// // Villa // #include "stagesetup.h" // Characters #define CHR_SNIPER1 0x00 #define CHR_SNIPER2 0x01 #define CHR_SNIPER3 0x02 #define CHR_SNIPER4 0x03 #define CHR_SNIPER5 0x04 #define CHR_SNIPER6 0x05 #define CHR_SNIPER7 0x06 #define CHR_SNIPER8 0x07 #define CHR_BASEMENT1 0x43 #define CHR_BASEMENT2 0x44 #define CHR_BASEMENT3 0x45 #define CHR_BASEMENT4 0x46 #define CHR_BASEMENT5 0x47 #define CHR_BASEMENT6 0x48 #define CHR_BASEMENT7 0x49 #define CHR_BASEMENT8 0x4a #define CHR_BASEMENT9 0x4b #define CHR_TAKER1 0x4e #define CHR_TAKER2 0x4f #define CHR_NEGOTIATOR 0x50 #define CHR_CARRINGTON 0x51 #define CHR_HACKER1 0x52 #define CHR_HACKER2 0x53 #define CHR_HACKER3 0x54 #define CHR_CISOLDIER 0x55 // Objects #define OBJ_DROPSHIP 0x00 #define OBJ_COOLING_SWITCH 0x03 #define OBJ_POWER_SWITCH 0x04 #define OBJ_WINDMILL_SWITCH 0x05 #define OBJ_KEYCARD 0x0a #define OBJ_HACKERPC1 0x0b #define OBJ_HACKERPC2 0x0c #define OBJ_HACKERPC3 0x0d #define OBJ_HACKERPC4 0x0e #define OBJ_WINDMILL 0x0f #define OBJ_CMP150_1 0x8e #define OBJ_CMP150_2 0x8f #define OBJ_DEVASTATOR 0x99 // Stage flags #define STAGEFLAG_NEGOTIATOR_DEAD 0x00000100 #define STAGEFLAG_NEGOTIATOR_ESCAPED 0x00000200 #define STAGEFLAG_SNIPERS_DEAD 0x00000400 #define STAGEFLAG_COOLING_ACTIVE 0x00000800 #define STAGEFLAG_POWER_ACTIVE 0x00001000 #define STAGEFLAG_WINDMILL_ACTIVATED 0x00002000 #define STAGEFLAG_WINDMILL_SWITCH_DESTROYED 0x00004000 #define STAGEFLAG_HACKERS_DEAD 0x00008000 #define STAGEFLAG_HACKERS_SUCCEEDED 0x00010000 #define STAGEFLAG_CARRINGTON_RESCUED 0x00020000 #define STAGEFLAG_TAKERS_DEAD 0x00080000 #define STAGEFLAG_GUARD_CAPTURED 0x00100000 #define STAGEFLAG_HACKER_PC_DESTROYED 0x00200000 #define STAGEFLAG_HACKERS_STARTED 0x00400000 #define STAGEFLAG_INTRO_FINISHED 0x00800000 #define STAGEFLAG_ONE_BASEMENT_GUARD_REMAINING 0x01000000 #define STAGEFLAG_PLAYING_INTRO_FROM_MENU 0x02000000 #define STAGEFLAG_FORGOT_TO_KO_GUARD 0x04000000 // AI Lists #define AILIST_INIT_TAKER 0x0401 #define AILIST_TAKER 0x0402 #define AILIST_NEGOTIATOR 0x0403 #define AILIST_SNIPER 0x0404 #define AILIST_HACKER 0x0405 #define AILIST_INIT_HACKER 0x0406 #define AILIST_INIT_SNIPER 0x0407 #define AILIST_OUTRO 0x0408 #define AILIST_INTRO 0x0409 #define AILIST_ENABLE_SNIPER 0x040a #define AILIST_INIT_BASEMENT_GUARD 0x040b #define AILIST_INIT_TYPE1_GUARD 0x040c #define AILIST_INIT_TYPE2_GUARD 0x040d // has better accuracy on PA #define AILIST_PATH01 0x040e #define AILIST_PATH02 0x040f #define AILIST_CARRINGTON 0x0410 #define AILIST_CISOLIDER 0x0411 s32 intro[]; u32 props[]; struct path paths[]; struct ailist ailists[]; struct stagesetup setup = { NULL, NULL, NULL, intro, props, paths, ailists, NULL, }; u32 props[] = { briefing(0, 0x2001) briefing(1, 0x2000) briefing(2, 0x2002) briefing(3, 0x2003) beginobjective(0, L_ELD(5), (DIFFBIT_A | DIFFBIT_SA)) // "Save the negotiator" complete_flags(STAGEFLAG_NEGOTIATOR_ESCAPED) fail_flags(STAGEFLAG_NEGOTIATOR_DEAD) endobjective beginobjective(1, L_ELD(6), (DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Eliminate rooftop snipers" complete_flags(STAGEFLAG_SNIPERS_DEAD) endobjective beginobjective(2, L_ELD(7), (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Activate wind generator" complete_flags(STAGEFLAG_WINDMILL_ACTIVATED) fail_flags(STAGEFLAG_WINDMILL_SWITCH_DESTROYED) endobjective beginobjective(3, L_ELD(8), (DIFFBIT_PA | DIFFBIT_PD)) // "Locate and eliminate dataDyne hackers" complete_flags(STAGEFLAG_HACKERS_DEAD) fail_flags(STAGEFLAG_HACKERS_SUCCEEDED) fail_flags(STAGEFLAG_HACKER_PC_DESTROYED) endobjective beginobjective(4, L_ELD(10), (DIFFBIT_PA | DIFFBIT_PD)) // "Capture dataDyne guard" complete_flags(STAGEFLAG_GUARD_CAPTURED) fail_flags(STAGEFLAG_FORGOT_TO_KO_GUARD) endobjective beginobjective(5, L_ELD(9), (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Rescue Carrington" complete_flags(STAGEFLAG_CARRINGTON_RESCUED) endobjective // Note these snipers are replaced with new ones further below. chr(0x00000061, 0x00, 0x0192, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) chr(0x00000061, 0x01, 0x0193, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) chr(0x00000061, 0x02, 0x0194, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) chr(0x00000061, 0x05, 0x0197, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) chr(0x00000061, 0x06, 0x0198, BODY_DDSNIPER, HEAD_RANDOM, AILIST_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) tag(0x8e, 2) tag(0x8f, 2) weapon(0x0100, MODEL_CHRCMP150, 0x019a, 0x00100000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x019a, 0x00100000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) link_collectibles(-1, -2) chr(0x00000001, 0x04, 0x0196, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) chr(0x00000001, 0x07, 0x0199, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) chr(0x00000001, 0x03, 0x0195, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) chr(0x00000081, 0x00, 0x0192, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) chr(0x00000081, 0x01, 0x0193, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) chr(0x00000081, 0x02, 0x0194, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) chr(0x00000081, 0x05, 0x0197, BODY_DDSNIPER, HEAD_RANDOM, AILIST_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) chr(0x00000081, 0x06, 0x0198, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) tag(0x8e, 2) tag(0x8f, 2) weapon(0x0100, MODEL_CHRCMP150, 0x019a, 0x00100000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x019a, 0x00100000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) link_collectibles(-1, -2) chr(0x00010401, CHR_NEGOTIATOR, 0x022b, BODY_SECRETARY, HEAD_SECRETARY, GAILIST_IDLE, -1, -1, 500, 50, 0x00004408, 0x00000000, TEAM_ALLY, SQUADRON_00, -1, 0, 0x00000000) chr(0x00000001, 0x4e, 0x0229, BODY_DD_GUARD, HEAD_JON, GAILIST_IDLE, -1, -1, 500, 150, 0xc0004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x004e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000001, 0x4f, 0x022a, BODY_DD_GUARD, HEAD_BEAU1, GAILIST_IDLE, -1, -1, 500, 150, 0x80004408, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x004f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x08, 0x00b4, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80204208, 0x04000040, TEAM_20, SQUADRON_01, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x09, 0x022f, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x00000040, TEAM_20, SQUADRON_01, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x0a, 0x019b, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x04000040, TEAM_20, SQUADRON_01, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x0b, 0x00b8, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x00000040, TEAM_20, SQUADRON_01, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x0c, 0x0231, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x04000040, TEAM_20, SQUADRON_01, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x0d, 0x0232, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x00000040, TEAM_20, SQUADRON_01, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x23, 0x01b1, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, TEAM_20, SQUADRON_02, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0023, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x24, 0x01b2, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, TEAM_20, SQUADRON_02, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x25, 0x01b3, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, TEAM_20, SQUADRON_02, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0025, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x26, 0x01b4, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, TEAM_20, SQUADRON_02, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0026, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x27, 0x01b5, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x00000000, TEAM_20, SQUADRON_03, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0027, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x28, 0x01b6, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x04000000, TEAM_20, SQUADRON_03, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0028, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x29, 0x01b7, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x00000000, TEAM_20, SQUADRON_03, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0029, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x2a, 0x01b8, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x04000000, TEAM_20, SQUADRON_03, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x2b, 0x01b9, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc400b000, 0x00000000, TEAM_20, SQUADRON_04, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x2c, 0x01ba, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc400b000, 0x04000000, TEAM_20, SQUADRON_04, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x002c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x2d, 0x01bb, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc400b000, 0x00000000, TEAM_20, SQUADRON_05, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x002d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x2e, 0x01bc, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc400b000, 0x04000000, TEAM_20, SQUADRON_05, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x002e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000261, 0x2f, 0x01bd, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc000e000, 0x00000000, TEAM_20, SQUADRON_06, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x002f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000261, 0x30, 0x01be, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc000e000, 0x04000000, TEAM_20, SQUADRON_06, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0030, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x31, 0x01bf, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc000e000, 0x00000000, TEAM_20, SQUADRON_06, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x32, 0x01c0, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc000e000, 0x04000000, TEAM_20, SQUADRON_06, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0032, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x33, 0x01c1, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x00000000, TEAM_20, SQUADRON_07, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x34, 0x01c2, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x04000000, TEAM_20, SQUADRON_07, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x35, 0x01c3, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, TEAM_20, SQUADRON_08, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0035, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x36, 0x01c4, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, TEAM_20, SQUADRON_08, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0036, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000200, 0x3d, 0x01cb, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, TEAM_20, SQUADRON_08, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x003d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x37, 0x01c5, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4206200, 0x00000000, TEAM_20, SQUADRON_09, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0037, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x38, 0x01c6, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4206200, 0x04000000, TEAM_20, SQUADRON_09, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0038, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000201, 0x39, 0x01c7, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4206200, 0x00000000, TEAM_20, SQUADRON_09, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0039, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000200, 0x3a, 0x01c8, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, TEAM_20, SQUADRON_0A, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x003a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000200, 0x3b, 0x01c9, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, TEAM_20, SQUADRON_0A, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x003b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000200, 0x3c, 0x01ca, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, TEAM_20, SQUADRON_0A, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x003c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000200, 0x3e, 0x01cc, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4009000, 0x00000000, TEAM_20, SQUADRON_0B, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x003e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000200, 0x3f, 0x01cd, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4009000, 0x04000000, TEAM_20, SQUADRON_0B, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x003f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000200, 0x40, 0x01ce, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4009000, 0x00000000, TEAM_20, SQUADRON_0B, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0040, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000200, 0x41, 0x01cf, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc0005000, 0x04000000, TEAM_20, SQUADRON_0C, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0041, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000200, 0x42, 0x01d0, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc0005000, 0x00000000, TEAM_20, SQUADRON_0C, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0042, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000000, 0x43, 0x01d1, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0x80000201, 