad 0x0043 pad 0x0041 pad 0x0040 pad 0x0042 pad 0x0045 pad 0x0046 pad 0x0045 pad 0x0042 pad 0x0040 pad 0x0041 pad 0x0043 pad 0x003f endpath path03: pad 0x0027 pad 0x0028 pad 0x0029 pad 0x002a pad 0x002d pad 0x002e pad 0x002d pad 0x002a pad 0x0029 pad 0x0028 pad 0x0027 pad 0x0026 endpath func0409_start_path00: set_chr_dodge_rating 2, 0x0a set_accuracy 5 set_reaction_speed 30 set_chr_health CHR_SELF, 40 set_armor 0 set_recovery_speed 0 set_shield 0 assign_path 0 start_path set_function CHR_SELF, GFUNC_UNALERTED_0004 endfunction func040a_start_path01: set_chr_dodge_rating 2, 0x0a set_accuracy 5 set_reaction_speed 30 set_chr_health CHR_SELF, 40 set_armor 0 set_recovery_speed 0 set_shield 0 assign_path 1 start_path set_function CHR_SELF, GFUNC_UNALERTED_0004 endfunction func040b_start_path02: set_chr_dodge_rating 2, 0x0a set_accuracy 5 set_reaction_speed 30 set_chr_health CHR_SELF, 40 set_armor 0 set_recovery_speed 0 set_shield 0 assign_path 2 start_path set_function CHR_SELF, GFUNC_UNALERTED_0004 endfunction func040c_start_path03: set_chr_dodge_rating 2, 0x0a set_accuracy 5 set_reaction_speed 30 set_chr_health CHR_SELF, 40 set_armor 0 set_recovery_speed 0 set_shield 0 assign_path 3 start_path set_function CHR_SELF, GFUNC_UNALERTED_0004 endfunction func1008_check_generator: beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_chr_activated_object CHR_P1P2, OBJ_GENERATOR, /*goto*/ 0x08 if_object_in_good_condition OBJ_GENERATOR, /*goto*/ 0x2c if_stage_flag_eq STAGEFLAG_GENERATOR_SHUT_DOWN, TRUE, /*goto*/ 0x2c // Destroyed mute_channel CHANNEL_4 if_difficulty_lt DIFF_PA, /*goto*/ 0x06 message CHR_JOANNA, 0x1818 // "Mission critical object destroyed." set_stage_flag STAGEFLAG_GENERATOR_DESTROYED label 0x06 set_function CHR_SELF, GFUNC_IDLE label 0x2c reloop 0x04 // Generator activated label 0x08 if_stage_flag_eq STAGEFLAG_GENERATOR_SHUT_DOWN2, TRUE, /*goto*/ 0x09 set_object_image OBJ_GENERATOR, 0x00, 0x14 set_object_image OBJ_GENERATOR, 0x01, 0x14 mute_channel CHANNEL_4 mute_channel CHANNEL_0 assign_sound 0x8147, CHANNEL_0 control_sound_from_object CHANNEL_0, OBJ_GENERATOR, TRUE message CHR_P1P2, 0x1819 // "Damping field generator shut down." set_stage_flag STAGEFLAG_GENERATOR_SHUT_DOWN2 set_stage_flag STAGEFLAG_GENERATOR_SHUT_DOWN reloop 0x04 label 0x09 message CHR_P1P2, 0x181a // "Generator cannot be restarted." endloop 0x04 endfunction func1003_laser_switch_1: assign_sound 0x8119, CHANNEL_0 play_sound_from_object CHANNEL_0, OBJ_LASER_1A, 0x012c, 0x0190 beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_chr_activated_object CHR_P1P2, OBJ_LASERSWITCH1, /*goto*/ 0x08 if_object_in_good_condition OBJ_LASERSWITCH1, /*goto*/ 0x2c if_stage_flag_eq STAGEFLAG_LASERSET1_DISABLED, TRUE, /*goto*/ 0x2c message CHR_JOANNA, 0x1818 // "Mission critical object destroyed." set_stage_flag STAGEFLAG_LASERSWITCH1_DESTROYED set_function CHR_SELF, GFUNC_IDLE label 0x2c reloop 0x04 // Activated/deactivated label 0x08 if_stage_flag_eq STAGEFLAG_LASERSET1_DISABLED, TRUE, /*goto*/ 0x09 // Deactivated set_object_image OBJ_LASERSWITCH1, 0x00, 0x14 message CHR_P1P2, 0x181b // "Laser grid unit shut down." set_stage_flag STAGEFLAG_LASERSET1_DISABLED open_door OBJ_LASER_1A open_door OBJ_LASER_1B open_door OBJ_LASER_1C open_door OBJ_LASER_1D yield set_object_flag_bank0 OBJ_LASER_1A, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_1B, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_1C, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_1D, OBJECTFLAG0_40000000 assign_sound 0x043f, CHANNEL_7 play_sound_from_entity CHANNEL_7, OBJ_LASERSWITCH1, 0x012c, 0x0190, 0x00 mute_channel CHANNEL_0 assign_sound 0x01cd, CHANNEL_0 play_sound_from_entity CHANNEL_0, OBJ_LASER_1A, 0x012c, 0x0190, 0x00 goto_next 0x0a // Activated label 0x09 message CHR_P1P2, 0x181c // "Laser grid unit activated." unset_stage_flag STAGEFLAG_LASERSET1_DISABLED set_object_image OBJ_LASERSWITCH1, 0x00, 0x13 close_door OBJ_LASER_1A close_door OBJ_LASER_1B close_door OBJ_LASER_1C close_door OBJ_LASER_1D assign_sound 0x043f, CHANNEL_7 play_sound_from_entity CHANNEL_7, OBJ_LASERSWITCH1, 0x012c, 0x0190, 0x00 assign_sound 0x8119, CHANNEL_0 play_sound_from_object CHANNEL_0, OBJ_LASER_1A, 0x012c, 0x0190 goto_next 0x0a label 0x0a restart_timer beginloop 0x0b if_timer_gt 120, /*goto*/ 0x06 endloop 0x0b label 0x06 endloop 0x04 endfunction func1004_laser_switch_2: assign_sound 0x8119, CHANNEL_1 play_sound_from_object CHANNEL_1, OBJ_LASER_2A, 0x012c, 0x0190 beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_chr_activated_object CHR_P1P2, OBJ_LASERSWITCH2, /*goto*/ 0x08 if_object_in_good_condition OBJ_LASERSWITCH2, /*goto*/ 0x2c if_stage_flag_eq STAGEFLAG_LASERSET2_DISABLED, TRUE, /*goto*/ 0x2c message CHR_JOANNA, 0x1818 // "Mission critical object destroyed." set_stage_flag STAGEFLAG_LASERSWITCH2_DESTROYED set_function CHR_SELF, GFUNC_IDLE label 0x2c reloop 0x04 // Activated/deactivated label 0x08 dprint "SWITCH 2" if_stage_flag_eq STAGEFLAG_LASERSET2_DISABLED, TRUE, /*goto*/ 0x09 // Deactivated set_object_image OBJ_LASERSWITCH2, 0x00, 0x14 message CHR_P1P2, 0x181b // "Laser grid unit shut down." set_stage_flag STAGEFLAG_LASERSET2_DISABLED open_door OBJ_LASER_2A open_door OBJ_LASER_2B open_door OBJ_LASER_2C open_door OBJ_LASER_2D yield set_object_flag_bank0 OBJ_LASER_2A, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_2B, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_2C, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_2D, OBJECTFLAG0_40000000 assign_sound 0x043f, CHANNEL_7 play_sound_from_entity CHANNEL_7, OBJ_LASERSWITCH2, 0x012c, 0x0190, 0x00 mute_channel CHANNEL_1 assign_sound 0x01cd, CHANNEL_1 play_sound_from_entity CHANNEL_1, OBJ_LASER_2A, 0x012c, 0x0190, 0x00 goto_next 0x0a // Activated label 0x09 set_object_image OBJ_LASERSWITCH2, 0x00, 0x13 message CHR_P1P2, 0x181c // "Laser grid unit activated." unset_stage_flag STAGEFLAG_LASERSET2_DISABLED close_door OBJ_LASER_2A close_door OBJ_LASER_2B close_door OBJ_LASER_2C close_door OBJ_LASER_2D assign_sound 0x043f, CHANNEL_7 play_sound_from_entity CHANNEL_7, OBJ_LASERSWITCH2, 0x012c, 0x0190, 0x00 assign_sound 0x8119, CHANNEL_1 play_sound_from_object CHANNEL_1, OBJ_LASER_2A, 0x012c, 0x0190 goto_next 0x0a label 0x0a restart_timer beginloop 0x0b if_timer_gt 120, /*goto*/ 0x06 endloop 0x0b label 0x06 endloop 0x04 endfunction func1005_laser_switch_3: assign_sound 0x8119, CHANNEL_2 play_sound_from_object CHANNEL_2, OBJ_LASER_3A, 0x012c, 0x0190 beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_chr_activated_object CHR_P1P2, OBJ_LASERSWITCH3, /*goto*/ 0x08 if_object_in_good_condition OBJ_LASERSWITCH3, /*goto*/ 0x2c if_stage_flag_eq STAGEFLAG_LASERSET3_DISABLED, TRUE, /*goto*/ 0x2c message CHR_JOANNA, 0x1818 // "Mission critical object destroyed." set_stage_flag STAGEFLAG_LASERSWITCH3_DESTROYED set_function CHR_SELF, GFUNC_IDLE label 0x2c reloop 0x04 // Activated/deactivated label 0x08 if_stage_flag_eq STAGEFLAG_LASERSET3_DISABLED, TRUE, /*goto*/ 0x09 // Deactivated set_object_image OBJ_LASERSWITCH3, 0x00, 0x14 message CHR_P1P2, 0x181b // "Laser grid unit shut down." set_stage_flag STAGEFLAG_LASERSET3_DISABLED open_door OBJ_LASER_3A open_door OBJ_LASER_3B open_door OBJ_LASER_3C open_door OBJ_LASER_3D yield set_object_flag_bank0 OBJ_LASER_3A, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_3B, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_3C, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_3D, OBJECTFLAG0_40000000 assign_sound 0x043f, CHANNEL_7 play_sound_from_entity CHANNEL_7, OBJ_LASERSWITCH3, 0x012c, 0x0190, 0x00 mute_channel CHANNEL_2 assign_sound 0x01cd, CHANNEL_2 play_sound_from_entity CHANNEL_2, OBJ_LASER_3A, 0x012c, 0x0190, 0x00 goto_next 0x0a // Activated label 0x09 set_object_image OBJ_LASERSWITCH3, 0x00, 0x13 message CHR_P1P2, 0x181c // "Laser grid unit activated." unset_stage_flag STAGEFLAG_LASERSET3_DISABLED close_door OBJ_LASER_3A close_door OBJ_LASER_3B close_door OBJ_LASER_3C close_door OBJ_LASER_3D assign_sound 0x043f, CHANNEL_7 play_sound_from_entity CHANNEL_7, OBJ_LASERSWITCH3, 0x012c, 0x0190, 0x00 assign_sound 0x8119, CHANNEL_2 play_sound_from_object CHANNEL_2, OBJ_LASER_3A, 0x012c, 0x0190 goto_next 0x0a label 0x0a restart_timer beginloop 0x0b if_timer_gt 120, /*goto*/ 0x06 endloop 0x0b label 0x06 endloop 0x04 endfunction func1006_laser_switch_4: assign_sound 0x811a, CHANNEL_3 play_sound_from_object CHANNEL_3, OBJ_LASER_4A, 0x012c, 0x0190 beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_chr_activated_object CHR_P1P2, OBJ_LASERSWITCH4, /*goto*/ 0x08 if_object_in_good_condition OBJ_LASERSWITCH4, /*goto*/ 0x2c if_stage_flag_eq STAGEFLAG_LASERSET4_DISABLED, TRUE, /*goto*/ 0x2c message CHR_JOANNA, 0x1818 // "Mission critical object destroyed." set_stage_flag STAGEFLAG_LASERSWITCH4_DESTROYED set_function CHR_SELF, GFUNC_IDLE label 0x2c reloop 0x04 // Activated/deactivated label 0x08 if_stage_flag_eq STAGEFLAG_LASERSET4_DISABLED, TRUE, /*goto*/ 0x09 // Deactivated set_object_image OBJ_LASERSWITCH4, 0x00, 0x14 message CHR_P1P2, 0x181b // "Laser grid unit shut down." set_stage_flag STAGEFLAG_LASERSET4_DISABLED open_door OBJ_LASER_4A open_door OBJ_LASER_4B open_door OBJ_LASER_4C open_door OBJ_LASER_4D