#include #include "constants.h" #include "game/timing.h" #include "bss.h" #include "data.h" #include "types.h" void frametimeInit(void) { g_Vars.thisframetime = osGetCount(); g_Vars.lastframetime = g_Vars.thisframetime; } void frametimeApply(s32 diffframe60, s32 diffframe240, s32 frametime) { g_Vars.lastframetime = g_Vars.thisframetime; g_Vars.thisframetime = frametime; g_Vars.diffframe60 = diffframe60; g_Vars.diffframe60f = diffframe60; g_Vars.diffframe60freal = PALUPF(g_Vars.diffframe60f); g_Vars.lastframe240 = g_Vars.thisframe240; g_Vars.thisframe240 += diffframe240; g_Vars.diffframe240 = diffframe240; g_Vars.diffframe240f = diffframe240; g_Vars.diffframe240freal = PALUPF(g_Vars.diffframe240f); } void frametimeCalculate(void) { u32 count; u32 thisframeticks; u32 diffframe60; u32 diffframe240; do { count = osGetCount(); thisframeticks = count - g_Vars.thisframetime; g_Vars.thisframeticks = thisframeticks; #if PAL diffframe60 = (g_Vars.lostframetime + thisframeticks + 468750) / 937500; diffframe240 = (g_Vars.lostframetime240 + thisframeticks + 117187) / 234375; #else diffframe60 = (g_Vars.lostframetime + thisframeticks + 390625) / 781250; diffframe240 = (g_Vars.lostframetime240 + thisframeticks + 97656) / 195312; #endif } while (diffframe60 < g_Vars.mininc60); #if PAL g_Vars.lostframetime = (g_Vars.lostframetime + thisframeticks) - (diffframe60 * 937500); g_Vars.lostframetime240 = (g_Vars.lostframetime240 + thisframeticks) - (diffframe240 * 234375); #else g_Vars.lostframetime = (g_Vars.lostframetime + thisframeticks) - (diffframe60 * 781250); g_Vars.lostframetime240 = (g_Vars.lostframetime240 + thisframeticks) - (diffframe240 * 195312); #endif g_Vars.mininc60 = 1; frametimeApply(diffframe60, diffframe240, count); } void func0f16cf8c(s32 arg0) { // empty } void func0f16cf94(void) { // empty }