0x04000000, TEAM_20, SQUADRON_0D, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0043, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000000, 0x44, 0x01d2, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xc0005000, 0x00000000, TEAM_20, SQUADRON_0D, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0044, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000000, 0x45, 0x01d3, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xc0005000, 0x04000000, TEAM_20, SQUADRON_0D, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0045, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000000, 0x46, 0x01d4, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xd0082000, 0x00000000, TEAM_20, SQUADRON_0E, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0046, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000000, 0x47, 0x01d5, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xd0082000, 0x04000000, TEAM_20, SQUADRON_0E, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0047, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000000, 0x48, 0x01d6, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_BASEMENT_GUARD, 0x0233, -1, 500, 50, 0xc1082000, 0x00000000, TEAM_20, SQUADRON_0E, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0048, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000000, 0x49, 0x01d7, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_BASEMENT_GUARD, 0x00d2, -1, 500, 50, 0xc1082000, 0x04000000, TEAM_20, SQUADRON_0E, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0049, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000000, 0x4a, 0x01d8, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xd0082000, 0x00000000, TEAM_20, SQUADRON_0F, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x004a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000000, 0x4b, 0x01d9, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xd0082000, 0x04000000, TEAM_20, SQUADRON_0F, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x004b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00010400, 0x51, 0x00dc, BODY_CARRINGTON, HEAD_CARRINGTON, AILIST_CARRINGTON, -1, -1, 500, 50, 0x00000000, 0x00000000, TEAM_20, SQUADRON_00, -1, 0, 0x00000000) chr(0x0000c000, 0x52, 0x022c, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_HACKER, -1, -1, 500, 30, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, 0x8d, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0052, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x0000c000, 0x53, 0x022d, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_HACKER, -1, -1, 500, 30, 0x00004408, 0x04000000, TEAM_20, SQUADRON_00, 0x8b, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0053, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x0000c000, 0x54, 0x022e, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_HACKER, -1, -1, 500, 30, 0x00004408, 0x00000000, TEAM_20, SQUADRON_00, 0x8c, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x0054, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000200, 0x4c, 0x0096, BODY_DD_GUARD, HEAD_RANDOM, AILIST_PATH01, -1, -1, 500, 50, 0xc000d000, 0x04000000, TEAM_20, SQUADRON_0C, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x004c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00000200, 0x4d, 0x0085, BODY_DD_GUARD, HEAD_RANDOM, AILIST_PATH02, -1, -1, 500, 50, 0xc000d000, 0x00000000, TEAM_20, SQUADRON_0C, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRCMP150, 0x004d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000) chr(0x00010400, 0x55, 0x0234, BODY_CISOLDIER, HEAD_RANDOM, AILIST_CISOLIDER, -1, -1, 500, 50, 0x40005000, 0x00000000, TEAM_NONCOMBAT, SQUADRON_0C, -1, 0, 0x00000000) weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0055, 0x00004000, 0x00000030, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0151, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0152, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0155, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0156, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0157, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0158, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0159, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x015a, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x015b, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x015c, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x015e, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0161, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x015f, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0162, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0164, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0166, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0167, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0168, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0169, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x016a, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x016b, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x0165, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x016c, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x016d, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x015d, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x016e, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) tinted_glass(0x0100, MODEL_WINDOW, 0x016f, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000) glass(0x0100, MODEL_WINDOW, 0x0160, 0x00020262, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x93, 2) tag(0x94, 2) door(0x0100, MODEL_AIVILLADOOR2A, 0x0170, 0x10000000, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00000000, 0x00000080, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x0171, 0x10000000, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00080000, 0x00000080, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x0172, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x0173, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x000c0000, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) tag(0x90, 2) tag(0x91, 2) door(0x0100, MODEL_AIVILLADOOR2A, 0x0174, 0x10000000, 0x08000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000080, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x0175, 0x10000000, 0x08000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x000c0000, 0x00000080, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x017c, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x017d, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x000c0000, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) tag(0x92, 1) door(0x0100, MODEL_AIVILLADOOR2A, 0x0176, 0x10000000, 0x08000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000080, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) tag(0x06, 2) tag(0x07, 2) door(0x0100, MODEL_AIVILLADOOR2A, 0x0189, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000002, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x018a, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x000c0000, 0x00000002, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x018b, 0x30000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000600, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x018c, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_DD_LIFTDOOR, 0x018d, 0x04000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00000000, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_DD_LIFTDOOR, 0x018e, 0x04000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00080000, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) tag(0x95, 1) door(0x0100, MODEL_AIVILLADOOR2A, 0x0177, 0x30000000, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000080, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000600, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) tag(0x97, 2) tag(0x98, 2) door(0x0100, MODEL_AIVILLADOOR2A, 0x0179, 0x90000000, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000080, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000600, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x0178, 0xb0000000, 0x08000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000080, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x018f, 0x90000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000600, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x0190, 0xb0000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) tag(0x96, 1) door(0x0100, MODEL_AIVILLADOOR2A, 0x017b, 0x30000000, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000080, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000600, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) tag(0x1e, 12) tag(0x1f, 12) tag(0x20, 12) tag(0x21, 12) tag(0x22, 12) tag(0x23, 12) tag(0x24, 12) tag(0x25, 12) tag(0x26, 12) tag(0x27, 12) tag(0x28, 12) tag(0x29, 12) glass(0x003a, MODEL_AIVILLABOT1, 0x00e5, 0x00200008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x00e6, 0x00200008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00e7, 0x00200008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00e8, 0x00200008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x00e9, 0x00200008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00ea, 0x00200008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00eb, 0x00200008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x00ec, 0x00200008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT3, 0x00ed, 0x00200008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00ee, 0x00200008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00ef, 0x00200008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00f0, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x2a, 6) tag(0x2b, 6) tag(0x2c, 6) tag(0x2d, 6) tag(0x2e, 6) tag(0x2f, 6) glass(0x003a, MODEL_AIVILLABOT2, 0x00f1, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00f2, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00f3, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x00f4, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00f5, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00f6, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x30, 12) tag(0x31, 12) tag(0x32, 12) tag(0x33, 12) tag(0x34, 12) tag(0x35, 12) tag(0x36, 12) tag(0x37, 12) tag(0x38, 12) tag(0x39, 12) tag(0x3a, 12) tag(0x3b, 12) glass(0x003a, MODEL_AIVILLABOT2, 0x00f7, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT3, 0x00f8, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00f9, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00fa, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00fb, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x00fc, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00fd, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x00fe, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x00ff, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0100, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0101, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x0102, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x3c, 6) tag(0x3d, 6) tag(0x3e, 6) tag(0x3f, 6) tag(0x40, 6) tag(0x41, 6) glass(0x003a, MODEL_AIVILLABOT3, 0x0103, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0104, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0105, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0106, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT3, 0x0107, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0108, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x42, 12) tag(0x43, 12) tag(0x44, 12) tag(0x45, 12) tag(0x46, 12) tag(0x47, 12) tag(0x48, 12) tag(0x49, 12) tag(0x4a, 12) tag(0x4b, 12) tag(0x4c, 12) tag(0x4d, 12) glass(0x003a, MODEL_AIVILLABOT1, 0x0109, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x010a, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x010b, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT3, 0x010c, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x010d, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x010e, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x010f, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0110, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0111, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0112, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x0113, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0114, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x4e, 6) tag(0x4f, 6) tag(0x50, 6) tag(0x51, 6) tag(0x52, 6) tag(0x53, 6) glass(0x003a, MODEL_AIVILLABOT1, 0x0115, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x0116, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0117, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0118, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x0119, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT3, 0x011a, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x54, 6) tag(0x55, 6) tag(0x56, 6) tag(0x57, 6) tag(0x58, 6) tag(0x59, 6) glass(0x003a, MODEL_AIVILLABOT1, 0x011b, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x011c, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x011d, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT3, 0x011e, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x011f, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0120, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x5a, 12) tag(0x5b, 12) tag(0x5c, 12) tag(0x5d, 12) tag(0x5e, 12) tag(0x5f, 12) tag(0x60, 12) tag(0x61, 12) tag(0x62, 12) tag(0x63, 12) tag(0x64, 12) tag(0x65, 12) glass(0x003a, MODEL_AIVILLABOT1, 0x0121, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x0122, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT3, 