#include #include "constants.h" #include "game/game_00b820.h" #include "game/title.h" #include "bss.h" #include "lib/memp.h" #include "data.h" #include "types.h" void titleReset(void) { g_TitleMode = -1; var800624d4 = 0; var800624d8 = 0; var800624dc = 0; g_TitleDelayedTimer = 2; g_TitleDelayedMode = -1; var800624f4 = 1; if (var800624f0) { g_TitleNextMode = TITLEMODE_SKIP; } var8009cca0 = mempAlloc(0x47800, MEMPOOL_STAGE); getitleReset(); }