#include #include "constants.h" #include "bss.h" #include "data.h" #include "types.h" void casingsReset(void) { s32 i; struct casing *end; struct casing *casing; g_CasingAudioHandles[0] = 0; g_CasingAudioHandles[1] = 0; var8009d0d8 = 0; for (i = 0; i != ARRAYCOUNT(g_BgunAudioHandles); i++) { g_BgunAudioHandles[i] = 0; } end = g_Casings + ARRAYCOUNT(g_Casings); casing = g_Casings; while (casing < end) { casing->modeldef = NULL; casing++; } g_CasingsActive = false; for (i = 0; i < ARRAYCOUNT(g_Fireslots); i++) { g_Fireslots[i].endlvframe = -1; } g_Vars.killcount = 0; g_Vars.knockoutcount = 0; }