0x0123, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0124, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0125, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0126, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT3, 0x0127, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0128, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0129, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x012a, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x012b, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x012c, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x66, 6) tag(0x67, 6) tag(0x68, 6) tag(0x69, 6) tag(0x6a, 6) tag(0x6b, 6) glass(0x003a, MODEL_AIVILLABOT1, 0x012d, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x012e, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x012f, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0130, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0131, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x0132, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x6c, 12) tag(0x6d, 12) tag(0x6e, 12) tag(0x6f, 12) tag(0x70, 12) tag(0x71, 12) tag(0x72, 12) tag(0x73, 12) tag(0x74, 12) tag(0x75, 12) tag(0x76, 12) tag(0x77, 12) glass(0x003a, MODEL_AIVILLABOT3, 0x0133, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x0134, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0135, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0136, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x0137, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0138, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0139, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x013a, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT3, 0x013b, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x013c, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x013d, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x013e, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x78, 6) tag(0x79, 6) tag(0x7a, 6) tag(0x7b, 6) tag(0x7c, 6) tag(0x7d, 6) glass(0x003a, MODEL_AIVILLABOT3, 0x013f, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x0140, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT3, 0x0141, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x0142, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0143, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0144, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x7e, 12) tag(0x7f, 12) tag(0x80, 12) tag(0x81, 12) tag(0x82, 12) tag(0x83, 12) tag(0x84, 12) tag(0x85, 12) tag(0x86, 12) tag(0x87, 12) tag(0x88, 12) glass(0x003a, MODEL_AIVILLABOT2, 0x0145, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0146, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x0147, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT2, 0x0148, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT3, 0x0149, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x014a, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x014b, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x014c, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT3, 0x014d, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x014e, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) glass(0x003a, MODEL_AIVILLABOT1, 0x014f, 0x00200408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001f4, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000) tag(0x0f, 1) autogun(0x0100, MODEL_AIVILLAWINDMILL, 0x0191, 0x00020408, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0x00000000, 0x00020000, 0xfffe0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000da, 0x000a0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000) stdobject(0x0100, MODEL_CV_SOFA, 0x019c, 0x000005e1, 0x00004100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_SOFA, 0x019d, 0x000005e1, 0x00004100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_SOFA, 0x019e, 0x000005e1, 0x00004100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_SOFA, 0x019f, 0x000005e1, 0x00004100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_SOFA, 0x01a1, 0x000005e1, 0x00004100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_SOFA, 0x01a2, 0x000005e1, 0x00004100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_SOFA, 0x01a3, 0x000005e1, 0x00004100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_SOFA, 0x01a4, 0x000005e1, 0x00004100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51_CRATE2, 0x01e5, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51_CRATE2, 0x01e6, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, 0xffff, 0x00028000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, AMMOTYPE_DEVASTATOR) stdobject(0x0100, MODEL_A51_CRATE2, 0x01e0, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51_CRATE2, 0x01e1, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51_CRATE2, 0x01eb, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, 0xffff, 0x00028000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, AMMOTYPE_DEVASTATOR) stdobject(0x0100, MODEL_A51_CRATE2, 0x01dc, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51_CRATE2, 0x01dd, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, 0xffff, 0x00028000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, AMMOTYPE_SMG) stdobject(0x0100, MODEL_A51_CRATE2, 0x01de, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51_CRATE2, 0x01df, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, 0xffff, 0x00028000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, AMMOTYPE_SMG) stdobject(0x0100, MODEL_A51_CRATE2, 0x01ea, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51_CRATE2, 0x01da, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, 0xffff, 0x00028000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, AMMOTYPE_SMG) stdobject(0x0100, MODEL_A51_CRATE2, 0x01db, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, 0xffff, 0x00028000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, AMMOTYPE_DEVASTATOR) stdobject(0x0100, MODEL_A51_CRATE2, 0x01e7, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51_CRATE2, 0x01e2, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, 0xffff, 0x00028000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, AMMOTYPE_SMG) stdobject(0x0100, MODEL_A51_CRATE2, 0x01e3, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, 0xffff, 0x00028000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, AMMOTYPE_SMG) stdobject(0x0100, MODEL_A51_CRATE2, 0x01e4, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, 0xffff, 0x00028000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, AMMOTYPE_SMG) stdobject(0x0100, MODEL_A51_CRATE2, 0x01e9, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51_CRATE2, 0x01e8, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51_CRATE2, 0x01ed, 0x00020501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51_CRATE2, 0x01ee, 0x00020501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_TABLE, 0x01a7, 0x000005e1, 0x00004000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_TABLE, 0x01a8, 0x000005e1, 0x00004000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_COFFEE_TABLE, 0x01ae, 0x000005e1, 0x00004000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_COFFEE_TABLE, 0x01ab, 0x000005e1, 0x00004000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_COFFEE_TABLE, 0x01ac, 0x000005e1, 0x00004000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) tag(0x00, 1) stdobject(0x0100, MODEL_DROPSHIP, 0xffff, 0x00021401, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) tag(0x01, 1) weapon(0x0100, MODEL_CHRDATATHIEF, 0x00bf, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_LAPTOPGUN, 0x00ffffff, 0x00000000) rename_object(-1, 0x0e, L_ELD(27), L_ELD(27), L_ELD(27), L_ELD(27), L_ELD(27), 0x0000, 0x0000) // "PC gun" tag(0x89, 1) weapon(0x0100, MODEL_CHRDATATHIEF, 0x00bf, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_LAPTOPGUN, 0x00ffffff, 0x00000000) rename_object(-1, 0x0e, L_ELD(27), L_ELD(27), L_ELD(27), L_ELD(27), L_ELD(27), 0x0000, 0x0000) // "PC gun" tag(0x02, 1) weapon(0x0100, MODEL_CHRDATATHIEF, 0x00c0, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) rename_object(-1, 0x15, L_ELD(28), L_ELD(28), L_ELD(28), L_ELD(28), L_ELD(28), 0x0000, 0x0000) // "Sniper rifle" tag(0x8a, 1) weapon(0x0100, MODEL_CHRDATATHIEF, 0x00c0, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000) rename_object(-1, 0x15, L_ELD(28), L_ELD(28), L_ELD(28), L_ELD(28), L_ELD(28), 0x0000, 0x0000) // "Sniper rifle" stdobject(0x00cc, MODEL_CV_TABLE, 0x01ef, 0x000205e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) tag(0x8c, 1) stdobject(0x0100, MODEL_CV_CHAIR4, 0x01f0, 0x000205e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_TABLE, 0x01f1, 0x000205e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_CHAIR4, 0x01f2, 0x000205e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_TABLE, 0x01f4, 0x000205e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) tag(0x8d, 1) stdobject(0x0100, MODEL_CV_CHAIR4, 0x01f3, 0x000205e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_TABLE, 0x01f5, 0x000205e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) tag(0x8b, 1) stdobject(0x0100, MODEL_CV_CHAIR4, 0x01f6, 0x000205e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) tag(0x0b, 4) tag(0x0c, 4) tag(0x0d, 4) tag(0x0e, 4) singlemonitor(0x0100, MODEL_GOODPC, 0x01f9, 0x000004e1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff03) singlemonitor(0x0100, MODEL_GOODPC, 0x01fa, 0x000004e1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff03) singlemonitor(0x0100, MODEL_GOODPC, 0x01f8, 0x000004e1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff03) singlemonitor(0x0100, MODEL_GOODPC, 0x01f7, 0x000004e1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff03) tag(0x04, 3) tag(0x03, 3) tag(0x05, 3) multimonitor(0x0099, MODEL_CIHUB, 0x01fc, 0x00000002, 0x00000801, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03000000) multimonitor(0x0099, MODEL_CIHUB, 0x01fb, 0x00000002, 0x00000801, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03000000) multimonitor(0x0099, MODEL_CIHUB, 0x01fd, 0x00000002, 0x00000801, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x017f, 0xb0000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000600, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x0180, 0x90000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) tag(0x09, 1) door(0x0100, MODEL_AIVILLADOOR2A, 0x0187, 0x30000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000040, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000600, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x0188, 0x10000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000040, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) tag(0x08, 1) door(0x0100, MODEL_AIVILLADOOR2A, 0x0183, 0x30000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000040, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000600, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x0184, 0x10000000, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000040, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x0185, 0x30000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000600, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) door(0x0100, MODEL_AIVILLADOOR2A, 0x0186, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0x00000005, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000) tag(0x0a, 1) key(0x0080, MODEL_KEYCARD, 0x004b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000040) rename_object(-1, 0x4a, L_ELD(30), L_ELD(31), L_ELD(32), L_ELD(33), L_ELD(34), 0x0000, 0x0000) // "Obtain door key." stdobject(0x0100, MODEL_CV_SOFA, 0x01a5, 0x000005e1, 0x00004100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_SOFA, 0x01a6, 0x000005e1, 0x00004100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_COFFEE_TABLE, 0x01af, 0x000005e1, 0x00004000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x014c, MODEL_DD_PLANTRUBBER, 0x01fe, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x01ff, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0280, MODEL_DD_PLANTSPIKE, 0x0200, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x014c, MODEL_DD_PLANTRUBBER, 0x0201, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x014c, MODEL_DD_PLANTSPIDER, 0x0202, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x014c, MODEL_DD_PLANTSPIKE, 0x0203, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_DD_PLANTRUBBER, 0x0204, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0180, MODEL_DD_PLANTSPIDER, 0x0205, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x014c, MODEL_DD_PLANTSPIKE, 0x0206, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x014c, MODEL_DD_PLANTRUBBER, 0x0207, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x0208, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0180, MODEL_DD_PLANTSPIKE, 0x0209, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x014c, MODEL_DD_PLANTRUBBER, 0x020a, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x020b, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x014c, MODEL_DD_PLANTSPIKE, 0x020c, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0133, MODEL_DD_PLANTSPIDER, 0x020d, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_DD_PLANTSPIKE, 0x020e, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_DD_PLANTRUBBER, 0x020f, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x0210, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x014c, MODEL_DD_PLANTSPIKE, 0x0211, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0280, MODEL_DD_PLANTSPIKE, 0x0212, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x0213, 