yield set_object_flag_bank0 OBJ_LASER_4A, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_4B, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_4C, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_4D, OBJECTFLAG0_40000000 assign_sound 0x043f, CHANNEL_7 play_sound_from_entity CHANNEL_7, OBJ_LASERSWITCH4, 0x012c, 0x0190, 0x00 mute_channel CHANNEL_3 assign_sound 0x01cd, CHANNEL_3 play_sound_from_entity CHANNEL_3, OBJ_LASER_4A, 0x012c, 0x0190, 0x00 goto_next 0x0a // Activated label 0x09 set_object_image OBJ_LASERSWITCH4, 0x00, 0x13 message CHR_P1P2, 0x181c // "Laser grid unit activated." unset_stage_flag STAGEFLAG_LASERSET4_DISABLED close_door OBJ_LASER_4A close_door OBJ_LASER_4B close_door OBJ_LASER_4C close_door OBJ_LASER_4D assign_sound 0x043f, CHANNEL_7 play_sound_from_entity CHANNEL_7, OBJ_LASERSWITCH4, 0x012c, 0x0190, 0x00 assign_sound 0x811a, CHANNEL_3 play_sound_from_object CHANNEL_3, OBJ_LASER_4A, 0x012c, 0x0190 goto_next 0x0a label 0x0a restart_timer beginloop 0x0b if_timer_gt 120, /*goto*/ 0x06 endloop 0x0b label 0x06 endloop 0x04 endfunction func1007_init_lasers: yield // Wait for cutscene to finish beginloop 0x8f if_camera_animating /*goto*/ 0x2c goto_next 0x06 label 0x2c endloop 0x8f label 0x06 if_difficulty_lt DIFF_SA, /*goto*/ 0x0d // SA/PA - bring up lasers close_door OBJ_LASER_1A close_door OBJ_LASER_2A close_door OBJ_LASER_3A close_door OBJ_LASER_4A close_door OBJ_LASER_1B close_door OBJ_LASER_2B close_door OBJ_LASER_3B close_door OBJ_LASER_4B close_door OBJ_LASER_1C close_door OBJ_LASER_2C close_door OBJ_LASER_3C close_door OBJ_LASER_4C close_door OBJ_LASER_1D close_door OBJ_LASER_2D close_door OBJ_LASER_3D close_door OBJ_LASER_4D // Wait until all lasers disabled, show message and set flag beginloop 0x04 if_stage_flag_eq STAGEFLAG_LASERSET1_DISABLED, FALSE, /*goto*/ 0x2c if_stage_flag_eq STAGEFLAG_LASERSET2_DISABLED, FALSE, /*goto*/ 0x2c if_stage_flag_eq STAGEFLAG_LASERSET3_DISABLED, FALSE, /*goto*/ 0x2c if_stage_flag_eq STAGEFLAG_LASERSET4_DISABLED, FALSE, /*goto*/ 0x2c if_stage_flag_eq STAGEFLAG_ALL_LASERS_DISABLED, TRUE, /*goto*/ 0x2c message CHR_JOANNA, 0x181d // "All laser grid systems shut down." set_stage_flag STAGEFLAG_ALL_LASERS_DISABLED label 0x2c endloop 0x04 // Agent - take down lasers label 0x0d set_object_image OBJ_LASERSWITCH1, 0x00, 0x14 set_object_image OBJ_LASERSWITCH2, 0x00, 0x14 set_object_image OBJ_LASERSWITCH3, 0x00, 0x14 set_object_image OBJ_LASERSWITCH4, 0x00, 0x14 open_door OBJ_LASER_1A open_door OBJ_LASER_2A open_door OBJ_LASER_3A open_door OBJ_LASER_4A open_door OBJ_LASER_1B open_door OBJ_LASER_2B open_door OBJ_LASER_3B open_door OBJ_LASER_4B open_door OBJ_LASER_1C open_door OBJ_LASER_2C open_door OBJ_LASER_3C open_door OBJ_LASER_4C open_door OBJ_LASER_1D open_door OBJ_LASER_2D open_door OBJ_LASER_3D open_door OBJ_LASER_4D yield set_object_flag_bank0 OBJ_LASER_1A, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_2A, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_3A, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_4A, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_1B, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_2B, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_3B, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_4B, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_1C, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_2C, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_3C, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_4C, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_1D, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_2D, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_3D, OBJECTFLAG0_40000000 set_object_flag_bank0 OBJ_LASER_4D, OBJECTFLAG0_40000000 set_stage_flag STAGEFLAG_LASERSET1_DISABLED set_stage_flag STAGEFLAG_LASERSET2_DISABLED set_stage_flag STAGEFLAG_LASERSET3_DISABLED set_stage_flag STAGEFLAG_LASERSET4_DISABLED set_stage_flag STAGEFLAG_ALL_LASERS_DISABLED label 0x0e yield open_door OBJ_LASER_1A open_door OBJ_LASER_2A open_door OBJ_LASER_3A open_door OBJ_LASER_4A open_door OBJ_LASER_1B open_door OBJ_LASER_2B open_door OBJ_LASER_3B open_door OBJ_LASER_4B open_door OBJ_LASER_1C open_door OBJ_LASER_2C open_door OBJ_LASER_3C open_door OBJ_LASER_4C open_door OBJ_LASER_1D open_door OBJ_LASER_2D open_door OBJ_LASER_3D open_door OBJ_LASER_4D yield mute_channel CHANNEL_0 mute_channel CHANNEL_1 mute_channel CHANNEL_2 mute_channel CHANNEL_3 set_function CHR_SELF, GFUNC_IDLE endfunction func1009_spawner_during_decode: // Wait for alarm or decoder attached beginloop 0x04 if_stage_flag_eq STAGEFLAG_DECODER_ATTACHED, TRUE, /*goto*/ 0x06 if_alarm_active /*goto*/ 0x61 endloop 0x04 // Decoder is attached label 0x06 yield yield // Wait 8.3 seconds restart_timer beginloop 0x08 if_timer_gt 500, /*goto*/ 0x06 endloop 0x08 label 0x06 activate_alarm // Spawn two swat guards label 0x61 try_spawn_chr BODY_G5_SWAT_GUARD, HEAD_RANDOM, 0x0058, 0x0401, 0x00000200, /*goto*/ 0x06 label 0x06 try_spawn_chr BODY_G5_SWAT_GUARD, HEAD_RANDOM, 0x003f, 0x0402, 0x00000200, /*goto*/ 0x06 label 0x06 // Every half second, use RNG to decide whether to consider spawning more. // 55/255 chance of passing. label 0x09 restart_timer call_rng beginloop 0x0a if_rand_gt 200, /*goto*/ 0x06 if_timer_gt 30, /*goto*/ 0x2c endloop 0x0a label 0x2c reloop 0x09 label 0x06 if_difficulty_lt DIFF_SA, /*goto*/ 0x55 if_difficulty_lt DIFF_PA, /*goto*/ 0x56 if_num_chrs_in_group_gt 5, 0x09, /*goto*/ 0x2c if_kill_count_gt 50, /*goto*/ 0x2c goto_next 0x57 // Agent label 0x55 if_num_chrs_in_group_gt 3, 0x09, /*goto*/ 0x2c if_kill_count_gt 50, /*goto*/ 0x2c goto_next 0x57 // Special Agent label 0x56 if_num_chrs_in_group_gt 4, 0x09, /*goto*/ 0x2c if_kill_count_gt 50, /*goto*/ 0x2c goto_next 0x57 // All difficulties label 0x57 call_rng if_rand_gt 128, /*goto*/ 0x0b if_stage_flag_eq STAGEFLAG_VISITED_TOP_DOOR, TRUE, /*goto*/ 0x2c try_spawn_chr BODY_G5_SWAT_GUARD, HEAD_RANDOM, 0x0058, 0x0401, 0x00000200, /*goto*/ 0x06 label 0x06 goto_next 0x0d label 0x2c dprint "SQUAD FULL" reloop 0x09 label 0x0b try_spawn_chr BODY_G5_SWAT_GUARD, HEAD_RANDOM, 0x003f, 0x0402, 0x00000200, /*goto*/ 0x06 label 0x06 label 0x0d restart_timer beginloop 0x0e if_timer_gt 30, /*goto*/ 0x06 endloop 0x0e label 0x06 endloop 0x09 endfunction .macro init_swat set_chr_flag_bank2 CHR_SELF, CHRFLAG2_00400000 set_self_flag_bankx CHRFLAG1_00080000, BANK_1 set_chr_dodge_rating 2, 0x0a set_accuracy 15 set_reaction_speed 25 set_chr_health CHR_SELF, 40 set_armor 0 set_recovery_speed 0 set_shield 0 try_draw_weapon MODEL_CHRDY357, WEAPON_DY357MAGNUM, 0x10000000, /*goto*/ 0x06 label 0x06 set_chr_alliance CHR_SELF, ALLIANCE_ENEMY set_group 0x09 set_chr_flag_bank3 CHR_SELF, CHRFLAG3_KILLCOUNTABLE set_self_flag_bankx CHRFLAG0_00002000, BANK_0 set_self_flag_bankx CHRFLAG0_00008000, BANK_0 set_alertness 90 set_self_flag_bank3 CHRFLAG3_00000200 cmd0145_rebuild_groups cmd0146_rebuild_groups run_to_pad 0x004e .endm func0401_init_swat1: init_swat beginloop 0x08 consider_coop_for_p1p2_chr CHR_SELF set_target_chr CHR_P1P2 if_chr_sees_player /*goto*/ 0x2c if_enemy_distance_lt_and_los 2540, /*goto*/ 0x2c if_chr_in_room CHR_SELF, 0x00, 0x0050, /*goto*/ 0x06 endloop 0x08 label 0x2c set_function CHR_SELF, GFUNC_UNALERTED label 0x06 set_return_function CHR_SELF, GFUNC_UNALERTED set_function CHR_SELF, GFUNC_ALERTED endfunction /** * Same as above, but guards with this function will become unalerted if they * lose sight of Jo regardless of what room they're in. */ func0402_init_swat2: init_swat beginloop 0x08 consider_coop_for_p1p2_chr CHR_SELF set_target_chr CHR_P1P2 if_chr_sees_player /*goto*/ 0x2c if_enemy_distance_lt_and_los 2540, /*goto*/ 0x2c if_chr_in_room CHR_SELF, 0x00, 0x0050, /*goto*/ 0x06 if_chr_stopped /*goto*/ 0x06 endloop 0x08 label 0x2c set_function CHR_SELF, GFUNC_UNALERTED label 0x06 set_return_function CHR_SELF, GFUNC_UNALERTED set_function CHR_SELF, GFUNC_ALERTED endfunction func100a_give_keycards: set_object_flag_bank0 OBJ_KEYCARD1, OBJECTFLAG0_00100000 set_object_flag_bank1 OBJ_KEYCARD1, OBJECTFLAG1_INVISIBLE set_object_flag_bank0 OBJ_KEYCARD2, OBJECTFLAG0_00100000 set_object_flag_bank1 OBJ_KEYCARD2, OBJECTFLAG1_INVISIBLE set_object_flag_bank1 OBJ_CROSSBOW, OBJECTFLAG1_INVISIBLE set_object_flag_bank0 OBJ_CROSSBOW, OBJECTFLAG0_00100000 set_chr_flag_bank3 CHR_CLOAK_1A, CHRFLAG3_KILLCOUNTABLE set_chr_flag_bank3 CHR_CLOAK_1B, CHRFLAG3_KILLCOUNTABLE set_chr_flag_bank3 CHR_CLOAK_2A, CHRFLAG3_KILLCOUNTABLE set_chr_flag_bank3 CHR_CLOAK_2B, CHRFLAG3_KILLCOUNTABLE set_chr_flag_bank3 CHR_CLOAK_2C, CHRFLAG3_KILLCOUNTABLE set_chr_flag_bank3 CHR_CLOAK_2D, CHRFLAG3_KILLCOUNTABLE // Wait for trigger beginloop 0x04 if_stage_flag_eq STAGEFLAG_CLOAK1_ONE_REMAINING, TRUE, /*goto*/ 0x2c endloop 0x04 label 0x2c if_chr_dying CHR_CLOAK_1A, /*goto*/ 0x06 if_chr_death_animation_finished CHR_CLOAK_1A, /*goto*/ 0x06 if_chr_unloaded CHR_CLOAK_1A, /*goto*/ 0x06 // First cloacked guard is alive give_object_to_chr OBJ_KEYCARD1, CHR_CLOAK_1A give_object_to_chr OBJ_CROSSBOW, CHR_CLOAK_1A set_target_chr CHR_CLOAK_1A goto_next 0x2c // First cloaked guard is dead label 0x06 give_object_to_chr OBJ_KEYCARD1, CHR_CLOAK_1B give_object_to_chr