#ifndef _IN_PREPROCESS_H #define _IN_PREPROCESS_H #include typedef void (*preprocessfunc)(u8 *data, u32 size); void preprocessAnimations(u8 *data, u32 size); void preprocessMpConfigs(u8 *data, u32 size); void preprocessFont(u8 *data, u32 size); void preprocessJpnFont(u8 *data, u32 size); void preprocessALBankFile(u8 *data, u32 size); void preprocessALCMidiHdr(u8 *data, u32 size); void preprocessSequences(u8 *data, u32 size); void preprocessFiringRange(u8 *data, u32 size); void preprocessTexturesList(u8 *data, u32 size); void preprocessBgSection1Header(u8 *data, u32 size); void preprocessBgSection1(u8 *data, u32 size); void preprocessBgSection2Header(u8 *data, u32 size); void preprocessBgSection2(u8 *data, u32 size); void preprocessBgSection3Header(u8 *data, u32 size); void preprocessBgSection3(u8 *data, u32 size); void preprocessBgRoom(u8 *data, u32 ofs); void preprocessBgLights(u8 *data, u32 ofs); void preprocessLangFile(u8 *data, u32 size); void preprocessPadsFile(u8 *data, u32 size); void preprocessTilesFile(u8 *data, u32 size); void preprocessSetupFile(u8 *data, u32 size); void preprocessModelFile(u8 *data, u32 size); void preprocessGunFile(u8 *data, u32 size); #endif