0x04000101, 0x0000c100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0180, MODEL_DD_PLANTSPIKE, 0x0214, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0180, MODEL_DD_PLANTSPIKE, 0x0215, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0080, MODEL_DD_PLANTSPIKE, 0x0216, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0080, MODEL_DD_PLANTSPIKE, 0x0217, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0080, MODEL_DD_PLANTSPIKE, 0x0218, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51WASTEBIN, 0x021a, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_A51WASTEBIN, 0x021b, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_TABLE, 0x01b0, 0x000005e1, 0x00004000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_CHAIR1, 0x021c, 0x00000501, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_CHAIR1, 0x021d, 0x00000501, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_CHAIR1, 0x021e, 0x00000501, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_CHAIR1, 0x021f, 0x00000501, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_CHAIR1, 0x0220, 0x00000501, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_CHAIR1, 0x0221, 0x00000501, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_CHAIR1, 0x0222, 0x00000501, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_CHAIR1, 0x0223, 0x00000501, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_CHAIR1, 0x0224, 0x00000501, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x00cc, MODEL_CV_CHAIR1, 0x0225, 0x00000501, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0219, 0x04000501, 0x0000c100, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0200, MODEL_VILLASTOOL, 0x0237, 0x00000101, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0100, MODEL_CV_F_BED, 0x0226, 0x000005e1, 0x00004100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0200, MODEL_CV_CABINET, 0x0227, 0x00000501, 0x00004100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) stdobject(0x0200, MODEL_CV_CABINET, 0x0228, 0x00000501, 0x00004100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) tag(0x10, 1) shield(0x0100, MODEL_CHRSHIELD, 0x0238, 0x00000001, 0x000000e0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000) tag(0x11, 1) shield(0x0100, MODEL_CHRSHIELD, 0x0239, 0x00000001, 0x000000e0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000) stdobject(0x0100, MODEL_A51_CRATE2, 0x01ec, 0x00000501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000) weapon(0x0100, MODEL_CHRDEVASTATOR, 0xffff, 0x40028000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DEVASTATOR, 0x00ffffff, 0x00000000) tag(0x99, -1) endprops }; s32 intro[] = { spawn(0x00be) ammo(AMMOTYPE_RIFLE, 100) ammo(AMMOTYPE_SMG, 100) ammo(AMMOTYPE_DEVASTATOR, 3) intro_weapon(WEAPON_UNARMED, -1) intro_weapon(WEAPON_RTRACKER, -1) endintro }; s32 path00[] = { 0x0096, 0x008a, 0x008b, 0x008c, 0x0087, 0x0088, 0x0089, 0x0083, 0x0084, 0x0085, -1, }; s32 path01[] = { 0x0085, 0x0084, 0x0083, 0x0089, 0x0088, 0x0087, 0x008c, 0x008b, 0x008a, 0x0096, -1, }; u8 func1001_objectives_failed_msg[] = { yield set_ailist(CHR_SELF, GAILIST_SHOW_OBJ_FAILED_MSG) endlist }; u8 func1400_setup_counterop[] = { yield set_chr_team(CHR_ANTI, TEAM_20) set_ailist(CHR_SELF, GAILIST_REBUILD_GROUPS) endlist }; u8 func1002_intro_from_menu[] = { set_stage_flag(STAGEFLAG_PLAYING_INTRO_FROM_MENU) set_ailist(CHR_SELF, AILIST_INTRO) endlist }; u8 func1002_intro[] = { set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) camera_movement(0x0171) set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000) if_stage_flag_eq(STAGEFLAG_PLAYING_INTRO_FROM_MENU, TRUE, /*goto*/ 0x2e) if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) label(0x2e) chr_do_animation(0x0172, -1, -1, 0x06, 0x00, CHR_BOND, 4) remove_chr(CHR_NEGOTIATOR) set_music_track(MUSIC_VILLA_INTRO3) goto_next(0x06) label(0x2d) set_music_track(MUSIC_VILLA_INTRO2) chr_do_animation(0x0172, -1, -1, 0x06, 0x00, CHR_NEGOTIATOR, 4) label(0x06) set_chr_chrflag(CHR_TAKER1, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_TAKER1, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_TAKER1, CHRHFLAG_00020000) chr_do_animation(0x0173, -1, -1, 0x06, 0x00, CHR_TAKER1, 4) set_chr_chrflag(CHR_TAKER2, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_TAKER2, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_TAKER2, CHRHFLAG_00020000) chr_do_animation(0x0174, -1, -1, 0x06, 0x00, CHR_TAKER2, 4) show_object(OBJ_DROPSHIP) set_object_flag2(OBJ_DROPSHIP, OBJFLAG2_04000000) set_object_flag3(OBJ_DROPSHIP, OBJFLAG3_00000010) object_do_animation(0x0175, OBJ_DROPSHIP, 0x04, 0xffff) restart_timer fade_to_color(0x000000ff, 0) fade_to_color(0x00000000, 110) set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE) yield set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE) #define wait_until(time, loopid) \ beginloop(loopid) \ if_controller_button_pressed(/*goto*/ 0x56) \ if_timer_gt(time, /*goto*/ 0x06) \ endloop(loopid) \ \ label(0x06) wait_until(205, 0xab) speak(CHR_BOND, L_ELD(39), 0x73ff, CHANNEL_4, COLOR_09_BLUE) // "Agent Dark Mission Log, 1846 hours. Last night we ..." wait_until(680, 0x66) play_sound(0x0161, CHANNEL_7) wait_until(687, 0x67) play_sound(0x0162, CHANNEL_6) wait_until(708, 0x68) play_sound(0x0163, CHANNEL_7) wait_until(716, 0x69) play_sound(0x0164, CHANNEL_7) wait_until(914, 0x6a) play_sound(0x0171, CHANNEL_7) wait_until(1010, 0x6b) play_sound(0x0172, CHANNEL_7) wait_until(1048, 0x6c) play_sound(0x0173, CHANNEL_7) wait_until(1075, 0x6d) play_sound(0x0161, CHANNEL_7) wait_until(1100, 0xac) speak(CHR_BOND, L_ELD(40), 0x7400, CHANNEL_4, COLOR_09_BLUE) // "Unfortunately, we don't have it. Daniel and Dr. Ca..." wait_until(1118, 0x6e) play_sound(0x0162, CHANNEL_7) wait_until(1148, 0x6f) play_sound(0x0163, CHANNEL_7) wait_until(1175, 0x70) play_sound(0x0161, CHANNEL_7) wait_until(1193, 0x71) play_sound(0x0163, CHANNEL_7) wait_until(1214, 0x72) play_sound(0x0161, CHANNEL_7) wait_until(1313, 0x73) play_sound(0x0164, CHANNEL_7) wait_until(1313, 0x74) play_sound(0x0163, CHANNEL_6) wait_until(1331, 0x75) play_sound(0x0174, CHANNEL_7) wait_until(1348, 0x76) play_sound(0x0161, CHANNEL_7) wait_until(1366, 0x77) play_sound(0x0162, CHANNEL_7) wait_until(1386, 0x78) play_sound(0x0163, CHANNEL_7) wait_until(1390, 0x79) play_sound(0x0164, CHANNEL_7) wait_until(1450, 0x7a) play_sound(0x0161, CHANNEL_7) wait_until(1458, 0x7b) play_sound(0x0164, CHANNEL_7) wait_until(1519, 0x7c) play_sound(0x0162, CHANNEL_7) wait_until(1544, 0x7d) play_sound(0x0161, CHANNEL_7) wait_until(1554, 0x7e) play_sound(0x0164, CHANNEL_6) wait_until(1592, 0x7f) play_sound(0x0162, CHANNEL_7) wait_until(1618, 0x81) play_sound(0x0163, CHANNEL_7) wait_until(1645, 0x82) play_sound(0x0162, CHANNEL_7) wait_until(1654, 0x83) play_sound(0x0164, CHANNEL_6) wait_until(1657, 0x84) play_sound(0x0161, CHANNEL_6) wait_until(1679, 0x85) play_sound(0x0164, CHANNEL_6) wait_until(1683, 0x86) play_sound(0x0162, CHANNEL_6) wait_until(1692, 0x87) play_sound(0x0163, CHANNEL_6) wait_until(1716, 0x88) play_sound(0x0164, CHANNEL_6) beginloop(0x08) if_camera_animating(/*goto*/ 0x2d) goto_next(0x56) label(0x2d) if_controller_button_pressed(/*goto*/ 0x56) label(0x2d) endloop(0x08) label(0x56) if_controller_button_pressed(/*goto*/ 0x56) camera_movement(0x01b7) set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000) if_stage_flag_eq(STAGEFLAG_PLAYING_INTRO_FROM_MENU, TRUE, /*goto*/ 0x2e) if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) label(0x2e) chr_do_animation(0x01b8, -1, -1, 0x06, 0x00, CHR_BOND, 4) goto_next(0x06) label(0x2d) chr_do_animation(0x01b8, -1, -1, 0x06, 0x00, CHR_NEGOTIATOR, 4) label(0x06) set_chr_chrflag(CHR_TAKER1, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_TAKER1, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_TAKER1, CHRHFLAG_00020000) chr_do_animation(0x01b9, -1, -1, 0x06, 0x00, CHR_TAKER1, 4) set_chr_chrflag(CHR_TAKER2, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_TAKER2, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_TAKER2, CHRHFLAG_00020000) chr_do_animation(0x01ba, -1, -1, 0x06, 0x00, CHR_TAKER2, 4) restart_timer wait_until(50, 0xaa) speak(CHR_BOND, L_ELD(41), 0x7401, CHANNEL_4, COLOR_09_BLUE) // "Hopefully our phoney negotiator ploy will give me ..." restart_timer wait_until(295, 0x89) play_sound(0x0179, CHANNEL_6) wait_until(302, 0x8a) play_sound(0x017a, CHANNEL_7) wait_until(333, 0x8b) play_sound(0x017b, CHANNEL_7) wait_until(338, 0x8c) play_sound(0x017a, CHANNEL_6) wait_until(344, 0x8d) play_sound(0x017c, CHANNEL_7) wait_until(353, 0x8e) play_sound(0x0179, CHANNEL_6) wait_until(372, 0x8f) play_sound(0x017a, CHANNEL_6) wait_until(412, 0x90) play_sound(0x017a, CHANNEL_6) wait_until(415, 0x91) play_sound(0x017b, CHANNEL_7) wait_until(466, 0x92) play_sound(0x0179, CHANNEL_6) wait_until(472, 0x93) play_sound(0x017c, CHANNEL_7) wait_until(515, 0x94) play_sound(0x017a, CHANNEL_6) wait_until(533, 0x95) play_sound(0x017b, CHANNEL_6) wait_until(535, 0x96) wait_until(561, 0x97) play_sound(0x017b, CHANNEL_6) wait_until(570, 0x98) play_sound(0x017c, CHANNEL_7) wait_until(572, 0x99) beginloop(0x09) if_camera_animating(/*goto*/ 0x2d) goto_next(0x56) label(0x2d) if_controller_button_pressed(/*goto*/ 0x56) label(0x2d) endloop(0x09) label(0x56) if_stage_flag_eq(STAGEFLAG_PLAYING_INTRO_FROM_MENU, TRUE, /*goto*/ 0x4f) if_difficulty_lt(DIFF_PA, /*goto*/ 0x4e) goto_next(0x4f) label(0x4e) camera_movement(0x01bb) cmd0175(60) if_controller_button_pressed(/*goto*/ 0x56) set_chr_chrflag(CHR_NEGOTIATOR, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_NEGOTIATOR, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_NEGOTIATOR, CHRHFLAG_00020000) chr_do_animation(0x0001, -1, -1, 0x06, 0x00, CHR_NEGOTIATOR, 4) set_chr_chrflag(CHR_TAKER1, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_TAKER1, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_TAKER1, CHRHFLAG_00020000) chr_do_animation(0x0001, -1, -1, 0x06, 0x00, CHR_TAKER1, 4) set_chr_chrflag(CHR_TAKER2, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_TAKER2, CHRCFLAG_HIDDEN) chr_do_animation(0x0001, -1, -1, 0x06, 0x00, CHR_TAKER2, 4) set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000) chr_do_animation(0x01bc, -1, -1, 0x06, 0x00, CHR_BOND, 4) show_object(OBJ_DROPSHIP) set_object_flag2(OBJ_DROPSHIP, OBJFLAG2_04000000) set_object_flag3(OBJ_DROPSHIP, OBJFLAG3_00000010) object_do_animation(0x01bd, OBJ_DROPSHIP, 0x04, 0xffff) restart_timer wait_until(238, 0x9e) play_sound(0x046e, CHANNEL_6) wait_until(305, 0x9f) play_sound(0x046f, CHANNEL_6) wait_until(313, 0xa0) play_sound(0x04ae, CHANNEL_7) wait_until(350, 0xa1) play_sound(0x0085, CHANNEL_6) wait_until(380, 0xa2) play_sound(0x0161, CHANNEL_6) wait_until(381, 0xa3) play_sound(0x0162, CHANNEL_7) wait_until(400, 0xa4) play_sound(0x0163, CHANNEL_6) wait_until(429, 0xa5) play_sound(0x0164, CHANNEL_6) beginloop(0x0a) if_camera_animating(/*goto*/ 0x2d) goto_next(0x56) label(0x2d) if_controller_button_pressed(/*goto*/ 0x56) label(0x2d) endloop(0x0a) label(0x56) set_stage_flag(STAGEFLAG_INTRO_FINISHED) label(0x06) mute_channel(CHANNEL_0) mute_channel(CHANNEL_1) mute_channel(CHANNEL_2) mute_channel(CHANNEL_3) mute_channel(CHANNEL_4) mute_channel(CHANNEL_5) mute_channel(CHANNEL_6) mute_channel(CHANNEL_7) unset_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000) chr_do_animation(0x01bc, -2, -1, 0x06, 0x00, CHR_BOND, 2) unset_chr_chrflag(CHR_NEGOTIATOR, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_NEGOTIATOR, CHRHFLAG_00020000) chr_do_animation(0x01b8, -2, -1, 0x06, 0x00, CHR_NEGOTIATOR, 2) unset_chr_chrflag(CHR_TAKER1, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_TAKER1, CHRHFLAG_00020000) chr_do_animation(0x01b9, -2, -1, 0x06, 0x00, CHR_TAKER1, 2) unset_chr_chrflag(CHR_TAKER2, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_TAKER2, CHRHFLAG_00020000) chr_do_animation(0x01ba, -2, -1, 0x06, 0x00, CHR_TAKER2, 2) hide_object(OBJ_DROPSHIP) restart_default_music reset_ambience play_x_music(CHANNEL_10, 30) unset_stage_flag(STAGEFLAG_PLAYING_INTRO_FROM_MENU) enter_firstperson yield chr_do_animation(0x0001, -1, -1, 0x02, 0x00, CHR_NEGOTIATOR, 2) chr_do_animation(0x0001, -1, -1, 0x02, 0x00, CHR_TAKER1, 2) chr_do_animation(0x0001, -1, -1, 0x02, 0x00, CHR_TAKER2, 2) set_ailist(CHR_TAKER1, AILIST_INIT_TAKER) set_ailist(CHR_TAKER2, AILIST_INIT_TAKER) set_ailist(CHR_NEGOTIATOR, AILIST_NEGOTIATOR) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x4f) camera_movement(0x01be) cmd0175(60) hide_object(OBJ_DROPSHIP) if_controller_button_pressed(/*goto*/ 0x56) set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000) chr_do_animation(0x01bf, -1, -1, 0x06, 0x00, CHR_BOND, 4) set_chr_chrflag(CHR_TAKER1, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_TAKER1, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_TAKER1, CHRHFLAG_00020000) chr_do_animation(0x01c0, -1, -1, 0x06, 0x00, CHR_TAKER1, 4) set_chr_chrflag(CHR_TAKER2, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_TAKER2, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_TAKER2, CHRHFLAG_00020000) chr_do_animation(0x01c1, -1, -1, 0x06, 0x00, CHR_TAKER2, 4) restart_timer label(0xa6) yield if_controller_button_pressed(/*goto*/ 0x56) if_timer_gt(17, /*goto*/ 0x06) goto_first(0xa6) label(0x06) play_sound(0x0179, CHANNEL_6) label(0xa7) yield if_controller_button_pressed(/*goto*/ 0x56) if_timer_gt(60, /*goto*/ 0x06) goto_first(0xa7) label(0x06) play_sound(0x017a, CHANNEL_6) label(0xa8) yield if_controller_button_pressed(/*goto*/ 0x56) if_timer_gt(96, /*goto*/ 0x06) goto_first(0xa8) label(0x06) play_sound(0x017b, CHANNEL_6) label(0xa9) yield