#include #include "constants.h" #include "bss.h" #include "lib/memory.h" #include "data.h" #include "types.h" struct memorypool g_OnboardMemoryPools[9]; u32 var800993b4; struct memorypool g_ExpansionMemoryPools[9]; u32 var8009946c; void func000121e0(void) { // empty } /** * Initialise the memory allocation system by initialising the banks and pools. * * The system has two banks - onboard and expansion - which refer to the onboard * memory and expansion pak memory if present. The arguments passed are the * onboard start and length that can be used by the memory system. If the * expansion pak is present, the entire pak is used for the second bank. * * Each bank consists of 8 pools, which start off overlapping. Care must be * taken to not allocate from the wrong pool at the wrong time. In practice it * appears only two pools are used which makes this easy: * * MEMPOOL_PERMANENT (index 6) is for permanent data and is never cleared * MEMPOOL_STAGE (index 4) is for general data and is cleared on stage load * * After the permanent pool has finished its allocations, it is closed off and * the stage pool is then placed immediately after it. All allocations from * there on are made from the stage pool. * * Each pool has a start and end address. Allocations are typically served from * the left side of the pool but can also be allocated from the right side. * In practice right side allocations are only used once (by texture related * code). * * Resizing an allocation is also supported, but only from the left side and * only if it's the most recent allocation. */ void memInit(u8 *heapstart, u32 heaplen) { s32 i; u8 *extraend; for (i = 0; i < 9; i++) { g_OnboardMemoryPools[i].start = 0; g_OnboardMemoryPools[i].leftpos = 0; g_OnboardMemoryPools[i].rightpos = 0; g_OnboardMemoryPools[i].prevallocation = 0; g_ExpansionMemoryPools[i].start = 0; g_ExpansionMemoryPools[i].leftpos = 0; g_ExpansionMemoryPools[i].rightpos = 0; g_ExpansionMemoryPools[i].prevallocation = 0; } g_OnboardMemoryPools[MEMPOOL_0].start = heapstart; g_OnboardMemoryPools[MEMPOOL_0].rightpos = heapstart + heaplen; g_OnboardMemoryPools[MEMPOOL_PERMANENT].start = heapstart; g_OnboardMemoryPools[MEMPOOL_PERMANENT].rightpos = heapstart + heaplen; g_OnboardMemoryPools[MEMPOOL_STAGE].start = heapstart; g_OnboardMemoryPools[MEMPOOL_STAGE].rightpos = heapstart + heaplen; // If 8MB, reserve the entire expansion pak for additional mempool 4 #if VERSION >= VERSION_NTSC_1_0 extraend = (u8 *)(0x80000000 + bootGetMemSize()); #else extraend = (u8 *)(0x80000000 + osGetMemSize()); #endif #if VERSION >= VERSION_NTSC_1_0 if (bootGetMemSize() > 4 * 1024 * 1024) #else if (osGetMemSize() > 4 * 1024 * 1024) #endif { g_ExpansionMemoryPools[MEMPOOL_STAGE].start = (u8 *)0x80400000; g_ExpansionMemoryPools[MEMPOOL_STAGE].rightpos = extraend; } for (i = 0; i < 9; i++) { g_OnboardMemoryPools[i].end = g_OnboardMemoryPools[i].rightpos; g_ExpansionMemoryPools[i].end = g_ExpansionMemoryPools[i].rightpos; } } u32 memGetPool4Available(void) { u32 free; if (IS4MB()) { free = g_OnboardMemoryPools[MEMPOOL_STAGE].rightpos - g_OnboardMemoryPools[MEMPOOL_STAGE].leftpos; } else { free = g_ExpansionMemoryPools[MEMPOOL_STAGE].rightpos - g_ExpansionMemoryPools[MEMPOOL_STAGE].leftpos; } return free; } void *memGetNextPool4Allocation(void) { void *next; if (IS4MB()) { next = g_OnboardMemoryPools[MEMPOOL_STAGE].leftpos; } else { next = g_ExpansionMemoryPools[MEMPOOL_STAGE].leftpos; } return next; } void *memAllocFromBank(struct memorypool *pool, u32 size, u8 poolnum) { u8 *allocation; pool += poolnum; allocation = pool->leftpos; if (pool->leftpos == 0) { return allocation; } if (pool->leftpos > pool->rightpos) { return 0; } if (pool->leftpos + size > pool->rightpos) { return 0; } pool->leftpos += size; pool->prevallocation = allocation; if (1); return (void *)allocation; } void *malloc(u32 len, u8 pool) { void *allocation = memAllocFromBank(g_OnboardMemoryPools, len, pool); if (allocation) { return allocation; } allocation = memAllocFromBank(g_ExpansionMemoryPools, len, pool); if (allocation) { return