#define spawn(pad) \ 0x00, \ pad, \ 0, #define intro_weapon(weapon, u1) \ 0x01, \ weapon, \ u1, \ 0, #define ammo(ammotype, value) \ 0x02, \ ammotype, \ value, \ 0, #define outfit(outfit) \ 0x05, \ outfit, #define case(id, pad) \ 0x09, \ id, \ pad, #define case_respawn(id, pad) \ 0x0a, \ id, \ pad, #define hill(pad) \ 0x0b, \ pad, #define endintro \ 0x0c,