// // Stage ID 0x4b // #include "stagesetup.h" u8 intro[]; u8 props[]; struct aipaths paths[]; struct ailists functions[]; void *setup[] = { NULL, NULL, NULL, intro, props, paths, functions, NULL, }; u8 props[] = { endprops }; u8 intro[] = { outfit(OUTFIT_DEFAULT) endintro }; struct aipaths paths[] = { { NULL, 0, 0 }, }; u8 func1000_0038[] = { cmd0185_mponly rebuild_teams rebuild_squadrons set_function(CHR_SELF, GFUNC_IDLE) endfunction }; struct ailists functions[] = { { func1000_0038, 0x1000 }, { NULL, 0 }, };