if_controller_button_pressed(/*goto*/ 0x56) if_timer_gt(144, /*goto*/ 0x06) goto_first(0xa9) label(0x06) play_sound(0x017c, CHANNEL_6) label(0x0b) yield if_camera_animating(/*goto*/ 0x2d) goto_next(0x56) label(0x2d) if_controller_button_pressed(/*goto*/ 0x56) label(0x2d) goto_first(0x0b) label(0x56) set_stage_flag(STAGEFLAG_INTRO_FINISHED) label(0x06) mute_channel(CHANNEL_0) mute_channel(CHANNEL_1) mute_channel(CHANNEL_2) mute_channel(CHANNEL_3) mute_channel(CHANNEL_4) mute_channel(CHANNEL_5) mute_channel(CHANNEL_6) mute_channel(CHANNEL_7) unset_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000) chr_do_animation(0x01bf, -2, -1, 0x06, 0x00, CHR_BOND, 2) unset_chr_chrflag(CHR_TAKER1, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_TAKER1, CHRHFLAG_00020000) set_chr_chrflag(CHR_TAKER1, CHRCFLAG_00000001) chr_do_animation(0x01c0, -2, -1, 0x06, 0x00, CHR_TAKER1, 2) unset_chr_chrflag(CHR_TAKER2, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_TAKER2, CHRHFLAG_00020000) set_chr_chrflag(CHR_TAKER2, CHRCFLAG_00000001) chr_do_animation(0x01c1, -2, -1, 0x06, 0x00, CHR_TAKER2, 2) hide_object(OBJ_DROPSHIP) restart_default_music reset_ambience play_x_music(CHANNEL_10, 30) enter_firstperson yield set_ailist(CHR_TAKER1, AILIST_TAKER) set_ailist(CHR_TAKER2, AILIST_TAKER) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0c02_outro_from_menu[] = { set_ailist(CHR_CARRINGTON, GAILIST_IDLE) set_ailist(CHR_SELF, AILIST_OUTRO) endlist }; u8 func0408_outro[] = { camera_movement(0x017a) set_music_track(MUSIC_VILLA_OUTRO) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN) set_ailist(CHR_P1P2, GAILIST_IDLE) set_chr_chrflag(CHR_CARRINGTON, CHRCFLAG_INVINCIBLE_TO_GUNFIRE) set_chr_chrflag(CHR_CARRINGTON, CHRCFLAG_UNEXPLODABLE) set_chr_chrflag(CHR_P1P2, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_P1P2, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_P1P2, CHRHFLAG_00020000) chr_do_animation(0x017c, -1, -1, 0x06, 0x00, CHR_P1P2, 4) set_chr_chrflag(CHR_CARRINGTON, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_CARRINGTON, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_CARRINGTON, CHRHFLAG_00020000) chr_do_animation(0x017b, -1, -1, 0x06, 0x00, CHR_CARRINGTON, 4) show_nonessential_chrs(FALSE) restart_timer set_cutscene_weapon(CHR_P1P2, WEAPON_NONE, WEAPON_NONE) yield set_cutscene_weapon(CHR_P1P2, WEAPON_NONE, WEAPON_NONE) #define outro_wait_until1(time, msg, loopid) \ beginloop(loopid) \ dprint msg, '\n', 0, \ if_controller_button_pressed(/*goto*/ 0x56) \ if_timer_gt(time, /*goto*/ 0x06) \ endloop(loopid) \ label(0x06) #define outro_wait_until2(time, msg1, msg2, loopid) \ beginloop(loopid) \ dprint msg1, msg2, '\n', 0, \ if_controller_button_pressed(/*goto*/ 0x56) \ if_timer_gt(time, /*goto*/ 0x06) \ endloop(loopid) \ label(0x06) outro_wait_until1(14, '1', 0x66) play_sound(0x80d0, CHANNEL_7) outro_wait_until1(36, '2', 0x67) play_sound(0x80d1, CHANNEL_6) outro_wait_until1(40, '3', 0x68) speak(CHR_P1P2, L_ELD(42), 0x7402, CHANNEL_4, COLOR_09_BLUE) // "Sir? Are you injured?" outro_wait_until1(58, '4', 0xad) play_sound(0x80d2, CHANNEL_7) outro_wait_until1(80, '5', 0x69) play_sound(0x80d3, CHANNEL_7) outro_wait_until1(102, '6', 0x6a) play_sound(0x80d0, CHANNEL_7) outro_wait_until1(142, '7', 0x6b) play_sound(0x80d1, CHANNEL_7) outro_wait_until1(164, '8', 0x6c) play_sound(0x80cc, CHANNEL_7) outro_wait_until1(165, '9', 0xae) speak(CHR_P1P2, L_ELD(43), 0x7403, CHANNEL_4, COLOR_05_GREEN) // "No, Joanna, I'm okay, but those dataDyne thugs mad..." outro_wait_until2(195, '1','0', 0x6d) play_sound(0x80cd, CHANNEL_7) outro_wait_until2(213, '1','1', 0x6e) play_sound(0x80ce, CHANNEL_7) outro_wait_until2(231, '1','2', 0x6f) play_sound(0x80cf, CHANNEL_7) outro_wait_until2(235, '1','3', 0x70) play_sound(0x80cc, CHANNEL_7) // @bug: No check for button presses for about 8 seconds while Carrington is // saying the above line. beginloop(0xaf) dprint '1','4','\n',0, if_timer_gt(738, /*goto*/ 0x06) endloop(0xaf) label(0x06) speak(CHR_P1P2, L_ELD(44), 0x7404, CHANNEL_4, COLOR_09_BLUE) // "It's not your fault, sir. I should have been quick..." outro_wait_until2(956, '1','5', 0xb0) speak(CHR_P1P2, L_ELD(45), 0x7405, CHANNEL_4, COLOR_05_GREEN) // "Don't blame yourself, Joanna. Dr. Caroll told me t..." outro_wait_until2(2280, '2','2', 0xb1) speak(CHR_P1P2, L_ELD(46), 0x7406, CHANNEL_4, COLOR_09_BLUE) // "That won't be a problem, sir. So, did Dr. Caroll h..." outro_wait_until2(2457, '1','6', 0x71) play_sound(0x80cc, CHANNEL_7) outro_wait_until2(2496, '1','7', 0x72) play_sound(0x80cd, CHANNEL_7) outro_wait_until2(2620, '2','6', 0x7a) speak(CHR_P1P2, L_ELD(47), 0x7407, CHANNEL_5, COLOR_05_GREEN) // "Oh, yes, indeed. He certainly did, and I'll brief ..." outro_wait_until2(2730, '1','8', 0x73) play_sound(0x80ce, CHANNEL_7) outro_wait_until2(2808, '1','9', 0x74) play_sound(0x80cf, CHANNEL_7) outro_wait_until2(2861, '2','0', 0x75) play_sound(0x80cc, CHANNEL_7) outro_wait_until2(3030, '2','1', 0x76) play_sound(0x80d1, CHANNEL_7) outro_wait_until2(3098, '2','3', 0x77) play_sound(0x80cd, CHANNEL_7) outro_wait_until2(3194, '2','4', 0x78) play_sound(0x80ce, CHANNEL_7) outro_wait_until2(3276, '2','5', 0x79) play_sound(0x80cf, CHANNEL_7) outro_wait_until2(3370, '2','7', 0x7b) play_sound(0x80cc, CHANNEL_7) outro_wait_until2(3463, '2','8', 0x7c) play_sound(0x80cd, CHANNEL_7) outro_wait_until2(3503, '2','9', 0x7d) play_sound(0x80ce, CHANNEL_7) outro_wait_until2(3545, '3','0', 0x7e) play_sound(0x80cf, CHANNEL_7) beginloop(0x08) if_camera_animating(/*goto*/ 0x2d) goto_next(0x56) label(0x2d) if_controller_button_pressed(/*goto*/ 0x56) label(0x2d) endloop(0x08) label(0x56) label(0x06) dprint '3','2','\n',0, mute_channel(CHANNEL_7) mute_channel(CHANNEL_6) mute_channel(CHANNEL_5) restart_default_music reset_ambience end_level set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1003_give_items[] = { yield yield yield yield label(0x04) if_difficulty_lt(DIFF_PA, /*goto*/ 0x06) // PA give_object_to_chr(0x01, CHR_BOND) give_object_to_chr(0x89, CHR_COOP) chr_draw_weapon(CHR_BOND, WEAPON_UNARMED) chr_draw_weapon(CHR_COOP, WEAPON_UNARMED) hide_object(0x02) hide_object(0x8a) if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x08) set_ailist(CHR_SELF, GAILIST_IDLE) // A and SA label(0x06) give_object_to_chr(0x02, CHR_BOND) give_object_to_chr(0x8a, CHR_COOP) chr_draw_weapon(CHR_BOND, WEAPON_SNIPERRIFLE) chr_draw_weapon(CHR_COOP, WEAPON_SNIPERRIFLE) hide_object(0x01) hide_object(0x89) if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x08) set_ailist(CHR_SELF, GAILIST_IDLE) // Velvet doesn't exist label(0x08) hide_object(0x8a) hide_object(0x89) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1004_check_negotiator[] = { if_difficulty_lt(DIFF_PA, /*goto*/ 0x04) goto_next(0x2d) // A and SA beginloop(0x04) if_stage_flag_eq(STAGEFLAG_NEGOTIATOR_ESCAPED, TRUE, /*goto*/ 0x2d) if_chr_dying(CHR_NEGOTIATOR, /*goto*/ 0x06) endloop(0x04) label(0x06) show_hudmsg(CHR_BOND, L_ELD(11)) // "Negotiator has been killed." set_stage_flag(STAGEFLAG_NEGOTIATOR_DEAD) // PA label(0x2d) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0401_init_taker[] = { set_chr_maxdamage(CHR_SELF, 1) if_difficulty_gt(DIFF_SA, /*goto*/ 0x2d) unset_self_flag_bankx(CHRFLAG0_80000000, BANK_0) label(0x2d) set_ailist(CHR_SELF, AILIST_TAKER) endlist }; u8 func0402_taker[] = { set_self_chrflag(CHRCFLAG_00000040) yield yield if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) // PA set_shotlist(GAILIST_ALERTED) goto_next(0x06) // A and SA label(0x2d) set_shotlist(AILIST_TAKER) // All difficulties label(0x06) if_just_injured(CHR_SELF, /*goto*/ 0x61) goto_next(0x03) // Wait for injury recovery beginloop(0x61) if_chr_stopped(/*goto*/ 0x2d) endloop(0x61) // Injury recovered label(0x2d) goto_next(0x6f) label(0x03) if_difficulty_gt(DIFF_SA, /*goto*/ 0x2d) if_self_flag_bankx_eq(CHRFLAG0_04000000, TRUE, BANK_0, /*goto*/ 0x6f) set_self_flag_bankx(CHRFLAG0_04000000, BANK_0) label(0x2d) restart_timer if_difficulty_lt(DIFF_PA, /*goto*/ 0x63) label(0x60) if_self_flag_bankx_eq(CHRFLAG0_NOHEAR, TRUE, BANK_0, /*goto*/ 0x06) set_target_chr(CHR_COOP) if_chr_death_animation_finished(CHR_TARGET, /*goto*/ 0x06) goto_next(0x03) label(0x06) set_target_chr(CHR_BOND) label(0x03) try_aim_and_shoot_thing1(0x0220, 0x0000, /*goto*/ 0x05) beginloop(0x05) if_distance_to_target_gt(1000, /*goto*/ 0x2e) if_distance_to_target_lt(300, /*goto*/ 0x06) if_self_flag_bankx_eq(CHRFLAG0_00002000, TRUE, BANK_0, /*goto*/ 0x06) if_chr_weapon_equipped(CHR_BOND, WEAPON_LAPTOPGUN, /*goto*/ 0x0b) label(0x2d) if_timer_gt(600, /*goto*/ 0x06) endloop(0x05) // Jo got away label(0x2e) set_returnlist(CHR_SELF, GAILIST_ALERTED) set_ailist(CHR_SELF, GAILIST_ALERTED) // Jo got too close label(0x06) set_self_flag_bankx(CHRFLAG0_00002000, BANK_0) try_aim_and_shoot_thing2(0x0200, 0x0000, /*goto*/ 0x09) label(0x09) yield if_chr_stopped(/*goto*/ 0x06) goto_first(0x09) label(0x06) goto_first(0x03) // Laptop gun equipped label(0x0b) set_self_flag_bankx(CHRFLAG0_00002000, BANK_0) say_quip(CHR_BOND, 0x12, 0xff, 0x03, 0xff, BANK_0, 0x00, 0x00) restart_timer chr_do_animation(0x0202, 0, -1, 0x10, 0x0a, CHR_SELF, 2) beginloop(0x5f) if_timer_gt(180, /*goto*/ 0x5e) endloop(0x5f) label(0x5e) goto_first(0x60) label(0x63) restart_timer set_target_chr(CHR_NEGOTIATOR) label(0x03) try_aim_and_shoot_thing1(0x0220, 0x0000, /*goto*/ 0x04) beginloop(0x04) chr_toggle_p1p2(CHR_SELF) dprint 'A','I','M','I','N','G',' ','A','T',' ','M','E','\n',0, if_chr_distance_to_pad_lt(CHR_P1P2, 200, 0x0236, /*goto*/ 0x06) label(0x2d) if_self_flag_bankx_eq(CHRFLAG0_00200000, TRUE, BANK_0, /*goto*/ 0x06) set_target_chr(CHR_NEGOTIATOR) if_chr_death_animation_finished(CHR_NEGOTIATOR, /*goto*/ 0x10) if_chr_dying(CHR_NEGOTIATOR, /*goto*/ 0x10) if_difficulty_lt(DIFF_SA, /*goto*/ 0x2d) if_timer_gt(600, /*goto*/ 0x06) reloop(0x04) label(0x2d) if_timer_gt(900, /*goto*/ 0x06) endloop(0x04) label(0x06) set_chr_flag_bankx(CHR_TAKER1, CHRFLAG0_00200000, BANK_0) set_chr_flag_bankx(CHR_TAKER2, CHRFLAG0_00200000, BANK_0) restart_timer beginloop(0x0c) if_chr_death_animation_finished(CHR_NEGOTIATOR, /*goto*/ 0x10) if_chr_dying(CHR_NEGOTIATOR, /*goto*/ 0x10) if_difficulty_lt(DIFF_SA, /*goto*/ 0x2d) if_timer_gt(600, /*goto*/ 0x06) reloop(0x0c) label(0x2d) if_timer_gt(1200, /*goto*/ 0x06) endloop(0x0c) // Shoot label(0x6f) label(0x06) try_aim_and_shoot_thing2(0x0200, 0x0000, /*goto*/ 0x08) beginloop(0x08) if_chr_death_animation_finished(CHR_NEGOTIATOR, /*goto*/ 0x06) if_chr_dying(CHR_NEGOTIATOR, /*goto*/ 0x06) if_chr_stopped(/*goto*/ 0x06) endloop(0x08) label(0x06) if_chr_death_animation_finished(CHR_NEGOTIATOR, /*goto*/ 0x10) if_chr_dying(CHR_NEGOTIATOR, /*goto*/ 0x10) goto_first(0x03) label(0x10) try_walk_to_target(/*goto*/ 0x0d) beginloop(0x0d) if_self_flag_bankx_eq(CHRFLAG0_NOHEAR, FALSE, BANK_0, /*goto*/ 0x06) if_distance_to_target_lt(200, /*goto*/ 0x2d) reloop(0x0d) label(0x06) if_distance_to_target_lt(200, /*goto*/ 0x2d) if_chr_stopped(/*goto*/ 0x2d) endloop(0x0d) label(0x2d) if_self_flag_bankx_eq(CHRFLAG0_NOHEAR, TRUE, BANK_0, /*goto*/ 0x06) chr_do_animation(0x01fd, 0, -1, 0x00, 0x0a, CHR_SELF, 2) goto_next(0x0e) label(0x06) chr_do_animation(0x0232, 0, -1, 0x00, 0x0a, CHR_SELF, 2) beginloop(0x0e) if_saw_injury(0x00, /*goto*/ 0x2e) if_chr_stopped(/*goto*/ 0x2d) endloop(0x0e) label(0x2d) if_self_flag_bankx_eq(CHRFLAG0_NOHEAR, TRUE, BANK_0, /*goto*/ 0x2d) walk_to_pad(0x004f) goto_next(0x11) label(0x2d) walk_to_pad(0x004f) beginloop(0x11) if_saw_injury(0x00, /*goto*/ 0x2e) if_chr_stopped(/*goto*/ 0x2d) endloop(0x11) label(0x2d) remove_chr(CHR_SELF) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x2e) stop_chr set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func100f_check_takers_dead[] = { beginloop(0x04) if_chr_dying(CHR_TAKER1, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_TAKER1, /*goto*/ 0x2d) if_chr_unloaded(CHR_TAKER1, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_chr_dying(CHR_TAKER2, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_TAKER2, /*goto*/ 0x2d) if_chr_unloaded(CHR_TAKER2, /*goto*/ 0x2d) endloop(0x04) label(0x2d) set_stage_flag(STAGEFLAG_TAKERS_DEAD) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0403_negotiator[] = { set_chr_maxdamage(CHR_SELF, 1) stop_chr beginloop(0x09) if_stage_flag_eq(STAGEFLAG_TAKERS_DEAD, TRUE, /*goto*/ 0x06) endloop(0x09) label(0x06) run_to_pad(0x004f) beginloop(0x08) dprint 'R','U','N',' ','T','O',' ','P','A','D','\n',0, if_chr_stopped(/*goto*/ 0x06) endloop(0x08) label(0x06) show_hudmsg(CHR_BOND, L_ELD(13)) // "Negotiator has escaped to safety." set_stage_flag(STAGEFLAG_NEGOTIATOR_ESCAPED) stop_music_channel(CHANNEL_1) remove_chr(CHR_SELF) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1005_toggle_snipers[] = { if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) goto_next(0x2e) // A and SA label(0x2d) hide_chr(CHR_SNIPER1) hide_chr(CHR_SNIPER2) hide_chr(CHR_SNIPER3) hide_chr(CHR_SNIPER4) hide_chr(CHR_SNIPER5) hide_chr(CHR_SNIPER6) hide_chr(CHR_SNIPER7) hide_chr(CHR_SNIPER8) beginloop(0x08) chr_toggle_p1p2(CHR_SELF) if_chr_in_room(CHR_P1P2, 0x00, 0x002b, /*goto*/ 0x06) endloop(0x08) // PA label(0x2e) hide_chr(CHR_SNIPER1) hide_chr(CHR_SNIPER2) hide_chr(CHR_SNIPER3) hide_chr(CHR_SNIPER4) hide_chr(CHR_SNIPER6) hide_chr(CHR_SNIPER7) set_ailist(CHR_SNIPER5, AILIST_ENABLE_SNIPER) set_ailist(CHR_SNIPER8, AILIST_ENABLE_SNIPER) // Room 0x004e is the dock, ramp, and wooden floor at the top of the ramp. // @bug: When using small characters or play as Elvis cheats, the height // criteria is not met so the snipers cannot be unhidden. beginloop(0x09) chr_toggle_p1p2(CHR_SELF) if_chr_y(CHR_P1P2, -500, OPERATOR_LESS_THAN, /*goto*/ 