// // Complex (MP) // #include "stagesetup.h" s32 intro[]; u32 props[]; struct path paths[]; struct ailist ailists[]; struct stagesetup setup = { NULL, NULL, NULL, intro, props, paths, ailists, NULL, }; u32 props[] = { endprops }; s32 intro[] = { intro_weapon(WEAPON_PP9I, -1) ammo(AMMOTYPE_PISTOL, 100) outfit(OUTFIT_DEFAULT) endintro }; struct path paths[] = { { NULL, 0, 0 }, }; struct ailist ailists[] = { { NULL, 0 }, };