// // Stage ID 0x4a // #include "stagesetup.h" s32 intro[]; u32 props[]; struct path paths[]; struct ailist ailists[]; struct stagesetup setup = { NULL, NULL, NULL, intro, props, paths, ailists, NULL, }; u32 props[] = { endprops }; s32 intro[] = { outfit(OUTFIT_DEFAULT) endintro }; struct path paths[] = { { NULL, 0, 0 }, }; u8 func1000_0038[] = { mp_init_simulants rebuild_teams rebuild_squadrons set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; struct ailist ailists[] = { { func1000_0038, 0x1000 }, { NULL, 0 }, };