OBJ_CROSSBOW, CHR_CLOAK_1B set_target_chr CHR_CLOAK_1B label 0x2c unset_object_flag_bank0 OBJ_KEYCARD1, OBJECTFLAG0_00100000 unset_object_flag_bank1 OBJ_KEYCARD1, OBJECTFLAG1_INVISIBLE unset_object_flag_bank1 OBJ_CROSSBOW, OBJECTFLAG1_INVISIBLE unset_object_flag_bank0 OBJ_CROSSBOW, OBJECTFLAG0_00100000 // Wait for the chr who holds the keycard to die beginloop 0x55 if_chr_unloaded TARGET_CHR, /*goto*/ 0x08 if_chr_dying TARGET_CHR, /*goto*/ 0x2c if_chr_death_animation_finished TARGET_CHR, /*goto*/ 0x2c endloop 0x55 label 0x2c set_object_flag_bank1 OBJ_CROSSBOW, OBJECTFLAG1_INVISIBLE set_object_flag_bank0 OBJ_CROSSBOW, OBJECTFLAG0_00100000 hide_object OBJ_CROSSBOW beginloop 0x08 dprint "CHECK DEAD" if_stage_flag_eq STAGEFLAG_CLOAK2_ONE_REMAINING, TRUE, /*goto*/ 0x2c endloop 0x08 // Second room label 0x2c if_chr_dying CHR_CLOAK_2A, /*goto*/ 0x06 if_chr_death_animation_finished CHR_CLOAK_2A, /*goto*/ 0x06 if_chr_unloaded CHR_CLOAK_2A, /*goto*/ 0x06 // 2A alive give_object_to_chr OBJ_KEYCARD2, CHR_CLOAK_2A dprint "GIVE TO4" goto_next 0x2c // 2A dead label 0x06 if_chr_dying CHR_CLOAK_2B, /*goto*/ 0x06 if_chr_death_animation_finished CHR_CLOAK_2B, /*goto*/ 0x06 if_chr_unloaded CHR_CLOAK_2B, /*goto*/ 0x06 give_object_to_chr OBJ_KEYCARD2, CHR_CLOAK_2B dprint "GIVE TO5" goto_next 0x2c // 2B dead label 0x06 if_chr_dying CHR_CLOAK_2C, /*goto*/ 0x06 if_chr_death_animation_finished CHR_CLOAK_2C, /*goto*/ 0x06 if_chr_unloaded CHR_CLOAK_2C, /*goto*/ 0x06 give_object_to_chr OBJ_KEYCARD2, CHR_CLOAK_2C dprint "GIVE TO6" goto_next 0x2c // 2C dead label 0x06 give_object_to_chr OBJ_KEYCARD2, CHR_CLOAK_2D dprint "GIVE TO7" label 0x2c unset_object_flag_bank0 OBJ_KEYCARD2, OBJECTFLAG0_00100000 unset_object_flag_bank1 OBJ_KEYCARD2, OBJECTFLAG1_INVISIBLE set_function CHR_SELF, GFUNC_IDLE endfunction func100b_check_backup_collected: beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_chr_has_object CHR_P1P2, OBJ_BACKUPDISK, /*goto*/ 0x2c endloop 0x04 label 0x2c set_stage_flag STAGEFLAG_BACKUP_COLLECTED set_function CHR_SELF, GFUNC_IDLE endfunction func1002_set_ai: set_function CHR_SELF, GFUNC_REBUILD_GROUPS endfunction func1400_setup_counterop: yield set_chr_alliance CHR_COUNTEROP, ALLIANCE_ENEMY // On counterop SA and PA, give Joanna a CMP150 if_difficulty_lt DIFF_SA, /*goto*/ 0x06 give_object_to_chr OBJ_CMP150_JOANNA, CHR_JOANNA give_object_to_chr OBJ_CMP150_VELVET, CHR_VELVET label 0x06 set_function CHR_SELF, GFUNC_REBUILD_GROUPS endfunction func100e_check_conspirators_alerted: // Wait for alarm beginloop 0x04 if_alarm_active /*goto*/ 0x06 reloop 0x04 // These objects are doors label 0x06 unset_object_flag_bank1 0x3f, OBJECTFLAG1_20000000 unset_object_flag_bank1 0x40, OBJECTFLAG1_20000000 unset_object_flag_bank1 0x41, OBJECTFLAG1_20000000 unset_object_flag_bank1 0x42, OBJECTFLAG1_20000000 unset_object_flag_bank1 0x43, OBJECTFLAG1_20000000 unset_object_flag_bank1 0x44, OBJECTFLAG1_20000000 unset_object_flag_bank1 0x45, OBJECTFLAG1_20000000 unset_object_flag_bank1 0x46, OBJECTFLAG1_20000000 unset_object_flag_bank1 0x34, OBJECTFLAG1_20000000 unset_object_flag_bank1 0x35, OBJECTFLAG1_20000000 unset_object_flag_bank1 0x36, OBJECTFLAG1_20000000 unset_object_flag_bank1 0x37, OBJECTFLAG1_20000000 set_stage_flag STAGEFLAG_ALARM_SOUNDING if_stage_flag_eq STAGEFLAG_MEETING_STARTED, TRUE, /*goto*/ 0x06 set_stage_flag STAGEFLAG_CONSPIRATORS_ALERTED set_function CHR_CASS, FUNC_RUN_FROM_MEETING set_function 0x1c, FUNC_RUN_FROM_MEETING // chr doesn't exist set_function CHR_BLONDE, FUNC_RUN_FROM_MEETING message CHR_JOANNA, 0x1829 // "Conspirators have been alerted." // Wait until alarm not active label 0x06 beginloop 0x55 if_alarm_active /*goto*/ 0x2c goto_next 0x06 label 0x2c endloop 0x55 label 0x06 unset_stage_flag STAGEFLAG_ALARM_SOUNDING endloop 0x04 set_function CHR_SELF, GFUNC_IDLE endfunction func100f_alarm_switches: // Wait until player activated alarm switch beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_chr_activated_object CHR_P1P2, OBJ_ALARM1, /*goto*/ 0x2c if_chr_activated_object CHR_P1P2, OBJ_ALARM2, /*goto*/ 0x2c reloop 0x04 label 0x2c if_stage_flag_eq STAGEFLAG_ALARM_SOUNDING, TRUE, /*goto*/ 0x06 message CHR_P1P2, 0x182a // "Alarm activated." set_stage_flag STAGEFLAG_ALARM_SOUNDING activate_alarm reloop 0x04 label 0x06 message CHR_P1P2, 0x182b // "Alarm deactivated." unset_stage_flag STAGEFLAG_ALARM_SOUNDING deactivate_alarm endloop 0x04 endfunction func1010_safe_cracking: // Wait for player to activate keypad or for it to be destroyed beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_object_in_good_condition OBJ_SAFEKEYPAD, /*goto*/ 0x2c message CHR_JOANNA, 0x1840 // "Mission critical object destroyed." set_stage_flag STAGEFLAG_SAFEKEYPAD_DESTROYED set_function CHR_SELF, GFUNC_IDLE label 0x2c if_chr_activated_object CHR_P1P2, OBJ_SAFEKEYPAD, /*goto*/ 0x2c reloop 0x04 label 0x2c if_chr_weapon_equipped CHR_P1P2, WEAPON_DOORDECODER, /*goto*/ 0x2c message CHR_P1P2, 0x182c // "Safe door is locked." endloop 0x04 label 0x2c message CHR_P1P2, 0x182d // "Door Decoder attached." remove_weapon_from_inventory WEAPON_DOORDECODER move_object_to_pad OBJ_DECODER, 0x0075 set_stage_flag STAGEFLAG_DECODER_ATTACHED assign_sound 0x8144, CHANNEL_1 play_sound_from_object CHANNEL_1, OBJ_SAFEKEYPAD, 0x012c, 0x0190 restart_timer beginloop 0x09 if_timer_gt 180, /*goto*/ 0x06 endloop 0x09 label 0x06 speak CHR_JOANNA, 0x1826, 0x7754, CHANNEL_5, COLOR_00_GREEN // "INTRUDER ALERT - all security to the vault." play_x_music CHANNEL_10, 180 yield set_countdown_timer 60 message CHR_P1P2, 0x1824 // "Initiating cracking routines." yield show_countdown_timer start_countdown_timer restart_timer beginloop 0x5e if_timer_gt 180, /*goto*/ 0x2c endloop 0x5e label 0x2c activate_alarm beginloop 0x08 if_object_in_good_condition OBJ_SAFEKEYPAD, /*goto*/ 0x2c message CHR_JOANNA, 0x1840 // "Mission critical object destroyed." set_stage_flag STAGEFLAG_SAFEKEYPAD_DESTROYED hide_countdown_timer set_function CHR_SELF, GFUNC_IDLE label 0x2c if_countdown_timer_lt 1, /*goto*/ 0x06 endloop 0x08 // Unlock label 0x06 mute_channel CHANNEL_1 assign_sound 0x8145, CHANNEL_1 control_sound_from_object CHANNEL_1, OBJ_SAFEKEYPAD, TRUE message CHR_P1P2, 0x1825 // "Door Decoder finished - door unlocked." unlock_door OBJ_SAFEDOOR, 0x40 unset_object_flag_bank1 OBJ_SAFEDOOR, OBJECTFLAG1_20000000 open_door OBJ_SAFEDOOR hide_countdown_timer set_function CHR_SELF, GFUNC_IDLE endfunction func1012_check_for_end: // Wait until player on ending catwalk beginloop 0x08 consider_coop_for_p1p2_chr CHR_SELF if_chr_in_room CHR_P1P2, 0x00, 0x0060, /*goto*/ 0x06 if_chr_in_room CHR_P1P2, 0x00, 0x0061, /*goto*/ 0x06 reloop 0x08 label 0x06 if_chr_death_animation_finished CHR_P1P2, /*goto*/ 0x2c if_chr_dying CHR_P1P2, /*goto*/ 0x2c if_chr_unloaded CHR_P1P2, /*goto*/ 0x2c goto_next 0x06 label 0x2c endloop 0x08 label 0x06 set_stage_flag STAGEFLAG_EXITED_BUILDING dprint "IN THE ELEVATOR\n" set_invincible CHR_JOANNA yield yield revoke_control CHR_JOANNA, 4 hide_countdown_timer stop_countdown_timer if_all_objectives_complete /*goto*/ 0x53 message CHR_JOANNA, 0x1833 // "Objectives incomplete - MISSION FAILED." label 0x2c restart_timer beginloop 0x52 if_timer_gt 280, /*goto*/ 0x2c endloop 0x52 label 0x2c end_level set_function CHR_SELF, GFUNC_IDLE // Objectives complete label 0x53 if_chr_death_animation_finished CHR_JOANNA, /*goto*/ 0x2c if_chr_dying CHR_JOANNA, /*goto*/ 0x2c if_chr_unloaded CHR_JOANNA, /*goto*/ 0x2c goto_next 0x06 label 0x2c if_chr_death_animation_finished CHR_VELVET, /*goto*/ 0x2c if_chr_dying CHR_VELVET, /*goto*/ 0x2c if_chr_unloaded CHR_VELVET, /*goto*/ 0x2c goto_next 0x06 label 0x2c end_level set_function CHR_SELF, GFUNC_IDLE // Mission complete label 0x06 set_function CHR_SELF, FUNC_OUTRO endfunction func1013_check_escape_doors: beginloop 0x04 if_object_in_good_condition OBJ_ESCAPEDOOR1, /*goto*/ 0x06 goto_next 0x2c label 0x06 if_object_in_good_condition OBJ_ESCAPEDOOR2, /*goto*/ 0x06 label 0x2c dprint "START ALARM\n" activate_alarm set_function CHR_SELF, GFUNC_IDLE reloop 0x04 label 0x06 endloop 0x04 endfunction func1014_check_camspy_location: beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_chr_in_room 0x00, /*camspy*/ 0x02, 0x0094, /*goto*/ 0x06 endloop 0x04 label 0x06 if_stage_flag_eq STAGEFLAG_CONSPIRATORS_ALERTED, TRUE, /*goto*/ 0x2c set_stage_flag STAGEFLAG_MEETING_HOLOGRAPHED label 0x2c set_function CHR_SELF, GFUNC_IDLE endfunction func100c_check_for_meeting_trigger: // Wait until meeting started then start cutscene beginloop 0x00 if_stage_flag_eq STAGEFLAG_MEETING_HOLOGRAPHED, TRUE, /*goto*/ 0x06 endloop 0x00 label 0x06 dprint "shot 1" set_function CHR_SELF, FUNC_MEETING_CUTSCENE endfunction func0403_walk_from_meeting: walk_to_pad 0x0085 beginloop 0x04 if_chr_stopped /*goto*/ 0x06 endloop 0x04 label 0x06 remove_chr CHR_SELF set_function CHR_SELF, GFUNC_IDLE endfunction func0404_run_from_meeting: run_to_pad 0x0085 beginloop 0x04 if_chr_stopped /*goto*/ 0x06 endloop 0x04 label 0x06 remove_chr CHR_SELF set_function CHR_SELF, GFUNC_IDLE endfunction func1001_objectives_failed_msg: yield set_function CHR_SELF, GFUNC_SHOW_OBJ_FAILED_MSG endfunction /** * Monitor the laser states and unset the