#include "util.h" #define spawn(pad) \ mkword(0x00), \ mkword(pad), \ mkword(0), #define intro_weapon(weapon, u1) \ mkword(0x01), \ mkword(weapon), \ mkword(u1), \ mkword(0), #define ammo(ammotype, value) \ mkword(0x02), \ mkword(ammotype), \ mkword(value), \ mkword(0), #define outfit(outfit) \ mkword(0x05), \ mkword(outfit), #define case(id, pad) \ mkword(0x09), \ mkword(id), \ mkword(pad), #define case_respawn(id, pad) \ mkword(0x0a), \ mkword(id), \ mkword(pad), #define hill(room) \ mkword(0x0b), \ mkword(room), #define endintro \ mkword(0x0c),