0x2d) if_chr_in_room(CHR_P1P2, 0x00, 0x004e, /*goto*/ 0x06) label(0x2d) endloop(0x09) // All difficulties label(0x06) show_chr(CHR_SNIPER1) yield show_chr(CHR_SNIPER2) yield show_chr(CHR_SNIPER3) yield show_chr(CHR_SNIPER4) yield show_chr(CHR_SNIPER6) yield show_chr(CHR_SNIPER7) yield if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) goto_next(0x06) // A and SA label(0x2d) yield show_chr(CHR_SNIPER5) yield show_chr(CHR_SNIPER8) rebuild_teams rebuild_squadrons // All difficulties label(0x06) set_ailist(CHR_SNIPER1, AILIST_ENABLE_SNIPER) set_ailist(CHR_SNIPER2, AILIST_ENABLE_SNIPER) set_ailist(CHR_SNIPER3, AILIST_ENABLE_SNIPER) set_ailist(CHR_SNIPER4, AILIST_ENABLE_SNIPER) set_ailist(CHR_SNIPER5, AILIST_ENABLE_SNIPER) set_ailist(CHR_SNIPER6, AILIST_ENABLE_SNIPER) set_ailist(CHR_SNIPER7, AILIST_ENABLE_SNIPER) set_ailist(CHR_SNIPER8, AILIST_ENABLE_SNIPER) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0404_sniper[] = { stop_chr set_shotlist(AILIST_SNIPER) set_target_chr(CHR_BOND) if_chr_dying(CHR_SELF, /*goto*/ 0x64) if_self_flag_bankx_eq(CHRFLAG0_08000000, TRUE, BANK_0, /*goto*/ 0x04) beginloop(0x60) if_near_miss(/*goto*/ 0x04) if_stage_flag_eq(STAGEFLAG_TAKERS_DEAD, TRUE, /*goto*/ 0x2d) endloop(0x60) label(0x2d) restart_timer beginloop(0x11) if_near_miss(/*goto*/ 0x04) if_chr_in_view(/*goto*/ 0x04) if_timer_gt(300, /*goto*/ 0x04) endloop(0x11) beginloop(0x04) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) dprint 'S','T','A','R','T','\n',0, if_target_in_sight(/*goto*/ 0x58) // Choose a direction to face call_rng if_rand_lt(64, /*goto*/ 0x59) if_rand_lt(128, /*goto*/ 0x5a) if_rand_lt(196, /*goto*/ 0x5b) try_face_entity(ENTITYTYPE_DIRECTION, 0x0000, /*goto*/ 0x06) reloop(0x04) label(0x59) try_face_entity(ENTITYTYPE_DIRECTION, 0x4000, /*goto*/ 0x06) reloop(0x04) label(0x5a) try_face_entity(ENTITYTYPE_DIRECTION, 0x8000, /*goto*/ 0x06) reloop(0x04) label(0x5b) try_face_entity(ENTITYTYPE_DIRECTION, 0xc000, /*goto*/ 0x06) reloop(0x04) // Not actually running to a pad. Just waiting 2 seconds for the change // in direction, or until detected player. label(0x06) dprint 'R','U','N',' ','T','O',' ','P','A','D','\n',0, restart_timer beginloop(0x0a) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_target_in_sight(/*goto*/ 0x58) if_saw_death(0x00, /*goto*/ 0x58) if_saw_injury(0x00, /*goto*/ 0x58) dprint 'F','A','C','E','\n',0, if_timer_gt(120, /*goto*/ 0x06) endloop(0x0a) // 2 seconds passed label(0x06) restart_timer label(0x10) // 4 in 255 chance of looking around, // and the animation used is random too. call_rng if_rand_gt(3, /*goto*/ 0x0b) call_rng if_rand_lt(64, /*goto*/ 0x59) if_rand_lt(128, /*goto*/ 0x5a) if_rand_lt(196, /*goto*/ 0x5b) chr_do_animation(ANIM_LOOK_AROUND_025B, 0, -1, 0x50, 0x0a, CHR_SELF, 2) goto_next(0x0b) label(0x59) chr_do_animation(ANIM_LOOK_AROUND_025C, 0, -1, 0x50, 0x0a, CHR_SELF, 2) goto_next(0x0b) label(0x5a) chr_do_animation(ANIM_LOOK_AROUND_025D, 0, -1, 0x50, 0x0a, CHR_SELF, 2) goto_next(0x0b) label(0x5b) chr_do_animation(ANIM_LOOK_AROUND_025E, 0, -1, 0x50, 0x0a, CHR_SELF, 2) label(0x0b) yield chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_target_in_sight(/*goto*/ 0x58) if_saw_death(0x00, /*goto*/ 0x58) if_saw_injury(0x00, /*goto*/ 0x58) dprint 'R','U','N','\n',0, call_rng if_rand_gt(3, /*goto*/ 0x2d) if_timer_gt(600, /*goto*/ 0x06) label(0x2d) if_chr_idle(/*goto*/ 0x2d) goto_first(0x10) label(0x2d) goto_first(0x0b) label(0x06) goto_first(0x04) // Detected player label(0x58) if_in_disarm_range(/*goto*/ 0x2d) reloop(0x04) label(0x2d) restart_timer label(0x06) try_aim_and_shoot_thing1(0x0220, 0x0000, /*goto*/ 0x08) reloop(0x04) label(0x08) yield label(0x06) try_aim_and_shoot_thing2(0x0200, 0x0000, /*goto*/ 0x09) reloop(0x04) beginloop(0x09) if_chr_stopped(/*goto*/ 0x06) endloop(0x09) label(0x06) endloop(0x04) label(0x64) dprint 'S','N','I','P','E',' ','D','I','E','\n',0, set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1006_check_snipers_dead[] = { beginloop(0x04) if_chr_dying(CHR_SNIPER1, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_SNIPER1, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_chr_dying(CHR_SNIPER2, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_SNIPER2, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_chr_dying(CHR_SNIPER3, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_SNIPER3, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_chr_dying(CHR_SNIPER4, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_SNIPER4, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_chr_dying(CHR_SNIPER5, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_SNIPER5, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_chr_dying(CHR_SNIPER6, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_SNIPER6, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_chr_dying(CHR_SNIPER7, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_SNIPER7, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_chr_dying(CHR_SNIPER8, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_SNIPER8, /*goto*/ 0x2d) endloop(0x04) label(0x2d) show_hudmsg(CHR_BOND, L_ELD(12)) // "Snipers have been eliminated." set_stage_flag(STAGEFLAG_SNIPERS_DEAD) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1007_cooling_switch[] = { beginloop(0x04) chr_toggle_p1p2(CHR_SELF) if_chr_activated_object(CHR_P1P2, OBJ_COOLING_SWITCH, /*goto*/ 0x06) reloop(0x04) label(0x06) assign_sound(0x043a, CHANNEL_7) control_sound_from_object(CHANNEL_7, OBJ_COOLING_SWITCH, TRUE) if_stage_flag_eq(STAGEFLAG_COOLING_ACTIVE, TRUE, /*goto*/ 0x06) show_hudmsg(CHR_P1P2, L_ELD(14)) // "Cooling systems have been activated." set_stage_flag(STAGEFLAG_COOLING_ACTIVE) assign_sound(0x8148, CHANNEL_1) control_sound_from_object(CHANNEL_1, OBJ_COOLING_SWITCH, TRUE) restart_timer beginloop(0x08) if_timer_gt(120, /*goto*/ 0x2d) endloop(0x08) label(0x2d) assign_sound(0x811c, CHANNEL_1) play_sound_from_object(CHANNEL_1, OBJ_COOLING_SWITCH, 0x04b0, 0x0640) reloop(0x04) label(0x06) mute_channel(CHANNEL_1) assign_sound(0x043a, CHANNEL_7) control_sound_from_object(CHANNEL_7, OBJ_COOLING_SWITCH, TRUE) if_stage_flag_eq(STAGEFLAG_WINDMILL_ACTIVATED, FALSE, /*goto*/ 0x2d) show_hudmsg(CHR_P1P2, L_ELD(48)) // "Operation denied - windmill is active." goto_next(0x67) label(0x2d) assign_sound(0x8149, CHANNEL_1) control_sound_from_object(CHANNEL_1, OBJ_COOLING_SWITCH, TRUE) show_hudmsg(CHR_P1P2, L_ELD(15)) // "Cooling systems have been deactivated." unset_stage_flag(STAGEFLAG_COOLING_ACTIVE) label(0x67) restart_timer beginloop(0x09) if_timer_gt(120, /*goto*/ 0x2d) endloop(0x09) label(0x2d) endloop(0x04) endlist }; u8 func1008_power_switch[] = { beginloop(0x04) chr_toggle_p1p2(CHR_SELF) if_chr_activated_object(CHR_P1P2, OBJ_POWER_SWITCH, /*goto*/ 0x06) reloop(0x04) label(0x06) assign_sound(0x043a, CHANNEL_7) control_sound_from_object(CHANNEL_7, OBJ_POWER_SWITCH, TRUE) if_stage_flag_eq(STAGEFLAG_POWER_ACTIVE, TRUE, /*goto*/ 0x06) show_hudmsg(CHR_P1P2, L_ELD(16)) // "Power systems have been activated." set_stage_flag(STAGEFLAG_POWER_ACTIVE) assign_sound(0x8148, CHANNEL_0) control_sound_from_object(CHANNEL_0, OBJ_POWER_SWITCH, TRUE) restart_timer beginloop(0x08) if_timer_gt(120, /*goto*/ 0x2d) endloop(0x08) label(0x2d) assign_sound(0x8146, CHANNEL_0) play_sound_from_object(CHANNEL_0, OBJ_POWER_SWITCH, 0x04b0, 0x0640) reloop(0x04) label(0x06) mute_channel(CHANNEL_0) assign_sound(0x043a, CHANNEL_7) control_sound_from_object(CHANNEL_7, OBJ_POWER_SWITCH, TRUE) if_stage_flag_eq(STAGEFLAG_WINDMILL_ACTIVATED, FALSE, /*goto*/ 0x2d) show_hudmsg(CHR_P1P2, L_ELD(48)) // "Operation denied - windmill is active." goto_next(0x67) label(0x2d) assign_sound(0x8149, CHANNEL_0) control_sound_from_object(CHANNEL_0, OBJ_POWER_SWITCH, TRUE) show_hudmsg(CHR_P1P2, L_ELD(17)) // "Power systems have been deactivated." unset_stage_flag(STAGEFLAG_POWER_ACTIVE) label(0x67) restart_timer beginloop(0x09) if_timer_gt(120, /*goto*/ 0x2d) endloop(0x09) label(0x2d) endloop(0x04) endlist }; u8 func1009_windmill_switch[] = { beginloop(0x04) chr_toggle_p1p2(CHR_SELF) if_chr_activated_object(CHR_P1P2, OBJ_WINDMILL_SWITCH, /*goto*/ 0x06) reloop(0x04) label(0x06) if_stage_flag_eq(STAGEFLAG_COOLING_ACTIVE, FALSE, /*goto*/ 0x06) if_stage_flag_eq(STAGEFLAG_POWER_ACTIVE, FALSE, /*goto*/ 0x06) // Activating assign_sound(0x043a, CHANNEL_7) control_sound_from_object(CHANNEL_7, OBJ_WINDMILL_SWITCH, TRUE) assign_sound(0x8148, CHANNEL_2) control_sound_from_object(CHANNEL_2, OBJ_WINDMILL_SWITCH, TRUE) restart_timer beginloop(0x08) if_timer_gt(120, /*goto*/ 0x2d) endloop(0x08) label(0x2d) assign_sound(0x0438, CHANNEL_2) play_sound_from_object(CHANNEL_2, OBJ_WINDMILL_SWITCH, 0x0708, 0x0960) show_hudmsg(CHR_P1P2, L_ELD(18)) // "Windmill has been reactivated." yield set_stage_flag(STAGEFLAG_WINDMILL_ACTIVATED) set_object_flag2(OBJ_WINDMILL, OBJFLAG2_AICANNOTUSE) unlock_door(0x06, 0x02) unlock_door(0x07, 0x02) set_ailist(CHR_SELF, GAILIST_IDLE) // Cooling and power not active label(0x06) assign_sound(0x043e, CHANNEL_7) control_sound_from_object(CHANNEL_7, OBJ_WINDMILL_SWITCH, TRUE) restart_timer beginloop(0x09) if_timer_gt(120, /*goto*/ 0x2d) endloop(0x09) label(0x2d) endloop(0x04) endlist }; u8 func100a_check_switches_destroyed[] = { beginloop(0x04) if_object_in_good_condition(0x03, /*goto*/ 0x2d) if_stage_flag_eq(STAGEFLAG_COOLING_ACTIVE, TRUE, /*goto*/ 0x2d) show_hudmsg(CHR_BOND, L_ELD(21)) // "Critical mission object has been destroyed." set_stage_flag(STAGEFLAG_WINDMILL_SWITCH_DESTROYED) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x2d) if_object_in_good_condition(0x04, /*goto*/ 0x2d) if_stage_flag_eq(STAGEFLAG_POWER_ACTIVE, TRUE, /*goto*/ 0x2d) show_hudmsg(CHR_BOND, L_ELD(21)) // "Critical mission object has been destroyed." set_stage_flag(STAGEFLAG_WINDMILL_SWITCH_DESTROYED) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x2d) if_object_in_good_condition(0x05, /*goto*/ 0x2d) if_stage_flag_eq(STAGEFLAG_WINDMILL_ACTIVATED, TRUE, /*goto*/ 0x2d) show_hudmsg(CHR_BOND, L_ELD(21)) // "Critical mission object has been destroyed." set_stage_flag(STAGEFLAG_WINDMILL_SWITCH_DESTROYED) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x2d) endloop(0x04) endlist }; u8 func100b_invoke_hackers[] = { yield yield yield yield yield hide_chr(CHR_HACKER1) hide_chr(CHR_HACKER2) hide_chr(CHR_HACKER3) if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) goto_next(0x04) // A or SA - exit label(0x2d) set_ailist(CHR_SELF, GAILIST_IDLE) // PA - wait for windmill beginloop(0x04) if_stage_flag_eq(STAGEFLAG_WINDMILL_ACTIVATED, TRUE, /*goto*/ 0x06) endloop(0x04) // Wait 10 seconds label(0x06) restart_timer beginloop(0x08) if_timer_gt(600, /*goto*/ 0x06) endloop(0x08) label(0x06) speak(CHR_BOND, L_ELD(22), 0x819f, CHANNEL_4, COLOR_05_GREEN) // "Joanna! It's Grimshaw. We've got hackers at the vi..." set_stage_flag(STAGEFLAG_HACKERS_STARTED) set_object_flag3(0x0b, OBJFLAG3_RTRACKED_YELLOW) set_object_flag3(0x0d, OBJFLAG3_RTRACKED_YELLOW) show_chr(CHR_HACKER1) yield show_chr(CHR_HACKER2) yield show_chr(CHR_HACKER3) yield set_ailist(CHR_HACKER1, AILIST_HACKER) set_ailist(CHR_HACKER2, AILIST_HACKER) set_ailist(CHR_HACKER3, AILIST_HACKER) unset_chr_chrflag(CHR_HACKER1, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_HACKER2, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_HACKER3, CHRCFLAG_HIDDEN) rebuild_teams rebuild_squadrons play_x_music(CHANNEL_10, 60) set_countdown_timer(60) show_countdown_timer start_countdown_timer beginloop(0x09) if_stage_flag_eq(STAGEFLAG_HACKERS_DEAD, TRUE, /*goto*/ 0x2d) if_countdown_timer_lt(1, /*goto*/ 0x06) endloop(0x09) // Timer expired label(0x06) show_hudmsg(CHR_BOND, L_ELD(23)) // "Hackers have uploaded vital data." set_stage_flag(STAGEFLAG_HACKERS_SUCCEEDED) // Hackers dead label(0x2d) hide_countdown_timer set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0406_init_hacker[] = { set_self_chrflag(CHRCFLAG_HIDDEN) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0405_hacker[] = { chr_do_animation(ANIM_SITTING_TYPING, 0, -1, 0x14, 0x00, CHR_SELF, 2) beginloop(0x04) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_stage_flag_eq(STAGEFLAG_HACKERS_SUCCEEDED, TRUE, /*goto*/ 0x2d) if_chr_sees_player(/*goto*/ 0x09) endloop(0x04) // Hackers succeeded label(0x2d) run_to_pad(0x0070) beginloop(0x08) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_chr_sees_player(/*goto*/ 0x09) if_chr_stopped(/*goto*/ 0x06) endloop(0x08) // Reached pad label(0x06) stop_chr remove_chr(CHR_SELF) set_ailist(CHR_SELF, GAILIST_IDLE) // Sees player label(0x09) set_ailist(CHR_SELF, GAILIST_UNALERTED) endlist }; u8 func100c_check_hackers_dead[] = { if_difficulty_lt(DIFF_PA, /*goto*/ 0x0d) beginloop(0x04) // Wait for hackers to start if_stage_flag_eq(STAGEFLAG_HACKERS_STARTED, TRUE, /*goto*/ 0x2d) reloop(0x04) // Wait until they're all dead label(0x2d) yield yield yield yield yield yield if_chr_dying(CHR_HACKER1, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_HACKER1, /*goto*/ 0x2d) if_chr_unloaded(CHR_HACKER1, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_chr_dying(CHR_HACKER2, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_HACKER2, /*goto*/ 0x2d) if_chr_unloaded(CHR_HACKER2, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_chr_dying(CHR_HACKER3, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_HACKER3, /*goto*/ 0x2d) if_chr_unloaded(CHR_HACKER3, /*goto*/ 0x2d) endloop(0x04) label(0x2d) if_stage_flag_eq(STAGEFLAG_HACKERS_SUCCEEDED, TRUE, /*goto*/ 0x2d) show_hudmsg(CHR_BOND, L_ELD(24)) // "Hackers have been eliminated." set_stage_flag(STAGEFLAG_HACKERS_DEAD) // Hackers