stage flags when they become enabled * (ie. door is closed). This seems redundant because the flags are unset when * the switches are used. Maybe they close after a long timeout or something. */ func1017_check_lasers_closed: beginloop 0x04 if_stage_flag_eq STAGEFLAG_ALL_LASERS_DISABLED, TRUE, /*goto*/ 0x08 if_stage_flag_eq STAGEFLAG_MEETING_HOLOGRAPHED, TRUE, /*goto*/ 0x08 if_door_state OBJ_LASER_1A, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c unset_stage_flag STAGEFLAG_LASERSET1_DISABLED label 0x2c if_door_state OBJ_LASER_2A, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c unset_stage_flag STAGEFLAG_LASERSET2_DISABLED label 0x2c if_door_state OBJ_LASER_3A, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c unset_stage_flag STAGEFLAG_LASERSET3_DISABLED label 0x2c if_door_state OBJ_LASER_4A, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c unset_stage_flag STAGEFLAG_LASERSET4_DISABLED label 0x2c endloop 0x04 label 0x08 set_function CHR_SELF, GFUNC_IDLE endfunction func040d_intro: set_chr_flag_bank3 CHR_VELVET, CHRFLAG3_HIDDEN set_chr_flag_bank3 CHR_COUNTEROP, CHRFLAG3_HIDDEN set_music_track MUSIC_G5_INTRO camera_movement 0x0165 cmd0175 60 set_chr_flag_bank3 CHR_JOANNA, CHRFLAG3_UNPLAYABLE set_chr_flag_bank2 CHR_JOANNA, CHRFLAG2_00020000 animation 0x0166, -1, -1, 0x0600, CHR_JOANNA, 4 set_chr_flag_bank3 CHR_INTRO_VICTIM, CHRFLAG3_UNPLAYABLE unset_chr_flag_bank3 CHR_INTRO_VICTIM, CHRFLAG3_HIDDEN set_chr_flag_bank2 CHR_INTRO_VICTIM, CHRFLAG2_00020000 animation 0x0167, -1, -1, 0x0600, CHR_INTRO_VICTIM, 4 restart_timer set_cutscene_weapon CHR_JOANNA, WEAPON_FALCON2_SILENCER, WEAPON_NONE fade_to_color 0x000000ff, 0 fade_to_color 0x00000000, 110 beginloop 0x55 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 74, /*goto*/ 0x06 endloop 0x55 label 0x06 play_sound 0x0161, CHANNEL_7 beginloop 0x56 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 100, /*goto*/ 0x06 endloop 0x56 label 0x06 play_sound 0x0085, CHANNEL_7 beginloop 0x57 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 172, /*goto*/ 0x06 endloop 0x57 label 0x06 play_sound 0x0163, CHANNEL_7 beginloop 0x58 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 173, /*goto*/ 0x06 endloop 0x58 label 0x06 play_sound 0x0164, CHANNEL_6 beginloop 0x59 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 278, /*goto*/ 0x06 endloop 0x59 label 0x06 play_sound 0x0161, CHANNEL_7 beginloop 0x5a if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 312, /*goto*/ 0x06 endloop 0x5a label 0x06 play_sound 0x0162, CHANNEL_7 beginloop 0x5b if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 356, /*goto*/ 0x06 endloop 0x5b label 0x06 play_sound 0x0163, CHANNEL_7 beginloop 0x5c if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 396, /*goto*/ 0x06 endloop 0x5c label 0x06 play_sound 0x0164, CHANNEL_7 beginloop 0x5d if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 434, /*goto*/ 0x06 endloop 0x5d label 0x06 play_sound 0x0161, CHANNEL_7 beginloop 0x5e if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 478, /*goto*/ 0x06 endloop 0x5e label 0x06 play_sound 0x0162, CHANNEL_7 beginloop 0x60 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 515, /*goto*/ 0x06 endloop 0x60 label 0x06 play_sound 0x0163, CHANNEL_7 beginloop 0x61 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 560, /*goto*/ 0x06 endloop 0x61 label 0x06 play_sound 0x0164, CHANNEL_7 beginloop 0x65 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 568, /*goto*/ 0x06 endloop 0x65 label 0x06 play_sound 0x0162, CHANNEL_6 beginloop 0x62 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 595, /*goto*/ 0x06 endloop 0x62 label 0x06 play_sound 0x0161, CHANNEL_7 beginloop 0x63 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 630, /*goto*/ 0x06 endloop 0x63 label 0x06 play_sound 0x0162, CHANNEL_7 beginloop 0x66 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 638, /*goto*/ 0x06 endloop 0x66 label 0x06 play_sound 0x0163, CHANNEL_6 beginloop 0x68 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 670, /*goto*/ 0x06 endloop 0x68 label 0x06 play_sound 0x002e, CHANNEL_7 beginloop 0x67 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 670, /*goto*/ 0x06 endloop 0x67 label 0x06 play_sound 0x0045, CHANNEL_6 chr_drop_weapon CHR_INTRO_VICTIM beginloop 0x69 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 672, /*goto*/ 0x06 endloop 0x69 label 0x06 play_sound 0x0087, CHANNEL_5 beginloop 0x64 if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 702, /*goto*/ 0x06 endloop 0x64 label 0x06 play_sound 0x0164, CHANNEL_6 beginloop 0x6a if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 718, /*goto*/ 0x06 endloop 0x6a label 0x06 play_sound 0x007a, CHANNEL_7 beginloop 0x6b if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 722, /*goto*/ 0x06 endloop 0x6b label 0x06 play_sound 0x007c, CHANNEL_6 beginloop 0x6c if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 764, /*goto*/ 0x06 endloop 0x6c label 0x06 play_sound 0x0082, CHANNEL_5 beginloop 0x08 if_camera_animating /*goto*/ 0x2c goto_next 0x54 label 0x2c if_controller_button_pressed /*goto*/ 0x54 label 0x2c endloop 0x08 label 0x54 unset_chr_flag_bank3 CHR_VELVET, CHRFLAG3_HIDDEN unset_chr_flag_bank3 CHR_COUNTEROP, CHRFLAG3_HIDDEN unset_chr_flag_bank3 CHR_JOANNA, CHRFLAG3_UNPLAYABLE set_chr_flag_bank2 CHR_JOANNA, CHRFLAG2_00020000 animation 0x0166, -2, -1, 0x0600, CHR_JOANNA, 2 unset_chr_flag_bank3 CHR_INTRO_VICTIM, CHRFLAG3_UNPLAYABLE set_chr_flag_bank2 CHR_INTRO_VICTIM, CHRFLAG2_00020000 set_chr_flag_bank3 CHR_INTRO_VICTIM, CHRFLAG3_INVINCIBLE_TO_GUNFIRE set_chr_flag_bank3 CHR_INTRO_VICTIM, CHRFLAG3_00010000 animation 0x0167, -2, -1, 0x0600, CHR_INTRO_VICTIM, 2 restart_default_music reset_ambience enter_firstperson animation 0x022a, -1, -1, 0x0600, CHR_INTRO_VICTIM, 2 chr_drop_weapon CHR_INTRO_VICTIM yield set_function CHR_CLOAK_1A, FUNC_INIT_CLOAK1_GUARD set_function CHR_CLOAK_1B, FUNC_INIT_CLOAK1_GUARD yield kill CHR_INTRO_VICTIM set_function CHR_SELF, GFUNC_IDLE endfunction // Used in both mid and outro cutscenes .macro wait_until time loopid beginloop \loopid if_controller_button_pressed /*goto*/ 0x54 if_timer_gt \time, /*goto*/ 0x06 endloop \loopid label 0x06 .endm func040e_meeting_cutscene: deactivate_alarm set_chr_flag_bank3 CHR_VELVET, CHRFLAG3_HIDDEN set_chr_flag_bank3 CHR_COUNTEROP, CHRFLAG3_HIDDEN set_music_track MUSIC_G5_MIDCUTSCENE camera_movement 0x0191 set_stage_flag STAGEFLAG_MEETING_STARTED set_function CHR_BLONDE, GFUNC_IDLE set_function CHR_CASS, GFUNC_IDLE set_function CHR_TRENT, GFUNC_IDLE set_function CHR_STRIPES, GFUNC_IDLE set_chr_flag_bank3 CHR_BLONDE, CHRFLAG3_UNPLAYABLE unset_chr_flag_bank3 CHR_BLONDE, CHRFLAG3_HIDDEN set_chr_flag_bank2 CHR_BLONDE, CHRFLAG2_00020000 animation 0x0192, -1, -1, 0x0600, CHR_BLONDE, 4 set_chr_flag_bank3 CHR_CASS, CHRFLAG3_UNPLAYABLE unset_chr_flag_bank3 CHR_CASS, CHRFLAG3_HIDDEN set_chr_flag_bank2 CHR_CASS, CHRFLAG2_00020000 animation 0x0193, -1, -1, 0x0600, CHR_CASS, 4 set_chr_flag_bank3 CHR_TRENT, CHRFLAG3_UNPLAYABLE unset_chr_flag_bank3 CHR_TRENT, CHRFLAG3_HIDDEN set_chr_flag_bank2 CHR_TRENT, CHRFLAG2_00020000 animation 0x0194, -1, -1, 0x0600, CHR_TRENT, 4 set_chr_flag_bank3 CHR_STRIPES, CHRFLAG3_UNPLAYABLE unset_chr_flag_bank3 CHR_STRIPES, CHRFLAG3_HIDDEN set_chr_flag_bank2 CHR_STRIPES, CHRFLAG2_00020000 animation 0x0195, -1, -1, 0x0600, CHR_STRIPES, 4 restart_timer beginloop 0x55 if_timer_gt 240, /*goto*/ 0x06 endloop 0x55 label 0x06 speak CHR_JOANNA, 0x1848, 0x740c, CHANNEL_5, COLOR_04_ORANGE // "We've recovered the sapient from Carrington and al..." wait_until 752, 0x56 play_sound 0x0161, CHANNEL_6 wait_until 760, 0x57 speak CHR_JOANNA, 0x1849, 0x740d, CHANNEL_7, COLOR_03_RED // "This will reduce its efficiency. My team will have..." wait_until 813, 0x58 play_sound 0x0162, CHANNEL_6 wait_until 864, 0x59 play_sound 0x0163, CHANNEL_5 wait_until 1183, 0x5a play_sound 0x0164, CHANNEL_6 wait_until 1466, 0x5b play_sound 0x0161, CHANNEL_6 // Someone screwed up the labelling here... // 5c was probably supposed to go here. yield if_controller_button_pressed /*goto*/ 0x54 if_timer_gt 1594, /*goto*/ 0x06 goto_first 0x5c label 0x06 play_sound 0x0162, CHANNEL_6 wait_until 1638, 0x5c play_sound 0x0593, CHANNEL_6 wait_until 1684, 0x5d speak CHR_JOANNA, 0x184a, 0x740e, CHANNEL_5, COLOR_04_ORANGE // "No one could have predicted that! And I resent bei..." wait_until 1780, 0x5e play_sound_from_object2 CHANNEL_6, 0x3a, 0x01d5, 0x00, 0x00 wait_until 2050, 0x60 play_sound_from_object2 CHANNEL_7, 0x3a, 0x00ec, 0x00, 0x00 wait_until 2070, 0x5f open_door 0x3a play_sound_from_object2 0x0a, 0x3a, 0x81b0, 0x00, 0x00 wait_until 2195, 0x61 play_sound 0x0171, CHANNEL_6 wait_until 2227, 0x62 play_sound 0x0172, CHANNEL_5 wait_until 2272, 0x63 play_sound 0x0173, CHANNEL_7 wait_until 2291, 0x64 play_sound 0x0161, CHANNEL_7 wait_until 2316, 0x65 speak CHR_JOANNA, 0x184b, 0x740f, CHANNEL_7, COLOR_03_RED // "The President turned down your request for the loa..." wait_until 2342, 0x67 play_sound 0x0162, CHANNEL_6 close_door 0x3a wait_until 2387, 0x68 play_sound 0x0163, CHANNEL_5 wait_until 2406, 0x69 play_sound 0x0163, CHANNEL_6 wait_until 2521, 0x6a play_sound 0x0161, CHANNEL_5 wait_until 