// // Air Force One // #include "stagesetup.h" u8 intro[]; u8 props[]; struct path paths[]; struct ailist ailists[]; struct stagesetup setup = { NULL, NULL, NULL, intro, props, paths, ailists, NULL, }; u8 props[] = { endprops }; u8 intro[] = { intro_weapon(WEAPON_UNARMED, -1) outfit(OUTFIT_DEFAULT) endintro }; s32 path00[] = { -1, }; struct path paths[] = { { NULL, 0, 0 }, }; u8 func0000_004c[] = { endlist }; struct ailist ailists[] = { { NULL, 0 }, };