succeeded label(0x2d) label(0x0d) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func100e_check_objectives_complete[] = { // @bug: This loop waits until the door is fully open, which allows the // player to enter the cellar while closing the door behind them and then // mess with Carrington. beginloop(0x04) chr_toggle_p1p2(CHR_SELF) if_door_state(0x09, DOORSTATE_OPEN, /*goto*/ 0x2d) if_door_state(0x08, DOORSTATE_OPEN, /*goto*/ 0x2d) endloop(0x04) label(0x2d) show_hudmsg(CHR_P1P2, L_ELD(25)) // "Carrington has been rescued." set_stage_flag(STAGEFLAG_CARRINGTON_RESCUED) yield yield set_invincible(CHR_BOND) revoke_control(CHR_BOND, 4) hide_countdown_timer stop_countdown_timer if_all_objectives_complete(/*goto*/ 0x5c) show_hudmsg(CHR_BOND, L_ELD(26)) // "All objectives not completed - mission failed." // If all objectives aren't complete, the player is shown the message, but // if the objective completes within the next 4 seconds you pass the level // anyway. label(0x2d) restart_timer beginloop(0x5d) if_timer_gt(280, /*goto*/ 0x5c) endloop(0x5d) label(0x5c) if_all_objectives_complete(/*goto*/ 0x2d) // Mission failed - objectives incomplete end_level set_ailist(CHR_SELF, GAILIST_IDLE) label(0x2d) if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0x2d) if_chr_dying(CHR_BOND, /*goto*/ 0x2d) if_chr_unloaded(CHR_BOND, /*goto*/ 0x2d) goto_next(0x06) label(0x2d) if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x2d) if_chr_dying(CHR_COOP, /*goto*/ 0x2d) if_chr_unloaded(CHR_COOP, /*goto*/ 0x2d) goto_next(0x06) // Mission failed - players dead label(0x2d) end_level set_ailist(CHR_SELF, GAILIST_IDLE) label(0x06) if_chr_dying(CHR_CARRINGTON, /*goto*/ 0x2d) if_chr_death_animation_finished(CHR_CARRINGTON, /*goto*/ 0x2d) if_chr_unloaded(CHR_CARRINGTON, /*goto*/ 0x2d) // Mission complete set_ailist(CHR_SELF, AILIST_OUTRO) // Carrington died... somehow label(0x2d) end_level set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1010_set_pa_negotiator_flag[] = { if_difficulty_lt(DIFF_PA, /*goto*/ 0x06) set_stage_flag(STAGEFLAG_NEGOTIATOR_ESCAPED) label(0x06) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1011_setup_snipers[] = { set_chr_special_death_animation(CHR_SNIPER7, SPECIALDIE_1) set_chr_special_death_animation(CHR_SNIPER4, SPECIALDIE_2) set_chr_special_death_animation(CHR_SNIPER5, SPECIALDIE_3) set_chr_special_death_animation(CHR_SNIPER3, SPECIALDIE_4) set_chr_chrflag(CHR_SNIPER3, CHRCFLAG_HAS_SPECIAL_DEATH_ANIMATION) set_chr_chrflag(CHR_SNIPER4, CHRCFLAG_HAS_SPECIAL_DEATH_ANIMATION) set_chr_chrflag(CHR_SNIPER5, CHRCFLAG_HAS_SPECIAL_DEATH_ANIMATION) set_chr_chrflag(CHR_SNIPER7, CHRCFLAG_HAS_SPECIAL_DEATH_ANIMATION) set_chr_chrflag(CHR_SNIPER1, CHRCFLAG_HAS_SPECIAL_DEATH_ANIMATION) set_chr_chrflag(CHR_SNIPER2, CHRCFLAG_HAS_SPECIAL_DEATH_ANIMATION) set_chr_chrflag(CHR_SNIPER6, CHRCFLAG_HAS_SPECIAL_DEATH_ANIMATION) set_chr_chrflag(CHR_SNIPER8, CHRCFLAG_HAS_SPECIAL_DEATH_ANIMATION) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1013_check_guard_subdued[] = { if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) beginloop(0x04) if_num_subdued(0, OPERATOR_GREATER_THAN, /*goto*/ 0x06) if_self_flag_bankx_eq(CHRFLAG0_00100000, FALSE, BANK_0, /*goto*/ 0x66) unset_stage_flag(STAGEFLAG_GUARD_CAPTURED) label(0x66) reloop(0x04) // Captured someone label(0x06) if_stage_flag_eq(STAGEFLAG_GUARD_CAPTURED, TRUE, /*goto*/ 0x2e) show_hudmsg(CHR_BOND, L_ELD(29)) // "Enemy guard has been subdued." label(0x2e) unset_stage_flag(STAGEFLAG_FORGOT_TO_KO_GUARD) yield set_stage_flag(STAGEFLAG_GUARD_CAPTURED) beginloop(0x67) if_num_subdued(1, OPERATOR_LESS_THAN, /*goto*/ 0x06) endloop(0x67) label(0x06) unset_stage_flag(STAGEFLAG_GUARD_CAPTURED) endloop(0x04) // A and SA label(0x2d) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1014_give_keycard[] = { set_chr_chrflag(CHR_BASEMENT1, CHRCFLAG_KILLCOUNTABLE) set_chr_chrflag(CHR_BASEMENT2, CHRCFLAG_KILLCOUNTABLE) set_chr_chrflag(CHR_BASEMENT3, CHRCFLAG_KILLCOUNTABLE) set_chr_chrflag(CHR_BASEMENT4, CHRCFLAG_KILLCOUNTABLE) set_chr_chrflag(CHR_BASEMENT5, CHRCFLAG_KILLCOUNTABLE) set_chr_chrflag(CHR_BASEMENT6, CHRCFLAG_KILLCOUNTABLE) set_chr_chrflag(CHR_BASEMENT7, CHRCFLAG_KILLCOUNTABLE) set_chr_chrflag(CHR_BASEMENT8, CHRCFLAG_KILLCOUNTABLE) set_chr_chrflag(CHR_BASEMENT9, CHRCFLAG_KILLCOUNTABLE) set_object_flag(OBJ_KEYCARD, OBJFLAG_UNCOLLECTABLE) set_object_flag2(OBJ_KEYCARD, OBJFLAG2_INVISIBLE) // Wait until one basement guard remaining beginloop(0x04) if_stage_flag_eq(STAGEFLAG_ONE_BASEMENT_GUARD_REMAINING, TRUE, /*goto*/ 0x06) endloop(0x04) label(0x06) #define give_keycard_if_alive(chr) \ if_chr_death_animation_finished(chr, /*goto*/ 0x2d) \ if_chr_dying(chr, /*goto*/ 0x2d) \ if_chr_unloaded(chr, /*goto*/ 0x2d) \ give_object_to_chr(OBJ_KEYCARD, chr) \ goto_next(0x09) \ label(0x2d) give_keycard_if_alive(CHR_BASEMENT1) give_keycard_if_alive(CHR_BASEMENT2) give_keycard_if_alive(CHR_BASEMENT3) give_keycard_if_alive(CHR_BASEMENT4) give_keycard_if_alive(CHR_BASEMENT5) give_keycard_if_alive(CHR_BASEMENT6) give_keycard_if_alive(CHR_BASEMENT7) give_keycard_if_alive(CHR_BASEMENT8) give_object_to_chr(OBJ_KEYCARD, CHR_BASEMENT9) goto_next(0x09) label(0x2d) // Gave key label(0x09) unset_object_flag(OBJ_KEYCARD, OBJFLAG_UNCOLLECTABLE) unset_object_flag2(OBJ_KEYCARD, OBJFLAG2_INVISIBLE) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1015_check_computers_destroyed[] = { if_difficulty_lt(DIFF_PA, /*goto*/ 0x09) beginloop(0x04) if_object_in_good_condition(OBJ_HACKERPC1, /*goto*/ 0x2d) goto_next(0x08) label(0x2d) if_object_in_good_condition(OBJ_HACKERPC2, /*goto*/ 0x2d) goto_next(0x08) label(0x2d) if_object_in_good_condition(OBJ_HACKERPC3, /*goto*/ 0x2d) goto_next(0x08) label(0x2d) if_object_in_good_condition(OBJ_HACKERPC4, /*goto*/ 0x2d) goto_next(0x08) label(0x2d) endloop(0x04) label(0x08) show_hudmsg(CHR_BOND, L_ELD(21)) // "Critical mission object has been destroyed." set_stage_flag(STAGEFLAG_HACKER_PC_DESTROYED) label(0x09) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; #define init_guard(accuracy, reaction, health, recovery) \ set_chr_dodge_rating(2, 0x0a) \ set_accuracy(accuracy) \ set_reaction_speed(reaction) \ set_chr_maxdamage(CHR_SELF, health) \ add_health_or_armor(0) \ set_recovery_speed(recovery) \ set_shield(0) u8 func040a_enable_sniper[] = { init_guard(13, 15, 10, 15) set_ailist(CHR_SELF, AILIST_SNIPER) endlist }; u8 func040c_init_type1_guard[] = { init_guard(3, 15, 40, 0) set_ailist(CHR_SELF, GAILIST_UNALERTED) endlist }; u8 func040d_init_type2_guard[] = { if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) init_guard(15, 15, 40, 0) set_ailist(CHR_SELF, GAILIST_UNALERTED) label(0x2d) init_guard(3, 15, 40, 0) set_ailist(CHR_SELF, GAILIST_UNALERTED) endlist }; u8 func040b_init_basement_guard[] = { init_guard(13, 15, 40, 10) set_ailist(CHR_SELF, GAILIST_UNALERTED) endlist }; u8 func1016_msg_generator[] = { beginloop(0x04) chr_toggle_p1p2(CHR_SELF) if_chr_in_room(CHR_P1P2, 0x00, 0x0077, /*goto*/ 0x2d) endloop(0x04) label(0x2d) speak(CHR_P1P2, L_ELD(35), 0x73ac, CHANNEL_6, COLOR_09_BLUE) // "If I get the wind generator back online, I'll get ..." set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1017_msg_gottobequick[] = { if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x2d) restart_timer beginloop(0x04) if_stage_flag_eq(STAGEFLAG_INTRO_FINISHED, TRUE, /*goto*/ 0x2d) endloop(0x04) label(0x2d) restart_timer beginloop(0x08) if_timer_gt(120, /*goto*/ 0x06) endloop(0x08) label(0x06) speak(CHR_BOND, L_ELD(36), 0x73ad, CHANNEL_6, COLOR_09_BLUE) // "I've got to be quick, or they'll kill the negotiat..." set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1018_msg_hidingdaniel[] = { // Wait for windmill activated beginloop(0x04) if_objective_complete(2, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_difficulty_lt(DIFF_PA, /*goto*/ 0x08) if_objective_complete(3, /*goto*/ 0x08) // hackers objective endloop(0x04) beginloop(0x08) chr_toggle_p1p2(CHR_SELF) if_chr_in_room(CHR_P1P2, 0x00, 0x0088, /*goto*/ 0x2d) endloop(0x08) label(0x2d) speak(CHR_P1P2, L_ELD(37), 0x73ae, CHANNEL_6, COLOR_09_BLUE) // "Here's where they must be holding Daniel." set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1019_msg_hackershavetobestopped[] = { beginloop(0x04) if_stage_flag_eq(STAGEFLAG_HACKERS_STARTED, TRUE, /*goto*/ 0x2d) endloop(0x04) label(0x2d) restart_timer beginloop(0x08) if_timer_gt(450, /*goto*/ 0x2d) endloop(0x08) label(0x2d) speak(CHR_BOND, L_ELD(38), 0x73af, CHANNEL_6, COLOR_09_BLUE) // "Those hackers have to be stopped before I rescue D..." set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func040e_start_path00[] = { init_guard(3, 15, 40, 0) assign_path(0) start_path set_ailist(CHR_SELF, GAILIST_UNALERTED_0004) endlist }; u8 func040f_start_path01[] = { init_guard(3, 15, 40, 0) assign_path(1) start_path set_ailist(CHR_SELF, GAILIST_UNALERTED_0004) endlist }; u8 func101b_toggle_basement_chrs[] = { yield yield hide_chr(CHR_BASEMENT1) hide_chr(CHR_BASEMENT2) hide_chr(CHR_BASEMENT3) hide_chr(CHR_BASEMENT4) hide_chr(CHR_BASEMENT5) hide_chr(CHR_BASEMENT6) hide_chr(CHR_BASEMENT7) hide_chr(CHR_BASEMENT8) hide_chr(CHR_CARRINGTON) // Not sure which room 0x0087 is beginloop(0x04) chr_toggle_p1p2(CHR_SELF) if_chr_in_room(CHR_P1P2, 0x00, 0x0087, /*goto*/ 0x2d) endloop(0x04) label(0x2d) show_chr(CHR_BASEMENT1) yield show_chr(CHR_BASEMENT2) yield show_chr(CHR_BASEMENT3) yield show_chr(CHR_BASEMENT4) yield show_chr(CHR_BASEMENT5) yield show_chr(CHR_BASEMENT6) yield show_chr(CHR_BASEMENT7) yield show_chr(CHR_BASEMENT8) yield yield show_chr(CHR_CARRINGTON) yield rebuild_teams rebuild_squadrons // Every 5 frames, check if the wine bottles are destroyed. // There's a lot of stuff going on here without yielding. If you destroyed // all bottles except 0x88 then you might have a choppy experience. label(0x08) restart_timer beginloop(0x09) if_timer_gt(5, /*goto*/ 0x2d) goto_first(0x09) label(0x2d) if_object_in_good_condition(0x1e, /*goto*/ 0x06) if_object_in_good_condition(0x1f, /*goto*/ 0x06) if_object_in_good_condition(0x20, /*goto*/ 0x06) if_object_in_good_condition(0x21, /*goto*/ 0x06) if_object_in_good_condition(0x22, /*goto*/ 0x06) if_object_in_good_condition(0x23, /*goto*/ 0x06) if_object_in_good_condition(0x24, /*goto*/ 0x06) if_object_in_good_condition(0x25, /*goto*/ 0x06) if_object_in_good_condition(0x26, /*goto*/ 0x06) if_object_in_good_condition(0x27, /*goto*/ 0x06) if_object_in_good_condition(0x28, /*goto*/ 0x06) if_object_in_good_condition(0x29, /*goto*/ 0x06) if_object_in_good_condition(0x2a, /*goto*/ 0x06) if_object_in_good_condition(0x2b, /*goto*/ 0x06) if_object_in_good_condition(0x2c, /*goto*/ 0x06) if_object_in_good_condition(0x2d, /*goto*/ 0x06) if_object_in_good_condition(0x2e, /*goto*/ 0x06) if_object_in_good_condition(0x2f, /*goto*/ 0x06) if_object_in_good_condition(0x30, /*goto*/ 0x06) if_object_in_good_condition(0x31, /*goto*/ 0x06) if_object_in_good_condition(0x32, /*goto*/ 0x06) if_object_in_good_condition(0x33, /*goto*/ 0x06) if_object_in_good_condition(0x34, /*goto*/ 0x06) if_object_in_good_condition(0x35, /*goto*/ 0x06) if_object_in_good_condition(0x36, /*goto*/ 0x06) if_object_in_good_condition(0x37, /*goto*/ 0x06) if_object_in_good_condition(0x38, /*goto*/ 0x06) if_object_in_good_condition(0x39, /*goto*/ 0x06) if_object_in_good_condition(0x3a, /*goto*/ 0x06) if_object_in_good_condition(0x3b, /*goto*/ 0x06) if_object_in_good_condition(0x3c, /*goto*/ 0x06) if_object_in_good_condition(0x3d, /*goto*/ 0x06) if_object_in_good_condition(0x3e, /*goto*/ 0x06) if_object_in_good_condition(0x3f, /*goto*/ 0x06) if_object_in_good_condition(0x40, /*goto*/ 0x06) if_object_in_good_condition(0x41, /*goto*/ 0x06) if_object_in_good_condition(0x42, /*goto*/ 0x06) if_object_in_good_condition(0x43, /*goto*/ 0x06) if_object_in_good_condition(0x44, /*goto*/ 0x06) if_object_in_good_condition(0x45, /*goto*/ 0x06) if_object_in_good_condition(0x46, /*goto*/ 0x06) if_object_in_good_condition(0x47, /*goto*/ 0x06) if_object_in_good_condition(0x48, /*goto*/ 0x06) if_object_in_good_condition(0x49, /*goto*/ 0x06) if_object_in_good_condition(0x4a, /*goto*/ 0x06) if_object_in_good_condition(0x4b, /*goto*/ 0x06) if_object_in_good_condition(0x4c, /*goto*/ 0x06) if_object_in_good_condition(0x4d, /*goto*/ 0x06) if_object_in_good_condition(0x4e, /*goto*/ 0x06) if_object_in_good_condition(0x4f, /*goto*/ 0x06) if_object_in_good_condition(0x50, /*goto*/ 0x06) if_object_in_good_condition(0x51, /*goto*/ 0x06) if_object_in_good_condition(0x52, /*goto*/ 0x06) if_object_in_good_condition(0x53, /*goto*/ 0x06) if_object_in_good_condition(0x54, /*goto*/ 0x06) if_object_in_good_condition(0x55, /*goto*/ 0x06) if_object_in_good_condition(0x56, /*goto*/ 0x06) if_object_in_good_condition(0x57, /*goto*/ 0x06) if_object_in_good_condition(0x58, /*goto*/ 0x06) if_object_in_good_condition(0x59, /*goto*/ 0x06) if_object_in_good_condition(0x5a, /*goto*/ 0x06) if_object_in_good_condition(0x5b, /*goto*/ 0x06) if_object_in_good_condition(0x5c, /*goto*/ 0x06) if_object_in_good_condition(0x5d, /*goto*/ 0x06) if_object_in_good_condition(0x5e, /*goto*/ 0x06) if_object_in_good_condition(0x5f, /*goto*/ 0x06) if_object_in_good_condition(0x60, /*goto*/ 0x06) if_object_in_good_condition(0x61, /*goto*/ 0x06) if_object_in_good_condition(0x62, /*goto*/ 0x06) if_object_in_good_condition(0x63, /*goto*/ 0x06) if_object_in_good_condition(0x64, /*goto*/ 0x06) if_object_in_good_condition(0x65, /*goto*/ 0x06) if_object_in_good_condition(0x66, /*goto*/ 0x06) if_object_in_good_condition(0x67, /*goto*/ 0x06) if_object_in_good_condition(0x68, /*goto*/ 0x06) if_object_in_good_condition(0x69, /*goto*/ 