2547, 0x6b play_sound 0x0162, CHANNEL_6 wait_until 2584, 0x6c play_sound 0x0163, CHANNEL_7 wait_until 2586, 0x6d play_sound 0x0164, CHANNEL_5 wait_until 2617, 0x6e play_sound 0x0164, CHANNEL_5 wait_until 2662, 0x70 play_sound 0x0162, CHANNEL_6 wait_until 2668, 0x71 play_sound 0x0161, CHANNEL_5 wait_until 2692, 0x6f speak CHR_JOANNA, 0x184c, 0x7410, CHANNEL_7, COLOR_03_RED // "Could it be you overestimated your influence over ..." wait_until 2705, 0x72 play_sound 0x0161, CHANNEL_6 wait_until 2713, 0x73 play_sound 0x0162, CHANNEL_5 wait_until 2796, 0x74 play_sound 0x0161, CHANNEL_6 wait_until 2937, 0x75 play_sound 0x0164, CHANNEL_6 wait_until 2971, 0x76 play_sound 0x0162, CHANNEL_6 wait_until 3000, 0x77 play_sound 0x0162, CHANNEL_6 wait_until 3046, 0x78 play_sound 0x0163, CHANNEL_5 wait_until 3048, 0x79 speak CHR_JOANNA, 0x184d, 0x7411, CHANNEL_7, COLOR_05_GREEN // "No! Perhaps I underestimated his resolve. We have ..." wait_until 3186, 0x7a play_sound 0x0164, CHANNEL_6 wait_until 3378, 0x7b play_sound 0x0162, CHANNEL_6 wait_until 3429, 0x7c play_sound 0x0161, CHANNEL_6 wait_until 3481, 0x7d play_sound 0x0162, CHANNEL_6 wait_until 3557, 0x7e play_sound 0x0164, CHANNEL_6 wait_until 3628, 0x7f play_sound 0x0163, CHANNEL_6 wait_until 3813, 0x80 play_sound 0x0161, CHANNEL_6 wait_until 3916, 0x81 play_sound 0x0162, CHANNEL_6 wait_until 4070, 0x82 speak CHR_JOANNA, 0x184e, 0x7412, CHANNEL_7, COLOR_04_ORANGE // "Ha! Assuming you don't get any interference. If Ca..." wait_until 4312, 0x84 play_sound 0x0163, CHANNEL_6 wait_until 4370, 0x85 play_sound 0x0164, CHANNEL_5 wait_until 4440, 0x86 play_sound 0x0161, CHANNEL_6 wait_until 4510, 0x87 play_sound 0x0162, CHANNEL_6 wait_until 4555, 0x88 play_sound 0x0161, CHANNEL_7 wait_until 4560, 0x83 speak CHR_JOANNA, 0x184f, 0x7413, CHANNEL_5, COLOR_05_GREEN // "There will be no outside help for Mr. Carrington. ..." wait_until 4636, 0x89 play_sound 0x0163, CHANNEL_7 wait_until 5017, 0x8a play_sound 0x0164, CHANNEL_7 wait_until 5272, 0x8b speak CHR_JOANNA, 0x1850, 0x7414, CHANNEL_5, COLOR_03_RED // "Then the devices we gave you are working correctly..." wait_until 5360, 0x8c play_sound 0x0163, CHANNEL_6 wait_until 5509, 0x8d play_sound 0x0164, CHANNEL_6 wait_until 5897, 0x8e play_sound 0x0161, CHANNEL_6 beginloop 0x08 if_camera_animating /*goto*/ 0x2c goto_next 0x54 label 0x2c label 0x2c endloop 0x08 label 0x54 label 0x06 restart_default_music reset_ambience enter_firstperson set_stage_flag STAGEFLAG_MEETING_FINISHED mute_channel CHANNEL_10 mute_channel CHANNEL_7 mute_channel CHANNEL_6 mute_channel CHANNEL_5 unset_chr_flag_bank3 CHR_VELVET, CHRFLAG3_HIDDEN unset_chr_flag_bank3 CHR_COUNTEROP, CHRFLAG3_HIDDEN restart_timer label 0x06 set_function CHR_CASS, FUNC_WALK_FROM_MEETING beginloop 0x0e if_timer_gt 140, /*goto*/ 0x06 endloop 0x0e label 0x06 set_function CHR_TRENT, FUNC_WALK_FROM_MEETING beginloop 0x0f if_timer_gt 300, /*goto*/ 0x06 endloop 0x0f label 0x06 chr_move_to_pad 0x1e, 0x003c, 0x01, /*goto*/ 0x2c // invalid chr? label 0x2c set_function CHR_BLONDE, FUNC_WALK_FROM_MEETING set_function CHR_STRIPES, FUNC_WALK_FROM_MEETING set_function CHR_SELF, GFUNC_IDLE endfunction func040f_outro_from_menu: hide_object OBJ_MINE1 hide_object OBJ_MINE2 set_function CHR_SELF, FUNC_OUTRO endfunction func040f_outro: camera_movement 0x0196 set_music_track MUSIC_G5_OUTRO set_chr_flag_bank3 CHR_COUNTEROP, CHRFLAG3_HIDDEN set_chr_flag_bank3 0xf1, CHRFLAG3_HIDDEN set_function CHR_P1P2, GFUNC_IDLE set_chr_flag_bank3 CHR_P1P2, CHRFLAG3_UNPLAYABLE unset_chr_flag_bank3 CHR_P1P2, CHRFLAG3_HIDDEN set_chr_flag_bank2 CHR_P1P2, CHRFLAG2_00020000 animation 0x0197, -1, -1, 0x0600, CHR_P1P2, 4 set_chr_hud_visible CHR_P1P2, TRUE restart_timer deactivate_alarm show_nonessential_chrs FALSE set_cutscene_weapon CHR_P1P2, -1, -1 yield set_cutscene_weapon CHR_P1P2, -1, 0x03 wait_until 20, 0x55 play_sound 0x0171, CHANNEL_6 wait_until 38, 0x57 play_sound 0x0173, CHANNEL_7 wait_until 69, 0x58 play_sound 0x0174, CHANNEL_6 wait_until 88, 0x5a play_sound 0x0172, CHANNEL_6 wait_until 103, 0x5b play_sound 0x0173, CHANNEL_7 wait_until 134, 0x5c play_sound 0x0174, CHANNEL_6 wait_until 142, 0x5e wait_until 162, 0x60 play_sound 0x0173, CHANNEL_7 wait_until 185, 0x61 play_sound 0x0174, CHANNEL_6 wait_until 204, 0x62 play_sound 0x0171, CHANNEL_7 wait_until 220, 0x63 play_sound 0x0172, CHANNEL_6 wait_until 256, 0x64 play_sound 0x0173, CHANNEL_7 wait_until 262, 0x65 play_sound 0x0174, CHANNEL_6 enable_rain 2 wait_until 273, 0x68 play_sound 0x0172, CHANNEL_7 wait_until 318, 0x6a play_sound 0x0174, CHANNEL_6 wait_until 344, 0x6b play_sound 0x0171, CHANNEL_7 wait_until 362, 0x6c play_sound 0x0172, CHANNEL_6 wait_until 390, 0x6d play_sound 0x0163, CHANNEL_7 wait_until 404, 0x6e play_sound 0x0161, CHANNEL_6 wait_until 420, 0x70 play_sound 0x0162, CHANNEL_6 wait_until 468, 0x71 play_sound 0x0163, CHANNEL_7 wait_until 488, 0x72 play_sound 0x0164, CHANNEL_6 wait_until 679, 0x74 play_sound 0x0161, CHANNEL_6 wait_until 728, 0x56 wait_until 768, 0x73 speak CHR_P1P2, 0x1851, 0x7415, CHANNEL_7, COLOR_09_BLUE // "Agent Dark reporting in! Prepare to receive a down..." wait_until 1280, 0x59 wait_until 1310, 0x75 speak CHR_P1P2, 0x1852, 0x7416, CHANNEL_7, COLOR_06_WHITE // "No time for that now, Agent Dark. There's been a d..." wait_until 1780, 0x76 play_sound 0x0162, CHANNEL_6 wait_until 1841, 0x77 play_sound 0x0163, CHANNEL_6 wait_until 1883, 0x78 play_sound 0x0164, CHANNEL_6 wait_until 2600, 0x5d wait_until 2630, 0x79 speak CHR_P1P2, 0x1853, 0x7417, CHANNEL_7, COLOR_09_BLUE // "Area 51? But what about the President?" beginloop 0x08 if_camera_animating /*goto*/ 0x2c goto_next 0x54 label 0x2c if_controller_button_pressed /*goto*/ 0x54 label 0x2c endloop 0x08 label 0x54 label 0x06 set_chr_hud_visible CHR_P1P2, FALSE end_level set_function CHR_SELF, GFUNC_IDLE endfunction func1018_intro_from_menu: set_return_function CHR_SELF, GFUNC_END_CINEMA set_function CHR_SELF, FUNC_INTRO endfunction func1019_generator_hum: yield assign_sound 0x8146, CHANNEL_4 play_sound_from_object CHANNEL_4, OBJ_GENERATOR, 0x0640, 0x0898 set_function CHR_SELF, GFUNC_IDLE endfunction /** * Not entirely sure what this does. It's probably the guards in the laser * switch area, and it probably controls which ones will run for the alarm. */ func101a_init_laser_switch_guards: if_difficulty_lt DIFF_SA, /*goto*/ 0x08 if_difficulty_lt DIFF_PA, /*goto*/ 0x09 // Perfect Agent set_chr_flag_bankx 0x0c, CHRFLAG0_CAN_RUN_FOR_ALARM, BANK_0 set_chr_flag_bankx 0x0d, CHRFLAG0_CAN_RUN_FOR_ALARM, BANK_0 set_chr_flag_bankx 0x0e, CHRFLAG0_CAN_RUN_FOR_ALARM, BANK_0 goto_next 0x06 // Agent label 0x08 set_chr_flag_bankx 0x0e, CHRFLAG0_CAN_RUN_FOR_ALARM, BANK_0 set_chr_flag_bankx 0x0e, CHRFLAG0_UNSURPRISABLE, BANK_0 goto_next 0x06 // Special Agent label 0x09 set_chr_flag_bankx 0x0e, CHRFLAG0_CAN_RUN_FOR_ALARM, BANK_0 set_chr_flag_bankx 0x0d, CHRFLAG0_CAN_RUN_FOR_ALARM, BANK_0 label 0x06 set_function CHR_SELF, GFUNC_IDLE endfunction func0412_cloak_guard: set_var_a 0 set_onshot_function FUNC_CLOAK_GUARD set_chr_cloaked CHR_SELF, TRUE, FALSE if_chr_dying CHR_SELF, /*goto*/ 0x06 if_chr_death_animation_finished CHR_SELF, /*goto*/ 0x06 if_chr_unloaded CHR_SELF, /*goto*/ 0x06 goto_next 0x03 // Dead label 0x06 goto_next 0x10 // Choose target label 0x03 consider_coop_for_p1p2_chr CHR_SELF set_target_chr CHR_P1P2 label 0x06 restart_timer cmd0139 70, 0x02, TRUE // Wait 3 seconds or until stopped beginloop 0x55 if_timer_gt 180, /*goto*/ 0x06 if_chr_stopped /*goto*/ 0x06 endloop 0x55 // 50% chance of attacking immediately, 50% at 2 seconds label 0x06 stop_chr call_rng if_rand_gt 128, /*goto*/ 0x06 restart_timer beginloop 0x0e if_timer_gt 120, /*goto*/ 0x06 endloop 0x0e // Attacking label 0x06 if_var_a_lt 3, /*goto*/ 0x2c goto_next 0x06 label 0x2c if_player_looking_at_something_maybe 0x0f, 0x01, 0x00, /*goto*/ 0x0e label 0x06 if_in_disarm_range /*goto*/ 0x2c goto_next 0x0d label 0x0e add_var_a 1 label 0x2c restart_timer set_chr_cloaked CHR_SELF, FALSE, TRUE label 0x0a label 0x2c try_aim_and_shoot_thing1 0x0220, 0x0000, /*goto*/ 0x2c label 0x2c try_aim_and_shoot_thing2 0x0200, 0x0000, /*goto*/ 0x0b beginloop 0x0b if_chr_stopped /*goto*/ 0x0c endloop 0x0b label 0x0c set_var_a 0 set_chr_cloaked CHR_SELF, TRUE, TRUE label 0x0d goto_first 0x03 label 0x10 if_chr_flag_bank2 CHR_SELF, CHRFLAG2_CLOAKED, /*goto*/ 0x2c set_function CHR_SELF, GFUNC_IDLE label 0x2c set_chr_cloaked CHR_SELF, FALSE, TRUE set_function CHR_SELF, GFUNC_IDLE endfunction func0413_cloak1_guard: yield set_onshot_function FUNC_CLOAK_GUARD set_self_flag_bank3 CHRFLAG3_INVINCIBLE_TO_GUNFIRE label 0x06 set_reaction_speed 100 set_onshot_function FUNC_CLOAK_GUARD restart_timer beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF set_target_chr CHR_P1P2 if_chr_distance_lt 400, /*goto*/ 0x06 if_distance_to_target_chr_lt 30, /*goto*/ 0x06 if_chr_in_view /*goto*/ 0x06 if_difficulty_lt DIFF_SA, /*goto*/ 0x2c if_timer_gt 180, /*goto*/ 0x06 label 0x2c endloop 0x04 label 0x06 unset_self_flag_bank3 CHRFLAG3_INVINCIBLE_TO_GUNFIRE set_self_flag_bank3 CHRFLAG3_00040000 set_chr_cloaked CHR_SELF, TRUE, TRUE set_function CHR_SELF, FUNC_CLOAK_GUARD endfunction func0414_init_cloak2_guard: