#ifndef IN_GAME_DATA_02DA90_H #define IN_GAME_DATA_02DA90_H #include #include "game/data/data_020df0.h" extern struct mptrack g_MpTracks[NUM_MPTRACKS]; extern struct mppreset g_MpPresets[NUM_MPPRESETS]; extern u32 g_TeamColours[MAX_TEAMS]; extern u8 g_NumMpSimulantChrs; extern struct simskill g_SimSkills[]; extern u32 g_MpBotCommands[NUM_MPBOTCOMMANDS]; extern u32 var80087e2c; extern u32 var80087e50; extern u32 var80087e98; extern u32 var80087eb0; #endif