0x06) if_object_in_good_condition(0x6a, /*goto*/ 0x06) if_object_in_good_condition(0x6b, /*goto*/ 0x06) if_object_in_good_condition(0x6c, /*goto*/ 0x06) if_object_in_good_condition(0x6d, /*goto*/ 0x06) if_object_in_good_condition(0x6e, /*goto*/ 0x06) if_object_in_good_condition(0x6f, /*goto*/ 0x06) if_object_in_good_condition(0x70, /*goto*/ 0x06) if_object_in_good_condition(0x71, /*goto*/ 0x06) if_object_in_good_condition(0x72, /*goto*/ 0x06) if_object_in_good_condition(0x73, /*goto*/ 0x06) if_object_in_good_condition(0x74, /*goto*/ 0x06) if_object_in_good_condition(0x75, /*goto*/ 0x06) if_object_in_good_condition(0x76, /*goto*/ 0x06) if_object_in_good_condition(0x77, /*goto*/ 0x06) if_object_in_good_condition(0x78, /*goto*/ 0x06) if_object_in_good_condition(0x79, /*goto*/ 0x06) if_object_in_good_condition(0x7a, /*goto*/ 0x06) if_object_in_good_condition(0x7b, /*goto*/ 0x06) if_object_in_good_condition(0x7c, /*goto*/ 0x06) if_object_in_good_condition(0x7d, /*goto*/ 0x06) if_object_in_good_condition(0x7e, /*goto*/ 0x06) if_object_in_good_condition(0x7f, /*goto*/ 0x06) if_object_in_good_condition(0x80, /*goto*/ 0x06) if_object_in_good_condition(0x81, /*goto*/ 0x06) if_object_in_good_condition(0x82, /*goto*/ 0x06) if_object_in_good_condition(0x83, /*goto*/ 0x06) if_object_in_good_condition(0x84, /*goto*/ 0x06) if_object_in_good_condition(0x85, /*goto*/ 0x06) if_object_in_good_condition(0x86, /*goto*/ 0x06) if_object_in_good_condition(0x87, /*goto*/ 0x06) if_object_in_good_condition(0x88, /*goto*/ 0x06) play_sound(0x17cb, -1) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x06) goto_first(0x08) endlist }; /** * This function hides guards inside the villa on A and SA, then unhides them * once you approach the villa. */ u8 func101c_toggle_villa_guards[] = { if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) set_ailist(CHR_SELF, GAILIST_IDLE) // A and SA label(0x2d) hide_chr(0x23) hide_chr(0x24) hide_chr(0x25) hide_chr(0x26) hide_chr(0x27) hide_chr(0x28) hide_chr(0x29) hide_chr(0x2a) hide_chr(0x2b) hide_chr(0x2c) hide_chr(0x2d) hide_chr(0x2e) hide_chr(0x2f) hide_chr(0x30) hide_chr(0x31) hide_chr(0x32) hide_chr(0x33) hide_chr(0x34) hide_chr(0x35) hide_chr(0x36) hide_chr(0x37) hide_chr(0x38) hide_chr(0x39) hide_chr(0x3a) hide_chr(0x3b) hide_chr(0x3c) hide_chr(0x3d) hide_chr(0x3e) hide_chr(0x3f) hide_chr(0x40) hide_chr(0x41) hide_chr(0x42) // @bug: It is possible to cross room 0x002a in a single frame on coop if // hugging the corner tightly, which means the guards will not be unhidden. beginloop(0x04) chr_toggle_p1p2(CHR_SELF) if_chr_in_room(CHR_P1P2, 0x00, 0x002a, /*goto*/ 0x2d) endloop(0x04) label(0x2d) show_chr(0x23) yield show_chr(0x24) yield show_chr(0x25) yield show_chr(0x26) yield show_chr(0x27) yield show_chr(0x28) yield show_chr(0x29) yield show_chr(0x2a) yield show_chr(0x2b) yield show_chr(0x2c) yield show_chr(0x2d) yield show_chr(0x2e) yield show_chr(0x2f) yield show_chr(0x30) yield show_chr(0x31) yield show_chr(0x32) yield show_chr(0x33) yield show_chr(0x34) yield show_chr(0x35) yield show_chr(0x36) yield show_chr(0x37) yield show_chr(0x38) yield show_chr(0x39) yield show_chr(0x3a) yield show_chr(0x3b) yield show_chr(0x3c) yield show_chr(0x3d) yield show_chr(0x3e) yield show_chr(0x3f) yield show_chr(0x40) yield show_chr(0x41) yield show_chr(0x42) rebuild_teams rebuild_squadrons set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func101d_dual_cmp150[] = { // Probable @bug: This timer starts from the start of the intro cinema, // rather than from when you take control of Jo. yield restart_timer // Wait 38.3 seconds or for CMP150 sniper to die beginloop(0x04) if_chr_dying(CHR_SNIPER7, /*goto*/ 0x2d) if_timer_gt(2300, /*goto*/ 0x06) endloop(0x04) label(0x2d) pause_timer play_sound(L_ARCH(198), -1) // "My gun!" beginloop(0x08) if_chr_death_animation_finished(0x06, /*goto*/ 0x2d) endloop(0x08) label(0x2d) unset_object_flag(OBJ_CMP150_1, OBJFLAG_UNCOLLECTABLE) unset_object_flag(OBJ_CMP150_2, OBJFLAG_UNCOLLECTABLE) unset_object_flag2(OBJ_CMP150_1, OBJFLAG2_INVISIBLE) unset_object_flag2(OBJ_CMP150_1, OBJFLAG2_INVISIBLE) label(0x06) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0407_init_sniper[] = { set_chr_maxdamage(CHR_SELF, 1) stop_chr set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0410_carrington[] = { yield set_self_chrflag(CHRCFLAG_INVINCIBLE_TO_GUNFIRE) set_self_chrflag(CHRCFLAG_UNEXPLODABLE) set_chr_maxdamage(CHR_SELF, 1) chr_do_animation(0x017b, 1, 1, 0x06, 0x00, CHR_CARRINGTON, 2) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; /** * Unlock exterior doors on SA and PA. */ u8 func101e_unlock_doors[] = { if_difficulty_lt(DIFF_SA, /*goto*/ 0x2d) unlock_door(0x90, 0x80) unlock_door(0x91, 0x80) unlock_door(0x92, 0x80) unlock_door(0x93, 0x80) unlock_door(0x94, 0x80) unlock_door(0x95, 0x80) unlock_door(0x96, 0x80) unlock_door(0x97, 0x80) unlock_door(0x98, 0x80) label(0x2d) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func101f_check_one_basement_guard_remaining[] = { #define inc_var_if_chr_dead(chr) \ if_chr_dying(chr, /*goto*/ 0x2d) \ if_chr_death_animation_finished(chr, /*goto*/ 0x2d) \ if_chr_unloaded(chr, /*goto*/ 0x2d) \ goto_next(0x06) \ label(0x2d) \ add_morale(1) \ label(0x06) beginloop(0x04) set_morale(0) inc_var_if_chr_dead(CHR_BASEMENT1) inc_var_if_chr_dead(CHR_BASEMENT2) inc_var_if_chr_dead(CHR_BASEMENT3) inc_var_if_chr_dead(CHR_BASEMENT4) inc_var_if_chr_dead(CHR_BASEMENT5) inc_var_if_chr_dead(CHR_BASEMENT6) inc_var_if_chr_dead(CHR_BASEMENT7) inc_var_if_chr_dead(CHR_BASEMENT8) inc_var_if_chr_dead(CHR_BASEMENT9) if_morale_lt(8, /*goto*/ 0x2d) set_stage_flag(STAGEFLAG_ONE_BASEMENT_GUARD_REMAINING) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x2d) endloop(0x04) endlist }; /** * Counterop only. */ u8 func1420_setup_portals[] = { yield configure_room_portals(0x0050) configure_room_portals(0x0052) configure_room_portals(0x006c) configure_room_portals(0x004d) configure_room_portals(0x0065) configure_room_portals(0x0059) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1423_setup_lighting[] = { yield misc_command(0x0027, 0x05, 0x01) misc_command(0x0027, 0x06, 0x01) misc_command(0x000c, 0x05, 0x01) misc_command(0x000c, 0x06, 0x01) misc_command(0x0029, 0x05, 0x01) misc_command(0x0035, 0x05, 0x01) misc_command(0x0035, 0x06, 0x01) misc_command(0x0036, 0x06, 0x01) misc_command(0x0037, 0x05, 0x01) misc_command(0x0037, 0x06, 0x01) misc_command(0x0038, 0x05, 0x01) misc_command(0x0038, 0x06, 0x01) misc_command(0x0039, 0x05, 0x01) misc_command(0x0039, 0x06, 0x01) misc_command(0x003a, 0x05, 0x01) misc_command(0x003a, 0x06, 0x01) misc_command(0x003b, 0x06, 0x01) misc_command(0x003c, 0x06, 0x01) misc_command(0x003d, 0x06, 0x01) misc_command(0x003e, 0x05, 0x01) misc_command(0x003e, 0x06, 0x01) misc_command(0x003f, 0x05, 0x01) misc_command(0x003f, 0x06, 0x01) misc_command(0x0040, 0x05, 0x01) misc_command(0x0040, 0x06, 0x01) misc_command(0x0041, 0x05, 0x01) misc_command(0x0043, 0x05, 0x01) misc_command(0x0044, 0x05, 0x01) misc_command(0x0045, 0x05, 0x01) misc_command(0x0046, 0x05, 0x01) misc_command(0x0046, 0x06, 0x01) misc_command(0x0047, 0x05, 0x01) misc_command(0x0048, 0x05, 0x01) misc_command(0x0048, 0x06, 0x01) misc_command(0x0049, 0x05, 0x01) misc_command(0x004a, 0x05, 0x01) misc_command(0x004b, 0x05, 0x01) misc_command(0x004b, 0x06, 0x01) misc_command(0x004c, 0x05, 0x01) misc_command(0x004c, 0x06, 0x01) misc_command(0x004e, 0x05, 0x01) misc_command(0x004e, 0x06, 0x01) misc_command(0x004f, 0x06, 0x01) misc_command(0x0050, 0x05, 0x01) misc_command(0x0050, 0x06, 0x01) misc_command(0x0051, 0x06, 0x01) misc_command(0x0053, 0x05, 0x01) misc_command(0x0053, 0x06, 0x01) misc_command(0x0054, 0x06, 0x01) misc_command(0x0056, 0x05, 0x01) misc_command(0x0056, 0x06, 0x01) misc_command(0x0057, 0x05, 0x01) misc_command(0x0059, 0x05, 0x01) misc_command(0x0059, 0x06, 0x01) misc_command(0x005a, 0x06, 0x01) misc_command(0x005b, 0x05, 0x01) misc_command(0x005b, 0x06, 0x01) misc_command(0x005c, 0x06, 0x01) misc_command(0x005d, 0x06, 0x01) misc_command(0x005e, 0x06, 0x01) misc_command(0x005f, 0x06, 0x01) misc_command(0x0060, 0x06, 0x01) misc_command(0x0061, 0x05, 0x01) misc_command(0x0061, 0x06, 0x01) misc_command(0x0062, 0x05, 0x01) misc_command(0x0062, 0x06, 0x01) misc_command(0x0063, 0x06, 0x01) misc_command(0x0064, 0x06, 0x01) misc_command(0x0065, 0x06, 0x01) misc_command(0x0066, 0x05, 0x01) misc_command(0x0066, 0x06, 0x01) misc_command(0x0068, 0x05, 0x01) misc_command(0x0068, 0x06, 0x01) misc_command(0x0069, 0x06, 0x01) misc_command(0x006a, 0x06, 0x01) misc_command(0x006b, 0x06, 0x01) misc_command(0x006c, 0x06, 0x01) misc_command(0x006d, 0x06, 0x01) misc_command(0x006e, 0x06, 0x01) misc_command(0x006f, 0x06, 0x01) misc_command(0x0070, 0x05, 0x01) misc_command(0x0070, 0x06, 0x01) misc_command(0x0071, 0x05, 0x01) misc_command(0x0071, 0x06, 0x01) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1021_toggle_last_basement_guard[] = { set_chr_chrflag(CHR_BASEMENT9, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_BASEMENT9, CHRCFLAG_INVINCIBLE_TO_GUNFIRE) beginloop(0x04) if_difficulty_gt(DIFF_SA, /*goto*/ 0x2d) if_objective_complete(0, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_difficulty_lt(DIFF_SA, /*goto*/ 0x2d) if_objective_complete(1, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_objective_complete(2, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) if_objective_complete(3, /*goto*/ 0x2d) reloop(0x04) label(0x2d) if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) if_objective_complete(4, /*goto*/ 0x2d) endloop(0x04) label(0x2d) unset_chr_chrflag(CHR_BASEMENT9, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_BASEMENT9, CHRCFLAG_INVINCIBLE_TO_GUNFIRE) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1022_setup_rtracker[] = { yield set_object_flag3(OBJ_CMP150_1, OBJFLAG3_RTRACKED_BLUE) set_object_flag3(OBJ_CMP150_2, OBJFLAG3_RTRACKED_BLUE) set_object_flag3(OBJ_DEVASTATOR, OBJFLAG3_RTRACKED_BLUE) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0411_cisoldier[] = { set_self_chrflag(CHRCFLAG_INVINCIBLE_TO_GUNFIRE) chr_drop_weapon(CHR_SELF) label(0x08) yield chr_do_animation(0x0487, -1, -1, 0x06, 0x00, CHR_CISOLDIER, 2) yield yield yield kill(CHR_CISOLDIER) label(0x2d) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; /** * This should be investigated more. */ u8 func1024_set_chr_flags_on_pa[] = { yield if_difficulty_lt(DIFF_PA, /*goto*/ 0x2d) set_chr_hiddenflag(CHR_TAKER1, CHRHFLAG_08000000) set_chr_hiddenflag(0x0a, CHRHFLAG_08000000) set_chr_hiddenflag(0x23, CHRHFLAG_08000000) set_chr_hiddenflag(0x2f, CHRHFLAG_08000000) set_chr_hiddenflag(0x34, CHRHFLAG_08000000) set_chr_hiddenflag(0x37, CHRHFLAG_08000000) set_chr_hiddenflag(0x3e, CHRHFLAG_08000000) set_chr_hiddenflag(CHR_BASEMENT6, CHRHFLAG_08000000) set_chr_hiddenflag(CHR_BASEMENT8, CHRHFLAG_08000000) label(0x2d) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1025_check_basement_entered_without_subdue[] = { yield if_difficulty_lt(DIFF_PA, /*goto*/ 0x0d) beginloop(0x04) if_objective_complete(4, /*goto*/ 0x0c) chr_toggle_p1p2(CHR_SELF) if_chr_in_room(CHR_P1P2, 0x00, 0x0087, /*goto*/ 0x06) label(0x0c) endloop(0x04) label(0x06) show_hudmsg(CHR_P1P2, L_ELD(49)) // "Mission unsuccessful - enemy guard not captured." set_stage_flag(STAGEFLAG_FORGOT_TO_KO_GUARD) label(0x0d) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; struct ailist ailists[] = { { func1400_setup_counterop, 0x1400 }, { func1001_objectives_failed_msg, 0x1001 }, { func1002_intro, 0x1002 }, { func1003_give_items, 0x1003 }, { func1004_check_negotiator, 0x1004 }, { func1005_toggle_snipers, 0x1005 }, { func1006_check_snipers_dead, 0x1006 }, { func1007_cooling_switch, 0x1007 }, { func1008_power_switch, 0x1008 }, { func1009_windmill_switch, 0x1009 }, { func100a_check_switches_destroyed, 0x100a }, { func100b_invoke_hackers, 0x100b }, { func100c_check_hackers_dead, 0x100c }, { func100e_check_objectives_complete, 0x100e }, { func100f_check_takers_dead, 0x100f }, { func1010_set_pa_negotiator_flag, 0x1010 }, { func1011_setup_snipers, 0x1011 }, { func1013_check_guard_subdued, 0x1013 }, { func1014_give_keycard, 0x1014 }, { func1015_check_computers_destroyed, 0x1015 }, { func1016_msg_generator, 0x1016 }, { func1017_msg_gottobequick, 0x1017 }, { func1018_msg_hidingdaniel, 0x1018 }, { func1019_msg_hackershavetobestopped, 0x1019 }, { func101b_toggle_basement_chrs, 0x101b }, { func101c_toggle_villa_guards, 0x101c }, { func101d_dual_cmp150, 0x101d }, { func101e_unlock_doors, 0x101e }, { func101f_check_one_basement_guard_remaining, 0x101f }, { func1420_setup_portals, 0x1420 }, { func1021_toggle_last_basement_guard, 0x1021 }, { func1022_setup_rtracker, 0x1022 }, { func1423_setup_lighting, 0x1423 }, { func1024_set_chr_flags_on_pa, 0x1024 }, { func1025_check_basement_entered_without_subdue, 0x1025 }, { func1002_intro, 0x0c00 }, { func1002_intro_from_menu, 0x0c01 }, { func0c02_outro_from_menu, 0x0c02 }, { func0401_init_taker, 0x0401 }, { func0402_taker, 0x0402 }, { func0403_negotiator, 0x0403 }, { func0404_sniper, 0x0404 }, { func0405_hacker, 0x0405 }, { func0406_init_hacker, 0x0406 }, { func0407_init_sniper, 0x0407 }, { func0408_outro, 0x0408 }, { func1002_intro, 0x0409 }, { func040a_enable_sniper, 0x040a }, { func040b_init_basement_guard, 0x040b }, { func040c_init_type1_guard, 0x040c }, { func040d_init_type2_guard, 0x040d }, { func040e_start_path00, 0x040e }, { func040f_start_path01, 0x040f }, { func0410_carrington, 0x0410 }, { func0411_cisoldier, 0x0411 }, { NULL, 0 }, }; struct path paths[] = { { path00, 0, PATHTYPE_BACKANDFORTH }, { path01, 1, PATHTYPE_BACKANDFORTH }, { NULL, 0, 0 }, };