stop_chr set_onshot_function FUNC_CLOAK_GUARD set_self_flag_bank3 CHRFLAG3_INVINCIBLE_TO_GUNFIRE set_chr_dodge_rating 2, 0x0a set_accuracy 5 set_reaction_speed 25 set_chr_health CHR_SELF, 40 set_armor 0 set_recovery_speed 0 set_shield 0 unset_self_flag_bank3 CHRFLAG3_INVINCIBLE_TO_GUNFIRE set_self_flag_bank3 CHRFLAG3_00040000 set_chr_cloaked CHR_SELF, TRUE, TRUE set_function CHR_SELF, FUNC_CLOAK_GUARD endfunction func101b_cloak2_entry: // Wait until in glass area of second cloak room beginloop 0x08 consider_coop_for_p1p2_chr CHR_SELF if_chr_in_room CHR_P1P2, 0x00, 0x001a, /*goto*/ 0x06 endloop 0x08 label 0x06 lock_door 0x34, 0x10 lock_door 0x35, 0x10 lock_door 0x36, 0x10 lock_door 0x37, 0x10 set_object_flag_bank1 0x34, OBJECTFLAG1_10000000 set_object_flag_bank1 0x35, OBJECTFLAG1_10000000 set_object_flag_bank1 0x36, OBJECTFLAG1_08000000 set_object_flag_bank1 0x37, OBJECTFLAG1_10000000 close_door 0x34 close_door 0x35 close_door 0x36 close_door 0x37 if_stage_flag_eq STAGEFLAG_LIGHTS_OFF, TRUE, /*goto*/ 0x2c play_sound 0x8147, -1 restart_timer set_lights_state 0x000b, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x000c, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x000d, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x000e, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0010, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x000f, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0011, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0012, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0013, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0014, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0015, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0017, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0018, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0001, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0003, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0004, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0005, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0006, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0007, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0008, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0009, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x000a, 0x03, 0xff, 0x06, 0x78 // Wait 2 seconds beginloop 0x09 if_timer_gt 120, /*goto*/ 0x06 endloop 0x09 label 0x06 set_lights_state 0x000b, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x000c, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x000d, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x000e, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0010, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x000f, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0011, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0012, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0013, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0014, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0015, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0017, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0018, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0001, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0003, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0004, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0005, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0006, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0007, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0008, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0009, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x000a, 0x01, 0x0a, 0x00, 0x00 goto_next 0x07 label 0x2c play_sound 0x8148, -1 set_lights_state 0x000b, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x000c, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x000d, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x000e, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0010, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x000f, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0011, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0012, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0013, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0014, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0015, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0017, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0018, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0001, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0003, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0004, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0005, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0006, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0007, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0008, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0009, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x000a, 0x03, 0x06, 0xff, 0x78 // Wait 2 seconds restart_timer beginloop 0x0a if_timer_gt 120, /*goto*/ 0x06 endloop 0x0a label 0x06 set_lights_state 0x000b, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x000c, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x000d, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x000e, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0010, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x000f, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0011, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0012, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0013, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0014, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0015, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0017, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0018, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0001, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0003, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0004, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0005, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0006, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0007, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0008, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0009, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x000a, 0x01, 0xff, 0x00, 0x00 label 0x07 unset_chr_flag_bank3 CHR_CLOAK_2A, CHRFLAG3_HIDDEN unset_chr_flag_bank3 CHR_CLOAK_2B, CHRFLAG3_HIDDEN unset_chr_flag_bank3 CHR_CLOAK_2C, CHRFLAG3_HIDDEN unset_chr_flag_bank3 CHR_CLOAK_2D, CHRFLAG3_HIDDEN set_function CHR_CLOAK_2A, FUNC_CLOAK2_GUARD set_function CHR_CLOAK_2B, FUNC_CLOAK2_GUARD set_function CHR_CLOAK_2C, FUNC_CLOAK2_GUARD set_function CHR_CLOAK_2D, FUNC_CLOAK2_GUARD set_function CHR_SELF, GFUNC_IDLE endfunction func0405_cloak2_hide: set_self_flag_bank3 CHRFLAG3_HIDDEN set_function CHR_SELF, GFUNC_IDLE endfunction func101c_check_visited_top_door: // Wait until decoder attached beginloop 0x04 if_stage_flag_eq STAGEFLAG_DECODER_ATTACHED, TRUE, /*goto*/ 0x08 endloop 0x04 // Wait until player gone near top fire escape door beginloop 0x08 consider_coop_for_p1p2_chr CHR_SELF if_chr_distance_to_pad_lt CHR_P1P2, 400, 0x0058, /*goto*/ 0x06 endloop 0x08 label 0x06 set_stage_flag STAGEFLAG_VISITED_TOP_DOOR set_function CHR_SELF, GFUNC_IDLE endfunction func101d_init_mines: yield set_object_flag_bank1 OBJ_MINE1, OBJECTFLAG1_00020000 set_object_flag_bank1 OBJ_MINE2, OBJECTFLAG1_00020000 set_object_flag_bank1 OBJ_MINE1, OBJECTFLAG1_INVISIBLE set_object_flag_bank1 OBJ_MINE2, OBJECTFLAG1_INVISIBLE unset_object_flag_bank0 OBJ_MINE1, OBJECTFLAG0_00000100 unset_object_flag_bank0 OBJ_MINE2, OBJECTFLAG0_00000100 set_chr_alliance CHR_COUNTEROP, ALLIANCE_ENEMY label 0x06 if_eeprom_flag_is_unset EEPROMFLAG_G5_MINE, /*goto*/ 0x06 hide_object OBJ_MINE1 dprint "EPROMFLAG NOTSET" set_function CHR_SELF, GFUNC_IDLE label 0x06 dprint "EPROMFLAG SET" hide_object OBJ_MINE2 set_function CHR_SELF, GFUNC_IDLE endfunction .macro init_guard accuracy reaction function set_chr_dodge_rating 2, 0x0a set_accuracy \accuracy set_reaction_speed \reaction set_chr_health CHR_SELF, 40 set_armor 0 set_recovery_speed 0 set_shield 0 set_function CHR_SELF, \function .endm func0406_init_type1_guard: init_guard 5, 30, GFUNC_UNALERTED endfunction // Never assigned func0407_init_type2_guard: init_guard 15, 25, GFUNC_UNALERTED endfunction func0408_init_cloak1_guard: init_guard 5, 25, 0x0413 endfunction func101e_msg_nowaythrough: beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_stage_flag_eq STAGEFLAG_LASERSET1_DISABLED, FALSE, /*goto*/ 0x2c if_stage_flag_eq STAGEFLAG_LASERSET2_DISABLED, FALSE, /*goto*/ 0x2c if_stage_flag_eq STAGEFLAG_LASERSET3_DISABLED, FALSE, /*goto*/ 0x2c if_stage_flag_eq STAGEFLAG_LASERSET4_DISABLED, FALSE, /*goto*/ 0x2c reloop 0x04 label 0x2c if_chr_in_room CHR_P1P2, 0x00, 0x002f, /*goto*/ 0x2c endloop 0x04 label 0x2c speak CHR_P1P2, 0x183c, 0x73b4, CHANNEL_6, COLOR_09_BLUE // "There's no way through while those lasers are acti..." label 0x0d set_function CHR_SELF, GFUNC_IDLE endfunction func101f_msg_meetingroomahead: restart_timer beginloop 0x04 if_stage_flag_eq