allocation; } #if VERSION < VERSION_NTSC_1_0 if (pool != MEMPOOL_8 && pool != MEMPOOL_7 && len) { char buffer[80]; u32 stack; u32 size; u32 free; if (pool == MEMPOOL_STAGE) { free = memGetFree(MEMPOOL_STAGE, MEMBANK_ONBOARD); size = memGetSize(MEMPOOL_STAGE, MEMBANK_ONBOARD); sprintf(buffer, "Out of mem - LEV: %d f %d s %d", len, free, size); } else { free = memGetFree(MEMPOOL_PERMANENT, MEMBANK_ONBOARD); size = memGetSize(MEMPOOL_PERMANENT, MEMBANK_ONBOARD); sprintf(buffer, "Out of mem - ETR: %d f %d s %d", len, free, size); } func0000c1d0nb(buffer); CRASH(); } #endif return allocation; } /** * Reallocate the given allocation in the given pool. * The pointer will remain unchanged. * * The allocation must be the most recent allocation. * * @dangerous: This function does not check the limits of the memory pool. * If it allocates past the rightpos of the pool it could lead to memory corruption. */ s32 memReallocate(void *allocation, s32 newsize, u8 poolnum) { struct memorypool *pool = &g_OnboardMemoryPools[poolnum]; s32 origsize; s32 growsize; if (pool->prevallocation != allocation) { pool = &g_ExpansionMemoryPools[poolnum]; if (pool->prevallocation != allocation) { return 2; } } origsize = pool->leftpos - pool->prevallocation; growsize = newsize - origsize; if (growsize <= 0) { pool->leftpos += growsize; pool->leftpos = (u8 *)ALIGN16((u32)pool->leftpos); return 1; } pool->leftpos += growsize; return 1; } void func000124cc(void) { // empty } u32 memGetFree(u8 poolnum, u32 bank) { struct memorypool *pool; if (bank == MEMBANK_ONBOARD) { pool = &g_OnboardMemoryPools[poolnum]; } else { pool = &g_ExpansionMemoryPools[poolnum]; } return pool->rightpos - pool->leftpos; } #if VERSION < VERSION_NTSC_1_0 u32 memGetSize(u8 poolnum, u32 bank) { struct memorypool *pool; if (bank == MEMBANK_ONBOARD) { pool = &g_OnboardMemoryPools[poolnum]; } else { pool = &g_ExpansionMemoryPools[poolnum]; } return pool->rightpos - pool->start; } #endif #if VERSION < VERSION_NTSC_1_0 void *memAllocFromPackedWord(u32 word) { return malloc(word >> 4, word & 0x0f); } #endif /** * Reset the pool's left side to its start address, effectively freeing the left * side of the pool. * * If resetting the stage pool, close off the permanent pool and place the stage * pool immediately after it. * * Note the right side is not reset here. */ void memResetPool(u8 pool) { if (pool == MEMPOOL_STAGE) { g_OnboardMemoryPools[MEMPOOL_STAGE].start = g_OnboardMemoryPools[MEMPOOL_PERMANENT].leftpos; g_OnboardMemoryPools[MEMPOOL_PERMANENT].rightpos = g_OnboardMemoryPools[MEMPOOL_PERMANENT].leftpos; g_OnboardMemoryPools[MEMPOOL_PERMANENT].end = g_OnboardMemoryPools[MEMPOOL_PERMANENT].leftpos; } g_OnboardMemoryPools[pool].leftpos = g_OnboardMemoryPools[pool].start; g_ExpansionMemoryPools[pool].leftpos = g_ExpansionMemoryPools[pool].start; g_OnboardMemoryPools[pool].prevallocation = 0; g_ExpansionMemoryPools[pool].prevallocation = 0; } /** * Setting leftpos to 0 means that this pool will refuse allocations from the * left. * * Setting rightpos to the end means it's resetting the right side and making * that available for allocations. It would have made more sense to do this in * memResetPool instead. */ void memDisablePool(u8 pool) { g_OnboardMemoryPools[pool].leftpos = 0; g_ExpansionMemoryPools[pool].leftpos = 0; g_OnboardMemoryPools[pool].rightpos = g_OnboardMemoryPools[pool].end; g_ExpansionMemoryPools[pool].rightpos = g_ExpansionMemoryPools[pool].end; } void *memAllocFromBankRight(struct memorypool *pool, u32 size, u8 poolnum) { u8 *allocation; pool += poolnum; allocation = pool->rightpos; if (allocation == 0) { return allocation; } if (pool->rightpos < pool->leftpos) { return 0; } if (pool->rightpos - size < pool->leftpos) { return 0; } pool->rightpos -= size; return (void *)pool->rightpos; } void *mallocFromRight(u32 len, u8 pool) { void *allocation = memAllocFromBankRight(g_OnboardMemoryPools, len, pool); if (allocation) { return allocation; } allocation = memAllocFromBankRight(g_ExpansionMemoryPools, len, pool); if (allocation) { return allocation; } return allocation; }