#include #include "constants.h" #include "game/lang.h" #include "game/room.h" #include "lib/main.h" #include "bss.h" #include "data.h" #include "types.h" #if VERSION == VERSION_JPN_FINAL s32 var8009d370jf; #endif extern s32 g_JpnMaxCacheItems; void langTick(void) { s32 i; #if VERSION == VERSION_JPN_FINAL static u32 language = 99; var8009d370jf = 0; mainOverrideVariable("jap", &language); if (language < 2) { langSetJpnEnabled(language); language = 99; } for (i = 0; i < MAX_JPN_CACHE_ITEMS(); i++) { if (g_JpnCacheCacheItems[i].ttl) { g_JpnCacheCacheItems[i].ttl--; } } #elif VERSION >= VERSION_PAL_BETA static u32 language = 99; mainOverrideVariable("language", &language); if (language < 5) { langSetEuropean(language); language = 99; } if (g_Jpn) { for (i = 0; i != MAX_JPN_CACHE_ITEMS(); i++) { if (g_JpnCacheCacheItems[i].ttl) { g_JpnCacheCacheItems[i].ttl--; } } } #else if (g_Jpn) { for (i = 0; i != MAX_JPN_CACHE_ITEMS(); i++) { if (g_JpnCacheCacheItems[i].ttl) { g_JpnCacheCacheItems[i].ttl--; } } } #endif }