STAGEFLAG_MEETING_HOLOGRAPHED, TRUE, /*goto*/ 0x0d consider_coop_for_p1p2_chr CHR_SELF if_chr_in_room CHR_P1P2, 0x00, 0x004c, /*goto*/ 0x2c reloop 0x04 label 0x2c if_chr_y CHR_P1P2, 300, OPERATOR_LESS_THAN, /*goto*/ 0x06 goto_next 0x2c label 0x06 endloop 0x04 label 0x2c speak CHR_P1P2, 0x183d, 0x73b5, CHANNEL_6, COLOR_09_BLUE // "That must be the meeting room up ahead. Time to us..." label 0x0d set_function CHR_SELF, GFUNC_IDLE endfunction func1020_msg_heavilyencrypted: beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_chr_in_room CHR_P1P2, 0x00, 0x0050, /*goto*/ 0x2c endloop 0x04 label 0x2c speak CHR_P1P2, 0x183e, 0x817c, CHANNEL_6, COLOR_09_BLUE // "The safe's heavily encrypted. The decoder's gonna ..." set_function CHR_SELF, GFUNC_IDLE endfunction func1021_blow_mines: // Wait for backup collected beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_stage_flag_eq STAGEFLAG_BACKUP_COLLECTED, TRUE, /*goto*/ 0x2c endloop 0x04 // Wait 2 seconds label 0x2c restart_timer beginloop 0x08 if_timer_gt 120, /*goto*/ 0x2c endloop 0x08 label 0x2c if_difficulty_lt DIFF_SA, /*goto*/ 0x2c speak CHR_P1P2, 0x183f, 0x73b7, CHANNEL_6, COLOR_09_BLUE // "Time to leave! Let's get to the door I set up earl..." set_function CHR_SELF, GFUNC_IDLE // Agent label 0x2c if_object_in_good_condition OBJ_ESCAPEDOOR1, /*goto*/ 0x2c goto_next 0x0d label 0x2c if_object_in_good_condition OBJ_ESCAPEDOOR2, /*goto*/ 0x2c goto_next 0x0d label 0x2c speak CHR_P1P2, 0x1841, 0x81a2, CHANNEL_6, COLOR_09_BLUE // "Stand back, Joanna. We'll create your escape route..." restart_timer beginloop 0x09 if_timer_gt 120, /*goto*/ 0x2c endloop 0x09 label 0x2c destroy_object OBJ_MINE1 destroy_object OBJ_MINE2 restart_timer beginloop 0x0a if_timer_gt 240, /*goto*/ 0x2c endloop 0x0a label 0x2c label 0x0d set_function CHR_SELF, GFUNC_IDLE endfunction func1022_light_switch: beginloop 0x04 consider_coop_for_p1p2_chr CHR_SELF if_chr_activated_object CHR_P1P2, OBJ_LIGHTSWITCH, /*goto*/ 0x2c reloop 0x04 label 0x2c if_stage_flag_eq STAGEFLAG_LIGHTS_OFF, TRUE, /*goto*/ 0x2c // Turning lights off set_stage_flag STAGEFLAG_LIGHTS_OFF assign_sound 0x043f, CHANNEL_7 play_sound_from_entity CHANNEL_7, OBJ_LIGHTSWITCH, 0x012c, 0x0190, 0x00 yield set_object_image OBJ_LIGHTSWITCH, 0x00, 0x14 play_sound 0x8147, -1 set_lights_state 0x000b, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x000c, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x000d, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x000e, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0010, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x000f, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0011, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0012, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0013, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0014, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0015, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0017, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0018, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0001, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0003, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0004, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0005, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0006, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0007, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0008, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x0009, 0x03, 0xff, 0x06, 0x78 set_lights_state 0x000a, 0x03, 0xff, 0x06, 0x78 restart_timer beginloop 0x09 if_timer_gt 120, /*goto*/ 0x06 endloop 0x09 label 0x06 set_lights_state 0x000b, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x000c, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x000d, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x000e, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0010, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x000f, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0011, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0012, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0013, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0014, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0015, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0017, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0018, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0001, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0003, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0004, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0005, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0006, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0007, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0008, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x0009, 0x01, 0x0a, 0x00, 0x00 set_lights_state 0x000a, 0x01, 0x0a, 0x00, 0x00 goto_first 0x04 // Turning lights on label 0x2c unset_stage_flag STAGEFLAG_LIGHTS_OFF assign_sound 0x043f, CHANNEL_7 play_sound_from_entity CHANNEL_7, OBJ_LIGHTSWITCH, 0x012c, 0x0190, 0x00 yield play_sound 0x8148, -1 set_object_image 0x3d, 0x00, 0x06 set_lights_state 0x000b, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x000c, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x000d, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x000e, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0010, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x000f, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0011, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0012, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0013, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0014, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0015, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0017, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0018, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0001, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0003, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0004, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0005, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0006, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0007, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0008, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x0009, 0x03, 0x06, 0xff, 0x78 set_lights_state 0x000a, 0x03, 0x06, 0xff, 0x78 restart_timer beginloop 0x0a if_timer_gt 120, /*goto*/ 0x06 endloop 0x0a label 0x06 set_lights_state 0x000b, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x000c, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x000d, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x000e, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0010, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x000f, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0011, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0012, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0013, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0014, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0015, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0017, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0018, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0001, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0003, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0004, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0005, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0006, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0007, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0008, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x0009, 0x01, 0xff, 0x00, 0x00 set_lights_state 0x000a, 0x01, 0xff, 0x00, 0x00 endloop 0x04 endfunction func1023_hide_nbomb_crate: if_eeprom_flag_is_unset EEPROMFLAG_G5_MINE, /*goto*/ 0x06 set_function CHR_SELF, GFUNC_IDLE label 0x06 hide_object OBJ_NBOMB_CRATE set_function CHR_SELF, GFUNC_IDLE endfunction /** * Opens the laser doors in response to the stageflags changing. */ unregistered_function: beginloop 0x04 if_stage_flag_eq STAGEFLAG_LASERSET1_DISABLED, FALSE, /*goto*/ 0x2c if_door_state OBJ_LASER_1A, DOORSTATE_OPEN | DOORSTATE_OPENING, /*goto*/ 0x2c open_door OBJ_LASER_1A open_door OBJ_LASER_1B open_door OBJ_LASER_1C open_door OBJ_LASER_1D label 0x2c if_stage_flag_eq STAGEFLAG_LASERSET2_DISABLED, FALSE, /*goto*/ 0x2c if_door_state OBJ_LASER_2A, DOORSTATE_OPEN | DOORSTATE_OPENING, /*goto*/ 0x2c open_door OBJ_LASER_2A open_door OBJ_LASER_2B open_door OBJ_LASER_2C open_door OBJ_LASER_2D label 0x2c if_stage_flag_eq STAGEFLAG_LASERSET3_DISABLED, FALSE, /*goto*/ 0x2c if_door_state OBJ_LASER_3A, DOORSTATE_OPEN | DOORSTATE_OPENING, /*goto*/ 0x2c open_door OBJ_LASER_3A open_door OBJ_LASER_3B open_door OBJ_LASER_3C open_door OBJ_LASER_3D label 0x2c if_stage_flag_eq STAGEFLAG_LASERSET4_DISABLED, FALSE, /*goto*/ 0x2c if_door_state OBJ_LASER_4A, DOORSTATE_OPEN | DOORSTATE_OPENING, /*goto*/ 0x2c open_door OBJ_LASER_4A open_door OBJ_LASER_4B open_door OBJ_LASER_4C open_door OBJ_LASER_4D label 0x2c endloop 0x04 endfunction /** * I'm guessing co op buddies etc would get stuck in locked rooms after the * player has passed through them. So this just unlocks the doors once they've * been opened for the first time. */ func1026_unlock_doors: // If Velvet and counter op don't exist, return yield if_chr_death_animation_finished CHR_VELVET, /*goto*/ 0x2c goto_next 0x04 label 0x2c if_chr_death_animation_finished CHR_COUNTEROP, /*goto*/ 0x0a // Wait until some door is not closed (so... opening, I guess?) beginloop 0x04 if_door_state 0x43, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c if_door_state 0x44, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c if_door_state 0x45, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c if_door_state 0x46, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c endloop 0x04 // Unlock those doors label 0x2c unlock_door 0x43, 0x04 unlock_door 0x44, 0x04 unlock_door 0x45, 0x04 unlock_door 0x46, 0x04 // New set of doors - wait until not closed beginloop 0x08 if_door_state 0x34, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c if_door_state 0x35, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c if_door_state 0x36, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c if_door_state 0x37, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c endloop 0x08 // Unlock them label 0x2c unlock_door 0x34, 0x04 unlock_door 0x35, 0x04 unlock_door 0x36, 0x04 unlock_door 0x37, 0x04 // Third set of doors beginloop 0x09 if_door_state 0x3f, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c if_door_state 0x40, DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING, /*goto*/ 0x2c endloop 0x09 label 0x2c unlock_door 0x3f, 0x10 unlock_door 0x40, 0x10 label 0x0a set_function CHR_SELF, GFUNC_IDLE endfunction func0410_invincible: label 0x04 yield set_self_flag_bank3 CHRFLAG3_INVINCIBLE_TO_GUNFIRE set_self_flag_bank3 CHRFLAG3_UNEXPLODABLE set_function CHR_SELF, GFUNC_IDLE endfunction func0411_hide: label 0x04 yield set_self_flag_bank3 CHRFLAG3_HIDDEN set_self_flag_bank3 CHRFLAG3_INVINCIBLE_TO_GUNFIRE set_self_flag_bank3 CHRFLAG3_UNEXPLODABLE set_function CHR_SELF, GFUNC_IDLE endfunction func1027_cloak1_check_one_remaining: // Wait until either cloak guard dying (in first room) beginloop 0x04 if_chr_dying CHR_CLOAK_1A, /*goto*/ 0x2c if_chr_death_animation_finished CHR_CLOAK_1A, /*goto*/ 0x2c if_chr_unloaded CHR_CLOAK_1A, /*goto*/ 0x2c if_chr_dying CHR_CLOAK_1B, /*goto*/ 0x2c if_chr_death_animation_finished CHR_CLOAK_1B, /*goto*/ 0x2c if_chr_unloaded CHR_CLOAK_1B, /*goto*/ 0x2c endloop 0x04 label 0x2c set_stage_flag STAGEFLAG_CLOAK1_ONE_REMAINING set_function CHR_SELF, GFUNC_IDLE endfunction func1028_cloak2_check_one_remaining: // Count number of dead cloak guards in second room beginloop 0x04 set_var_a 0 if_chr_dying CHR_CLOAK_2A, /*goto*/ 0x2c if_chr_death_animation_finished CHR_CLOAK_2A, /*goto*/ 0x2c if_chr_unloaded CHR_CLOAK_2A, /*goto*/ 0x2c goto_next 0x06 label 0x2c add_var_a 1 label 0x06 if_chr_dying CHR_CLOAK_2B, /*goto*/ 0x2c if_chr_death_animation_finished CHR_CLOAK_2B, /*goto*/ 0x2c if_chr_unloaded CHR_CLOAK_2B, /*goto*/ 0x2c goto_next 0x06 label 0x2c add_var_a 1 label 0x06 if_chr_dying CHR_CLOAK_2C, /*goto*/ 0x2c if_chr_death_animation_finished CHR_CLOAK_2C, /*goto*/ 0x2c if_chr_unloaded CHR_CLOAK_2C, /*goto*/ 0x2c goto_next 0x06 label 0x2c add_var_a 1 label 0x06 if_chr_dying CHR_CLOAK_2D, /*goto*/ 0x2c if_chr_death_animation_finished CHR_CLOAK_2D, /*goto*/ 0x2c if_chr_unloaded CHR_CLOAK_2D, /*goto*/ 0x2c goto_next 0x06 label 0x2c add_var_a 1 label 0x06 if_var_a_lt 3, /*goto*/ 0x2c set_stage_flag STAGEFLAG_CLOAK2_ONE_REMAINING set_function CHR_SELF, GFUNC_IDLE label 0x2c endloop 0x04 endfunction func1029_set_secret_weapon_props: yield set_object_flag_bank2 OBJ_NBOMB_CRATE, OBJECTFLAG2_RTRACKED_BLUE set_object_flag_bank2 OBJ_CROSSBOW, OBJECTFLAG2_RTRACKED_BLUE set_function CHR_SELF, GFUNC_IDLE endfunction func102a_8174: // Wait until some door opening beginloop 0x08 if_door_state 0x3f, DOORSTATE_OPEN | DOORSTATE_OPENING, /*goto*/ 0x2c endloop 0x08 label 0x2c set_chr_flag_bank2 0x07, CHRFLAG2_08000000 set_chr_flag_bank2 0x0c, CHRFLAG2_08000000 set_chr_flag_bank2 0x0d, CHRFLAG2_08000000 set_chr_flag_bank2 0x0e, CHRFLAG2_08000000 set_chr_flag_bank2 0x0f, CHRFLAG2_08000000 set_chr_flag_bank2 0x10, CHRFLAG2_08000000 set_chr_flag_bank2 0x11, CHRFLAG2_08000000 set_function CHR_SELF, GFUNC_IDLE endfunction func102b_81bc: // Wait until some door opening beginloop 0x08 if_door_state 0x3f, DOORSTATE_OPEN | DOORSTATE_OPENING, /*goto*/ 0x2c endloop 0x08 label 0x2c set_chr_alliance 0x08, ALLIANCE_ENEMY set_chr_alliance 0x09, ALLIANCE_ENEMY set_chr_alliance 0x0a, ALLIANCE_ENEMY set_chr_alliance 0x0b, ALLIANCE_ENEMY set_chr_alliance 0x07, ALLIANCE_ENEMY set_chr_alliance 0x0c, ALLIANCE_ENEMY set_chr_alliance 0x0d, ALLIANCE_ENEMY set_chr_alliance 0x0e, ALLIANCE_ENEMY set_chr_alliance 0x0f, ALLIANCE_ENEMY set_chr_alliance 0x10, ALLIANCE_ENEMY set_chr_alliance 0x11, ALLIANCE_ENEMY set_chr_alliance 0x12, ALLIANCE_ENEMY set_chr_alliance 0x13, ALLIANCE_ENEMY set_chr_alliance 0x14, ALLIANCE_ENEMY set_chr_alliance 0x15, ALLIANCE_ENEMY set_chr_alliance 0x16, ALLIANCE_ENEMY set_chr_alliance 0x17, ALLIANCE_ENEMY cmd0145_rebuild_groups cmd0146_rebuild_groups set_function CHR_SELF, GFUNC_IDLE endfunction /** * I suspect Rare screwed up here. I think the lightswitch guard starts off as * an ally so that he won't respond to Jo making noise in the first cloak room. * Then when he becomes alerted to you (such as you shooting near him) he'd * become an enemy. * * However, it's checking if the alertness is less than, so this condition * passes immediately and he becomes an enemy. This could be why he's sometimes * left his pad by the time you leave the first room. */ func102c_set_lightswitch_guard_alliance: beginloop 0x08 if_chr_alertness_lt 99, CHR_LIGHTSWITCH_GUARD, /*goto*/ 0x06 endloop 0x08 label 0x06 set_chr_alliance CHR_LIGHTSWITCH_GUARD, ALLIANCE_ENEMY cmd0145_rebuild_groups cmd0146_rebuild_groups set_function CHR_SELF, GFUNC_IDLE endfunction functions: register_function func0401_init_swat1 0x0401 register_function func0402_init_swat2 0x0402 register_function func0403_walk_from_meeting 0x0403 register_function func0404_run_from_meeting 0x0404 register_function func0405_cloak2_hide 0x0405 register_function func0406_init_type1_guard 0x0406 register_function func0407_init_type2_guard 0x0407 register_function func0408_init_cloak1_guard 0x0408 register_function func0409_start_path00 0x0409 register_function func040a_start_path01 0x040a register_function func040b_start_path02 0x040b register_function func040c_start_path03 0x040c register_function func1400_setup_counterop 0x1400 register_function func1001_objectives_failed_msg 0x1001 register_function func1002_set_ai 0x1002 register_function func1003_laser_switch_1 0x1003 register_function func1004_laser_switch_2 0x1004 register_function func1005_laser_switch_3 0x1005 register_function func1006_laser_switch_4 0x1006 register_function func1007_init_lasers 0x1007 register_function func1008_check_generator 0x1008 register_function func1009_spawner_during_decode 0x1009 register_function func100a_give_keycards 0x100a register_function func100b_check_backup_collected 0x100b register_function func100c_check_for_meeting_trigger 0x100c register_function func100e_check_conspirators_alerted 0x100e register_function func100f_alarm_switches 0x100f register_function func1010_safe_cracking 0x1010 register_function func1012_check_for_end 0x1012 register_function func1013_check_escape_doors 0x1013 register_function func1014_check_camspy_location 0x1014 register_function func1017_check_lasers_closed 0x1017 register_function func1018_intro_from_menu 0x1018 register_function func1019_generator_hum 0x1019 register_function func101a_init_laser_switch_guards 0x101a register_function func101b_cloak2_entry 0x101b register_function func101c_check_visited_top_door 0x101c register_function func101d_init_mines 0x101d register_function func101e_msg_nowaythrough 0x101e register_function func101f_msg_meetingroomahead 0x101f register_function func1020_msg_heavilyencrypted 0x1020 register_function func1021_blow_mines 0x1021 register_function func1022_light_switch 0x1022 register_function func1023_hide_nbomb_crate 0x1023 register_function func1026_unlock_doors 0x1026 register_function func1027_cloak1_check_one_remaining 0x1027 register_function func1028_cloak2_check_one_remaining 0x1028 register_function func1029_set_secret_weapon_props 0x1029 register_function func102a_8174 0x102a register_function func102b_81bc 0x102b register_function func102c_set_lightswitch_guard_alliance 0x102c register_function func040d_intro 0x040d register_function func040e_meeting_cutscene 0x040e register_function func040f_outro 0x040f register_function func0410_invincible 0x0410 register_function func0411_hide 0x0411 register_function func0412_cloak_guard 0x0412 register_function func0413_cloak1_guard 0x0413 register_function func0414_init_cloak2_guard 0x0414 register_function func1018_intro_from_menu 0x0c00 register_function func040e_meeting_cutscene 0x0c01 register_function func040f_outro_from_menu 0x0c02 endfunctions paths: register_path path00, 0, 1 register_path path01, 1, 1 register_path path02, 2, 1 register_path path03, 3, 1 endpaths .align 4